New Version 1.7.0 "Wright"
New Gameplay features:
• A completely new side branch in the "Military" technology branch with six new inventions. In addition to the army and navy, aviation is now also available. From Montgolfier balloons and messenger pigeons to seaplanes and modern aviation.
• A new building: the airport as the center of civil aviation (adapted from DarthYa'll's "Civil Aviation and Airfields").
• New character traits: balloonists (in three levels), pilots and flying aces. Pilots can also emerge randomly in war missions and become flying aces after repeated deployments at the front.
• Airlines with an influential tycoon who is constantly trying to expand his company. The bigger the airline, the more advantages for your country.
• Zeppelin expeditions to the North Pole. Undertake research trips, build polar stations, gain new knowledge about geography, meteorology and biology of the arctic and be the first to cross the pole in an airship!
• A new diplomatic action to open up airspace for your airlines and zeppelin expeditions.
• The wonderful world of balloons: hire balloonists and set records!
• Follow in the footsteps of Charles Lindbergh and take the first solo flight across the Atlantic to revolutionize aviation.
• Upgrade your private airline to the highest tier, giving your country the power to build the world's largest plane (and make it fly).
• Upgrade your private or government airline and build a giant blimp to travel the world (and make sure it doesn't crash).
• Compete in the famous Schneider Trophy seaplane race and make sure this precious trophy stays in your country.
• Four historical pilots and balloonists: Richthofen, Piccard, Lindbergh (ECCHI) and D'Annunzio (ECCHI).
• Other events, decisions and journal entries, such as the possibility of founding a pilot school, historical events relating to Graf Zeppelin and Henry Fabre and an adventure in Tibet.
• Seven achievements related to aviation and aerial adventures.
• A total of more than 160 new events, 13 journal entries, 7 decisions and 100 modifiers.
Changed Gameplay Features:
• Only one observatory for one country; historical observatories were removed if one country had two or more.
• If a new observatory is conquered or inherited (by country unification) it will be dissolved; however, the annexing country will get some astronomical objects and tech points.
• New meteorological PM for observatories, giving a national research bonus.
• New, decentralized Rapa Nui nation on Easter Island with own state. This will be the beginning of something …
• Decision for Chile to annex Easter Island.
• Added Trade unions to the Expressionism Journal Entry.
• Removed capitalists from „independent artists“ opera house.
• Changed law requirements for PMs in opera house.
• Journal Entries which need astronomical objects or musical tradition will calculate all values collected in the game, not only the tradition/objects collected AFTER the JE was activated.
• No gold reserves needed to build the museum.
Other Features:
• New shiny PM icons made by Lord R. Yay!
Fixes:
- Fixed an error with pre columbian artifacts in museum.
- Fixed an issue with the museum in the bureau of the Lead Scientist (couldn’t visit the museum anymore).
- Moved generals in expedition decisions from „shown“ to „possible“, so the player sees this requirement.
- Fixed problems with the Mole Antonelliana decision.
- Added timer for exhibition events. This should prevent problems with exhibitions not triggering.
- Fixed some typos because Marco works sometimes late at night (lenght).
- Localization Error fixed for Art Deco Skyscraper.
- Localization Error fixed in Rachmaninoff event.
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