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Deaghaidh

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So I followed the clean install instructions, but now the game won't start up with the MEP mod active. I get the loading screen with the MEP art and quotes, and then crash to desktop. No error message or anything.
 

Snarficus

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I just had a quick question, does anyone know if hunting for the ring works properly? I've played as Sauron and the Witch King and found the ring both times and sent people to hunt for it, but it seems to just keep those characters perpetually hunting and it never gets found.
 

Dodo92

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It seems i always get the same problem after a few decades, my character stops being able to educate his sons (he doesn't appear in the guardians list) or lead troops in battle except sometimes he becomes a commander when i raise any sort of levy. Other from that bug, the mod in my case is pretty stable.
 
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James Fox

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It's far from perfect, but here is x08. As before, I've stripped out some graphics and music heavy stuff to reduce the size of the attachment.

  • Most Succession laws are now usable.
  • 'Good Guys' now mostly start of with King's peace.
  • Most issues with some of my earlier changes are fixed.
  • Rewrite wilderness CB (still works the same, mostly, except I used a timed modifier and ai_will_do to prevent rampages).
  • A new set of decisions and events for Longbeard reconquest of Khazad-dûm.
  • Untested additions to the event which kills Nazgûl when Sauron is defeated, intended to get rid of weird inheritances.
  • Various changes intended to make 'immortals' unkillable by plot.
  • Other bugfixes (for example, Gandalf is now celibate, which prevents the AI from granting him title).
  • Please note that I know elf-portraits are messed up. I don't know how to fix this (I tried. Elf-beards seem to work now).
To install (to be clean)...
  • Delete any previous MEP mod folder, and install MEP 0.7 for 2.6 (from page 1 of this thread) to the mod folder.
  • In the newly installed mod (folder mod/MiddleEarthProject Beta), delete the common, decisions, events, and map/statics folders.
  • Unpack my file into the mod folder, allowing old files to be overwritten. Make sure that the mod/MiddleEarthProject Beta contains common, decisions, events, and map/statics folders afterwards.
 

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hhardy01

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Auuuuughhhh!

...let us never speak of this again... :)

ck2_5.png
 

Glariamn

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I noticed that Elendil keeps dying in the first year, even when you start immediately after the Downfall of Numenor instead of at the bookmark for the Last Alliance.
he has too low health, like in version 0.6 where theoden, denethor and some elves simply died, because they are too old
 

Widowmaker94

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I noticed that Elendil keeps dying in the first year, even when you start immediately after the Downfall of Numenor instead of at the bookmark for the Last Alliance.

I usually add Prince of Numenor to him along with having True Blood of Numenor, Strong, Tall, and other health improvements.
 

Ninjaloota7

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I was getting pretty frustrated that all my dunedain vassals were marrying non-numenoreans so i changed the intermarry = (insert religion) in the 00religions.txt file by removing the ones on for example haldadians and druedain so that they won't usually marry dunedain. Does anyone with experience modding know if this will work? I played for a bit after and it seemed to remove the problem but I don't know if that is just chance or not

Mainly it's because I like to keep vassals etc with the true blood trait but also because Druedain marrying numenorean kings doesn't make much sense :p
 

Widowmaker94

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I was getting pretty frustrated that all my dunedain vassals were marrying non-numenoreans so i changed the intermarry = (insert religion) in the 00religions.txt file by removing the ones on for example haldadians and druedain so that they won't usually marry dunedain. Does anyone with experience modding know if this will work? I played for a bit after and it seemed to remove the problem but I don't know if that is just chance or not

Mainly it's because I like to keep vassals etc with the true blood trait but also because Druedain marrying numenorean kings doesn't make much sense :p


*Hides playthroughs where DunedainxHobbit couplings have been the norm*
 

Ninjaloota7

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Possibly a way to fix this would be to make dunedain and numenorean, arnorian and gondorians etc a seperate religion group from the other edain so that they would not marry eachother. I know that Faramir married eowyn in the books but other then that this was not very common. The numenorean descendants of nobility valued blood purity and looked down on intermingling with the lesser men and I kinda wish we could have that option ingame
 

James Fox

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Possibly a way to fix this would be to make dunedain and numenorean, arnorian and gondorians etc a seperate religion group from the other edain so that they would not marry eachother. I know that Faramir married eowyn in the books but other then that this was not very common. The numenorean descendants of nobility valued blood purity and looked down on intermingling with the lesser men and I kinda wish we could have that option ingame

It does happen though: Aside from Faramir, Théoden's mother was of Númeórean blood, and Gondor's civil war happened because of the intermarriage. So blocking non-dúnedain marriages would be incorrect as well. The only other option I see is some sort of marriage event to get around the religion restriction...
 

Ninjaloota7

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It does happen though: Aside from Faramir, Théoden's mother was of Númeórean blood, and Gondor's civil war happened because of the intermarriage. So blocking non-dúnedain marriages would be incorrect as well. The only other option I see is some sort of marriage event to get around the religion restriction...

But still tho id say its more annoying that all the numenoreans are marrying lesser men then not being able to marry one as a player
 
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