• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

MorgannaZio

Second Lieutenant
13 Badges
Jan 18, 2014
110
96
  • Crusader Kings II
  • Stellaris: Synthetic Dawn
  • Warlock: Master of the Arcane
  • Stellaris
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Prison Architect
  • Crusader Kings III
  • Sword of the Stars
  • Sword of the Stars II
Running Mythos, CKII+, and Infinity (Just lets you play as non-dynasty heirs).

Ran into a crippling bug which I assume is associated with Mythos - my vampire (30+ in all stats) has catacombs, and a large vampire portion in his army. When I muster my capital, the game crashes immediately.

Had a crash years before this as well, always on the same date, always shortly after losing Infirm from being a vampire.

Also, a few problems with being a vampire:

1: Vampires should not be getting infirmed to begin with. It takes 2+ months for the vampire "heal" to fire, and becoming infirmed screws up foci as well as army leadership, and I suspect was the cause of my crash while warring someone.

2: Vampires should not lose "Fighter" status due to age. The event in which the "sword gets heavier each year" keeps firing, robbing my vampire of all dueling ability.

3: You can only change crown laws once per lifetime. Vampires do not die. This is a problem. Vampires (or any immortal) should be able to change crown laws as often as normal laws.

4: Feeding from someone gives the suspected monster thing, but doesn't seem to do anything. The tooltip has numerous "None"s listed with associated numbers. If there are hidden effects, the "None"s should be hidden as well.

5: Vampires should have a massive health stat (50+) to avoid issues with losing health from something. For instance, recovering from Illness has a chance of -0.5 health in CKII+. A simple hack would be to give vampires a health boost to avoid eventually running out of health, which doesn't make any sense. Maybe a check that "resets" the health stat to a certain value every 10 years or so.
 

TheTeaMustFlow

Smug Git
77 Badges
Jan 29, 2014
1.131
1.227
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Mare Nostrum
  • Stellaris - Path to Destruction bundle
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sword of the Stars II
  • Magicka
  • Knights of Pen and Paper +1 Edition
  • Impire
  • Hearts of Iron III
  • Europa Universalis IV: Call to arms event
  • Tyranny - Tales from the Tiers
  • Crusader Kings II
  • Darkest Hour
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Legacy of Rome
  • Tyranny: Archon Edition
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV Sign-up
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Synthetic Dawn
  • BATTLETECH
  • Surviving Mars
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Tyranny - Bastards Wound
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • War of the Roses
  • Victoria 2
  • Age of Wonders III
  • Stellaris: Nemesis
Running Mythos, CKII+, and Infinity (Just lets you play as non-dynasty heirs).

Ran into a crippling bug which I assume is associated with Mythos - my vampire (30+ in all stats) has catacombs, and a large vampire portion in his army. When I muster my capital, the game crashes immediately.

Had a crash years before this as well, always on the same date, always shortly after losing Infirm from being a vampire.

Also, a few problems with being a vampire:

1: Vampires should not be getting infirmed to begin with. It takes 2+ months for the vampire "heal" to fire, and becoming infirmed screws up foci as well as army leadership, and I suspect was the cause of my crash while warring someone.

2: Vampires should not lose "Fighter" status due to age. The event in which the "sword gets heavier each year" keeps firing, robbing my vampire of all dueling ability.

3: You can only change crown laws once per lifetime. Vampires do not die. This is a problem. Vampires (or any immortal) should be able to change crown laws as often as normal laws.

4: Feeding from someone gives the suspected monster thing, but doesn't seem to do anything. The tooltip has numerous "None"s listed with associated numbers. If there are hidden effects, the "None"s should be hidden as well.

5: Vampires should have a massive health stat (50+) to avoid issues with losing health from something. For instance, recovering from Illness has a chance of -0.5 health in CKII+. A simple hack would be to give vampires a health boost to avoid eventually running out of health, which doesn't make any sense. Maybe a check that "resets" the health stat to a certain value every 10 years or so.

A lot of these are just compatibility problems with CKII+. And I think changing crown laws every 5 years is a bit much - maybe use once every 75 years, like Geheimnisnacht?
 
  • 4
Reactions:

MorgannaZio

Second Lieutenant
13 Badges
Jan 18, 2014
110
96
  • Crusader Kings II
  • Stellaris: Synthetic Dawn
  • Warlock: Master of the Arcane
  • Stellaris
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Prison Architect
  • Crusader Kings III
  • Sword of the Stars
  • Sword of the Stars II
Also, a few things with wolves:

1: You can berserk and kill your werewolf wife. That's probably wrong, as even when berserking a werewolf probably wouldn't kill another werewolf. Instinct and all.

2: Offer to Turn has absolutely no text whatsoever as a Werewolf. If you do it to a prisoner they are turned with no confirmation or anything, and I have offered non-prisoners and never had it work. Either way, there is no text.
 

ngppgn

Field Marshal
19 Badges
Jan 29, 2011
3.508
656
  • Crusader Kings III
  • Imperator: Rome
  • Imperator: Rome Deluxe Edition
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Stellaris
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Res Publica
  • Crusader Kings II
  • Heir to the Throne
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Conquest of Paradise
  • Divine Wind
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Crusader Kings II: The Old Gods
Running Mythos, CKII+, and Infinity (Just lets you play as non-dynasty heirs).

Ran into a crippling bug which I assume is associated with Mythos - my vampire (30+ in all stats) has catacombs, and a large vampire portion in his army. When I muster my capital, the game crashes immediately.

Had a crash years before this as well, always on the same date, always shortly after losing Infirm from being a vampire.

Also, a few problems with being a vampire:

1: Vampires should not be getting infirmed to begin with. It takes 2+ months for the vampire "heal" to fire, and becoming infirmed screws up foci as well as army leadership, and I suspect was the cause of my crash while warring someone.

2: Vampires should not lose "Fighter" status due to age. The event in which the "sword gets heavier each year" keeps firing, robbing my vampire of all dueling ability.

3: You can only change crown laws once per lifetime. Vampires do not die. This is a problem. Vampires (or any immortal) should be able to change crown laws as often as normal laws.

4: Feeding from someone gives the suspected monster thing, but doesn't seem to do anything. The tooltip has numerous "None"s listed with associated numbers. If there are hidden effects, the "None"s should be hidden as well.

5: Vampires should have a massive health stat (50+) to avoid issues with losing health from something. For instance, recovering from Illness has a chance of -0.5 health in CKII+. A simple hack would be to give vampires a health boost to avoid eventually running out of health, which doesn't make any sense. Maybe a check that "resets" the health stat to a certain value every 10 years or so.

While I conxur on many of these being just (in)compatibily issues with other mods, it is worth noting that if a trait shows NONE that means that the trait has coded an effect that is not valid for traits, so that is indeed a Mythos bug.
 

Stanley Yelnats

Sergeant
31 Badges
Aug 13, 2013
75
146
  • Crusader Kings II: Charlemagne
  • Pillars of Eternity
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV
  • Crusader Kings II
  • Europa Universalis III
  • Darkest Hour
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings III
  • Surviving Mars: First Colony Edition
  • Prison Architect
  • Imperator: Rome
  • Surviving Mars: First Colony Edition
  • Crusader Kings III: Royal Edition
  • Surviving Mars: Digital Deluxe Edition
  • Surviving Mars
  • Cities: Skylines
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria: Revolutions
  • Europa Universalis III Complete
Updated again with several bug fixes and balance tweaks addressing the many comments made over the weekend. OP links up to date as always. Changelog:

1.01
-fixed Suspected Monster modifier so it actually lowers general opinion (haven't yet figured out how to exclude satanists and other monsters from that)
-fixed several event bugs including bugged trait inheritance
-fixed some provinces having no owners in 769
-fixed immortals being infirm and having lover's pox
-added an event to properly give children with magic focus magic-based education traits upon growing up
-reduced chance of AI accepting vampirism/lycantrhopy
-increased chance of peasant revolts for vampires and werewolves only applies if they have the Suspected Monster modifier
-made werewolves much less likely to challenge liege for rule
-reduced frequency of satan-related events for Luciferians
-made an exception to the vampire empire's succession law change event for republics
-made gods even more powerful
-dramatically boosted the age limit on the ruler designer - you can add whatever traits you want now, but they'll still make you older
-rigged Zeus to have seduction focus - should result in many more demi-gods

2016-02-15_00001.jpg
 

Cruxador

Colonel
93 Badges
Jul 27, 2008
1.153
1.970
fixed reformed Jotnar religion appearing as a heresy of old Norse
How?
Why did you changed a Nordic portraits? It isn't nice. You could borrowed a portraits from other mods. Giant portraits from Birthright, vampire portraits from agot (valyrians).
It would be cool! Why didn't you do this? =-(
iirc that's an eventual plan, but mooching the portraits hasn't happened yet.

-rigged Zeus to have seduction focus
That sounds mythical alright.
 

goliathryan

Sergeant
11 Badges
Oct 12, 2013
55
14
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Way of Life
  • Imperator: Rome Sign Up
thanks for ther update, but i was wondering if you could change 1 thing real quick.. the vampiric culture has only one surname, and everyone generated with that culture has it.. its only Smith, and can get pretty confusing after a while
 

Stanley Yelnats

Sergeant
31 Badges
Aug 13, 2013
75
146
  • Crusader Kings II: Charlemagne
  • Pillars of Eternity
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV
  • Crusader Kings II
  • Europa Universalis III
  • Darkest Hour
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings III
  • Surviving Mars: First Colony Edition
  • Prison Architect
  • Imperator: Rome
  • Surviving Mars: First Colony Edition
  • Crusader Kings III: Royal Edition
  • Surviving Mars: Digital Deluxe Edition
  • Surviving Mars
  • Cities: Skylines
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria: Revolutions
  • Europa Universalis III Complete
@goliathryan: That's odd; neither of those things should happen based on how I've set it up. I guess I'll have to do some more testing to fix them.

I realized that it was set as a heresy of the unreformed version of norse, so I fixed it by setting it as a heresy of reformed norse. That way only the reformed version can replace its counterpart and vice versa.
 

TheAstronomicon

A Most Sovereign Lady
63 Badges
Mar 12, 2013
69
4
  • Crusader Kings II
  • Victoria 2: A House Divided
  • Pillars of Eternity
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Megacorp
  • BATTLETECH
  • Surviving Mars
  • Crusader Kings II: Conclave
  • BATTLETECH: Flashpoint
  • Age of Wonders III
  • Age of Wonders: Shadow Magic
  • Age of Wonders
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Surviving Mars: Digital Deluxe Edition
  • BATTLETECH - Digital Deluxe Edition
  • Shadowrun: Dragonfall
  • Shadowrun Returns
  • Crusader Kings II: Horse Lords
  • Battle for Bosporus
  • Crusader Kings III: Royal Edition
  • Crusader Kings III
  • BATTLETECH: Heavy Metal
  • BATTLETECH: Season pass
  • Crusader Kings II: Holy Fury
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV
  • Stellaris: Ancient Relics
  • Victoria 2
  • Cities: Skylines
  • Shadowrun: Hong Kong
  • Europa Universalis IV: El Dorado
  • Mount & Blade: Warband
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Stellaris
  • Age of Wonders II
  • Victoria: Revolutions
  • March of the Eagles
  • King Arthur II
  • Crusader Kings II: Charlemagne
Trait idea; if you don't mind my being annoying. Norsemen have giants, yes? Well, if I may; Valkyries.
 

Necal

Colonel
29 Badges
Nov 8, 2012
1.078
135
  • Europa Universalis IV: Common Sense
  • Europa Universalis 4: Emperor
  • Crusader Kings III
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Third Rome
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV
  • Mount & Blade: With Fire and Sword
  • Pride of Nations
  • Europa Universalis IV: El Dorado
  • Europa Universalis III: Collection
  • 500k Club
  • Warlock: Master of the Arcane
  • Victoria 2
  • Europa Universalis IV: Art of War
Got any ideas for eastern things? Djinn work for the near east or anything arabian, but do you have any ideas for the steppe, India, or Iran? The natural inclination for the steppe would be centaur, but they wouldn't actually be good horse archers because of their biology. Decent, but not competitive enough with human equivalents to be a good choice. Dragons and Werewolves both feature heavily in turkic mythology but they're rather different than the ones you're using.
 

ngppgn

Field Marshal
19 Badges
Jan 29, 2011
3.508
656
  • Crusader Kings III
  • Imperator: Rome
  • Imperator: Rome Deluxe Edition
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Stellaris
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Res Publica
  • Crusader Kings II
  • Heir to the Throne
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Conquest of Paradise
  • Divine Wind
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Crusader Kings II: The Old Gods
Got any ideas for eastern things? Djinn work for the near east or anything arabian, but do you have any ideas for the steppe, India, or Iran? The natural inclination for the steppe would be centaur, but they wouldn't actually be good horse archers because of their biology. Decent, but not competitive enough with human equivalents to be a good choice. Dragons and Werewolves both feature heavily in turkic mythology but they're rather different than the ones you're using.

Out of curiosity, why would centaur be subpar archers? And how are werewolves in turkish mythology?
 

Necal

Colonel
29 Badges
Nov 8, 2012
1.078
135
  • Europa Universalis IV: Common Sense
  • Europa Universalis 4: Emperor
  • Crusader Kings III
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Third Rome
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV
  • Mount & Blade: With Fire and Sword
  • Pride of Nations
  • Europa Universalis IV: El Dorado
  • Europa Universalis III: Collection
  • 500k Club
  • Warlock: Master of the Arcane
  • Victoria 2
  • Europa Universalis IV: Art of War
Out of curiosity, why would centaur be subpar archers? And how are werewolves in turkish mythology?

Subpar horse archers; they could shoot fine, as long as they're shooting forward or only slightly to their side. But they can't shoot backwards. Try it. Sit straight up in your chair, put your arms up like you're using a bow, then turn your upper body without turning your waist. You'll probably be able to get a little past a 90 degree angle while holding form; you could make it slightly more at the expense of using a partial draw. That's basically how much a centaur could turn. Now try again; same pose and movements, except you can stand up a little like you're using stirrups to get some height. You can probably aim right behind yourself. Centaurs would probably work in a bronze age setting without stirrups since their slightly smaller arc could be overcome with skill, but a human can easily turn much more than a centaur could if he has something to push himself up from.

Even if we assume the connection point is low enough on the human part to permit waist turning, riders with stirrups can still stand to achieve a nearly 180 degree turn, compared to (if we're being generous) a 130 degree turn achievable by centaurs. That extra 50 degrees might not matter much in small groups, but in armies it makes a big difference since it changes what formations you can use and how effectively you can use them.

As for the werewolves, I was thinking of Ashina and his siblings. Admittedly, they're half wolves not humans that turn into wolves or wolf like humans, but I'd think that comes close enough.
 

MythicMessenger

Private
63 Badges
Jan 12, 2011
11
3
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Res Publica
  • Magicka
  • Heir to the Throne
  • Hearts of Iron III
  • Crusader Kings II
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Europa Universalis III Complete
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Divine Wind
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Reapers Due
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Apocalypse
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings III
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Distant Stars
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Europa Universalis III Complete
  • Europa Universalis III Complete
So I've been doing a frost giant game and it's been pretty fun so far. Some of the bugs/"interesting behavior" I noticed:
  1. There are so many Smith Families and very little of any other names. They must all have big family reunion, everyone a metalsmith. :p
  2. The gods, whether Odin's bunch or Zeus's bunch, always become incapable and they just become glorified statues. Zeus never even seduced anyone. The most frequent intersections were between giants and humans and giants and dragons, I even got a few dragonblooded giants running about. I was very proud of that. If the government mechanics had been working for me, I would have used electoral succession to put those particular ones ahead.
  3. I've spent the game with nogovernment, it's an amusing thing to think about in the sense of pure background, to think about a winter chaos of magic and monster descending down from the north, but there are definitely mechanics i miss from having a government. Particularly Electoral Monarchies. Being able to control who gets what and not having it spread out as much would be nice. Or at least if I aim to spread it out, be deliberate in who gets what.
  4. Unfortunately, magical education still seems bugged. Everytime I tried it, the kid ended up with very little in the way of education.
A few suggestions that popped to mind when playing this.
  1. Add more gods please. Ideally, it would be nice to see a more fleshed out family tree for each pantheon. At the least though, it would be wonderful to have more gods in the norse pantheons. With the frost giant heresy, it would be nice to be able to see Fenrir (You could make that character a werewolf with the god-trait or an actual god-wolf, but the prior might be easier for you), Hel, and Jörmungandr (I'd imagine this could be a dragon). Those three and Loki could start off with reformed jotnar as their religion.
  2. I'm not quite sure if norse pagans can go on quests or not but I know for certain that characters under Jotnar can't. I would definitely enjoy having my characters quest around. Maybe even visit the other eight of the nine worlds. It wouldn't have to be some elaborate adventure chain, it could just be a brief little summary events and the effect it has on your character. In my head, it would be comparable to whenever characters come back from serving in the varangian guard. My character's son, who went to participate, came back with trauma and PTSD so it felt like there was a real effect. Like these characters had lives of their own.
  3. I'm not sure how large you were thinking the giants but I'm leaning on them being too big to ride on horses. Maybe they have access to mammal cavalry or something. If they knew of mammoth herds forgotten to humans, maybe the giants are using those. Maybe most mammoths migrated to Jotunheim and giants know secret ways there?
  4. It would be neat to establish an event chain where, if you have a monstrous character, you interact with humans in those aspects. You could be nice and it lowers revolt risk but it's not a 100% thing, they could be bandits or a mob trying to kidnap and ransom you. Even in rare cases, killing your particular character at the time.
Anyhow, I've been really enjoying the game so far and thanks for all the work you've put into this mod. If you ever need me to try to find and replicate a specific bug that others have told you about, just PM me and I'll look into it.

It's been a very fun game so far with the Assemblage of Giants resurging and the map is starting to settle out into situations involving Ummayad Caliphate, the French Empire, The Giants, A Slowly Shrinking Eastern Roman Empire, The Abbasid Caliphate re-extending itself, Buddhist Nomads sweeping up most of the western siberian plains, and Vampire Magyar Hordes hungrily reaching out from the Ukrainian fields to swallow everything around them.
 

Skullever

Champion of the Raven God
99 Badges
Dec 23, 2012
227
217
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Pre-order
  • Europa Universalis 4: Emperor
  • Hearts of Iron IV: La Resistance
  • Stellaris: Federations
  • Stellaris: Necroids
  • Europa Universalis IV
  • Crusader Kings III
  • Crusader Kings II
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Stellaris: Galaxy Edition
  • Stellaris: Apocalypse
  • Crusader Kings II: Holy Fury Pre-order
  • Stellaris Sign-up
  • Crusader Kings II: Horse Lords
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Stellaris: Humanoids Species Pack
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Death or Dishonor
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Rajas of India
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Imperator: Rome Sign Up
  • Imperator: Rome Deluxe Edition
  • Crusader Kings II: Holy Fury
  • Europa Universalis III Complete
  • Stellaris: Megacorp
  • Crusader Kings II: Way of Life
  • Mount & Blade: Warband
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Victoria 2
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
Offer to Turn has absolutely no text whatsoever as a Werewolf. If you do it to a prisoner they are turned with no confirmation or anything, and I have offered non-prisoners and never had it work. Either way, there is no text.
Looking into the files, there is an event that is set to be triggered whenever your target responds that tells you how they responded, but for some reason, it isn't triggered. It does look to be scoped properly, so I'm not sure what the cause could be.
 

TheTeaMustFlow

Smug Git
77 Badges
Jan 29, 2014
1.131
1.227
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Mare Nostrum
  • Stellaris - Path to Destruction bundle
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sword of the Stars II
  • Magicka
  • Knights of Pen and Paper +1 Edition
  • Impire
  • Hearts of Iron III
  • Europa Universalis IV: Call to arms event
  • Tyranny - Tales from the Tiers
  • Crusader Kings II
  • Darkest Hour
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Legacy of Rome
  • Tyranny: Archon Edition
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV Sign-up
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Synthetic Dawn
  • BATTLETECH
  • Surviving Mars
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Tyranny - Bastards Wound
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • War of the Roses
  • Victoria 2
  • Age of Wonders III
  • Stellaris: Nemesis
I had some good fun after reverting Scandinavian cultures to Norse portraits and finding out that made them all into giants, so half the nobility of Europe turned into half-giants. Fun was had by all, though I had to remove the Christian opinion malus to prevent all of Scandinavia hating each other. (Incidentally, why is there a malus for giants with the Abrahamic religions? Problems with the other supernaturals I get, but I don't see why they'd have any especial beef with giants beyond other Pagans).
 

Kapitalisti

Field Marshal
110 Badges
Jan 24, 2013
5.653
9.517
  • Victoria 2: A House Divided
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Magicka
  • March of the Eagles
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
  • Sengoku
  • Heir to the Throne
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Jade Dragon
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: Pre-order
  • Magicka 2
  • Pillars of Eternity
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Crusader Kings II
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Stellaris
  • Europa Universalis IV: Common Sense
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Way of Life
  • Mount & Blade: With Fire and Sword
  • Mount & Blade: Warband
  • Europa Universalis IV: El Dorado
  • Warlock: Master of the Arcane
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
In Abrahamic mythology, giants are descended from union with angels (in defiance of God) and mortal women.

I've heard of the Nephilim legend but was it really about that?