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Licarious

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What is it?
More Navigable Rivers is a map overhaul based around adding, extending, and altering the rivers and waterways of Europe, India, and the Middle East. Doubling the number of major rivers and adding ports to many lakes and seas.

Current Release: Steam Workshop | Direct Download
Legacy Support: CK2 2.8.x | CK2 3.0.x | CK2 3.1.x
Main Features:
Changed several rivers to make them navigable for fleets.
-Iberia: Tagus, Ebro, Guadalquivir, Guadiana, and Douro
-Western Europe: Rhone, Thames, Meuse, Weser, Moselle, Oise, Ems, extended Loire, Seine, and Rhine
-Italy: Po, Arno
-Scandinavia: Glomma, Gota Alv
-Central Europe: Oder, Drau, Olt, Sava, Saale, and Morava
-Eastern Europe: Neman, Dvina, Narva, Bug, Pechora, Siret, Buh and extended Kama
-Middle-east: Nile, Atbara, Tigris, and Euphrates
-Central Asia: Ural, Amu Darya, and Uzboy
-India: Narmada, Krishna, Godavari, Mahanadi, and tributaries on Ganges
-Central Africa: Yobe and Chari

Added Canal of the Pharaohs linking the Atlantic Ocean and Mediterranean Sea to the Indian Ocean (to disable copy default.map from Options folder into map folder).

Changed Caspian Sea, Aral Sea, Lake Chad, and Lake Vänern to allow for ports.

Added ports to Lakes Ilmen, Peipus, Ladoga, Onega, and Beloye to support merchant republic in Novgorod.

All added or extended rivers displayed in black.


Close up look.











1.9.7:
Fixed crossing between Sakmara and Aqtobe along the Ural river.
1.9.6:
Fixed Lake Sariqamish being disconnected from the rest of the Atlantic/Mediterranean.
1.9.5:
Fixed fleet position bug for Lake Chad
Updated Guadalquivir to use more historic al-Wadi al-Kabir name
1.9.4:
Fixed Kuma county name being huge.
Fixed being unable to cross Olt river.
1.9.3:
Fixed Alamut county name being upside down and huge.
1.9.2:
Fixed unnavigable Indian ocean.
1.9.1:
Updated localization so that the new rivers use mine instead of the ones paradox includes. If you are playing this in German or Spanish your welcome.
1.9:
Updated for CK2 3.2
Nudged around several wonders to be in better positions.
1.8.1:
Fixed bad adjacency province IDs along Sava river, thank you Twiddle Factor.
1.8:
Updated for CK2 3.1
1.7.5:
Added Oise, Ems, Siret, Buh, and Morava
Changed method of linking Mediterranean and Red Seas from "Suez Canal" to "Canal of the Pharaohs"
1.7.4:
Redrew Indian rivers
Added Moselle, Son, Yamuna, Betwa, Chambal, and Wardha rivers
Fixed not being able navigate Lake Sariqamish
Added East Slavic merchant republic localization
Very slightly changed the shape of one province on the Tigris river to avoid the game crashing to desktop when this mod is used with In heavens Graphics overhaul
Update map to be more in line with the changes in 3.0.1
Добавлен перевод для Русского языка в Options
Renamed Presets folder to Options
1.7.3:
Redrew Nile Delta
1.7.2:
Added Navigability to Saale, Bug, and Pechora rivers
Extended Kama river
1.7.1:
Added Navigability to Weser, Uzboy, Yobe, and Chari rivers
Added Ports to Lakes Chad and Sarygamysh
Updated trees and normal maps
1.7:
Updated for CK2 3.0
Removed user_dir="MoreNavigableRivers" from MNR.mod to make more plug and play friendly
Added Navigability to Sava river
Added ports to Lake Beloye
1.6.2:
Legacy Support for 2.8.x
Fixed river around Novgorod
Updated hight map for Iberia and India to reduce jaggedness
Added Presets folder to simplify disabling Suez Canal
1.6.1:
Added Arno river as a sea tile for Florentine merchant republic
1.6:
Added Navigability to Narva
Added ports to Lakes Ilmen, Peipus, Ladoga, and Onega
Now able to form Novgorodian merchant republic
1.5:
Added Navigability to Gota Alv and Amu Darya
Added ports to Lake Vänern and Aral Sea
1.4.2:
Added preset to disable Suez Canal
Removed trees form middle of rivers
1.4:
Added Douro, Thames, Meuse, Glomma, Dvina, Drava, Olt, Atbara, and Neman
Extended Nile
1.3.1:
Updated Normal Map
1.3:
Redrew rivers added to Western Europe
Extended Seine and Rhine
1.2.3:
Fixed Localization error
1.2.2:
Changed southern two Don and Volga river sections to sea tiles
Fixed Caspian Sea trade post bug
1.2.1:
Fixed off color rivers
1.2:
Added navigability to Guadalquivir, Guadiana, Ural, Narmada, Krishna, Godavari, and Mahanadi rivers
1.1:
Added navigability to Tagus, Ebro, Rhone, Oder, and Po rivers
Extended Loire
Removed Trees from the middle of rivers
1.0:
Navigability to Nile, Tigris, and Euphrates
Portage through Suez
Ports in Caspian Sea

Support for Other Mods:
MNR CK2Plus: Steam Workshop
MNR Rex Teutonicorum: Steam Workshop
Standalone Suez Canal for CK2Plus / Rex Teutonicorum: Steam Workshop
Note: Only use one.
MNR WtWSMS: Steam Workshop
Standalone Suez Canal for WtWSMS: Steam Workshop
Note: Only use one.
More Details on the Hip subform thread

Compatibility:
More Navigable Rivers is a map mod so things that change province mapping will be incompatible with it. Unless a compatible version is released this mod will not work with things such as Different major versions of CK2, such as those before 2.8, or mods that change province mapping; like The Winter King, Typus Orbis Terrarum Partial, or Umbra Sphere.

By design this mod changes little outside of the map file, so mods that don't or minimally interact with the map file, like Princes of Darkness, Mythos, Rise of Islam, or Advanced Trade Systems, should be able to run along side with little or no issues.

In the end I make no guarantees which mods will and won't with More Navigable Rivers.
 

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Last edited:

Licarious

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With all of this talk of wonders I am curious.
Would people prefer a physical "Canal of the Pharaohs" over the current abstraction of a "Suez Canal" for connecting the Mediterranean and Red Seas?
Baring in mind that because of a bug at least part of the Nile deltas eastern branch would need to be changed from a river into a sea.
 
Last edited:

Licarious

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Updated for CK2 3.1
 

Licarious

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Now updated for Iron Century.
 

Lewa263

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When using this mod, the name of the county Alamut is huge, upside-down, and in the wrong place. See screenshot for details. Although I have other mods active in the screenshot, I confirmed that this mod is the problem by starting a new game with only this mod active.
 

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Licarious

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When using this mod, the name of the county Alamut is huge, upside-down, and in the wrong place. See screenshot for details. Although I have other mods active in the screenshot, I confirmed that this mod is the problem by starting a new game with only this mod active.
Thanks for bringing this to by attention that name should now be back in its correct position.