First Post
Introduction
Modular Tweaks & Additions is, as the name suggests, a modular collection of tweaks and additions made to work independently as well as with each other, and to fit in the game while maintaining balance. This is a miscellaneous collection of odds and ends that I've originally made for personal use and decided to release.
Modules
Steam Workshop Collection
Debug Decisions
New debug cheat decisions originally made for playtesting. These can be toggled on and off through a self decision right clicking your character's portrait. In multiplayer, they will only be visible for the host, but can also be toggled on and off for all players.
Compatible with everything.
Download:
Direct (25-03-19)
Steam Workshop (Incl. Screenshots, Changelog)
Divine Bloodline
Adds a new bloodline for the reformers of pagan religions and deifies them, adding them to the list of the religion's gods. If the Ancestor Veneration doctrine is chosen, they will count as venerated and show in the list of blessed ancestors.
Compatible with almost anything. No vanilla files were altered.
Download:
Direct (17-12-18)
Steam Workshop (Incl. Screenshots, Changelog)
New Artifacts
Adds 16 new artifacts to the game and disables artifacts from randomly disappearing on inheritance.
Compatible with anything that isn't a total overhaul lacking historical cultures and religions.
For modders, you can check whether New Artifacts is enabled by looking for the global flag mta_artifacts.
Download:
Direct (03-03-19)
Steam Workshop (Incl. Screenshots, Changelog)
No Court Pruning
Effectively disables automatic court pruning that was introduced for optimisation reasons with The Reaper's Due.
In the base game, courts receive fertility penalties and characters get pruned out of existence to improve performance late game. However, if you have a good CPU, you might prefer to be able to maintain a bigger court instead.
Only three defines are changed by this mod, and as such, it should be compatible with almost any other mods. However, it is not Ironman/Achievement compatible.
Download:
Direct (09-03-19)
Steam Workshop (Incl. Screenshots, Changelog)
Specific Punishments
Allows you to choose specific executions and mutilations instead of having them randomly given out.
Compatible with almost anything, including overhauls of vanilla such as HIP and CK2+.
Download:
Direct (25-11-18)
Steam Workshop (Incl. Screenshots, Changelog)
Veneration Selection
If you have the Ancestor Veneration doctrine and are a Temporal leader, you may choose any member of your faith (including yourself!) to be venerated when they die. Only one character can be selected at a time, and only one can be venerated by choice every 50 years (or per Temporal leader's lifetime).
Compatible with anything that isn't an overhaul / doesn't change sainthood mechanics.
Download:
Direct (19-02-19)
Steam Workshop (Incl. Screenshots, Changelog)
Veneration Selection for HIP
This is an updated, newer version of the above made to be compatible with HIP, and with a few new features.
Furry3 Compatible
Download:
Direct (04-03-19)
Steam Workshop
Vice and Virtue
Adds new content to the game that can be individually toggled on and off with game rules. Including a new slavery system (restricted by religion, culture, and government) that allows you to sell prisoners for money or forcibly employ them in your court, new peasant interactions, and new prisoner interactions.
Should be compatible with most other mods, including overhauls of vanilla such as CK2+ and HIP.
Compatible with the HIP submod Turks, Mongols, and Mamluks.
For modders, you can check whether Vice and Virtue is enabled by looking for the global flag mta_vv, and you can set the global flag mta_debug to enable additional debug logging to the game.log.
Download:
Direct (05-05-19)
Steam Workshop (Incl. Screenshots, Additional Info, Changelog)
Compatibility
Individually, compatibility is noted in each mod's info here and/or on the Steam Workshop, but as a rule, I do my best to maintain compatibility with other mods when possible and not to alter vanilla files except when necessary.
In the future when it is updated, I intend to maintain alternate versions when needed ensuring compatibility with HIP.
Modder's Resource
Because I believe the best way to ensure a healthy modding community is to share and work together, anyone is welcome to do as they wish with any of my mods and to use any features or graphical assets from them in their own mods.
The only exception is with features I cannot grant permission for. Currently, this is only a couple decisions in Vice and Virtue taken with permission from another mod and expanded on. But unless otherwise noted, everything has been done by me.
All I ask is to credit me (Kaunaz) and link this thread, and being curious, I'd wouldn't mind a message with a link to your mod.
Modular Tweaks & Additions is, as the name suggests, a modular collection of tweaks and additions made to work independently as well as with each other, and to fit in the game while maintaining balance. This is a miscellaneous collection of odds and ends that I've originally made for personal use and decided to release.
Modules
Steam Workshop Collection
Debug Decisions
New debug cheat decisions originally made for playtesting. These can be toggled on and off through a self decision right clicking your character's portrait. In multiplayer, they will only be visible for the host, but can also be toggled on and off for all players.
New Decisions:
- Rename Character
- Set Player Character
- Create Cadet Dynasty
- Lower Imperial Decay (Requires HIP)
- Health Boost
- Health Penalty
- Like Me
- Like and Obey Me
- Vassal Loyalty
- Vassal Obedience
- Impregnate
- Impregnate Cuckoo
- Impregnate Spouse
- Imprison
- Mass Imprison
- Raise County's Religion's Moral Authority
- Lower County's Religion's Moral Authority
- Convert County to my Culture
- Convert County to my Religion
- Add Holding Slot to County
- Remove Holding Slot from County
- Replenish Settlement Levies
- Destroy Settlement
- Convert to my Culture
- Convert to my Religion
- Secretly Convert to my Secret Religion
- Clear Secret Religion
- Take Artifact
- Take Title
- Take Landed Titles
- Add Strong Claim
- Add Weak Claim
- Shatter Realm
- Make Tributary
- Give Independence
- Vassalise
Compatible with everything.
Download:
Direct (25-03-19)
Steam Workshop (Incl. Screenshots, Changelog)
Divine Bloodline
Adds a new bloodline for the reformers of pagan religions and deifies them, adding them to the list of the religion's gods. If the Ancestor Veneration doctrine is chosen, they will count as venerated and show in the list of blessed ancestors.
For peaceful religions, it will attract theologians rather than allow unlimited use of Religious Liberation casus belli, and have a different icon.
If you are playing on an already reformed savegame, you can use the console command "event mta.24" to add the bloodline to your current character, or use the command "charinfo" to find the ID of an ancestor of yours and "event mta.24 CharID" to add it to them and all of their descendants.
NOTE: Because of a bug on Paradox's end that breaks the list of gods, being added as a god is temporarily disabled. Your reforming character will be saved, and added to the list of gods retroactively as soon as this gets fixed!
If you are playing on an already reformed savegame, you can use the console command "event mta.24" to add the bloodline to your current character, or use the command "charinfo" to find the ID of an ancestor of yours and "event mta.24 CharID" to add it to them and all of their descendants.
NOTE: Because of a bug on Paradox's end that breaks the list of gods, being added as a god is temporarily disabled. Your reforming character will be saved, and added to the list of gods retroactively as soon as this gets fixed!
Compatible with almost anything. No vanilla files were altered.
Download:
Direct (17-12-18)
Steam Workshop (Incl. Screenshots, Changelog)
New Artifacts
Adds 16 new artifacts to the game and disables artifacts from randomly disappearing on inheritance.
Cultural, Religious, and Regional Artifacts
New artifacts have been designed with historical cultures and religions in mind, with complicated spawn logic, and as such, most will not spawn in alternate starts.
Cloaks of varying qualities will spawn in colder areas, and all warmer than linen require a capital in a colder climate to wear. These provide bonuses to winter supply and combat, giving an advantage to characters from colder climates in the weather they're used to. These use the Neck slot.
Litham are worn by the nobility throughout Africa and the Middle East. In Africa, they are indigo as worn by Tuareg, Hausa, and Berber men, and the tagelmust's quality varies based on its colour, showing how deeply it has been dyed and with how much water. These use the Mask slot.
In the Middle East, they do not vary in quality, but different colours are worn by different groups: the green are generally worn by the Shia and Fatimids, the black by the Sunni and Abbasids, and the white by any of the Islamic faithful.
Two high tier religious weapons have been added, with one additional artifact for the Norse, and one for the Suomenusko.
In addition, a few historical books have been added. For gameplay's sake, these spawn at all start dates (as it's not too implausible and dates on when books were written can be somewhat dubious).
Future Plans
I'd like to add more cultural, climate restricted, and religious artifacts, but fell short of ideas. Suggestions for new artifacts are welcome to help me expand this mod.
New artifacts have been designed with historical cultures and religions in mind, with complicated spawn logic, and as such, most will not spawn in alternate starts.
Cloaks of varying qualities will spawn in colder areas, and all warmer than linen require a capital in a colder climate to wear. These provide bonuses to winter supply and combat, giving an advantage to characters from colder climates in the weather they're used to. These use the Neck slot.
Litham are worn by the nobility throughout Africa and the Middle East. In Africa, they are indigo as worn by Tuareg, Hausa, and Berber men, and the tagelmust's quality varies based on its colour, showing how deeply it has been dyed and with how much water. These use the Mask slot.
In the Middle East, they do not vary in quality, but different colours are worn by different groups: the green are generally worn by the Shia and Fatimids, the black by the Sunni and Abbasids, and the white by any of the Islamic faithful.
Two high tier religious weapons have been added, with one additional artifact for the Norse, and one for the Suomenusko.
In addition, a few historical books have been added. For gameplay's sake, these spawn at all start dates (as it's not too implausible and dates on when books were written can be somewhat dubious).
Future Plans
I'd like to add more cultural, climate restricted, and religious artifacts, but fell short of ideas. Suggestions for new artifacts are welcome to help me expand this mod.
Compatible with anything that isn't a total overhaul lacking historical cultures and religions.
For modders, you can check whether New Artifacts is enabled by looking for the global flag mta_artifacts.
Download:
Direct (03-03-19)
Steam Workshop (Incl. Screenshots, Changelog)
No Court Pruning
Effectively disables automatic court pruning that was introduced for optimisation reasons with The Reaper's Due.
In the base game, courts receive fertility penalties and characters get pruned out of existence to improve performance late game. However, if you have a good CPU, you might prefer to be able to maintain a bigger court instead.
Only three defines are changed by this mod, and as such, it should be compatible with almost any other mods. However, it is not Ironman/Achievement compatible.
Download:
Direct (09-03-19)
Steam Workshop (Incl. Screenshots, Changelog)
Specific Punishments
Allows you to choose specific executions and mutilations instead of having them randomly given out.
Execution choices are based on culture, religion, and sometimes other factors such as traits and region. Mutilation varies based on what ways they have been maimed already and gender.
Care has been taken to make the Execution option function as close to the original, hardcoded one as possible, applying tyranny if they are a vassal and you do not have a valid reason, checking if they are a noble from an enemy country or not, etc.
Additionally, new opinion modifiers have been added for executions, similar to ones already existing for other features such as mutilation. Just executions will occur slight opinion penalties on the executed's family towards you, while unjust, tyrannical ones will inflict large opinion penalties.
This does not replace the default decisions (but the above changes to opinion apply to the normal execution option as well), and AI behaviour is not effected.
Currently, there is a pool of 27 total execution choices, which should ensure most characters have the max of 3 choices, but I may have missed some. If you have less than that, please let me know your culture, religion, and government type.
Care has been taken to make the Execution option function as close to the original, hardcoded one as possible, applying tyranny if they are a vassal and you do not have a valid reason, checking if they are a noble from an enemy country or not, etc.
Additionally, new opinion modifiers have been added for executions, similar to ones already existing for other features such as mutilation. Just executions will occur slight opinion penalties on the executed's family towards you, while unjust, tyrannical ones will inflict large opinion penalties.
This does not replace the default decisions (but the above changes to opinion apply to the normal execution option as well), and AI behaviour is not effected.
Currently, there is a pool of 27 total execution choices, which should ensure most characters have the max of 3 choices, but I may have missed some. If you have less than that, please let me know your culture, religion, and government type.
Compatible with almost anything, including overhauls of vanilla such as HIP and CK2+.
Download:
Direct (25-11-18)
Steam Workshop (Incl. Screenshots, Changelog)
Veneration Selection
If you have the Ancestor Veneration doctrine and are a Temporal leader, you may choose any member of your faith (including yourself!) to be venerated when they die. Only one character can be selected at a time, and only one can be venerated by choice every 50 years (or per Temporal leader's lifetime).
You may unselect who you have targeted and select someone else if you change your mind. Likewise, if your target converts to another religion for some reason, you're free to pick someone again. If you die and your target has not, you'll inherit your predecessor's choice, but can of course unselect them.
This does not change random venerations; they will still happen as normal at the regular rate. The trait is removed when you choose to venerate them, making them appear indistinguishable from regularly venerated ancestors.
This does not change random venerations; they will still happen as normal at the regular rate. The trait is removed when you choose to venerate them, making them appear indistinguishable from regularly venerated ancestors.
Compatible with anything that isn't an overhaul / doesn't change sainthood mechanics.
Download:
Direct (19-02-19)
Steam Workshop (Incl. Screenshots, Changelog)
Veneration Selection for HIP
This is an updated, newer version of the above made to be compatible with HIP, and with a few new features.
- New Game Rule: Delay between marked venerations can be set to either 50 or 25 years.
- New Bloodlines: The Saintly Defender of the Faith, Saintly Inquisitional, and Saintly Theologians bloodlines are now available for pagans. The Theologian bloodline will be chosen in place of the Great Warrior bloodline for non-Martial characters.
- New Description: All venerated ancestor bloodlines will name the religious head that blessed them, similar to Christian saint bloodlines.
- New Icons: The above bloodlines will have an icon matching your pagan faith. In addition, there is a new icon for the Great Warrior bloodline, and Messalians now have a unique saintly bloodline icon matching their faith's cross the way most other Christians do, using the same Leviathan Cross that becomes their religion icon if they cease to be heretics.
Furry3 Compatible
Download:
Direct (04-03-19)
Steam Workshop
Vice and Virtue
Adds new content to the game that can be individually toggled on and off with game rules. Including a new slavery system (restricted by religion, culture, and government) that allows you to sell prisoners for money or forcibly employ them in your court, new peasant interactions, and new prisoner interactions.
Should be compatible with most other mods, including overhauls of vanilla such as CK2+ and HIP.
Compatible with the HIP submod Turks, Mongols, and Mamluks.
For modders, you can check whether Vice and Virtue is enabled by looking for the global flag mta_vv, and you can set the global flag mta_debug to enable additional debug logging to the game.log.
Download:
Direct (05-05-19)
Steam Workshop (Incl. Screenshots, Additional Info, Changelog)
Compatibility
Individually, compatibility is noted in each mod's info here and/or on the Steam Workshop, but as a rule, I do my best to maintain compatibility with other mods when possible and not to alter vanilla files except when necessary.
In the future when it is updated, I intend to maintain alternate versions when needed ensuring compatibility with HIP.
Modder's Resource
Because I believe the best way to ensure a healthy modding community is to share and work together, anyone is welcome to do as they wish with any of my mods and to use any features or graphical assets from them in their own mods.
The only exception is with features I cannot grant permission for. Currently, this is only a couple decisions in Vice and Virtue taken with permission from another mod and expanded on. But unless otherwise noted, everything has been done by me.
All I ask is to credit me (Kaunaz) and link this thread, and being curious, I'd wouldn't mind a message with a link to your mod.
Attachments
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MTA - Divine Bloodline (17-12-18).7z41,8 KB · Views: 280
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MTA - Specific Punishments (25-11-18).7z36,3 KB · Views: 265
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MTA - Veneration Selection (19-02-19).7z42,7 KB · Views: 118
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MTA - New Artifacts (03-03-19).7z215,8 KB · Views: 323
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MTA - Veneration Selection for HIP (04-03-19).7z54 KB · Views: 101
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MTA - No Court Pruning (09-03-19).7z22,7 KB · Views: 129
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MTA - Debug Decisions (25-03-19).7z22 KB · Views: 223
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MTA - Vice and Virtue (05-05-19).7z74,6 KB · Views: 185
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