[Mod] [ModTek] InnerSphereMap v0.1 ALPHA - The whole world stands you open

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Morphyum

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GOG Version users:
Don't replace the sharedassets6.assets file when installing. This will lead to some extra icons on the map but otherwise your game will crash.


InnerSphereMap

The Inner Sphere Map is a BattleTech mod (using ModTek) adding the whole inner Sphere to the map.

Special Thanks
This mod would not be possible without all the help i got so Special thanks to:
  • Callyste, for making the icons
  • LegendKiller [CSV], for providing his vectors of the icons
  • Jalif, for making the awesome cinematic
  • mpstark, for BTML without him we wouldn't have such awesome mods
  • SaltyHotDog, for helping me gather the data on the planets
  • Xavier, for providing us with the NBT data
Requirements
** Warning: Uses the experimental BTML mod loader and ModTek that might change, come here again to check for updates **
Recommended
Best enjoyed with:
Features
  • Over 2000 planets added.
  • All the major factions added.
  • Factions now lose proper standing when you fight against them.
  • Removed Story.
  • Starting with the argo on Terra.
  • Raised jumping distance to fit for the map.
  • Raised Argo monthly costs for balancing reasons.
  • Faction Screen now shows your 8 highest factions.
  • Contracts on all planets can now go from 0,5 skulls to 5 skulls.
  • There is no more local contracts and each planet generates 10 travel contracts.
Tips
  • Don't freak out if loading to the main menu takes a bit longer, modtek does its while the skull is displayed.
  • Since i am using the Tutorial skip you have to save and load once to use your commander in a mech.
  • The starting planet only has one random contract(this is a known bug), all other planets will have 10 travel contracts.
  • If you like local contracts back you have to edit mods\InnerSphereMap\StreamingAssets\data\simGameConstants\simGameConstants.json
Download
Downloads can be found on [github](https://github.com/Morphyum/InnerSphereMap/releases).

Install and use
All:
- After installing BTML and ModTek, put the CommanderPortraitLoader folder into the \BATTLETECH\Mods\ folder.

Steam:
- BACKUP \BATTLETECH\BattleTech_Data\sharedassets6.assets.
- Put the mods\InnerSphereMap\BattleTech_Data folder into \BATTLETECH\ and say yes to the replace of one file.

All:
- Change any settings in mods\InnerSphereMap\StreamingAssets\data\simGameConstants\simGameConstants.json if you would like to.
- Start a new campaign.
 
Last edited:

Justin Kase

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Damn - this sounds impressive :) How did you fix the map borders issue? I hadn't been able to get around the wonky looking borders in my mod

Where is the link?

EDIT: NM - went to Nexus :p

I take it a lot of these planets don't have descriptions (in my quick look) ?

What is the original planet list generated from? The Sarna coords list?
 
Last edited:

Justin Kase

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You need to start a new campaign for the star systems to appear.

When I was fooling around with making the SUCKos Star System mod I noticed the coordinate changes would impact saved games, but new systems only appeared if you restarted.
 

Wolfpack75

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Between this, JK_Variants, and a few other assorted mods, this game has been taken to a whole new level. The campaign was fun for the first 3 or 4 playthroughs, but this, this is what keeps it going. Love it.
 

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  • If you like local contracts back you have to edit mods\InnerSphereMap\StreamingAssets\data\simGameConstants\simGameConstants.json

Set "MaxContractsPerSystem" to 10 but it does'nt work.

It seems ridiculous that there is job everywhere but on the planet you want to go.
 

wintermute66

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Have you traveled to another planet since changing the variable? It only updates the contract screen once you do.
 

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I've travel two times, 17 and 13 days. I've also change the number of new contracts per week to 10 to see if it's make any diffrence.

I don't have any local contrats.
 

Dan1109

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Looks fantastic!!!
 

Morphyum

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v0.5:
Now contains 3025 and 3040
Map now Contains ALL planets

Clanspace and Outer Periphery currently not reachable.