• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Tron762-

Recruit
19 Badges
Nov 24, 2019
8
0
  • Stellaris - Path to Destruction bundle
  • Surviving Mars: First Colony Edition
  • Prison Architect
  • Stellaris: Megacorp
  • Cities: Skylines Industries
  • Surviving Mars: First Colony Edition
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Surviving Mars
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris
  • Pillars of Eternity
  • Magicka: Wizard Wars Founder Wizard
  • Cities: Skylines
  • Leviathan: Warships
  • Stellaris: Synthetic Dawn
  • Cities: Skylines Deluxe Edition
  • Magicka
Hi everyone,

I've created a mod which introduces two new shields to Stellaris. One has high capacity but low regeneration, the other with high regent but low capacity.

My intention with this mod is to encourage diversity of shield design on ships, rather than simply adding shields without any thought.

Here's the workshop link: https://steamcommunity.com/sharedfiles/filedetails/?id=1932115783

Additionally, here's a bit more detail on the mod itself:

VajsdDT.png

Two new variants of shield generators, one featuring high hp with low regen, and another providing low hp with a high regen rating.

6qnq4N9.png

The two new variants are labelled "high capacity" and "regenerative".

High capacity shields generally provide x3 increased maximum shield hit points, but a halved rate of regeneration.

Regenerative shields provide roughly 25% less maximum shield hitpoints when compared to vanilla shields, however regeneration rates are increased by roughly 5 times.

For example:

Original MK1 Shield Values:

Small Shield hitpoints = 50
Medium Shield hitpoints = 125
Large Shield hitpoints = 300

Small Shield regeneration rate = 0.50
Medium Shield regeneration rate = 1.25
Large Shield regeneration rate = 3.00


New Variant Values

MK1 High Capacity Deflector Values:
- Small Shield variant not available -
Medium Shield hitpoints = 375
Large Shield hitpoints = 900

- Small Shield variant not available -
Medium Shield regeneration rate = 0.625
Large Shield regeneration rate = 1.50


MK1 Regenerative Deflector Values:

- Small Shield variant not available -
Medium Shield hitpoints = 93
Large Shield hitpoints = 225

- Small Shield variant not available -
Medium Shield regeneration rate = 5.00
Large Shield regeneration rate = 15.00

rO0mqym.png


This mod is part of the Tronworks Stellaris Mods Collection.

zj8vC5k.png

Tested with various mods & appears to be compatible. This mod is unlikely to be affected by other mods which affect shield values.

Confirned compatibility with:
NSC
Extra ship components

V99pLJf.png

I'm keen to understand if any changes could improve this minor mod. If you have any suggested changes or other feedback then I'll attempt to factor them in to future changes or new mods

Change log