MercDeployments
BattleTech mod (using ModTek), that changes Travel contracts to Deplyoments.
Requirements
Not Compatible
MissionChancePerDay - float - default 0.1 - Chance 0 = 0% 1 = 100% to spawn a mission each day, while on deployment.
DeploymentSalaryMultiplier - float - default 4 - The multiplier a Deplyoment pays more then a normal mission of same difficulty.
MaxMonth - int - default 6 - The maximum amount of months a Deployment can go on for.
DeploymentBreakRepCost - int - default -30 - The Reputation amount you will lose if you break a deployment.
DeploymentBreakMRBRepCost - int - default -50 - The MRB-Rating amount you will lose if you break a deployment.
BonusPercentage - float - default 0.05 - How much percent of the monthly payment each secondary objective will pay you after a mission.
Download
Downloads can be found on nexusmods.
Install
Changelog:
v1.1:
Lots of bugfixes
Deployment rest time now in timeline
Made it less likely to have to many missions in a single month
v1.2:
BattleTech mod (using ModTek), that changes Travel contracts to Deplyoments.
Requirements
- install BattleTechModLoader using the instructions here
- install ModTek using the instructions here
Not Compatible
- Do not use together with Multi Missions
- Changes Travel contracts to deployments.
- Deplyoments start with the arrival at the Contract System.
- Deployments go on for multiple months.
- While on a Deployment you will get payed monthly.
- Each day on Deplyoment has a change to spawn a new mission.
- While a mission is available time is frozen.
- Missions wont pay you, but still reward you salvage as usual.
- After completeing the mission time is unfrozen again.
- If you leave the planet before the Deplyoment is over you will lose a huge ammount of Rep with the Faction and the MRB.
- When the Deplyoment time is over you get notified and are free again to take a new Deployment or normal Mission.
MissionChancePerDay - float - default 0.1 - Chance 0 = 0% 1 = 100% to spawn a mission each day, while on deployment.
DeploymentSalaryMultiplier - float - default 4 - The multiplier a Deplyoment pays more then a normal mission of same difficulty.
MaxMonth - int - default 6 - The maximum amount of months a Deployment can go on for.
DeploymentBreakRepCost - int - default -30 - The Reputation amount you will lose if you break a deployment.
DeploymentBreakMRBRepCost - int - default -50 - The MRB-Rating amount you will lose if you break a deployment.
BonusPercentage - float - default 0.05 - How much percent of the monthly payment each secondary objective will pay you after a mission.
Download
Downloads can be found on nexusmods.
Install
- After installing BTML and ModTek, put everything into \BATTLETECH\Mods\ folder.
- If you want different settings set it in the settings.json.
- Start the game.
Changelog:
v1.1:
Lots of bugfixes
Deployment rest time now in timeline
Made it less likely to have to many missions in a single month
v1.2:
- Added rewards for secondary objectives
- Bugfixes
Last edited: