Mythos is a fantasy mod adding several mythological beings, as playable characters or otherwise, in the historical contexts in which they arose. Lead your family of vampires in a bitter rivalry with werewolves, keep the giants of the north from going extinct, and all sorts of other things. Fully compatible with most other mods, including Project Balance and Somewhat More Historic.
Download:Steam Workshop; Mirror 2
RECENT UPDATES: 1.01: several bug fixes and balance tweaks
1.00: new custom buildings, units, portraits, and too many other changes to list here
0.98: improved religions and divine heritage
0.97: some bug fixes and AI improvement.
0.96: greatly improves vampire/werewolf turning mechanics and fixes various bugs
0.95: adds playable dragons along with numerous balance tweaks and bug fixes. Major update and one I'm pretty excited about.
0.92: Compatibility with current CK2 version (2.5.2) and enhanced compatibility with other mods.
Features:
Vampires are playable characters that are immortal and have enhanced skills, but are hated by all Christians and Muslims. They can also turn prisoners into vampires or drink their blood for additional power. Largely infertile, but it is possible for them to have children. Vampires also have a unique religion.
Werewolves are also playable and immortal, and while they don't suffer from the infertility of vampires, they do suffer from occasional lunar rampages.
An entire new educational trait tree has been added for Wizards, who have various abilities based on their level. "Spells" will also be more or less successful based on how skilled the wizard is.
Giants are playable in the north, and have their own unique culture. Territories with this culture gain a large boost to the strength of infantry units, but there are less of them The giant trait follows ethnicity, so inter-marriage, while possible, may end up eliminating the giants via dilution.
Zombies may spawn at some point as the result of a west African curse. If they do spawn, they will have huge numbers, but no ships or cavalry, and even the infantry are weak.
Mummies may rise up if non-Egyptians rule over Egypt (they get an event series which allows them to plunder tombs for gold), and will bring with them a new culture and religion.

Along with this, there are dozens of new events, unique titles, new decisions, a new starting bookmark with four unique playable characters and various flavor additions. Keep in mind that it's very rough around the edges as it's currently in alpha (v. 0.54). So far I've done all of the work myself, and I'm not an expert to any degree, so there may be some bugs and there are no custom portraits yet (I could use some help on art, if anyone is interested), but it's quite functional, and I wanted to release it today in the spirit of the holiday.
Images
Planned features for the future: liches, the philosopher's stone, unique interactions/powers, and much more. Full feature list and changelog in the readme, which is included in the download. Hope you guys enjoy the mod, and Happy Halloween.
Download:Steam Workshop; Mirror 2
RECENT UPDATES: 1.01: several bug fixes and balance tweaks
1.00: new custom buildings, units, portraits, and too many other changes to list here
0.98: improved religions and divine heritage
0.97: some bug fixes and AI improvement.
0.96: greatly improves vampire/werewolf turning mechanics and fixes various bugs
0.95: adds playable dragons along with numerous balance tweaks and bug fixes. Major update and one I'm pretty excited about.
0.92: Compatibility with current CK2 version (2.5.2) and enhanced compatibility with other mods.
Features:
Vampires are playable characters that are immortal and have enhanced skills, but are hated by all Christians and Muslims. They can also turn prisoners into vampires or drink their blood for additional power. Largely infertile, but it is possible for them to have children. Vampires also have a unique religion.
Werewolves are also playable and immortal, and while they don't suffer from the infertility of vampires, they do suffer from occasional lunar rampages.
An entire new educational trait tree has been added for Wizards, who have various abilities based on their level. "Spells" will also be more or less successful based on how skilled the wizard is.
Giants are playable in the north, and have their own unique culture. Territories with this culture gain a large boost to the strength of infantry units, but there are less of them The giant trait follows ethnicity, so inter-marriage, while possible, may end up eliminating the giants via dilution.
Zombies may spawn at some point as the result of a west African curse. If they do spawn, they will have huge numbers, but no ships or cavalry, and even the infantry are weak.
Mummies may rise up if non-Egyptians rule over Egypt (they get an event series which allows them to plunder tombs for gold), and will bring with them a new culture and religion.
Along with this, there are dozens of new events, unique titles, new decisions, a new starting bookmark with four unique playable characters and various flavor additions. Keep in mind that it's very rough around the edges as it's currently in alpha (v. 0.54). So far I've done all of the work myself, and I'm not an expert to any degree, so there may be some bugs and there are no custom portraits yet (I could use some help on art, if anyone is interested), but it's quite functional, and I wanted to release it today in the spirit of the holiday.
Images
Planned features for the future: liches, the philosopher's stone, unique interactions/powers, and much more. Full feature list and changelog in the readme, which is included in the download. Hope you guys enjoy the mod, and Happy Halloween.
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