For Stellaris Version: 2.2
I got tired of only having two mandates when playing a democracy, so I created some more. It's a mixed of revived mandates from older versions, and brand new mandates.
Steam Link: http://steamcommunity.com/sharedfiles/filedetails/?id=1255082381&searchtext=mandate
General Changes
-All mandates give 10 months worth of unity
-All mandates give an additional reward that lasts for 5 years (reward depends on mandate, check your empire modifiers after a mandate is completed)
-Mandates that reward on end of term now also reward on leader death, assuming you have satisfied the mandate's requirements
-Mandates that reward on end of term instead reward when elections start, as a work around for a bug
-Leadership of factions will occasionally change hands for various reasons
-Democracies may adopt term limits
-Restored the old awoken trait from the Limbo anomaly
Modified Mandates:
-Buildings observation posts count towards orbital research mandate
-Building a research district on a habitat will complete the orbital research mandate
-Build District mandates now account for additional appropriate districts, mostly housing districts
New Mandates:
Interstellar Expansion
Either colonize a new planet OR expand into 4 new systems
Interstellar Exploration
Completely Survey 8 new systems
Peacemaker
Be involved in no wars by the end of your term
Shipwright
Must be using at least 75% fleet capacity by the end of your term
Uplift Species
Uplift a pre-sapient or pre-FTL species in your empire
Great Emancipator
Ban slavery
Outlaw Robotics
Outlaw both robots and AI
Legalize AI
Legalize both robots and AI (either servitude or full rights)
AI Liberation
Give AI full rights
Aggressive Diplomacy
Set war policy to unrestricted or liberation
Defensive Stance
Set war policy to no wars
Xenopurger
Purge five xeno pops
Army Recruiter
Recruit 6 armies. Buildings and upgrades to buildings that give soldier jobs count as 3 per additional soldier job. Buildings that give enforcer jobs count as 2 per additional enforcer job.
Xeno Alliance
Join a defensive pact or federation
Xeno Isolation
Leave any defensive pacts or federations, break any migration treaties, have accept no refugees policy
Warmonger
Start an aggressive wars
Declare Rival
Declare a rivalry
Open Migration
Sign a migration treaty
Science Without Borders
Sign a research agreement
Individual Freedom
Ban resettlement and population controls, no pops under migration control
Xeno Disenfranchisement
No xenos have full citizenship rights by end of term
Compatibility:
This mod, in addition to modding the mandate related files, modifies parts of the following files:
anomaly_events_7
distant_stars_events
observation_events
I got tired of only having two mandates when playing a democracy, so I created some more. It's a mixed of revived mandates from older versions, and brand new mandates.
Steam Link: http://steamcommunity.com/sharedfiles/filedetails/?id=1255082381&searchtext=mandate
General Changes
-All mandates give 10 months worth of unity
-All mandates give an additional reward that lasts for 5 years (reward depends on mandate, check your empire modifiers after a mandate is completed)
-Mandates that reward on end of term now also reward on leader death, assuming you have satisfied the mandate's requirements
-Mandates that reward on end of term instead reward when elections start, as a work around for a bug
-Leadership of factions will occasionally change hands for various reasons
-Democracies may adopt term limits
-Restored the old awoken trait from the Limbo anomaly
Modified Mandates:
-Buildings observation posts count towards orbital research mandate
-Building a research district on a habitat will complete the orbital research mandate
-Build District mandates now account for additional appropriate districts, mostly housing districts
New Mandates:
Interstellar Expansion
Either colonize a new planet OR expand into 4 new systems
Interstellar Exploration
Completely Survey 8 new systems
Peacemaker
Be involved in no wars by the end of your term
Shipwright
Must be using at least 75% fleet capacity by the end of your term
Uplift Species
Uplift a pre-sapient or pre-FTL species in your empire
Great Emancipator
Ban slavery
Outlaw Robotics
Outlaw both robots and AI
Legalize AI
Legalize both robots and AI (either servitude or full rights)
AI Liberation
Give AI full rights
Aggressive Diplomacy
Set war policy to unrestricted or liberation
Defensive Stance
Set war policy to no wars
Xenopurger
Purge five xeno pops
Army Recruiter
Recruit 6 armies. Buildings and upgrades to buildings that give soldier jobs count as 3 per additional soldier job. Buildings that give enforcer jobs count as 2 per additional enforcer job.
Xeno Alliance
Join a defensive pact or federation
Xeno Isolation
Leave any defensive pacts or federations, break any migration treaties, have accept no refugees policy
Warmonger
Start an aggressive wars
Declare Rival
Declare a rivalry
Open Migration
Sign a migration treaty
Science Without Borders
Sign a research agreement
Individual Freedom
Ban resettlement and population controls, no pops under migration control
Xeno Disenfranchisement
No xenos have full citizenship rights by end of term
Compatibility:
This mod, in addition to modding the mandate related files, modifies parts of the following files:
anomaly_events_7
distant_stars_events
observation_events
Last edited: