Steam: https://steamcommunity.com/sharedfiles/filedetails/?id=3004358718
Paradox Mods: https://mods.paradoxplaza.com/mods/64910/Any
Last Update - 14/7/2023
Raising the dead since AUC 450!
This is version 1.1 of a mod to add in necromancy to Imperator:Rome. Why? It seemed like a good idea at the time.
How it works:
-Necromancy is decision-driven, and all its content emerges after converting to the Necromantic faith (you only need the PI and stab, not the usual conversion conditions).
-Make your capital into an undead city, the only place undead pops will survive. The living can't survive in undead cities for long, and have a 50% chance of being reanimated when they die as a result.
-Increase the strength of your nation's necromancy through a set of other decisions, building legions of the undead and founding undead cities until you can found an empire of undeath.
FAQs:
-Is it compatible with Invictus? No, not at this time. As it overwrites several files Invictus overwrites, it would have to be redone as an Invictus submod
-Is it compatible with 2.0.4? Yes, it has been made in the beta.
-Why doesn't my primary culture become undead? Undead pops outside an undead city die, meaning assimilation would kill all your pops.
-Other languages? Sorry, no, not at this time. I really don't have the fluency to localize to another language.
Your thoughts, ideas, and issues are more than welcome here. This is an early foray into I:R modding and I've much to learn and experiment with. The mod is finally feeling like it's in a decent place, but that by no means is to say that it couldn't do even more!
Paradox Mods: https://mods.paradoxplaza.com/mods/64910/Any
Last Update - 14/7/2023
Raising the dead since AUC 450!
This is version 1.1 of a mod to add in necromancy to Imperator:Rome. Why? It seemed like a good idea at the time.
How it works:
-Necromancy is decision-driven, and all its content emerges after converting to the Necromantic faith (you only need the PI and stab, not the usual conversion conditions).
-Make your capital into an undead city, the only place undead pops will survive. The living can't survive in undead cities for long, and have a 50% chance of being reanimated when they die as a result.
-Increase the strength of your nation's necromancy through a set of other decisions, building legions of the undead and founding undead cities until you can found an empire of undeath.
FAQs:
-Is it compatible with Invictus? No, not at this time. As it overwrites several files Invictus overwrites, it would have to be redone as an Invictus submod
-Is it compatible with 2.0.4? Yes, it has been made in the beta.
-Why doesn't my primary culture become undead? Undead pops outside an undead city die, meaning assimilation would kill all your pops.
-Other languages? Sorry, no, not at this time. I really don't have the fluency to localize to another language.
Your thoughts, ideas, and issues are more than welcome here. This is an early foray into I:R modding and I've much to learn and experiment with. The mod is finally feeling like it's in a decent place, but that by no means is to say that it couldn't do even more!
Last edited:
- 6
- 1