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Lordmitch

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Is it possible to add a game rule that changes titles like tar- back to things like high king for those that prefer that instead. For example high king of noldor instead of tar- of noldor.
 

Lordmitch

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I think it would be a good idea to add more unique building to make races more different.
lorien build has numbers in it and underscores.
untitled.png
 

SinStar87

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Is it possible to add a game rule that changes titles like tar- back to things like high king for those that prefer that instead. For example high king of noldor instead of tar- of noldor.
Not that I know of
I think it would be a good idea to add more unique building to make races more different.
lorien build has numbers in it and underscores. View attachment 464487
There's the unique lines, we're unlikely to go beyond that. Will fix the loc code for lorien.
The game seems to work better without HF.
:Thumbsup:
 

JULIU E

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Some general questions regarding the mod after combing through the files; since the mod has been around for years, as well as having multiple project members throughout said time, I'm curious to know if the current team can shed some light.

1) Why ~11000 odd years? Where does this number come from? Both 1st, 2nd, and 3rd adds up to a rough 7000 years of history? Are you counting the ages pre-1st?

2) I've noticed an oddity concerning the "family" of the Witch-King, primarily the character mentioned of "Maegnúrwen". Does anyone on the team recall the proposed story of the Witch-King, and his origin? His family has various mentions of the character "Moriel follows her brother into corruption and is trained as a Witch by her sister-in-law, Maegnúrwen ". Lastly, "Defeat of the Nine Kings by the Council of the East, their spirits take the form of wraiths". This signals their transition into Nazgul proper, (I assume), but what is this grand battle? Who (or whom) is the Council of the East?

3) Finally, I am curious to know of what important bloodlines are to be added. I imagine the more obvious line of Elros, and of the Rohirrim. But of any else?
 

tsf4

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1) I could never figure out why the earlier devs chose this length of years

2) I do not recall any of the Witch-King's origin story only that he was once a human who was brought into darkness. I think the lore surrounding the Council and the great battle is very murky.

3) We have bloodlines as a thing called prestige dynasties, which @SinStar87 coded. Eventually, we hope to make HF bloodlines that a player can create in vanilla to work well with the mod.
 

JULIU E

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Similar question: what is the basis of the Ishmalogim and the Eredrim? They hold kingdom titles around the Gondor area, yet I can't seem to find any information on them. Any recollection on where they originated?
 

tsf4

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I think they are just the pre-Numenorean men of the area.
 

Altan

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Similar question: what is the basis of the Ishmalogim and the Eredrim? They hold kingdom titles around the Gondor area, yet I can't seem to find any information on them. Any recollection on where they originated?

They're briefly mentionned in Merp - Ents of Fangorn

Dunlending:
(Dn. “Daen Lintis.“) A rugged race of Common Men who,for the most part, migrated out of the White Mountains in the Second Age. The Eredrim of Dor-en-Ernil are a related folk. Descendants of the Daen Coenis, Dunlendings have a medium or stocky build, sparse brown hair, and tanned or ruddy complexions. Men average 5’10”;women stand around 5’6”. Mostly mountain-dwellers or hill-loving herders, they are known by various names: Dunmen, Dunnish Folk, Dunlanders, Eredrim, the Hillmen of the White Mountains, etc

Not sure for the Ishmalogim but that's probably something similar
 

tsf4

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I agree. Lots of the same "Men" with regional variations, reminding me alot of like early Gaul history.