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Necal

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Looking at the event for switching province conversion through magic, wouldn't it make more sense to have it only fire on provinces which aren't already converted?

Also, just a little nitpick; I feel like the nocturne imperium should be available without converting as long as someone adopts vampiric culture.
 
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goliathryan

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I've heard of the Nephilim legend but was it really about that?
The legends of the nephilim bsaed in the abrahamic, are that the angels of heaven became fallen when they came to earth, first as watchers for god, then overtime came to find they too had human emotions and lusts, thus they had many women and sired many children. these children being the offspring of the divine were much more than mortal man, living much longer with strength and stature far beyond that of ordinary humans. They ruled over us (according to the myths) but they themselves went mad in their own power, so we came to hate them. And we actively sought their destruction. The malus would be correct, though at this point they would simply be giants, who would have been much lesser than their ancestors. Giants would have been wild and beastial because of their exclusion to our societies, we would not have tolerated them. There would have been men up to 7ft tall, and probably considered a giant if not a half giant, as the median height for poeple of the time was much smaller than it is even today. A giant however would probably reach a minimum of 10ft, thus distinguishing themselves from the rest of us, and we would have hated them too, especially when considering the superstitious we would have had at 769 or onwards
 
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TheTeaMustFlow

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In Abrahamic mythology, giants are descended from union with angels (in defiance of God) and mortal women.

The legends of the nephilim bsaed in the abrahamic, are that the angels of heaven became fallen when they came to earth, first as watchers for god, then overtime came to find they too had human emotions and lusts, thus they had many women and sired many children. these children being the offspring of the divine were much more than mortal man, living much longer with strength and stature far beyond that of ordinary humans. They ruled over us (according to the myths) but they themselves went mad in their own power, so we came to hate them. And we actively sought their destruction. The malus would be correct, though at this point they would simply be giants, who would have been much lesser than their ancestors. Giants would have been wild and beastial because of their exclusion to our societies, we would not have tolerated them. There would have been men up to 7ft tall, and probably considered a giant if not a half giant, as the median height for poeple of the time was much smaller than it is even today. A giant however would probably reach a minimum of 10ft, thus distinguishing themselves from the rest of us, and we would have hated them too, especially when considering the superstitious we would have had at 769 or onwards

True enough, but those legends wouldn't have been familiar to your average Christian or (I think) Muslim, and I know the Catholic church certainly believed them to be false, if not heretical.
 
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ngppgn

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So did with res0ect to djinni, or most other creatures in the mod. I'd argue that rejecting a source of muthology only on the basis of it not being christian is a very bad argumentative move in the context of this mod.

I'd also add the lilin to the listof jewish mythic creatures that could be nice additions (basically, succubi without the draconian features).
 

Necal

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True enough, but those legends wouldn't have been familiar to your average Christian or (I think) Muslim, and I know the Catholic church certainly believed them to be false, if not heretical.

The Nephilim appear in genesis and are disliked by god, or at least appear in a time when everyone but one family is corrupt and deserves to die, which sounds close enough. White the details might be folkloreish, nephilim = bad and giants = nephilim. Incorrect in the context of what the mod is doing, I think, but a likely result.

Oh, and stanley; if this was changed since I last downloaded, I didn't notice, but rettype_cul_werewolf has special troops as lycan_berZerkers and mythos_troops has them as lycan_berSerkers, which is causing them to appear as horse archers that have very poor stats and don't use retinue points. I'd recommend changing the listing in mythos_retinues so you don't need to relocalise.
 
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TheTeaMustFlow

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The Nephilim appear in genesis and are disliked by god, or at least appear in a time when everyone but one family is corrupt and deserves to die, which sounds close enough. White the details might be folkloreish, nephilim = bad and giants = nephilim. Incorrect in the context of what the mod is doing, I think, but a likely result.

Not merely folklorish, both incredibly obscure and highly disputed in interpretation. Your average peasant (actually, probably your average anything) will never have heard of it. Furthermore, the Nephilim aren't the only 'giants' that appear in the bible, so giants =/= nephilim.
 
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Necal

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Really, Genesis is obscure?

And "Giant" has been an accepted translation (in point of fact, the prominent translation) of Nephilim since antiquity. I'm not arguing over whether its accurate; any christian (and probably any muslim, though I haven't done research on Islams interpretation of it yet) of decent religious education (so, basically, any playable character) would hear giant and think Nephilim. Accurate? Irrelevant. The giants in the mod are not Nephilim. But that's what the interpretation would be. If anything, the people with less prejudice against giants would be the very well educated ones (high learning, priestly education would be the ones who start it off) who aren't afraid to tread close to heresy to start picking out rare books to be able to realize that the giants are not actually the nephilim.

Though, I suppose that you might be confusing what I'm saying; I'm not claiming that the translation of Nephilim to Giant is folklore; I'm saying that the details about them are folklore.
 
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Gamarasa

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I think you are all honestly interpreting waaay too much into this. Chances are, they are just remnants of the Norse mythological giants (which is sorta obvious) and because they're pagan abominations that go against what they believe in, Christians dislike them on principle. Bam, done.
 

TheTeaMustFlow

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Really, Genesis is obscure?

And "Giant" has been an accepted translation (in point of fact, the prominent translation) of Nephilim since antiquity. I'm not arguing over whether its accurate; any christian (and probably any muslim, though I haven't done research on Islams interpretation of it yet) of decent religious education (so, basically, any playable character) would hear giant and think Nephilim. Accurate? Irrelevant. The giants in the mod are not Nephilim. But that's what the interpretation would be. If anything, the people with less prejudice against giants would be the very well educated ones (high learning, priestly education would be the ones who start it off) who aren't afraid to tread close to heresy to start picking out rare books to be able to realize that the giants are not actually the nephilim.

Though, I suppose that you might be confusing what I'm saying; I'm not claiming that the translation of Nephilim to Giant is folklore; I'm saying that the details about them are folklore.

Two offhand uses in a six hundred thousand word long book? Yeah, that's obscure.

I make at least six different words used for 'giant' in the Old Testament alone (Rephaim - by far the most common -, Zuzim, Zamzummin - those two are probably the same - Emim, Anakim, and finally Nephilim, the least use of these.) And that's excluding several notably large individuals, most prominently a few from Gath - including a certain Goliath of Gath, who is going to be better known than all of the previous combined by an order of magnitude, not to mention Gog and Magog. If it wasn't for a (in all probability coincidental) linguistic quirk, the Nephilim would be about as well known as the Rephaim. Very few would think of Nephilim when they hear giant. They might think of Goliath, or they might think of whatever local legends they have of giants - Fomor, Titans, Daitya, whatever. But no-one, barring some Levantines, Jews, and a few people with the Scholar trait - are going to think of Nephilim first.

I think you are all honestly interpreting waaay too much into this. Chances are, they are just remnants of the Norse mythological giants
(which is sorta obvious) and because they're pagan abominations that go against what they believe in, Christians dislike them on principle. Bam, done.

More reasonable, but I don't particularly see why they'd necessarily dislike them more than other Norsemen. Particularly if they've converted to Christianity (which for some reason giants seem to do more than general norsemen in my games. Possibly because of Jotunn always having very low MA?

Furthermore, almost every mythology the world over has giants of some sort, and almost always in a villainous capacity (Basque mythology is just about the only one I can think of where they aren't the bad guys). Thus, I would argue that a general different religion penalty, or a general opinion penalty counterbalanced by a same trait or same religion opinion bonus, would be more appropriate.
 
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khagler

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I hope so. I've generally tried to make all of the starting characters difficult to compensate for the pretty big bonuses they get. The characters with lesser bonuses like Rhodric and Argos start off with a bit more. But it it's too hard, I may try to make it slightly easier.

I think you did make it too hard, at least for the dragons. I just gave this start a try and found that I inevitably got conquered by some Norse ruler or other almost immediately. The dragon heavy cavalry bonus didn't do any good since you don't get heavy cavalry as a tribal ruler.
 
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Ydaa

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1. Feasts. Summer fair, and Grand hunt decisions not available for new religions.
2. I start game as duke with vampiric culture, but my new courtiers not vampires.
3. How about to use High_valyrian portraits from AGOT for vampires, or vampires portraits from warhammer. Ugric portraits without changes, too bad for vampires =/ Or remove this culture, Vampires are of different nationalities.

upd.

4. Vlad bite his wife and turned in to vampire and his daughter.
5. I play as Rurik. i use add_trait vampire and play as vampire, I didn't byte no one, but my wife and my old son turned into vampires.
6. Zeus not sudece womans, because he owns titular title.
 
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kellenbeck

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Mod is dead, and the owner has been gone for a year. Would anybody object (Asking PDX in particular here) if i adopt this mod, give it a good fixerup?
 

zach6844

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Mod is dead, and the owner has been gone for a year. Would anybody object (Asking PDX in particular here) if i adopt this mod, give it a good fixerup?
I think you can do it, i'd say at least send the original owner a PM asking him/ letting him know you are gonna do it.
 

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Mod is dead, and the owner has been gone for a year. Would anybody object (Asking PDX in particular here) if i adopt this mod, give it a good fixerup?

The mod was last updated December '16 on Steam. Contact the author via PM (aka Conversation) here and via Steam, i'd say.
 

Korbah

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Mar 3, 2011
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Contact the original author here on the forums and via steam, keep a copy of your forum PM and wait a couple of months for a reply. If you don't get one, forward it to a full mod or admin (not a demimod, I mean you can do but all we can do is then go and ask a full mod or admin on your behalf, if you contact a fullmod outright you skip that step) and ask if you can take it over as it appears abandoned.

That would be the best thing to do.
 

kellenbeck

Eternally Tired Modder
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Permission get!
MythosPermission.PNG
Looks like this mod is going to finally stir back to life! even if its infested with vampires, werewolves.. mummies... dragons... zombies.... okay, maybe its not exactly the best thing in the world, but its alive again! :D

Rydelfox has also kindly offered me his work on remaking the mod. This will speed things up greatly. His improvements on Mythos's already delightful amount of content will be welcome, as well as the many bugfixes, and improvements on code neatness. Massive thanks to him for that.

Time for me to get to work!
 

zach6844

That One Guy
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Permission get!
View attachment 294247
Looks like this mod is going to finally stir back to life! even if its infested with vampires, werewolves.. mummies... dragons... zombies.... okay, maybe its not exactly the best thing in the world, but its alive again! :D

Rydelfox has also kindly offered me his work on remaking the mod. This will speed things up greatly. His improvements on Mythos's already delightful amount of content will be welcome, as well as the many bugfixes, and improvements on code neatness. Massive thanks to him for that.

Time for me to get to work!
Woohoo!