We are now New Era: Old World.So what's the name of the mod now?
Like the 2nd Middle Ages or something else?
Unfortunately the best suggestion I can give is going through the custom character options, we don't really have a list of religions and cultures I can simply share.Hello, do you have a list of the religions/heresies and the cultures? I'm trying to make a wiki for this.
Thank you very much for the compliments. Indeed this project is still fairly early into development (we have less than a year of release after all), and therefore we welcome all suggestions.I've been through a few playthroughs in the recent patch and I wanted to thank you the amazing work you have done! Its really enjoyable and full of flavor. But, as it happens with beta proyects like this one, there's always some little flaws here and there I would want to adress:
If you are playing the most recent version on Steam, we had to move the music in it's own submod due to the fact the mod is too heavy for the Steam Workshop standards otherwise. Using the submod should solve the issue. I'm not really sure why it's not playing the vanilla music if you don't have the submod or why the submods aren't working, I will look into it.-Firstly, at least for me, there's no music whatsoever. I have tried to play without mods, with custom music mods and tried to make one myself but it does not appear to work. I dont know if it is some bug, but it makes playing the vibrating mod much more lame.
The Jacobinist government could be changed, yes, though we are a bit afraid that giving them a city-based one, for example, might be a bit buggy for CK2 since the Oligarchic Republic themselves were very buggy for a while. We'll look into it.-The jacobinist are a great addition and playing with them is one of the most fun things to do. But having them play with the base feudal government is a bit weird, considering there are some goverments as the oligarchic republic alredy in place and that calvinist have a government of their own. I also found the Establish Republic cb a bit buggy, and a bit odd that the newly established republic's capital county doesnt automatically convert.
The British are largely the same as the HRE in vanilla, which rarely falls without external help. Their main causes of concern are the internal politics (because of the Parliament and the Imperial Government) and the American Invasion in the late game. There isn't really a way to fix a large Empire, though we intend to make them more religiously diverse in the next version.-The brwytysh, or however its ment to be spelled, are very strong and, at least in my saves in europe, they dont apear to change at all during the span of 200-250 years, I dont know if such an issue can be fixed
Honestly what we need to solve is the KGB spreading so fast, it should take longer. It's mostly the Assassin equivalent of the mod, so they shouldn't do more in theory, but they should spread at a more normal pace.-The kgb spreads really fast and you can get three events of them spreading in less than a year, and then getting forgotten for what remains of the game
We might consider this, it's an interesting concept. I have to say I'm glad that many people seem to appreciate the Koryo-Saram.-Tsoy kingdom in kirgizistan has become one of my favourites places to be, its a great idea the koryo-sarman addition. But, having them being orthodox in the middle of nowhere, specially if we take into account the large span of time after the event. On the other hand, having korean orthodox charactesr right next to my chinese uyghur empire is a pretty cool escene. I would to suggest an idea for them and is that, holding an empire tier title as a koryo-saram character allows you to make your very own branch of christianism by decision.
I need more info on this. The stagnant Burocracy should hold in a lot of the power of the Thunder Dragon Empire.-The thunder dragon empire is broken, please nerf, it doesnt make sense with the stagnant burocracy government. Some kind of culture exclusive cb to stablish tributary would be neat.
We might turn them feudal eventually, they are mostly tribal to be in line with the surrounding region that tends to be mostly nomads or tribal as well. I'm not sure about making it a kingdom but I'll see if we can find a way to keep the color further.-Having the protectors of the people start as tribal is... questionable and so is it being a duke tier title. I would like to keep it when I form a kingdom. Its cool af and i hated it when I lost the colour as I formed Daguestan.
It's a matter of luck. They are a difficult start but I've seen them survive to the hundred years mark at least.-Assyrians died in almost every save, I think its a matter of luck but... check it out, just in case
The thing with the post-apoc Palmaryan is that they lost most of their political issues. Most of the stuff that remains of the pre-apocalypse Palmarians is their focus on their central holy site of El Palmar de Troya and the line of the Papacy diverging at the right time.-Palmarians are outright lame, and although I know you havent put much effort into them yet. But I would suggest to add unique mechanics into them, like it has been done for the assyrians and so on. Also, theres something to be addresed here. I'm spanish and I'm pretty familiar, through research, with the real Palmarian church. And, at least here in Spain, it's considered a sect, which forbides people from voting, whatching tv, and praises the spanish fascist dictator Francisco Franco as a saint. If you want to keep them around its your decission, but given how lame they are, and the IRL issues just mentioned, I wouldn't advice to do so. If you replace them, I would advice to change it by some sort of sincretist fait based on iberic prerroman beliefs, and that Portugal isn't excluded from it. But hey, I wouldnt blame you if you dont want to change it up. If you stick with palmarians, a mechanic to build up zeal and recruit zealots as with the tribal government would be neat, and/or an unit based on pikemen called spanish tercios or something like that, and a reconquer the netherlands free cb, just for the meme it would be.
I need more info on this. The stagnant Burocracy should hold in a lot of the power of the Thunder Dragon Empire.
It's unfinished. The intention is to have the full map of at least Asia on first release. Africa might wait for second release since it's an area we know less, but the final objective is the whole map we previewed filled, outside of the real wastelands.Men, that map's dope. Are you going with a wasteland china or is it unfinished?
I hope Africa gets cool loreIt's unfinished. The intention is to have the full map of at least Asia on first release. Africa might wait for second release since it's an area we know less, but the final objective is the whole map we previewed filled, outside of the real wastelands.
That's why you parted from After the End?It's unfinished. The intention is to have the full map of at least Asia on first release. Africa might wait for second release since it's an area we know less, but the final objective is the whole map we previewed filled, outside of the real wastelands.
No, no. To quote our official statement back when we announced it on Reddit/DiscordThat's why you parted from After the End?
There are a number of reasons for this decision that range from our two settings having different ideas of a post-apocalyptic world (it is a fact that some of our content follows entirely different rules from what the After the End Fan Fork devs strive to achieve) to parts of the two communities being not in the best terms. While since I have become head dev I have tried to solve the latter, in the end, we decided that CK3 is a good point to go our separate ways.
419 Eater is about an event chain related to a Nigerian Prince coming to your court in search of support. You have to take certain steps to waste this person's time.How to get achievement 419 Eater and Censored?
And is there a plan to add more bloodline for pre-Event families, such as Habsburg or Borbon?