Well in Lore, there were probably many instances of Elf-Human love, but only the most importnat ones were described in books.Well to be fair, there were only four or so occurrences of this happening anyways. All very special circumstances.
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Well in Lore, there were probably many instances of Elf-Human love, but only the most importnat ones were described in books.Well to be fair, there were only four or so occurrences of this happening anyways. All very special circumstances.
Well in Lore, there were probably many instances of Elf-Human love, but only the most importnat ones were described in books.
I know that, but there were probably much more intermarriages. I think that there should definitely be more ways to do that in the mod, not only by one event...(Not the best source, but explains what I'm saying a bit)
Elves from Edhellond and Dol Amroth were known to intermarry. Many in Dol Amroth actually spoke Elvish as a result. (Imrahil could speak it) It just isn't talked about much. If it's mentioned in the books, it would only be in the section that talks a bit about Imrahil. It's discussed in some of the later notes and such.
https://en.wikipedia.org/wiki/Dol_Amroth
There are not many of them left, so they do not have the same expansive powers . You can still claim war them.Question, why can't elves colonise wild territories? Why is this restricted?
The Middle Earth Project is a full conversion mod for Crusader Kings 2 by Tolkien fans, for Tolkien fans.Does it work with 2.4.5. And is the HL oh-so-much required?
The Middle Earth Project is a full conversion mod for Crusader Kings 2 by Tolkien fans, for Tolkien fans.
Download MEP 0.5.1b FULL [CK2 2.4.3] (19/08/2015)
Download MEP 0.5.1b FULL [CK2 2.4.3] (19/08/2015)
http://www.mediafire.com/download/5jzo1wll5lyj0tl/Middle+Earth+Project.rar should work.How do I actually download it? There's no link.
Did you install from the MediaFire link or the GitHub link?Ah good. I was wondering that too.
EDIT: What gives? I followed installation instructions and the mod isn't there.
Did you install from the MediaFire link or the GitHub link?
If you used the GitHub version then the zip contains a mod-master folder, you need to go into that folder and extract the MiddleEarthProject Beta and MiddleEarthProject.mod to your mods folder (C:\Users\[Username]\Documents\Paradox Interactive\Crusader Kings II\mod)
If you used the MediaFire version then you just extract the files in the zip to the mods folder.
NOTE: The GitHub version is the latest dev version and while it will have features that weren't in the last public release, it will also have more bugs and potential crashes.
Good to see you got it working, if you run into any bugs feel free to report them in our bug reporting thread.I used mediafire and did what you said originally but it just won't show up.
EDIT: I got it to work now. Somehow the MOD file didn't get extracted...
You insist that there were probably much more intermarriages without any evidence from the books to prove it. If the books didn't mention something, then there is no reason to believe that it happened.I know that, but there were probably much more intermarriages. I think that there should definitely be more ways to do that in the mod, not only by one event...
You insist that there were probably much more intermarriages without any evidence from the books to prove it. If the books didn't mention something, then there is no reason to believe that it happened.
Doesn't need Horse Lords.
My personal feelings on the matter are that the player should be able to do it, and it should occur for the AI very rarely. If the player wants to create a dynasty of half-elves then they should be able to, but it shouldn't happen frequently with AI characters to avoid flooding the world with half-elves.While I am sympathetic to this view, it should not be taken to extremes (to bring up a slightly ridiculous example, there is no explicit mention of anyone using the toilet in the entirety of Tolkein's writings about Middle Earth).
More to the point, given that a type of event happening was demonstrably not impossible, I feel that it should be possible, in the "alternate history" we create when we play the game, for those events to happen not merely to the "historical" examples (who may, in our games, turn out to be dead or otherwise occupied) but potentially to other characters in similar circumstances. Marriages between elves and humans were rare but not unknown, and should therefore be rare but not impossible for characters in circumstances that would make them plausible.