[Mod] More AI Personalities - Tons of various new personalities for AI Empires!

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G S Palmer

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I've a few ideas for gestalt empires, but I haven't had much motivation to work on my Stellaris mods these days other than to maintain them for updates, so if and when I do get the inspiration, we'll see if I will try putting those in.
Yeah, I know what you mean, I just recently got over a period of being burned out.
 

G S Palmer

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Here's one:
Desperate Proselytizers: an empire based around a religion that believes the only way to salvation is through winning converts. Very friendly to the point of being needy. Really wants migration treaties, will always invade or uplift primitives. Xenophile Death Cults will likely be this.
 

cybrxkhan

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Here's one:
Desperate Proselytizers: an empire based around a religion that believes the only way to salvation is through winning converts. Very friendly to the point of being needy. Really wants migration treaties, will always invade or uplift primitives. Xenophile Death Cults will likely be this.

So basically a more benign version of the various cult-like personalities... Doesn't sound like a bad idea, I'll keep it handy.

Huh.
So I went and looked, and AI personalities apparently apply tech balance in vanilla? Like some types will prefer shields over armor, etc. Does something similar happen here?

Yup, if the code works as I think it should, some personalities might weight more heavily towards shields than armor or vice versa. If you look in my code you should see relevant lines for that.
 

cybrxkhan

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New update up! This is a kinda big update, as somehow, I found it in me to... add in a new personality for the first time in literally two years (last time was in December 2018), the Zestful Orators. They represent a species who take the arts of debating, rhetoric, and diplomacy rather seriously.

Since my motivation to do Stellaris modding is not that high the past couple years, no guarantees if I'll add any other new personalities in the near future, but hey, something is better than nothing. Manual download is also available in the first post for those who use that.


Changelog:

  • Added new personality: Zestful Orators
  • Haughty Supremacists can now spawn with the Materialist ethos
  • Made Inspired Dreamers much more aggressive and foolhardy
  • Necrophage Origin, as well as Diplomatic Corps, Reanimated Armies, and Memorialist civics are now factored into personalities’ prerequisites and chances of appearing (see change notes for full list)
  • Fixed code in a number of areas to clean it up, including changing NOT blocks to NOR blocks where needed - this may affect the balance of personalities
  • Diplomatic Corps is now an alternate prerequisite for the following personalities: Cosmopolitan Imperials, Nonaligned Preservationists, Xenial Merrymakers
  • Diplomatic Corps will now prevent the following personalities from appearing: Bringers of Paradise, Outcast Pariahs, Proud Nationalists, Quiet Cultists, Reclusive Hermits, Totalitarian Patriots
  • Diplomatic Corps now increases the chances of the following personalities appearing: Adventure Seekers, Benign Spirits, Cultivated Scholar-Gentry, Generous Philanthropists, Insidious Opportunists, Inspired Dreamers, Sublime Porte, Valiant Hearts
  • Diplomatic Corps now decreases the chances of the following personalities appearing: Defenders of the Faith, Elitist Snobs, Haughty Supremacists, Naive Appeasers
  • Necrophage Origin is now an alternate prerequisite for: Bringers of Paradise, Quiet Cultists, Sadistic Loremasters
  • Necrophage Origin now prevents the following personalities: Benign Spirits, Carefree Hippies, Naive Appeasers, Nonaligned Preservationists, Total Nutcases, Xenial Merrymakers
  • Necrophage Origin now increases chances of the following personalities: Flowers of War, Haughty Supremacists, Quiet Cultists, Unfathomable Artificers
  • Necrophage Origin now decreases chances of the following personalities: Aspiring Precursors, Cultivated Scholar-Gentry, Enforcers of Law
  • Death Cult now is now an alternate prerequisite for: Bringers of Paradise, Quiet Cultists, Sadistic Loremasters
  • Death Cult now prevents the following personalities: Benign Spirits, Carefree Hippies, Cultivated Scholar-Gentry, Surgeons of Beauty, Xenial Merrymakers
  • Death Cult now increases chances of the following personalities: Bloodthirsty Hordes, Dwellers in the Ephemeral, Flowers of War, Elitist Snobs, Princes of Madness
  • Death Cult now decreases chances of the following personalities: Enforcers of Law, Naive Appeasers, Valiant Hearts
  • Reanimated Armies is now an alternate prerequisite for: Sadistic Loremasters
  • Reanimated Armies now prevents the following personalities: Nonaligned Preservationists, Valiant Hearts
  • Reanimated Armies now increases chances of the following personalities: Bringers of Paradise, Outcast Pariahs, Quiet Cultists, Sadistic Loremasters
  • Reanimated Armies now decreases chances of the following personalities: Cosmopolitan Imperials, Generous Philanthropists, Surgeons of Beauty
  • Memorialists is now an alternate prerequisite for: Aspiring Precursors, Cultivated Scholar-Gentry, Plunderers of Knowledge, Sadistic Loremasters, Storytelling Aficionados, Studious Builders
  • Memorialists now prevents the following personalities: Hedonistic Visionaries
  • Memorialists now increases chances of the following personalities: Aspiring Precursors, Efficient Bureaucrats, Flowers of War, Haughty Supremacists, Melodious Composers, Nonaligned Preservationists, Reclusive Hermits, Sadistic Loremasters, Storytelling Aficionados, Trapped in a Machine, Unfathomable Artificers, Valiant Hearts
  • Memorialists now decreases chances of the following personalities: Dwellers in the Ephemeral, Elitist Snobs, Inspired Dreamers, Surgeons of Beauty, Totalitarian Patriots
 
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saab

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I've tried starting several new games and haven't seen a new personality yet. I'm using the latest version of Stellaris and have the mod installed. I don't think it's a compatibility issue: the other mods I have are:
-Gulli's Planetary Modifiers
-Real Space
-Real Space New frontiers
-More Events
-More Political Diversity.

Any ideas?
 

HFY

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Any ideas?
Move the personalities mod to the bottom of the list and try again.

If that works, something in your list had been over-writing the files used by the personalities mod.
 

saab

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Move the personalities mod to the bottom of the list and try again.

If that works, something in your list had been over-writing the files used by the personalities mod.

Thanks for the tip!

Turns out it was a problem with Steam not downloading mods. Solved by uninstalling and reinstalling Steam.
 
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cybrxkhan

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Nothing much to say here - new update for new vanilla patch. Manual install included in the first page as usual.

Changelog:

Nothing, I just changed the version number to reflect 3.0/Dick (so you could've played with it fine before). I'm kinda surprised there wasn't anything to update given all the massive changes. There's not even any new civics/traits so I don't have to worry about that either.