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DeltaCortis

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So there is still no playable version of this mod?

Not for the current CK2 version no. You can however use the Steam Beta feature to go back to version 2.2.1 and play the mod.
 
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Boblof

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I've been wondering something for a while now, there is a ishmalogim race & culture in Gondor. What is that?
 

Moridin997

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I've been wondering something for a while now, there is a ishmalogim race & culture in Gondor. What is that?


From cultures.txt:

#people of the Southern Anduin in Western Gondor before the arrival of Numenoreans
 

hhardy01

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Not for the current CK2 version no. You can however use the Steam Beta feature to go back to version 2.2.1 and play the mod.
What I mean is is there a published fix for the problems of Manwe, Gandalf and Radagast playing for Sauron and so on. As it stands because of that the game is unplayable in any meaningful sense. IF there is a fix in dev could we please have it? Or is it available and I just don't know where to go? Thanks for the great work so far.
 

Moridin997

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What I mean is is there a published fix for the problems of Manwe, Gandalf and Radagast playing for Sauron and so on. As it stands because of that the game is unplayable in any meaningful sense. IF there is a fix in dev could we please have it? Or is it available and I just don't know where to go? Thanks for the great work so far.


Has anyone successfully fixed the game-breaking Manwe playing on Sauron's team bit?

I've tried without success.
Fixed on the dev build :)
 
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Pokonic

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CK 2 has announced its next major DLC pack. I sense this is going to set this mod's development back even farther.

For what it's worth, I don't think that there are any groups in Middle Earth that are actively migratory, though 'clan' mechanics could spruce up the Easterlings, at the very least.
 
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Moridin997

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For what it's worth, I don't think that there are any groups in Middle Earth that are actively migratory, though 'clan' mechanics could spruce up the Easterlings, at the very least.

Balchoths come to mind...

EDIT: Also, Eotheods...
 
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Moridin997

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goblins and the orcs might be able to use some of it maybe? and the wild men?

We'll have to see exactly what these new mechanics entail before deciding who gets them, I guess...

EDIT: I have to admit that the population counter could come in handy for some special cases... xD
 

Boblof

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For what it's worth, I don't think that there are any groups in Middle Earth that are actively migratory, though 'clan' mechanics could spruce up the Easterlings, at the very least.
Wern't pretty much all the easterlings and most of the southrons nomadic empires? Atleast the Balchots, the Wainriders and Variags looks to me to have been horse nomads.

And I figured that the Northmen in the south of Rhovannion (apart from Dorwinion) were horse nomads too. It makes sense considering that it is supposed to be steppelands and according to wikipedia the Eotheod was formed from Rhovinnian refugees and survivors (led by the "Vidugavian" Mahrwini) from the Rhovannion/Gondor defeat at "the battle of the plains" against the Wainriders in T.A. 1856 (aka year 10297) after which Rhovannion was destroyed. They then settled in the Vales of Anduin. The Eotheod and the Rohirrim are atleast clearly horse nomads.

Although in the mod it looks like the Eotheod have been given some other origin since they already exist in the Vales even before the year 9651.
 
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AkkBar

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Trying to play Beornings... quite difficult. Gundabad keeps invading and nobody helps, that Alliance mechanic will come handy, and I also hope Skinchanging becomes a war trait that can be inherited and developed over time, and idealy allow a transformation decision/event chain that grants modifiers, and maybe a chance to get killed(similar to AGOT´s dragon events, but obviously less OP). That would be awesome.

On another note. I wonder if the Woodsmen wouldn´t become bassals of Beorn? Maybe the option to vassalize them after the Bot5A or during the WotR early scenario (or during the Gundabad invasion), similar to Rohan and Gondor at the aftermath of the war, should be allowed?

Yes, fixed in Beorn, cause Beorn is awesome.
 

AkkBar

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Wern't pretty much all the easterlings and most of the southrons nomadic empires? Atleast the Balchots, the Wainriders and Variags looks to me to have been horse nomads.

And I figured that the Northmen in the south of Rhovannion (apart from Dorwinion) were horse nomads too. It makes sense considering that it is supposed to be steppelands and according to wikipedia the Eotheod was formed from Rhovinnian refugees and survivors (led by the "Vidugavian" Mahrwini) from the Rhovannion/Gondor defeat at "the battle of the plains" against the Wainriders in T.A. 1856 (aka year 10297) after which Rhovannion was destroyed. They then settled in the Vales of Anduin. The Eotheod and the Rohirrim are atleast clearly horse nomads.

Although in the mod it looks like the Eotheod have been given some other origin since they already exist in the Vales even before the fall of Rhuadur to Angmar.

I would say this migration has a lot to do with circumstances. All of the mannish realms seems to have been made by recent settlers (including the Dunadain ones), and this is a constant in Men´s history since the FA. However I don´t think the Eotheod, at least not all through their history, could be considered a nomadic culture (as I imagine you relate to the Huns or the early Germanic Tribes, maybe)
 

Moridin997

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Wern't pretty much all the easterlings and most of the southrons nomadic empires? Atleast the Balchots, the Wainriders and Variags looks to me to have been horse nomads.

And I figured that the Northmen in the south of Rhovannion (apart from Dorwinion) were horse nomads too. It makes sense considering that it is supposed to be steppelands and according to wikipedia the Eotheod was formed from Rhovinnian refugees and survivors (led by the "Vidugavian" Mahrwini) from the Rhovannion/Gondor defeat at "the battle of the plains" against the Wainriders in T.A. 1856 (aka year 10297) after which Rhovannion was destroyed. They then settled in the Vales of Anduin. The Eotheod and the Rohirrim are atleast clearly horse nomads.

Although in the mod it looks like the Eotheod have been given some other origin since they already exist in the Vales even before the fall of Rhuadur to Angmar.

The Northmen do give a vibe of being in-between "tribal" and "nomadic", in CK2 terminology...

As for the origins of the Eotheod and their presence in the Vales of the Anduin:

- you're correct in that they actually were remnants of Rhovannion Northmen
- however, before that exodus, there were already Men in the Vale since the First Age, the Woodsmen and the ancestors of the Beornings. Both mostly likely share their ancestry with the Northmen of Rhovanion

Overall, the setup of the Vales has some margin for improvement. We'll see what we can do before the next update...


The new mechanics may allow us to better simulate the Northmen and Stoor migrations and bring new life to this very interesting and obscure area of Middle-Earth. :)
 

Boblof

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I would say this migration has a lot to do with circumstances. All of the mannish realms seems to have been made by recent settlers (including the Dunadain ones), and this is a constant in Men´s history since the FA. However I don´t think the Eotheod, at least not all through their history, could be considered a nomadic culture (as I imagine you relate to the Huns or the early Germanic Tribes, maybe)
My thinking behind saying that they are horse nomads is that the Rhovannic northmen and their descendants (the Eotheod and Rohirrim) seems very horse-centric (both Roh in Rohvannion and Rohan means "horse", just as Eó in Eotheod which would be translated to horse people) and they live on open grasslands (the eotheod less so than what came before and after). they seem to be highly mobile in their settlement over-land (while the Dunedain migrated by ship). And they fight mainly equestrian enemies like the Wainriders, who are charioteers, the Balchoth (who could be the descendants of the wainriders) who also are charioteers and the Variags (who are described as providing the horses to the armies of Mordor) over control of the open plains.

The Northmen do give a vibe of being in-between "tribal" and "nomadic", in CK2 terminology...

As for the origins of the Eotheod and their presence in the Vales of the Anduin:

- you're correct in that they actually were remnants of Rhovannion Northmen
- however, before that exodus, there were already Men in the Vale since the First Age, the Woodsmen and the ancestors of the Beornings. Both mostly likely share their ancestry with the Northmen of Rhovanion

Overall, the setup of the Vales has some margin for improvement. We'll see what we can do before the next update...


The new mechanics may allow us to better simulate the Northmen and Stoor migrations and bring new life to this very interesting and obscure area of Middle-Earth. :)
Cool :)
 

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Love this mod, you guys have done a fantastic job and from one major Tolkien fan...THANKS! when do you guys plan on having another update rolled out? no rush, always like good stuff late over shoddy early just to appease people!
 

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Love this mod, you guys have done a fantastic job and from one major Tolkien fan...THANKS! when do you guys plan on having another update rolled out? no rush, always like good stuff late over shoddy early just to appease people!

I would be fine with just an update to make it compatible with the current CK2 patch so I don't have to revert all the time. At that point I would have no issue waiting however long it takes to get new content.
 
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ZeRedleg

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Aug 12, 2014
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I would be fine with just an update to make it compatible with the current CK2 patch so I don't have to revert all the time. At that point I would have no issue waiting however long it takes to get new content.
Yeah same here.
 
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