• Pre order now!

    Paradox Development Studio brings you the sequel to one of the most popular strategy games ever made! Crusader Kings III is soon upon us and you can pre order it today!


    Releasing September 1st 2020

Jaol

Kapudan Pasha
53 Badges
Jan 24, 2011
3.757
313
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Third Rome
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sengoku
  • Semper Fi
  • Crusader Kings II
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • For the Motherland
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Mandate of Heaven
  • Surviving Mars: First Colony Edition
  • Surviving Mars
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Surviving Mars: First Colony Edition
  • Stellaris: Megacorp
  • Imperator: Rome Deluxe Edition
  • Stellaris: Ancient Relics
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Victoria 2 Beta
  • Pride of Nations
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Holy Knight (pre-order)
  • 500k Club
  • Victoria 2
IN DEVELOPMENT

The idea for this mod is to add more jobs for the council members. The core of the mod is change to the UI that makes room for every council member to have 4 jobs. Below a screenshot of the council screen. All of the council members have 4 jobs, most using a placeholder graphic.



Here is a stand-along version of the UI mod, with "blank" new jobs for the councilors and placeholder graphics/localizations for all of them: View attachment More Council Jobs.zip It is compatible with v1.04. Feel free to use it in other mods. Be aware, however, that the AI will not use the new jobs.

I'd also like to work up some versions of the mod with defined new jobs. Any suggestions you have, no matter how half-baked would be great. Since I'm a fan of avee's better rebels mod, I'm planning on making at least one version of this mod that is compatible with it, and so I'm thinking that some of the jobs will tie-in to the rebel system. So far, we've got these ideas:

Chancellor: negotiate with rebels (tied in to the better rebels)
Marshal: organize supply (raise supply limits)
Steward: quarantine province (raises disease defense) -need to test how this works
Spymaster: protect against assassins (lowers assassination chance) lower plot discovery -need to test how this works
Lord Spiritual: prosecute heresy, assist culture change
 
Last edited:

Galaahd

\O/\O/\O/\O/\O/\O/O\/O\/O\/O\/
99 Badges
Apr 7, 2005
3.593
1.669
  • Crusader Kings II: Holy Knight (pre-order)
  • March of the Eagles
  • Europa Universalis III Complete
  • Penumbra - Black Plague
  • Europa Universalis IV: Res Publica
  • Semper Fi
  • Supreme Ruler 2020
  • The Showdown Effect
  • Victoria 2
  • Warlock: Master of the Arcane
  • War of the Roses
  • 500k Club
  • Cities: Skylines
  • Magicka
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Pride of Nations
  • Mount & Blade: Warband
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Humble Paradox Bundle
  • Magicka 2
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Imperator: Rome - Magna Graecia
  • Europa Universalis III Complete
  • A Game of Dwarves
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Dungeonland
  • Europa Universalis III
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Knights of Pen and Paper +1 Edition
Awesome!

Is it possible for the Spymaster to actually "hide" the plot you're in? To make it more difficult to be discovered?
 

Wiz

Game Director (Secret Project)
Moderator
41 Badges
Nov 15, 2007
11.845
88.381
  • Hearts of Iron II: Armageddon
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sword of the Stars II
  • Sengoku
  • Europa Universalis: Rome
  • Victoria: Revolutions
  • Europa Universalis III Complete
  • March of the Eagles
  • Majesty 2
  • Magicka
  • Heir to the Throne
  • Arsenal of Democracy
  • Crusader Kings II
  • Darkest Hour
  • Europa Universalis III Complete
  • Deus Vult
  • East India Company
  • Europa Universalis III
  • Divine Wind
  • For The Glory
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Prison Architect
  • Shadowrun: Hong Kong
  • Shadowrun: Dragonfall
  • Shadowrun Returns
  • Stellaris: Humanoids Species Pack
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Mount & Blade: Warband
  • Magicka: Wizard Wars Founder Wizard
  • Crusader Kings II: Holy Knight (pre-order)
  • 500k Club
  • Victoria 2
Would you consider distributing this? I've been interested in adding additional councillor actions.
 

Drakken

Kawachi-no-kokushu
72 Badges
Jan 1, 2001
4.742
198
  • Rome Gold
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Hearts of Iron II: Armageddon
  • Semper Fi
  • Sengoku
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Conquest of Paradise
  • Cities in Motion
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Tyranny: Archon Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Imperator: Rome - Magna Graecia
  • Europa Universalis III: Collection
  • Crusader Kings II: Holy Knight (pre-order)
  • 500k Club
For the court chaplain: how about actively prosecuting known heretics, either in court or in your jail, to forcefully convert them or send them to the stake?
 

Jaol

Kapudan Pasha
53 Badges
Jan 24, 2011
3.757
313
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Third Rome
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sengoku
  • Semper Fi
  • Crusader Kings II
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • For the Motherland
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Mandate of Heaven
  • Surviving Mars: First Colony Edition
  • Surviving Mars
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Surviving Mars: First Colony Edition
  • Stellaris: Megacorp
  • Imperator: Rome Deluxe Edition
  • Stellaris: Ancient Relics
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Victoria 2 Beta
  • Pride of Nations
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Holy Knight (pre-order)
  • 500k Club
  • Victoria 2
Would you consider distributing this? I've been interested in adding additional councillor actions.
Of course. I'll be posting versions of it as the mod gets more developed. But if it's helpful in its current state, feel free to use it. View attachment Job Interface.zip

For the court chaplain: how about actively prosecuting known heretics, either in court or in your jail, to forcefully convert them or send them to the stake?
Great idea.

Is it possible for the Spymaster to actually "hide" the plot you're in? To make it more difficult to be discovered?
I'm not sure, but I'll definitely test that.

By the way, does anyone know how the AI decides what jobs to use? For jobs that have no immediate effects, does the AI look at the events associated with each job?
 

Bertouch

Musical Tree Surgeon
16 Badges
Feb 15, 2007
1.951
0
  • Crusader Kings II
  • Europa Universalis III
  • Heir to the Throne
  • Europa Universalis III Complete
  • King Arthur II
  • Europa Universalis III Complete
  • Europa Universalis: Rome
  • Sengoku
  • Sword of the Stars II
  • Victoria 2
  • Victoria 2: A House Divided
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
Jaol, great idea for a mod.

For the court chaplain: how about actively prosecuting known heretics, either in court or in your jail, to forcefully convert them or send them to the stake?
I like that. Might want to limit the subject of the conversion to someone in your court, or involve someone in your prison. Chance for forcible conversion could be based on an equation that includes CC's learning, and the zealous and cruel traits. Wouldn't be rushed, either, so it has a realworld reason not to be spammed.
 
Last edited:

Wiz

Game Director (Secret Project)
Moderator
41 Badges
Nov 15, 2007
11.845
88.381
  • Hearts of Iron II: Armageddon
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sword of the Stars II
  • Sengoku
  • Europa Universalis: Rome
  • Victoria: Revolutions
  • Europa Universalis III Complete
  • March of the Eagles
  • Majesty 2
  • Magicka
  • Heir to the Throne
  • Arsenal of Democracy
  • Crusader Kings II
  • Darkest Hour
  • Europa Universalis III Complete
  • Deus Vult
  • East India Company
  • Europa Universalis III
  • Divine Wind
  • For The Glory
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Prison Architect
  • Shadowrun: Hong Kong
  • Shadowrun: Dragonfall
  • Shadowrun Returns
  • Stellaris: Humanoids Species Pack
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Mount & Blade: Warband
  • Magicka: Wizard Wars Founder Wizard
  • Crusader Kings II: Holy Knight (pre-order)
  • 500k Club
  • Victoria 2
Of course. I'll be posting versions of it as the mod gets more developed. But if it's helpful in its current state, feel free to use it. View attachment 49657
Yeah, I was mainly looking for the interface bit as I have my own ideas. Thank you, I'll be sure to credit you if I end up using it.
 

Maestro Ugo

Charlie Brown's disciple
46 Badges
May 26, 2010
805
188
  • Crusader Kings II
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sengoku
  • Semper Fi
  • Hearts of Iron III
  • Europa Universalis III Complete
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: El Dorado
  • BATTLETECH
  • Surviving Mars
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Stellaris: Megacorp
  • Imperator: Rome
  • Prison Architect
  • 500k Club
  • Victoria 2
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Majesty 2
  • Europa Universalis IV: Res Publica
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: The Republic
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Rajas of India
  • Stellaris - Path to Destruction bundle
  • Victoria: Revolutions
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Sons of Abraham
Great ideas and elegant implementation! This might prove to be very useful!
 

Jaol

Kapudan Pasha
53 Badges
Jan 24, 2011
3.757
313
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Third Rome
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sengoku
  • Semper Fi
  • Crusader Kings II
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • For the Motherland
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Mandate of Heaven
  • Surviving Mars: First Colony Edition
  • Surviving Mars
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Surviving Mars: First Colony Edition
  • Stellaris: Megacorp
  • Imperator: Rome Deluxe Edition
  • Stellaris: Ancient Relics
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Victoria 2 Beta
  • Pride of Nations
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Holy Knight (pre-order)
  • 500k Club
  • Victoria 2
Yeah, I was mainly looking for the interface bit as I have my own ideas. Thank you, I'll be sure to credit you if I end up using it.
FYI, the way the files work is fairly self-explanatory, but I may be able to save you a little time.

The job_actions file lists the various jobs in no particular order.
The job_titles file list the jobs for each council position in the order you want them to appear. If you have fewer jobs here, then there will be a blank circle where that button would normally be, but it's fine.
The domestic_court.gfx file matches whatever name you gave your new job, say "action_testing" to a graphical file (i.e. GFX_action_testing -> job_testing.dds).
The domestic_court.gui file determines where everything appears on the UI. Each button is 40 pixels wide, so for each button you add, you need to shift the action box 40 pixels to the left, and make it 40 pixels wider.
The dds files are the graphics themselves.
 

Fargham

Second Lieutenant
42 Badges
Feb 17, 2010
185
2
  • Crusader Kings II
  • Pillars of Eternity
  • Warlock: Master of the Arcane
  • Rome Gold
  • Magicka
  • Leviathan: Warships
  • A Game of Dwarves
  • Heir to the Throne
  • Hearts of Iron III
  • Gettysburg
  • Europa Universalis IV: Conquest of Paradise
  • Divine Wind
  • Europa Universalis III Complete
  • Europa Universalis III
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Tyranny: Archon Edition
  • Imperator: Rome
  • Stellaris - Path to Destruction bundle
  • Steel Division: Normandy 44
  • Knights of Honor
  • Surviving Mars
  • Steel Division: Normandy 44 -  Back to Hell
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Shadowrun Returns
  • Stellaris
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Holy Knight (pre-order)
  • Cities: Skylines
  • 500k Club
  • Rome: Vae Victis
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Stellaris: Apocalypse
Lord Spiritual should be able to do something that raises his own, and his liege's piety, perhaps at the cost of money. I was thinking something along the lines of alms for the poor. This way you would be able to more quickly build up piety to create a kingdom rather than 'pay for indulgences' or 'releasing prisoners'. Alms for the poor could also reduce revolt risk, and disease risk as well, as the poor were generally carriers of a lot of disease.

Whatever province you assign the Lord Spiritual to, you lose 10% tax, but gain ~1-5 piety per month (based on his learning skill, in .5 increments?). As a side benefit, you gain, 5% less revolt risk, and less disease chance. Critical success might be something like gaining sainthood for the chaplain (and his unfortunate death). The sainthood gives you a HUGE piety bonus, and a buff to that province that basically removes any chance of revolt for 10 years. Critical failure means that the Lord Spiritual gets sick and dies due to being too close to the poor. Or perhaps he just embezzels all the money to himself that you were supposed to be giving to the poor / supporting missions, ect.
 

unmerged(457296)

Private
1 Badges
Feb 24, 2012
14
0
  • Crusader Kings II
Maybe the marshal or the spymaster to reduce the possibility or the number of plots in our territory?can u do that or im dreaming?im desperate with that :( i have 10 children
 

avee

Major
42 Badges
Aug 13, 2009
544
1
  • Hearts of Iron III: Their Finest Hour
  • Stellaris
  • Stellaris - Path to Destruction bundle
  • Cities in Motion
  • Sengoku
  • Semper Fi
  • Europa Universalis IV: Res Publica
  • Naval War: Arctic Circle
  • Hearts of Iron III Collection
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Commander: Conquest of the Americas
  • Europa Universalis IV: Art of War
  • Prison Architect
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Surviving Mars
  • Crusader Kings Complete
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Tyranny: Archon Edition
  • Hearts of Iron IV: Cadet
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Hearts of Iron: The Card Game
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Holy Knight (pre-order)
  • 500k Club
  • Victoria 2
  • Stellaris: Synthetic Dawn
  • Cities: Skylines
Do you know, is it possible to teach AI to use new jobs or is this behaviour hardcoded?
 

alex0809

Captain
68 Badges
May 12, 2011
316
6
  • Semper Fi
  • For the Motherland
  • Hearts of Iron III
  • Heir to the Throne
  • King Arthur II
  • Leviathan: Warships
  • The Kings Crusade
  • Arsenal of Democracy
  • Europa Universalis IV: Res Publica
  • Rome Gold
  • March of the Eagles
  • Sengoku
  • Supreme Ruler: Cold War
  • Warlock 2: The Exiled
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Third Rome
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Rajas of India
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Commander: Conquest of the Americas
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Divine Wind
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Warlock: Master of the Arcane
  • Pride of Nations
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Victoria 2
  • Europa Universalis IV: El Dorado
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
Would it be possible to include a "train" button that increases the rank of the councilor? So if I had only bad councillors in my realm I could train them over time, where the worse ones should take a bit shorter to train.
 

Jaol

Kapudan Pasha
53 Badges
Jan 24, 2011
3.757
313
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Third Rome
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sengoku
  • Semper Fi
  • Crusader Kings II
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • For the Motherland
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Mandate of Heaven
  • Surviving Mars: First Colony Edition
  • Surviving Mars
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Surviving Mars: First Colony Edition
  • Stellaris: Megacorp
  • Imperator: Rome Deluxe Edition
  • Stellaris: Ancient Relics
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Victoria 2 Beta
  • Pride of Nations
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Holy Knight (pre-order)
  • 500k Club
  • Victoria 2
Do you know, is it possible to teach AI to use new jobs or is this behaviour hardcoded?
I'm experimenting with it now. So far it doesn't look promising.

Here's what I've found:
  1. The AI is able to pick jobs from the job_actions file even when they are left out of the job_titles file. This means the job will not appear in the UI, but the AI can use it anyway.
  2. The AI will never select anything except the vanilla job actions. If all the vanilla jobs are replaced, the AI will do nothing.
  3. The AI's choices are hard-coded and do not change based on the effects of the jobs (for example, the AI will still send its steward to research economic tech, even when it gives a penalty to tech growth).

So, this means any extra jobs we make will have to be player-only.

More interestingly, 1+2 means that it is possible to make two different set of jobs for the player and the AI. If the vanilla jobs are left in the job_action files, but new jobs are added and replace the vanilla jobs in the job_titles files, the player will have access to the new jobs only, and the AI will still use the old jobs.
 

Maestro Ugo

Charlie Brown's disciple
46 Badges
May 26, 2010
805
188
  • Crusader Kings II
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sengoku
  • Semper Fi
  • Hearts of Iron III
  • Europa Universalis III Complete
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: El Dorado
  • BATTLETECH
  • Surviving Mars
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Stellaris: Megacorp
  • Imperator: Rome
  • Prison Architect
  • 500k Club
  • Victoria 2
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Majesty 2
  • Europa Universalis IV: Res Publica
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: The Republic
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Rajas of India
  • Stellaris - Path to Destruction bundle
  • Victoria: Revolutions
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Sons of Abraham
Jaol, could I use your interface in a small project I'm working on, would give you credit, naturally?
 

Jaol

Kapudan Pasha
53 Badges
Jan 24, 2011
3.757
313
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Third Rome
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sengoku
  • Semper Fi
  • Crusader Kings II
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • For the Motherland
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Mandate of Heaven
  • Surviving Mars: First Colony Edition
  • Surviving Mars
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Surviving Mars: First Colony Edition
  • Stellaris: Megacorp
  • Imperator: Rome Deluxe Edition
  • Stellaris: Ancient Relics
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Victoria 2 Beta
  • Pride of Nations
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Holy Knight (pre-order)
  • 500k Club
  • Victoria 2
Jaol, could I use your interface in a small project I'm working on, would give you credit, naturally?
Go right ahead. At the top of the thread I've posted a "blank" version of the mod with the UI changes, but the new jobs left undefined. It should be fairly straightforward to use as a template.
 

EOOQE

NBRT+ Creator
16 Badges
Mar 20, 2012
1.014
117
  • Crusader Kings II
  • Darkest Hour
  • Europa Universalis III Complete
  • Divine Wind
  • Hearts of Iron III Collection
  • Heir to the Throne
  • March of the Eagles
  • Victoria 2: A House Divided
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria 2
  • War of the Roses
  • 500k Club
  • Europa Universalis IV: Pre-order
  • Hearts of Iron IV Sign-up
Go right ahead. At the top of the thread I've posted a "blank" version of the mod with the UI changes, but the new jobs left undefined. It should be fairly straightforward to use as a template.
Great Template ! We would like to use it our upcoming German Mod.
 

unmerged(133356)

Colonel
2 Badges
Jan 28, 2009
1.072
3
  • Crusader Kings II
  • Victoria 2: A House Divided
I wonder if it would be possible to add an additional council position...