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0.2 Release Date
  • Hello everyone! The development team of After the End: Old World wants to officially announce the release of version 0.2, that will take place on July 8th at 00 AM (CET)!
     
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    Version 0.2 release
  • Hello everyone, here is the official release of After the End: Old World version 0.2
    In this first big update, new religions, new cultures, and many, many, MANY fixes we have made thanks to the input of the After the End: Old World and After the End Fan Fork community. Between religions getting redrafted to more properly depict their origin and doctrine, changes in rulers and titles, and even many map changes, I am sure this will be a full new experience even for players that were already experienced.
    We are currently having technical issues with the Steam release, so that will be slightly delayed, but for now, here are the Mega and Drive direct downloads.

    And we include a changelog too. It's a bit wordy, and by no means complete since our devs are absolute stacanovists, but it will give you all an idea of what the game looks like in 0.2.
    This changelog is not all-encompassing because the dev team worked so much I can’t keep track of all changes

    Characters and demesnes
    • Added new Habsburg branches (very hard play due to the difficult inheritances)
    • Added secret Anglicans in England
    • Added a secret Novelist in England
    • New MRs: Hamburg, Tel Aviv
    • Upgraded Faroe political situation
    • Pirate vassals are now Corsairs
    • Added the Sultan of Zanzibar in England
    • Laskandria:
    o Added new event chain for certain non-Yunani rulers
    o Reworked the region (Mumbai and other provinces are no longer Yunani at start)
    • The rulers in Arabia start as kings
    • Chzecoslovakia is now a super kingdom
    New Kingdoms
    • Saxony
    • Kingdoms of Najd and Hijaz, Arabia still exists as a “super-kingdom” above both
    • Czechoslovakia as a super kingdom over Czechia and Slovakia
    Map rework
    • The Nile Valley, most of the Mediterranean eastern and southern coast, and Mesopotamia have been made greener to better resemble real life, the same has been done in western Spain, Portugal and sub-saharan africa.
    • Iceland now has seven provinces and a wasteland in the center
    • Added the Red Zone, a wasteland in northern France, to represent an area that is to this day and will be in 500 years, without proper cleaning operations, uninhabitable due to the aftermath of WWI
    • Added many provinces throughout the map
    • Added new rivers all over the map
    Religions:
    • Pirates
    o Corsair tributaries
    o Ability to setup lair
    o Adopt Piracy decision for independent rulers
    o Reject Piracy decision
    • Thelema
    o Build a Stele decision
    o New heresy: Orange King
    • Novelism
    o Eleven new formable Kingdoms:
     Narnia
     Angmar
     Camelot
     The Shire
     Archenland
     Calormen
     Charn
     Gallia
     Grey Havens
     Brocéliande
     Erebor
    o New renaming system (makes sure the title name swaps back if held by a non-Novelist)
    o Many new events inspired by famous French novels and stories
    o Three new Novelist Schools:
     The Sons of Arslan
     Ingsoc
     The Star Children
    o The Kingsmen and Elf Friends schools have been reflavored.
    • Mesopotamianism
    o Emulate a Mesopotamian king traits:
     Gilgamesh
     Nimrod
     Hammurabi
     Ashurbanipal
     Nabuchadnezzar
    o Changed various religious figures in the ‘Gods’ list
    • Druze
    o Moved in the Esoteric group
    o Religious head
    o Added new counties of the faith on the map
    o Uses Monastic Feudal
    • Baha’i
    o Moved in the Syncretic Group
    • Syncretic group
    o New Religious Group, includes:
     Baha’i
     Chrislam
     Muwahidunna
     Voudun (New religion)
     Yugoslavism
    • New religions
    o Yarsanism (Mazdan)
     Yarsani heresy (Rapresents the members of the faith that still consider themselves part of Islam, has positive opinion of Islam and Syncretics and negative opinion of Mazdan faiths)
    o Voudun (Syncretic)
    o Ovlatii (Muslim)
    • Catholicism
    o Hussite moved from a Lutheran to a Catholic heresy
    • Coptic
    o Added a Coptic Pope
    • Syriac-Chaldean:
    o Lebanon is now a Syriac-Chaldean kingdom
    o Return in communion with Rome decision available
    • Lutherans and heresies
    o Improved levy and taxes from Temple holdings.
    o Lutheranism strengthened in southern Scandinavia.
    o Lutheranism is now able of raid.
    o Prussianism is now defensive. The exchange between Prussianism and Lutheranism is whether you want guns or raids.
    o Prussianism lore reworked to be less kaiserbooish and more based on real life movements in the Lutheran church.
    • Nobelians
    o Knowledge is now the ‘High God’, religion rephrased in a more philosophic way
    • Zarist
    o Holy Spirit is now the High God of the faith
    o Faith reworked to have a more openly Christian basis
    • Stalinism
    o Renamed “Class Consciousness” (Piety) as “Loyalty”
    o Reworked to be more clearly related to Zarism
    • Parabrahmani
    o Takes the place of Bharatva both in role and in flavor, for relatively obvious reasons
    New mechanics
    • Britain, Israel, Bhutan and the formable Roman Republic now have a Parliament system
    • Trigger the Contingency Invasion from Stellaris via console by typing
    • With permission of the creator jruderman, the mod Fitna Fracture has been integrated
    o It will shatter Empires if a civil war lasts beyond a certain time limit
    o It can be deactivated by game rule
    Integrated submods
    • Anglican Flavor submod
    • Renovatii Imperi submod
    New Cultures
    • Amriqi
    • Amejo
    • Gauls
    • Faroese
    • Crimeans
    • Eastlanders
    Holy Orders
    • Anglican Hospitallers
    • Lutheran Hospitallers
    • Calvinist Hospitallers
    o Each of those has a True Hospitaller Knight order that makes them friendly to the other orders of Hospitallers
    Retinues
    • All cultures now have appropriate retinues and retinue buildings
    Achievements
    • New Achievements have been added
     
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    0.2.1 Hotfix
  • Sorr for the delay here on Paradoxplaza, I was unfortunately busy yesterday.

    We now present you with version 0.2.1 of the mod, there will be a more comprehensive bugfix patch later but the CTDs were a serious issue that needed fixing.

    0.2.1 Hotfix

    There was another bug that was causing CTDs hopefully this will fix it now.

    Mega Download:

    https://mega.nz/file/wU9RFBID#ciBUXYHDhDiZ_ieqFfAj16T_sgQI7f7JBpTZIj4r0iA

    Drive: Download:

    https://drive.google.com/file/d/1hCBSz3V4jrou9y16O_AxP14bqPjdWarw/view?usp=sharing


    The steam release will be coming very soon.

    fresh install the mod entirely purge the old version.

    Changelog:

    -Fixed Save Load CTD.

    -Fixed Resign Screen CTD.

    -Fixed another CTD bug

    -Joined the lost Habsburg to the rest of the tree.

    -Sprinkled Sayyids across the muslim world.

    -Fixed some localisation errors.

    -Fixed Boudica having British children rather than Eastlander.

    -Fixed Mesopotamian's Icons.

    -Changed Olympus dynasty to Olympos.

    -Anglican Monastic order now works

    -Saint George event fixed
     
    After the End Old World 0.2.2 - Dev Diary 1: Mapping the Old World
  • Hello everyone, and welcome to a new DD for After the End: Old World. This one is a shorter one and focuses in particular on taking a look to the important changes to the map we have made for the next release version, 0.2.2. But first, a reminder that, as this version has map changes, it will not be compatible with your current games. When it releases, be careful with your save files.

    MOUNTAINS

    First, our mappers have added many new impassable regions. This means that now you will likely have to plan out a lot more which regions you should invade, where to place your armies in defense or even where you will place your capital.

    The best example for this is the region of Tajikistan, Kashmir, Punjab and western Tibet, where you can notice you now cannot cross directly from the former to the second and third, without first passing either through Tibet or all the way around. On an aside, I will point out the shape of Kashmir and Tajikistan have been modified.

    20200810000428_1.jpg


    Not all changes have been as major, but you see new mountains appear from Anatolia and the Caucasus to Morocco.

    20200810000314_1.jpg


    20200810000318_1.jpg


    20200810000339_1.jpg


    20200810000335_1.jpg


    20200810000307_1.jpg




    RIVERS AND SWAMPS

    The rivers Po, Oder, Rhone, Tigris, Euphrates and Neman have been made navigable, meaning that now you will have to worry about raiders in many more places than in the old map.

    20200817164915_1.jpg


    20200810000213_1.jpg


    20200810000227_1.jpg


    20200810001236_1.jpg


    Swamps have also been used to scatter some impassable terrains throughout Europe. For example, the Agro Pontino in central Italy is now back into being the swamp it was before the 20th century.

    20200810000238_1.jpg


    20200817164923_1.jpg




    MAJOR REWORKS

    Somalia and Abyssinia have been a major center of this map rework, wit the addition of both impassable terrain and more importantly many new provinces, enough to make Somalia its own kingdom rather than just a duchy.

    20200810000349_1.jpg


    Iran has also received a rework of provinces, making them more numerous than they were before, to properly represent the home of one of the longest lasting Empires in history. Of course, new impassable mountain chains are also present in the reworked region.

    20200810000328_1.jpg


    Finally, we also added many new provinces in the region of Poland. This makes Poland a stronger kingdom that can better hold its own against Lithuania and Prussia.

    20200817165008_1.jpg
     
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    After the End Old World 0.2.3 release
  • Hello everyone , and welcome to the release of After the End: Old World 0.2.3! In this version, we have added many new provinces to the map, as we showed in our recent Dev Diary (you might notice it was marked as 0.2.2, I apologize for that). However, this is not the only change you will see in the game.

    New story events now highlight the Reconquest of Acre by Israel and the Fall of Andorra from Catholic hands. As the ruler of Spain, you will also now be able to vassalize the Palmarian Pope, a choice that before was lacking. Many graphical changes have been included: a new gfx for the Sagrada Familia, the Union Jack as the flag of Britannia (yes, we will all miss the Code Geass reference, but I am sure you will agree the joke was getting a bit stale) and much more.

    The Ovlatii religion now has 5 holy sites and we encourage you all to try it, and the same goes for Yarsani, whose quest to search for God has now been fixed. New cultures, new events, new localizations and much, much more to discover in After the End: Old World 0.2.3

    Here are the direct links.
    MEGA: https://mega.nz/file/9A0xhCxB#tlQ0Y9cWP5VUDtK86p1cAn9NFfpoD6JaA7rZiVzWTag
    Drive: https://drive.google.com/file/d/1WBkuza4NLXwG8FJNY6mw3025_fpUqfLi/view?usp=sharing

    -Israeli cultural titles

    -Albanian Cultural titles

    -Fixes to loading screen tips

    -Soitoskan migration added

    -Levantine Arabs replaced in Sinai by Misri and Bedouin Arabs

    -Tirabin Bedouin Clan reference

    -Konkani localisations

    -Konkani formable empire Indian State

    -Fixed Iranian Names

    -Cultural names for all of Israel in case of Crusads and Jihads

    -Fixes to Poland

    -Transcaucasia formable

    -More provinces in Poland

    -Kashubians and Sorbians added

    -Elective only Nobelians

    -Israeli diaspora events only occur around Mediterranean, Black Sea and Arabian peninsula

    -Able to Borrow from Israeli Merchants

    -Removed Sephardi and Ashkenazi diaspora events,

    -Added an Israeli Diversity event. Israelis can now appear as any jewish ethnicity with certain ones being more dominant than others.

    -Maldives now looks like Atolls

    -Fix to Jojo event characters

    -Rule to prevent Fitna Fracture events actually works now (Woooo)

    -Fitna Fracture events take longer to take effect 4 years for 2 rebellions and 5 years for 1 rebellion

    -Teutonic Knights removed

    -Kashubia Formable added

    -Wendia Formable added

    -Tang Empire formable added for the Hui

    -New society icons

    -Parliamentary laws

    -Galician moved to Lusophone

    -Changes to Tel-Aviv characters

    -Changes to Jewish description

    -Bnei Menash added in east india

    -Update to third temple desc

    -Reduced number of Israeli provinces

    -Jewish schools added

    -New rivers added

    -Impassable terrain added

    -Bhutan Courtier event

    -Swamps added

    -Andorra has fallen event

    -Acre retaken event

    -Shattered Star event

    -Somalia is now a kingdom

    -New interface for OWC

    -Rarer Diaspora events overall

    -Peasant Noble trait

    -Lowborn trait

    -Random Zarist relics

    -New provinces in Iran

    -New provinces in Somalia

    -Jerusalem-Israel-Palestine now Dynamically switch places

    -Hessian culture now exists

    -Romansch cultural titles

    -Oligarchies balanced

    -Metro landmarks

    -Thelemite interface

    -Ancient history for Bhutan

    -Fixed the Yarsani search for god

    -No holy order leaders of Confederations

    -Fixed Slovenia

    -More provinces in southern Finland

    -Removed papal tiara

    -Eru L’Auteur!!!!!!

    -Different types of Catholic rites

    -Arambiz bloodline for forming Al-Sunta’kum

    -Fix to Ibadi

    -Changed Britannia flag

    -Low Saxon is now Low German

    -West and east Pomerania and Kaliningrad

    -Kaliningraders added

    -Ovlatii holy sites

    -many new retinues

    -new credits

    -Vassalize the Palmarian papacy

    -Sagrada Familia gfx Icon
     
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    New Era Old World 0.2.4 Dev Diary 1 - Luther's People
  • New Era Old World 0.2.4 Dev Diary 1 - Luther's People
    renderTimingPixel.png

    Hello everyone, and welcome to our first New Era – Old World Dev Diary! In this DD, I will take you through the important change coming to Europe in the next version, 0.2.4.
    But Darken, I hear you say, Lutheranism is already in the game! And to that I respond: Well yes, but actually no.
    r/NewEraOldWorld - New Era Old World 0.2.4 Dev Diary 1 - Luther's People
    As you can see, Northern Europe and Germany have changed quite a lot. You probably noticed at a glance that Nobelians have been removed (although their content has not, as we will discuss when we get to it). In their place is the Vagarna faith. This religion is a Syncretic faith mainly derived from Folk Lutheranism and Scandinavian traditions. Meanwhile, the Esoteric faith of the Einblickers dedicates itself to the expansion of Lutheranism through war. Liturgical, meanwhile, is largely the same as the Lutheran faith from previous versions of the game. But since there are some changes, let us start from them.

    LITURGICAL, THE CHRISTIAN LUTHERANS
    The Liturgical faith main change is that it now has a weak religious head in the form of the Archbishop of Lund. Sweden, being the core of the Liturgical faith, hosts now more holy sites, including not only Lund, but also Uppsala. The faith is still autocephalous, with a Patriarch or Matriarch present in each Kingdom, but now all of them answer to the Archbishop.
    r/NewEraOldWorld - New Era Old World 0.2.4 Dev Diary 1 - Luther's People
    As a side note, the dynasty of the Swedish King is changed appropriately, becoming non other than the current Swedish royal dynasty.
    r/NewEraOldWorld - New Era Old World 0.2.4 Dev Diary 1 - Luther's People

    VÄGARNA, THE FAITH OF THE NORTH
    r/NewEraOldWorld - New Era Old World 0.2.4 Dev Diary 1 - Luther's People
    The Vägarna faith is a syncretic belief that integrates Folk Lutheranism with various traditions from Scandinavia and the Old World. This faith maintains most of the content from Nobelianism, just slightly reskinned to fit the current faith. The only exception is the Laureate role, which no longer exists.
    r/NewEraOldWorld - New Era Old World 0.2.4 Dev Diary 1 - Luther's People
    However, as you might have noticed from the decision list, you are also required to pick a branch as a follower of Vägarna.
    Lores 2.png

    The four Branches of the faith are the Old Lore, the Heroic Tales, the Talekeepers and the Treaties of State. Each of them focuses on different content.
    The Old Lore are the Vägarna followers that believe in the kinship of all men. They practice the festivities of Yule and similar seasonal gatherings to celebrate the close kinship of their families and friends.
    The Heroic Tales focus on protecting the faith. Clearly remembering the hardships suffered by the Lutherans in their early days, the Heroic Tales followers celebrate Gustav the Lion in his fight against the Eagle. They’ll fight to protect the Vagarna and all Lutheran faiths from further harm.
    The Talekeeper are the closest faith to the nominal Lutheran church, and as such they show a positive opinion toward the Liturgical faith. The Talekeepers spend their time studying the Bible, translated in their language as Martin Luther thought them.
    Finally, the Treaties of the State practice the research of ancient knowledge on the nations that are now lost. They are strong followers of the system of monarchies and states that date to before the Event, and as such are favored by the elite.

    EINBLICKER, THE ENEMIES OF YALDABAOTH
    r/NewEraOldWorld - New Era Old World 0.2.4 Dev Diary 1 - Luther's People
    The Vägarna faith spread like wildfire in Germany, where the people of the land enjoyed the protection ensured by the brave followers of the Heroic Tales as a better alternative to the short-lived Prussianists or the traditional Liturgicals. But as time passed, the followers of the Heroic Tales in central Europe started to adopt different philosophies and strange beliefs, until only their military tradition and their fear of the Catholic faith survived. And as such, the Heroic Tales became the Einblickers, the Insightful, a faith that appears esoteric and foreign to all other Christians.

    r/NewEraOldWorld - New Era Old World 0.2.4 Dev Diary 1 - Luther's People

    r/NewEraOldWorld - New Era Old World 0.2.4 Dev Diary 1 - Luther's People
    The Einblicker believe in a temporal religious head, the Luther. The holder of the title known as Lutherstadt, the Luther as great power over all Einblickers, from granting divorces and claims to organizing the Wars of Redemption, their Great Holy Wars.
    r/NewEraOldWorld - New Era Old World 0.2.4 Dev Diary 1 - Luther's People
    A participant in the War of Redemption is known as a Truthseeker, and gains great respect from his fellow practitioners.
    r/NewEraOldWorld - New Era Old World 0.2.4 Dev Diary 1 - Luther's People
    Sworn enemies of the Papists and of course of the Pope, a servant of Yaldabaoth, the Einblickers have fought for many years to ensure their expansion. So far, however, the resistance of the walled city of Munster has prevented them from breaking through the Rheinlands, and the Alps protects the Papists. Bavaria suffers greatly from their raids, but it’s unification has prevented it from falling. But the Einblicker will keep fighting for the faith, and who knows if the tide will turn in their favor.

    That is all for today's DD, and we hope this makes you a lot more interested in playing as one of the Lutheran faiths in the next version. As a reminder, the Poll to decide the last 9 Achievements to be added in the next version of the game is still ongoing. Make sure to leave your vote. Join us on our discord or leave a comment to tell us what you think of these changes!
     
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    New Era Old World 0.2.4 Dev Diary 2 - Return to the North Sea
  • Hello everyone, and welcome to another DD for the soon to be released version 0.2.4 of New Era: Old World. Today, we look into the North Sea. There have been a lot of changes in the area, many coming from our separation from AtE lore. Let us look into it.

    OF CELTS AND PIRATES

    Druidism and Pirate were originally respectively imported from and based on the religions of After the End. Of course, it’s now only fair that we take them in their own direction.

    The Pirate faith is now called Sea Creed Black Flag, and accentuates the tone we had already worked on since 0.1, where we focused on the concept of Corsairs. Therefore, the Sea Creed doesn’t actually change much from its past depiction outside of the change in the name. The gods and mechanics of the faith are the same that were implemented in our game, meaning all mechanics to adopt Piracy, rejoining the faith of the sovereign, and creating Corsairs are available.

    r/NewEraOldWorld - New Era Old World 0.2.4 Dev Diary 2: Return to the North Sea
    Druidism, on the other hand, changes completely, becoming the Draíochta faith. The Aran Islands have seen a rebirth of Irish pagan beliefs, focused mostly, due to the rebirth of the faith on a number of small island, around the Fae and the legendary Tir Na Nog. The main example of this is the chief deity of the faith, Lir, who according to Irish paganism is the God of the Sea and ruler of the island.

    r/NewEraOldWorld - New Era Old World 0.2.4 Dev Diary 2: Return to the North Sea


    THE FAITH OF THE FAR NORTH

    Another new faith comes into play with Tatik, our implementation of Inuit Paganism. Coming from the shores of Greenland and, at game start, only reaching barely on the shores of Iceland, Tatik is a faith that venerates the sea and the ancestors, while showing sign of syncretism with the Lutheran faith that, today, is the main faith in the islands of Greenland and Iceland. Tatik venerates various figures from Greenland folklore and religion, accompanied by a few gods that have been syncretized from Lutheranism and Greenland history.

    r/NewEraOldWorld - New Era Old World 0.2.4 Dev Diary 2: Return to the North Sea
    The faith can be reformed and is the only faith in the mod that allows syncretism, which in game means the possibility to adopt sympathy for another religious group through decision, much like African Paganism can do in vanilla.



    CULTURED ISLES

    British culture has received a quite decided hit with a mallet in this mod, courtesy of our resident welsh speaking dev. Where before the culture had admittedly inconsistent rules of spelling, the three cultures it has been broken into now show a consistent system of spelling in names, locations and dynasties. The Scouse, Southerner and Pryton cultures – grouped in the Brittanic culture group – now divide the country, along with the English cultures of Westlanders, Eastlanders and the new Norflanders. Westlanders, Eastlanders, Pryton and Southerner cultures also present diversity, allowing for Black, Indian and Asian looking characters to appear sometime along with the Caucasians. New melting pots are also included in the new Brittanic culture group, such as the Princesser and Britisher.

    r/NewEraOldWorld - New Era Old World 0.2.4 Dev Diary 2: Return to the North Sea
    Britain Culture map at game start

    r/NewEraOldWorld - New Era Old World 0.2.4 Dev Diary 2: Return to the North Sea
    Askhenazi and Travellers cultured characters can also appear in the British Isles through diaspora events, similar to vanilla, representing the large Askhenazi population on the Isles and the Irish Travellers culture. As an aside, in this screenshot you can see the new religious clothing of Jewish priests.

    r/NewEraOldWorld - New Era Old World 0.2.4 Dev Diary 2: Return to the North Sea


    BLOOD AND CROWN

    Two new bloodlines have been introduced to the game: the Windsor Scion bloodline and the Blood of Hereward.

    The Windsor Scion bloodline is owned at start by House Windsor and House Rholls-Rhoycy. The bloodline is representative of the supposed the descendants of the great Queen, and as such boosts the opinion of Thelema practitioner. However, as Anglicans agree the last rulers to also lead the faith were Windsor, it also gives them a bonus.

    r/NewEraOldWorld - New Era Old World 0.2.4 Dev Diary 2: Return to the North Sea
    The Blood of Hereward runs in the veins of the counts of Suffwlk. Eastlanders, Westlanders and Norflanders greatly respect the blood of the man that inspired one England greatest heroes, Robin Hood.

    r/NewEraOldWorld - New Era Old World 0.2.4 Dev Diary 2: Return to the North Sea
    The Emperor himself receives, instead of a Bloodline, a great treasure, the Queen’s Crown, an object of unmatched value for any inhabitant of the isles. Many thieves have tried and failed to get their hand on such a precious artifact, but so far without success.

    r/NewEraOldWorld - New Era Old World 0.2.4 Dev Diary 2: Return to the North Sea
    On a bloodline related note, the Joestar bloodline has been nerfed by adding an event that removes it if you are separated from House Joestar direct members for more than three generations. This will reduce its spread in the Empire.



    Thank you all for joining us in this new DD and be aware that the release of version 0.2.4 is imminent. I hope everyone is as excited about it as we are.
     
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    New Era Old World 0.2.4 Dev Diary 3 - Return to the North Sea
  • Hello everyone, and welcome to our final DD for version 0.2.4. It is with great happiness that I want to officialize the release of New Era: Old World version 0.2.4 for December the 21st! As our hopefully penultimate CK2 version, we have poured a great amount of work into it, so I truly hope you will play it extensively and have great fun with it.

    For this last DD, we address one final time our separation from ATE. Specifically, we look at what we have done to the American Invasion and to the mod’s lore on the American continent.

    THE BRITS SAIL

    As you will notice, the initial set up of the invasion is the same: The Emperor of the British Empire decides to conquer westward, believing firmly in his success in conquering the west. His redcoats sail through a route around Iceland and Greenland (the same route of the ancient Vikings) and land in Newfoundland.

    r/NewEraOldWorld - New Era - Old World Dev Diary 4: Beyond the Atlantic
    From here, the adventure takes two different routes, that lead you through a very different American continent than what you would find in previous versions, let us look at this New World.

    r/NewEraOldWorld - New Era - Old World Dev Diary 4: Beyond the Atlantic
    There are many possible outcomes of the fight of the Redcoats. They will be challenged as they land in the Governorate of New England, or as they face the powerful American Empire, stretching from its capital of Washington both west and south, either ruling directly or through tributaries over the east coast.

    r/NewEraOldWorld - New Era - Old World Dev Diary 4: Beyond the Atlantic
    r/NewEraOldWorld - New Era - Old World Dev Diary 4: Beyond the Atlantic


    Alternatively, seeking the northern path, they will face the powerful force of the city-states of Quebec, divided but powerful.

    r/NewEraOldWorld - New Era - Old World Dev Diary 4: Beyond the Atlantic
    Whatever choice they make, the Brits bit more than they could chew. Their defeat is ultimately inevitable, and once the rulers of the western shore of the Atlantic crush them, it is only natural for them to set sail and come for vengeance.



    THE MANY FAITHS OF THE WEST

    The main faith of the powerful American Empire is Constitutionalism. This faith, or more correctly this state philosophy, is based on the understanding of the ideas of great pre-Event thinkers such as Frederik Douglass, John Hancock or Thomas Jefferson, along with the many political facets of old America. The great enemy of this state religion are Anarchy, Tyranny and Superstition.

    r/NewEraOldWorld - New Era - Old World Dev Diary 4: Beyond the Atlantic
    Of course, the simple fact this faith exist hasn’t stopped other faiths from existing both from within and from outside the Empire. One such example is the church of the West. The Columbian Church under the Latin Patriarch is situated in Washington, under the ‘protective gaze’ of the President. While the authority of the Latin Patriarch is absolute inside the Empire, outside many churches deny his role, and are therefore called Sedevacantists.

    r/NewEraOldWorld - New Era - Old World Dev Diary 4: Beyond the Atlantic
    Protestant faiths also survive, and the strongest among them is the Mainline faith. Due to its decentralized and therefore rather inoffensive nature, the faith is far more accepted by the Empire than the Evangelical or Charismatic churches, that resist mostly in isolated communities and on the Appalachian Frontier.

    r/NewEraOldWorld - New Era - Old World Dev Diary 4: Beyond the Atlantic
    r/NewEraOldWorld - New Era - Old World Dev Diary 4: Beyond the Atlantic
    The large US Jewish community is not involved in the main split of the Eurasian Jews over the legitimacy of the current supposed Messiah in Israel. Rather, they are united under the Ma’aravi (Western) faith. Though technically a single faith, it is actually an amalgam of the remnants of Reform, Masorati and Orthodox Jews from pre-Event. A split predating the Event in the faith has brought upon the birth of Hasidic Judaism.

    r/NewEraOldWorld - New Era - Old World Dev Diary 4: Beyond the Atlantic
    r/NewEraOldWorld - New Era - Old World Dev Diary 4: Beyond the Atlantic
    Another important faith in America, hailing from the land of the Great Lakes, is that of the Four Guardians. This Pagan faith originates from the Great Lakes but the connections created by the American Empire spread it through it, generating small communities in other isolated areas of the vast domain of America. Such communities believe in a yearly cycle embodied by a variety of deities taken from pre-Event folklore and Native American Mythology.

    r/NewEraOldWorld - New Era - Old World Dev Diary 4: Beyond the Atlantic


    THE COLONIES

    Once America establishes the Colonies in Europe, it is only natural for them to establish an appropriate government. As such, they rule using the unique Colonial government. Heavily based on cities, the Colonial government has a peculiar quirk.

    r/NewEraOldWorld - New Era - Old World Dev Diary 4: Beyond the Atlantic
    r/NewEraOldWorld - New Era - Old World Dev Diary 4: Beyond the Atlantic
    If a ruler of such a government wishes to, they can require colonists from America to settle. However, keep in mind that there are two varieties of colonists.

    For a large price, the colonists can come from the core lands of the Empire. Those loyal citizens of America are known as High Americana cultures, and are usually loyal to their rulers.

    r/NewEraOldWorld - New Era - Old World Dev Diary 4: Beyond the Atlantic
    It’s also possible for a less powerful or less wealthy Colonist to settle the region, of course, though the decision will be slightly different...

    And this is all for our newest DD! We hope you are ready to play against the Colonial challenge… or to play as the Colonial challenge.
     
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    New Era Old World 0.2.4 release
  • Hello everyone, and welcome to the official release of New Era: Old World 0.2.4

    In this version, we have addressed many long time requests from the community, such as reworking the Nobelians in a way that makes them more connected to their roots in Scandinavia or reworking the Indian religions. We also separate ourselves officially from After the End: Fan Fork, therefore removing all religions original of their setting. A new lore has been introduced in regards of America, and the American invasion has been reworked. For more details on the frankly massive amount of new features, I redirect you all to the Changelog at the end. Suffice to say, this new version is one we really hope everyone will enjoy.

    Steam download: https://steamcommunity.com/workshop/filedetails/?id=2023642114
    Direct download from Drive: https://drive.google.com/file/d/1r1ydOhZehwujr--bmhIosC3NH-XVsuZ8/view?usp=sharing
    Direct download from MEGA: https://mega.nz/file/hIdy0BLR#PrJoj6835cIdbeNWS3KO8G8Hiowe4oNOqS2rDuZSdV4

    RELIGIONS
    • Introduced the following new religions on map at game start:
    • Tatik (Pagan)
    • Sea Creed (Pirate)
    • Draiochta (Pagan)
    • Mirrazumudrost (Old World Cultist)
    • Vagarna (Syncretic)
    • Einblicker (Esoteric)
    • Bon (Pagan)
    • Bhagavanist (Indian)
    • Dharmic (Indian)
    • Replaced the American lore and, as such, replaced all religions from America with new faiths.
    • Replaced the Liberian faith from Americanism to a new Christian faith.
    • Replaced Fraticelli heresy with Neo-Fraticelli heresy.
    • Removed Nobelians, Parabramhanist and Maunaxite, replaced with Vagarna, Bhagavanist and Dharmic.
    • Renamed the main Jewish faith in Israel to Messianic.
    • Renamed Lutheran to Liturgical and added a religious head.
    • Renamed Eternal Flame to Liehuo.
    • Reworked Apostolic.
    • Added Ecclesiarch religious head for Cadaverists.
    • Added two new heresies for Orthodoxy, Marblism and Neo-Donatism.
    • Changed Maliki from independent religion to Sunni heresy to better represent their relation.
    • New Thelema features:
    • Thelemites are more likely to have bastards.
    • Thelemites are more fertile.
    • Added Thelema Religious Head.
    • Summer Queen can now declare Winter Wars.
    • Shiites now have autocephaly.
    CULTURES
    • Broken up the British Culture in three subcultures and added Melting Pots to the new Britannic culture group.
    • Changed the Britannic namelists to have proper language structure.
    • Anglophone Culture Group renamed to Anglo-Frisian.
    • Moved Breton and Occitan into the Francien culture group, and broken up French culture in various subcultures.
    • Added Andalusian Arabic Melting Pot.
    • Added Cultures:
    • Luri
    • Marzani
    • Zazaki
    • Toroyo
    • KasachDeutsch
    • Moghols
    • Oirats
    • Gulf Arab
    • Andorran
    • Extremaduran
    • Asturian
    • Sorbian
    • Gorale
    • Greater Pole
    • Lesser Pole
    • Morazovian
    • Rusyns
    • Added diversity event to the Metropolitan French culture and various Britannic and Anglo-Frisian cultures.
    • Added Askhenazi and Travellers as possible courtier that can appear in Britain, and Albanians in Italy.
    • Added Egyptian Culture Group.
    • Israeli moved to Near Eastern Culture Group.
    • Added all new American cultures, united in the culture groups of High Americana and Low Americana.
    • New Cultural Title Names for Germanic, North Germanic, Britannic, Anglo-Frisian, South Slavic and Near Eastern cultures.
    • Divided Turkic Cultures in proper groups.
    • Moved Avars to correct location and in the Caucasian Group.
    BALANCING
    • Split up the oversized kingdom of Turkey in the Kingdoms of Karaman, Turkey and Karadeniz.
    • Reworked Islamic Jihad wheights.
    • Added Egyptian Empire.
    • Added a Duchy in Belgium.
    • Added Formables:
    • Aramea Kingdom for Toroyo characters.
    • Ulm.
    • Franconia.
    • Kingdom of United Arab Emirates for Republics.
    • KasachDeutschland for KasachDeutsch characters.
    • Kazzinkastan Empire for Ironists.
    • Spain Empire for Spanish Characters.
    • Lusitania Empire for Portoguese Characters.
    • Baltic Union.
    • Heavenly Kingdom for Xinjiao Characters.
    • Tang Empire for Hui Characters.
    • Added Colonial Government for rulers of American Cultures.
    • Bhutan:
    • You can now request financial support from Bhutan if you are near them.
    • You can now request military support.
    • They can choose to send you financial or military support as well.
    • Can now shatter rival Empires near it.
    • Added new retinue, Norfer Drummer, boosts Morale instead of troops.
    LOCALIZATION
    • Changed the name of Pas-de-Calais to Picard (more accurate geographically).
    • CCCP renamed to Soyuz.
    • Renamed Occitania to Asciton.
    • Added unique American Colonial names for many European countries.
    • Slightly rewrote Cadaverist and Novelist description.
    BLOODLINES
    • Added the Windsor Scion and Blood of Hereward in England.
    • Added Glucksburg Scion Bloodline in Norway.
    • Reduced the spreading ability of the Joestar Bloodline to hopefully manageable levels. DIO has to get his shit together though.
    • Thunder Dragon Bloodline now begets the Wangchuck Scion Bloodline from marrying female characters. Characters with the Wangchuck Scion Bloodline or Thunder Dragon Bloodline have a claim on Bhutan.
    ARTIFACTS AND GREAT WORKS
    • Added the Great Pyramid of London.
    • Added Palaces in Riyadh.
    • Added the Queen’s Crown in possession of the ruler of Brittania.
    • Added the pieces of Durendal and the reforged blade as obtainable artifacts.
    • Added over thirty books for Novelists to collect.
    • Added new Old World Artifacts.
    • Added Cadaverist Pope Artifact, in possession of the Ecclesiarch.
    • Added Mona Lisa artifact.
    • Added Bunker City in Bhutan.
    EVENTS
    • Added an event chain for Novelists to reforge Durendal, the sword of Aragorn Napoleon Bonaparte lost at Waterloo.
    • Added a wandering Librarian event.
    • Removed the Laureate event. All other Nobelian events have been moved to Vagarna.
    • Added Gentlemen Thief Events and Traits.
    • Added Gay Marriage (thanks to viviaflowers for permission) to various faiths.
    • Added Lutheranism Reunification option.
    MISCELLANEOUS
    • Fixed various localization issues.
    • Fixed Sayyids.
    • Added the Noticeboard.
    • The Flag of Free Ireland is now Green.
    • Fixed Quakers.
    • Added new Achievements.
    • Added new Dynasties in Britain.
    • Added various new unique COAs for starting dynasties.
    • Fixed Habsburg branches to be singular cadet branches, so to not keep inheriting each other.
    • Added Cao Cao inspired character.
    • Discontinued the Doggergone submod.
     
    Version 0.2.4.1 Release
  • Hello everyone, and welcome to the release of Version 0.2.4.1 of New Era: Old World. In this version, we mostly present various bug fixes, but we also add new content: new cultures are introduced, new characters are added, and a new mechanic is given to the Catholic faith, making it more different from its vanilla counterpart.

    As additional content for players that are interested in an even more peculiar gameplay, our dev Fishe introduces a new submod that makes New Era: Old World take place during the events of the game Stellaris, introducing alien races to the mix. If you don't want this, make sure to make the submod inactive before starting the game.

    Drive link: https://drive.google.com/file/d/1JpSfAxLqQF6j5cR7TgaccaafQ1cpUGwx/view?usp=sharing
    MEGA link: https://mega.nz/file/IEcwgLyR#lyA1Y6p4V6iIe8nMHSi6MyyF2WFl2iX07q4WhBE9_yY

    Steam will be updated in the next few days, sorry for the delay there.

    Thank you for playing New Era: Old World. Our next version will be the final stretch to CK2 before we adventure in CK3, and we hope you will join us both in our CK2 future and in CK3 once we move.

    • Fixed numerous minor bugs;
      • The Pyramids don’t cause crashes anymore;
      • Fixed Chzecoslovakia and Arabia;
      • Fixed Pagan religious heads;
      • Fixed the Queen’s Crown so it isn’t sent to Bhutan anymore;
      • Fixed some north African nomads;
    • Added New Dynasties CoA for various prominent rulers;
    • Renamed various Kingdoms;
    • New merc bands;
    • Added a Ptolemaic adventurer in Egypt;
    • Requirements to form Rome tweaked to make it slightly easier;
    • Updated Stalinist, Trotskyist and Titoist lore;
    • Added new Defender of the Faith mechanic for Catholics;
    • Sea King renamed to Pirate King;
    • Glucksburg dynasty now rules Norway, other minor changes to dynasties throughout the game;
    • New Cultures: Abkhazians, Qashqai, Munda, Khasic and Brahui;
    • New Stellaris submod;
    • New Buthanese gfx;
    • New CBs:
      • Confederacies now can reconquer lost territory at a cheap price;
      • Prussianists can reclaim German land;
      • Lutherans can reclaim traditionally Protestant territories;
    • Returned the Pyramid reformation option;
    • Added a Duchy in Scotland;
    • Made West Korea easier to form;
    • Reformed Bon now uses Monastic Feudal;
    • Removed Temple holdings from Iqta rulers (fixes a vanilla bug);
    • Added new formables: Abkhazia, Luristan, Mazandaran, Zazakistan;
     
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    New Era Old World 0.3 Dev Diary 1: African Coast and Islands of the Atlantic Sea
  • Hello everyone, and welcome to our first DD on version 0.3 of New Era Old World. In this Dev Diary, I will show the most interesting expansion we have made on the mod so far: the Western African Coast and the Islands off in the west: Azores, western Canaries and Cape Verde. Along with it, also came a large rework of the African map.

    r/NewEraOldWorld - New Era Old World 0.3 Dev Diary One - African Coast and Atlantic Islands
    AZORES AND CANARIES

    Our expansion of the map to the west took us to the various Archipelagos that fill the Atlantic. First off, to the west of Portugal, sit the island Madeira and the Archipelago of the Azores. The islands have been grouped together as the Kingdom of Azores, and are divided in three religions: Madeira, ruled by the Catholic Duke Juliano Monjardino, is a stronghold of the old faith in the Archipelago, despite having failed his first attempt at expanding to the Azores.

    r/NewEraOldWorld - New Era Old World 0.3 Dev Diary One - African Coast and Atlantic Islands
    Next to it, to the west, on the Island of Santa Maria rules Plutarco da Costa, follower of the Apostolic faith we will discuss further below.

    r/NewEraOldWorld - New Era Old World 0.3 Dev Diary One - African Coast and Atlantic Islands
    The rest of the Azores are ruled by rulers that follow the Sea Creed. Those pirates pillage the rich coasts of Europe and Africa before returning to their domains, and many wonder if the Pirate Kingdom will one day emerge from those isolated islands.

    r/NewEraOldWorld - New Era Old World 0.3 Dev Diary One - African Coast and Atlantic Islands
    The Canaries remain roughly the same in form, still under the rule of their own King, the Catholic Sancho del Toro. However, they expand enough to truly be considered a Kingdom. Unified, this fragment of Iberia off the coast of Africa might even dream of retaking all of Spain in the name of their faith.

    r/NewEraOldWorld - New Era Old World 0.3 Dev Diary One - African Coast and Atlantic Islands
    CABO VERDE

    The Islands of Cabo Verde are the third Archipelago added by this version. The islands share the peculiarity of adhering to the Apostolic church. The Empire of Nigeria has long since established contact with the rich coasts of south America, where many a kingdom adheres to the Apostolic church. The Kings of Rio de Janeiro, in particular, have been extremely interested in establishing contact with the lands beyond the Atlantic.

    The contact between the two regions made Cabo Verde an important trading hub, and soon a Baiano adventurer decided to test his luck by ruling the region, which had long since been converted to the Apostolic faith. To the surprise of many, he managed to have himself crowned King of Cabo Verde, even though only two rulers decided to follow him.

    r/NewEraOldWorld - New Era Old World 0.3 Dev Diary One - African Coast and Atlantic Islands
    His main rival is the disgruntled Duke of Boa Archipelago. This man who himself desired the crown of Cabo Verde now has to act fast, before the rest of the kingdom is seized by this Baiano upstart.

    r/NewEraOldWorld - New Era Old World 0.3 Dev Diary One - African Coast and Atlantic Islands
    KING OF RIVERS

    On the west coast of Africa, exists a Kingdom that grew between the Gambia and the Senegal, named after the latter river. Ruled by King Marcel-François de Richebourg, the Kingdom of Senegal is one of the most powerful of the region. However, it is not free of strives.

    r/NewEraOldWorld - New Era Old World 0.3 Dev Diary One - African Coast and Atlantic Islands
    If the King and his court follow the Oke-Tude faith, practiced in the Empire of Nigeria, many of his vassals still adhere to older, traditional beliefs. The most powerful of those is the undisputed ruler of The Gambia, Joseph Fadika. Adhering to the ‘ilman almalyika faith, the two do not have a good relation, and Senegal is always on the verge of civil war.

    r/NewEraOldWorld - New Era Old World 0.3 Dev Diary One - African Coast and Atlantic Islands
    DESERTS AND RAINS

    A long stretch of the coast of West Africa answers to a single ruler. This land of the coastal desert is ruled by Amenokal Mourad Abdellahi. The Abdellahi Empire is a land of nomads, traveling warriors of the Muwahidunna faith that have a critical role in controlling many small ports between Morocco and Senegal. The current Amenokal is more than happy with the current state of things, but many wonder what a more ambitious ruler might do to further the interests of the Empire.

    r/NewEraOldWorld - New Era Old World 0.3 Dev Diary One - African Coast and Atlantic Islands
    Far to the south, reaching past the Gambia, one encounters the Kingdom of Guinea. This land of rains is ruled by King Antoine Ndafa. The rulers of Guinea follow a faith from the south as well, but unlike the Senegalese Kings they practice the Nupolona-kolon faith. This faith from Liberia, the powerful realm that rivals Nigeria in power, is representing the umbrella of the Old Ways of traditional African believes and the New Ways of Christianity. King Antoine faces many challenges around, from Senegal, to the Nigerian Empire, to the powerful rulers of Labe.

    r/NewEraOldWorld - New Era Old World 0.3 Dev Diary One - African Coast and Atlantic Islands
    And that will be all for today. Thank you for reading this new DD, and we hope you are now interested in playing in our expanded Africa.
     
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    New Era Old World 0.3 Dev Diary 2: The Last New Faiths
  • Hello everyone, and welcome to the first of a series of DDs that will lead to the release of version 0.3. As usual, our first focus should be on the last batch of complete new religions, and on some changes throughout the map.

    PALMARIAN NO MORE

    In our original release, the Palmarian Faith was made the main faith of Spain. Our intention was simply to use a peculiar religious schism to depict a political division in the Church. However, many people, both from Spain and outside, pointed out the connotations of the Palmarian Church in terms of politics. As such, after some deliberation, it was decided to rework Spain and its main faith. The result was the creation of a post-Apocalyptic Sevillian Church. While mechanically it does not remove itself from the previous Palmarian Church as depicted in the game, the Sevillian Church is not connected to the Palmarian faith in any way, chiefly being inspired in its schism by purported visions of the Archangel Raphael and religious post-Apocalyptic reasons. Of course, at least some changes have been made: being a post-Event church born from an attempt of returning the faithful to the older days of Catholicism, the Church rejects many of the changes that are seen as ‘modern’ and ‘decadent’, including the ban of the selling of indulgences, seen as a decision brought by the ‘Protestant heresies’. The new Sevillian Church plans to return all of Catholicism back to its older roots, but who knows if they will succeed.

    r/NewEraOldWorld - New Era Old World 0.3 Dev Diary: Last new faiths
    IN THE NORTHERN SKIES

    Moving up to the North of Russia, we have removed the Suomenusko region in the area. This is because post-Event Suomenusko is heavily rooted in the Kalevala, the national epic of Finland and Karelia, and thus had no reason to spread to the far north. A new faith has emerged in those lands, known in Russia as Zvezdniki and outside of it as Starism. Starism is a faith focused on the observation of the night sky, the only immutable thing so far in this land of eternal winters. King Zvezda of the Stars is the great god of this faith, and Starists pray to the various greater stars of the firmament, and admire the Auroras that only bless the sky so far in the north, while fearing the legend of Chernaya Dyra, the all-eating hole that brings eternal darkness by devouring stars.

    r/NewEraOldWorld - New Era Old World 0.3 Dev Diary: Last new faiths
    CHURCH OF THE CAUCASUS

    As you might know, our choice of representing the Armenians as Orthodox came more from an attempt to simplify gameplay than from any real reason, given the Armenian Church is a separate entity. In 0.3, the Armenian Church finally becomes playable, making the Caucasian region even more divided religiously. The Armenian faith is closely tied, however, with both the other two Christian faiths of the region and with the Coptic Church of Africa. The faith is only practiced in Armenia and in a few bordering provinces, but this might change if the fortunes of Armenia mutate.

    r/NewEraOldWorld - New Era Old World 0.3 Dev Diary: Last new faiths
    ON THE PERSIAN GULF

    The Mandaean faith is a minoritarian faith, that was almost extinct before the Apocalypse. After it, it mostly remained hidden, in small communities of faithful, sometimes accepted by their rulers and sometimes oppressed by them. However, one region of the world has seen them rise to prominence. Down in the Persian Gulf, one single province is held by a Mandean ruler. The faith is represented as an Esoteric faith, much like the Druze, with close ties to Zoroastrianism, Christianity and Islam.

    r/NewEraOldWorld - New Era Old World 0.3 Dev Diary: Last new faiths
    BACK TO RUSSIA

    Moving to heresies, for our first one we will go back to Russia. Here, the Orthodox Heresy of Neo-Donatism has emerged after the Apocalypse. Claiming that the Armageddon has come and that those that still ‘live’ were found unworthy of ascension, the Neo-Donatists ponder why this happened and what that means for the world of today. If this was truly the Last Judgment, did the dead return and the people of God ascend, meaning that those left behind are truly in Hell, or does it mean that God rebuked the Earth and decided to not bring the Last Judgment to its completion? Such questions are why the Neo-Donatists are considered heretics by the main Orthodox Church, that denies the link between the Event and the biblical Armageddon.

    r/NewEraOldWorld - New Era Old World 0.3 Dev Diary: Last new faiths
    FOLLOWERS OF CONSTANTINE

    Off in the Aegean Sea, on the small islands where Christian Orthodoxy and the resurgent Hellenic faith meet and cohabitate, originated the Marblist Heresy. The Marblists believe that Constantine, blessed by God to save Rome from its enemies, in his last day was turned by the Angels of the Lord in a statue of marble, so that he may one day come back to fight for the faith to lead the people of God in his blessing. This peculiar faith has long been treated as heretical by the Orthodox Church, seen as foolish and heavily influenced by the Hellenist believes in Alexandros, their own Emperor-God. And yet, especially in the Aegean Sea, where the control of the Church is lax, the faithful of Marblism thrive. Who knows what’s to come for this unusual heresy?

    r/NewEraOldWorld - New Era Old World 0.3 Dev Diary: Last new faiths
    THE PEOPLE OF THE QURAN

    Quranism is an existing movement of Islam, that denies the validity of any form of Islamic teaching that does not come from the Quran itself, thus refusing any form of hadith because they consider the Quran complete. This form of Islam is heavily separated from both Sunni and Shia. While in the context of the mod is represented as an heresy of Sunni, this is only to ensure its reappearance throughout the Islamic world if the few rulers it has at game start were to disappear.

    r/NewEraOldWorld - New Era Old World 0.3 Dev Diary: Last new faiths
    And with this exploration of new heresies, we conclude our first look into version 0.3. I hope this was interesting, and see you soon for our next DD.
     
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    New Era Old World 0.3 Dev Diary 3: Maps of the Old World
  • Hello everyone, and welcome to a new Dev Diary that we will use to introduce more of the changes coming for 0.3. In this case, we present the map changes you will find all throughout the map in the coming version. This Dev Diary will particularly focus on the images, so pardon for the presentation being less extensive than usual.

    BETTER ISLANDS

    Doggerland has been reworked to be flat and corresponding better to the area of the North Sea it represents. This change is minimal, but it meant adding provinces and a new island to the new archipelago. Meanwhile, the Channel Islands now include all four of them.

    r/NewEraOldWorld - New Era Old World 0.3 Dev Diary: Maps of the Old World
    r/NewEraOldWorld - New Era Old World 0.3 Dev Diary: Maps of the Old World
    Moving to India, the main change comes to Sri Lanka. The Island has been expanded heavily, with more provinces than it had before. This will ensure a more varied gameplay on it as the various rulers of the island fight for control.

    r/NewEraOldWorld - New Era Old World 0.3 Dev Diary: Maps of the Old World
    Finally, we can observe the changes in Sicilia, and in particular the addition of the peak of Mount Etna. New events relate to the major eruptions of this volcano that will take place throughout the game, so keep an eye on this location…

    r/NewEraOldWorld - New Era Old World 0.3 Dev Diary: Maps of the Old World
    GREEN NORTH AND SOUTH

    Another edit to the map has been in terms of editing the terrain in some regions. Particularly, South of the Sahara we find greener regions than the older map, due to a more precise rendition of the desert’s limits.

    r/NewEraOldWorld - New Era Old World 0.3 Dev Diary: Maps of the Old World
    Meanwhile, a forest has been added in Iceland, in the region where today is located Hallormsstaðaskógur, the only National Forest of the island.

    r/NewEraOldWorld - New Era Old World 0.3 Dev Diary: Maps of the Old World
    MORE NEW PROVINCES

    This isn’t, however, the sole extent of the map changes. Of course, new provinces have been added throughout the map. A very important change for the balance is the doubling of the provinces of Bhutan, under the Thunder Dragon Empire. Moving from two to four, the Empire is now more powerful, so stay prepared: the awakening of the Dragon now can truly shake the land.

    r/NewEraOldWorld - New Era Old World 0.3 Dev Diary: Maps of the Old World
    Meanwhile, up in Xinjiang, a new province now crosses the desert, allowing passage between the previously separated provinces of Aksu and Hotan. Two provinces further have been added south of Hotan.

    r/NewEraOldWorld - New Era Old World 0.3 Dev Diary: Maps of the Old World
    Back on the Caucasus, another new province sees Astrakhan now independent from the Defenders of the People, ruled by an isolated Zarist ruler. Of course, the Defenders of the People control now the new province of Akkystau. The Caucasus as a whole sees many changes in terms of provinces, reflecting a more post-apocalyptic division of the region.

    r/NewEraOldWorld - New Era Old World 0.3 Dev Diary: Maps of the Old World
    r/NewEraOldWorld - New Era Old World 0.3 Dev Diary: Maps of the Old World
    MOUNTAINS AND BORDERS

    The redesign also took care of reworking the mountains throughout the map to be as close as possible to the real world in terms of both scale and position. The result of this work is a map of the Middle East that presents far more accurate altitudes than vanilla.

    r/NewEraOldWorld - New Era Old World 0.3 Dev Diary: Maps of the Old World

    As we can see, this also adds a large border between the Indian Subcontinent and the Middle East, making wars between the two sides far more gruesome affairs, given the lack of passes between much of them. Taking the few existing counties that allow the crossing is now a main goal of any campaign in the region.

    r/NewEraOldWorld - New Era Old World 0.3 Dev Diary: Maps of the Old World
    The rework effect is visible all over the map, as you can see in the pictures below.

    r/NewEraOldWorld - New Era Old World 0.3 Dev Diary: Maps of the Old World
    r/NewEraOldWorld - New Era Old World 0.3 Dev Diary: Maps of the Old World
    r/NewEraOldWorld - New Era Old World 0.3 Dev Diary: Maps of the Old World
    r/NewEraOldWorld - New Era Old World 0.3 Dev Diary: Maps of the Old World
    We hope those map changes will make our players interested in playing in the newly changed regions and excited to explore the world. See you soon for the next Dev Diary everyone.
     
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    New Era Old World 0.3 Final Dev Diary: Release, new content and the future
  • Hello everyone! Today, we have our final DD for you all, along with some big news! First of all, and straight out of the gate, allow me to announce that New Era – Old World 0.3 for CK2 will be officially released tomorrow, Sunday the 19th, at 6 PM CET. We hope this surprise announcement is not too sudden, but I’m sure our players on the discord server, particularly those that were allowed to try the mod, will agree this was a long time coming.

    And now, let us go through a special DD that focuses on introducing, without a particular theme, just some fun or interesting changes to the mod.

    NEW FAITHS

    First of all, two new faiths have been added: The Jewish Congregationist Faith (and the Federationist heresy) and the Navayana branch of Buddhism.

    Congregationism is now the main faith of northern and central Europe among the Jewish population. Strengthened by their strong bond with the British crown, the Congregationist faith stands as a pillar for all practitioners of Judaism in northern Europe. However, some members of the faith see them as too subservient to the Empire, and thus, the Federationists are born.

    r/NewEraOldWorld - New Era Old World 0.3 Dev Diary: Release, new content and the future
    r/NewEraOldWorld - New Era Old World 0.3 Dev Diary: Release, new content and the future
    Meanwhile, in India, we finally complete the representation of all pre-Event Buddhist branches, with the addition of the Navayana school of Buddhism. Navayana is a modern branch of Buddhism that was born mere decades before the Event. This faith has a very interesting history and represents an attempt at removing the esoteric influences on Buddhism.

    r/NewEraOldWorld - New Era Old World 0.3 Dev Diary: Release, new content and the future
    And on a side note, Buddhism travels on the merchant roads of the world now. Some people have already found the faith appealing…

    r/NewEraOldWorld - New Era Old World 0.3 Dev Diary: Release, new content and the future
    KALEVALALAULU

    Speaking of religions, a good observation should be given to Finland. The Finnish faith has been reworked from the ground up, ensuring it now is clearly separated from the vanilla Suomenusko faith. Kalevalalaulu, as it’s now called, makes far more clear the heavy influences that the Kalevala, the national epic of Finland, has on the faith, including their new religious icon being based on the Sampo. Singing is now a very important part of Finnish religion, as I’m sure any player that tries them will be fast to find out. May you receive the Kantele and best your opponents in all kind of duels.

    r/NewEraOldWorld - New Era Old World 0.3 Dev Diary: Release, new content and the future
    TREASURING THE TREASURY

    New artifacts also appear in this version of the game. To accompany the legendary Durendal, Joyeuse and Cortana now can be wielded by the rightful followers of Novelism… or by their enemies, if they so choose. Still, perhaps the Novelist Kings will one day see the three swords reunited.

    r/NewEraOldWorld - New Era Old World 0.3 Dev Diary: Release, new content and the future
    r/NewEraOldWorld - New Era Old World 0.3 Dev Diary: Release, new content and the future
    Meanwhile, three precious paintings have been gifted to various rulers by the legendary novelist painter Atanamir Morin. This famous artist has travelled far and wide, from Andorra to the Thunder Dragon Empire, to see and draw the beauty of the known world. Maybe, in the future, more of his paintings shall appear in other people’s treasuries…

    r/NewEraOldWorld - New Era Old World 0.3 Dev Diary: Release, new content and the future
    r/NewEraOldWorld - New Era Old World 0.3 Dev Diary: Release, new content and the future
    Those are not the only new artifacts you will be given, but let’s not ruin all the surprise.

    NEW TERRAINS, MASKS FOR ALL AND MORE GRAPHICS

    A new terrain has been added to the game: the Tell. This terrain, representing territories that before the Event were covered by the large buildings of the ancient civilization and now are covered by uneven hill-like heights, the result of 500 years of nature reclaiming those areas around the big city that just could not be reoccupied, is notable not only for this, but also for what hides under the ground: it isn’t uncommon for those whose capital is a Tell to see their subjects present to them treasures of the old world…

    r/NewEraOldWorld - New Era Old World 0.3 Dev Diary: Release, new content and the future
    Also, all terrains now present personalized descriptions

    On a more amusing note, perhaps, a few cultures now make use of masks as part of their clothing. Most notably, the Venetian culture now has every ruler wear a mask. Unfortunately we cannot represent the sheer variety of the venetian carnival masks, but we made sure that each rank has a unique coloration for their masks, from the humble Baron to the powerful Emperor.

    r/NewEraOldWorld - New Era Old World 0.3 Dev Diary: Release, new content and the future
    r/NewEraOldWorld - New Era Old World 0.3 Dev Diary: Release, new content and the future
    And they are not the only ones: the Drukian Guard, far in the Thunder Dragon Empire, now presents as part of their armor a golden mask, meant to show their opponents that they are truly facing the Dragon when facing Bhutan.

    r/NewEraOldWorld - New Era Old World 0.3 Dev Diary: Release, new content and the future
    Another interesting graphic change comes from the art of empty holdings: as you might notice, the ruins of the old world are still there, ready to be rebuilt by a powerful ruler.

    r/NewEraOldWorld - New Era Old World 0.3 Dev Diary: Release, new content and the future
    TRADE ROUTES FROM THE WEST

    There are now two new trade routes through the globe, as part of our work to make our setting interconnected with the Americas of NEOW.

    The Northern Sea Trade comes from the American Empire through the northern land of Greenland. It is through this trade route that the Greenlanders under Lief Sisimiutssen first landed in the island of Iceland, and some now fear what more might come from the northern seas.

    r/NewEraOldWorld - New Era Old World 0.3 Dev Diary: Release, new content and the future
    Meanwhile, in Africa, exchange between Nigeria and the Brazilian Kingdoms has generated a new African trade route, that connects Morocco to the lands surrounding the Gambia. A powerful boon to any ruler on the coast… and an enticing target for the Azorean Pirates.

    r/NewEraOldWorld - New Era Old World 0.3 Dev Diary: Release, new content and the future
    NOTES ON THE FUTURE: CK3 AND CK2

    So, I wish to conclude this Dev Diary with news on the future of the mod. First of all, I will say that moving to CK3 has been put on hold. We are still looking into it, but the recent announcement on how the game seems to be going in the direction of heavy 3D graphics usage makes us a bit more hesitant in moving there.

    However, that doesn’t mean the future isn’t still full of surprises for the mod, with CK2 development of 0.4 already underway. After all, I said it once and I’ll say it again. When we said all of the Old World…

    r/NewEraOldWorld - New Era Old World 0.3 Dev Diary: Release, new content and the future
    We really meant all of the Old World.

    See you on the 19th for the official release of 0.3!
     
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    Release Version 0.3
  • Official release of New Era Old World version 0.3.
    Explore the Atlantic Coast of Africa, try the new faiths, and see a whole new map (or three thanks to our new submods).
    Drive: https://drive.google.com/file/d/1iiZhp3kfmMoDqJb5PaTbHLT3wodEhJVq/view?usp=sharing
    MEGA: TBD
    Steam: https://steamcommunity.com/workshop/filedetails/?id=2023642114

    Partial Changelog
    • -Lytvins meltingpot fixed
    • -Hussites replaced with utraquists
    • -map overhaul
    • -dozens of new lesser vassals across the map
    • -dozens of new CoAs
    • -Society of the Laureates replace Hermetics
    • -Sevillians replace Palmarians
    • -Localisation fixes
    • -partial rewrite for Hellenics
    • -Langobard meltingpot
    • -Lictenstein has walls
    • -New Holding GFX with visible old-world ruins
    • -Secret Blorg religion (Unfinished)
    • -History for sicily
    • -Starist religion
    • -Jewish Monastic Order
    • -Illyria formable
    • -Illyria bloodline
    • -transnistria uses born in the purple mechanic
    • -fixes for all event pics
    • -Stone mask artifact
    • -Elladistan formable for grekters
    • -History for Scandinavia
    • -more strait crossings
    • -Macedonia dejure kingdom with decision to expand it
    • Albania redrawn
    • -Montenegro dejure kingdom
    • -greek historical rulers
    • -Marblist empire
    • -HRE formable
    • -HRE Charlemagne descendant bloodline
    • -Irish cultures, Hadraumati and Afghans are more likely to revolt against foreigners.
    • -Hadraumati culture exists
    • -Unique pirate interface stuff
    • -Bloodline for forming atlantis
    • -redrawn doggerlands
    • -extra doggerland province
    • -Athos is a province
    • -Jugoslavist interface
    • -Marble Emperor bloodline
    • -Coloured unique graphics for landmarks
    • -Jugoslavist Monastic order
    • -Scandinavians use german faces
    • -Jugoslavist college of cardinals
    • -Jugoslavists have saints
    • -Heritage icon replaced (Roman temple replaced by modern ruined building)
    • -New prosperity icons
    • -New hospital icons
    • -Siberia now works and wont crash
    • -Many Event fixes
    • -Aromanian culture
    • -more succession types for Calvinists
    • -Hellenic republic formable
    • -Armyan culture
    • -Grekter Culture
    • -Dacia Formable
    • -Syriac-Chaldean rites
    • -Ahreadbar artifact
    • -Ahreadbar drives wielder crazy
    • -Arvanitika culture
    • -Jewish religious graphics
    • -Belarus flag change
    • -thinner borders
    • -Can now release vassal as tributary
    • -Arberian culture
    • -Doggerland sea tiles
    • -Haymanot religion
    • -Legatian events
    • -Aquileia formable
    • -Better flags across Europe
    • -Galichia dejure
    • -Egyptian Empire dejure
    • -soitoskan migration fixed
    • -britannia parliament fixed
    • -bhutan now 2 duchies with 2 counties each
    • -Saidi culture
    • -events for collapsing Bhutan
    • -Proper Bhutanese noble terminology
    • -episcopals in south sudan
    • -nigeria gives boost to moral authority of religion if said religion is followed by Nigeria
    • -everything in Africa
    • -new Lutheran faiths
    • -Northlanders
    • -Jugoslavi meltingpot
    • -gulfer arabs culture
    • -thelema religious head
    • -Thelema Tarot card decisions
    • -larger soitoskan invasion
    • -Bhagavanists
    • -Fully Lutheran Estonians
    • -Asciton culture
    • -Hijazi Arab culture
    • -Thelema religious head
    • -Bretons now francophone
    • -Somewhat more tribal Russia
    • -Avars in Caucasian group
    • -diversity for British cultures and metropolitan
    • -Saint Basil holy order
    • -Asturian culture
    • -Extrameduran culture
    • -Andorran culture
    • -fixed Bhutanese and Israeli parliaments
    • -Audi dynasty to Horch dynasty
    • -Many bloodline gfxs
    • -Many new interactions for Bhutan with the outside world including shattering empires, sending gifts and sending soldiers
    • -donatists religion
    • -marblist religion
     
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    New Era Old World Community Poll
  • Hello everyone, and welcome to our New Era Old World Community Poll. In the wake of the release of version 0.3, we wish to collect some feedback from our players on the current version. This poll will be open for a week until October 1st. We wish to collect any opinion from our player base, so make sure to answer!

    Community Poll Link
     
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    New Era Old World 0.3.1 release (hotfix)
  • Releasing hotfix 0.3.1, which handles the bugs that have been pointed out to us in the last week. Please note that due to one of them being a map issue, the update is NOT save-compatible. The Changelog will arrive shortly. And remember to also vote on the ongoing poll, your suggestions are very important for us and some of them have actually been implemented in this very hotfix.
     
    Version 0.3.2
  • Version 0.3.2 of the mod is now released. It largely deals with bugs previously present in the mod, makes the Shattered World completely playable, modernizes Iberia and Britain to increment immersion, adds new localization in said regions, introduces history for numerous new houses, adds new exclusive music through the Neow Music submod (that I heavily suggest playing with), adds a few new artifacts and more.

    Drive: TBD
    Mega: https://mega.nz/file/pYFm0BSB#945YU89YJlIsdHLGGVtT9IQFdnsTXpVx2CAKAs8Ya00
    Steam: https://steamcommunity.com/workshop/filedetails/?id=2023642114
     
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    Version 0.3.5 release
  • Hello everyone, welcome to the release of version 0.3.5 of New Era: Old World. We have new artifacts, new cultures, new Empires that make use of Parlaments, map fixes, localization fixes, upgrades for both quality of life and events, and much more in this vast update! This will be the last update before the release of NEOW 0.4: Asian Expansion, so make sure to play everything you want to in the West before the East opens up for you all!

    Drive: https://drive.google.com/file/d/1rjgKauH66ykfQ1RAK3As2RCaod_AaSvS/view?usp=sharing

    MEGA: https://mega.nz/file/FIcmxBpY#7O80cFSwrW5o3l1d-W7b8XLjvAzRLuamYeMbB9oG4fo

    Steam: https://steamcommunity.com/workshop/filedetails/?id=2023642114

    hangelog:

    • General:
    -loc fixes

    -bugfixes

    -Red Death less likely to spawn in Iceland

    -fixes to visitors from heavens

    -fixes to release tributary decision

    -Istanbul baronies overhauled

    -fixes for German retinues

    -removal of terrain descriptions

    -Leopard trade renamed to Cocoa River

    -much history now added

    -prepared invasions slightly weaker

    -road buildings added (Makes you go faster)

    -fixed upgrading unique wonders loc

    -more novelist titles

    -university of Soroca

    -new combat tactics (Tell collapse)

    -gunmen and chariots integrated into tactics system

    • Religions:
    -Fatima crusade now works

    -Osvicenism monastic order

    -northern crusade yeeted

    -Neo-Fraticelli can declare holy wars against greedy characters

    -Neo-Fraticelli now hate Mammon (See religious desc)

    -Meschists will now be rebellious if ruled by non-Jew in Israel

    -Sarna Pagan holy sites moved

    -Lutherstaat not Lutherstadt

    • Artifacts:
    -Imperial Crown of Russia added

    -Crown of Charlemagne added

    -Holy Crown of Hungary added, needed to form k_hungary

    -Pottery nerfed

    • Characters and Cultures:
    -feudal Romanov son added

    -Tatars in Crimea

    -Senegal Prince of the clans titles

    -Xibe culture added

    -Minority events and modifiers added -Roma, Dumi, Domba, Travellers, Ashkenazi and Ivri

    -Moravian culture added

    -Lourene culture added

    -Dynasty of the Polish king changed

    -Czartoryski dynasty added with decision to claim the Polish throne

    -Poitvannais culture

    -Gascon culture

    -baths for Arabs, Russians, Balts, Greeks and Finns

    • Governments, Titles and De jure:
    -Duma added to Russian republic

    -Parliament for HRE and German confederation

    -formable Danzig kingdom tier republic

    -formable Aland kingdom tier republic

    -can now grant Estates to unlanded characters

    -Neo-Assyrian Empire downgraded to Kingdom

    -Assyrian kingdom made into small de jure

    -Hessia kingdom expanded to take from Bavaria

    -Transnistria good ending now available and gives Transnistria the option to get guns!

    -Lebanon less of a pushover

    • Map
    -Hungary provinces improved

    -many kingdoms got recoloured

    -fixes to Sahara duchies

    -fix to Somalia duchies

    -Oochen county

    • Graphics:
    -new Zoroastrian coas

    -new Chinese coas and Chinese shield

    -new Christian shield

    -new Muslim shield

    -new Muslim coas

    -many new unique coas

    -Improved Nigerian screen

    -Seiryujin less ugly

    -high altitude lakes

    • Music:
    -lots of new songs
     
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