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apg

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Any thoughts on how to incorporate WoL? I don't want to see Random hobbit #347 impregnating Galadriel.

I think obviously races should only be allowed to seduce others of the same race, except maybe for humans and elves.

Do orcs and goblins seduce? I expect they just rape...?
 

DahndI

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ConstantineXII

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I really enjoy the hell out of this mod, despite the many issues it seems to have, most can be fixed with the console.

However my Gondor game now ends at a set date, right after an autosave. I just get a game over screen for no apparent reason.

My dwarf game meets with a similar end but it's at least playable. In this one, my entire family dies all at once giving me a game over, along with sudden ownership of like 7 holdings called "stockholm." Very wierd and seems to happen mostly when going to war. I can load this one up and it wont happen again for a while but my Gondor game is over.

It's not my mod, do what you like, but I'd like to implore you to mend what is there before adding new content, i.e. new start dates.


ps: This End Game for Gondor seems to be related to the birth of a child, likely a bastard, to my ruler. He received the event saying "My wife is pregnant, but I was away, wasn't I?" When the child is born, (it's been male and female on several playthroughs), the game crashes either that day or the next. The child seem to be autogenerating Numenorian names rather than Gondorian/Silvan names. Wierd.

p.s.2: It's not related to the child, using the console to kill the wife and prevent the birth still results in a insta-game over at a set date.

-_- so I reached the end date in 11500, war of the ring scenario only has a little over 100 years of playtime. Very upsetting.
 
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redit

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I really enjoy the hell out of this mod, despite the many issues it seems to have, most can be fixed with the console.

However my Gondor game now ends at a set date, right after an autosave. I just get a game over screen for no apparent reason.

My dwarf game meets with a similar end but it's at least playable. In this one, my entire family dies all at once giving me a game over, along with sudden ownership of like 7 holdings called "stockholm." Very wierd and seems to happen mostly when going to war. I can load this one up and it wont happen again for a while but my Gondor game is over.

It's not my mod, do what you like, but I'd like to implore you to mend what is there before adding new content, i.e. new start dates.


ps: This End Game for Gondor seems to be related to the birth of a child, likely a bastard, to my ruler. He received the event saying "My wife is pregnant, but I was away, wasn't I?" When the child is born, (it's been male and female on several playthroughs), the game crashes either that day or the next. The child seem to be autogenerating Numenorian names rather than Gondorian/Silvan names. Wierd.

p.s.2: It's not related to the child, using the console to kill the wife and prevent the birth still results in a insta-game over at a set date.

-_- so I reached the end date in 11500, war of the ring scenario only has a little over 100 years of playtime. Very upsetting.

Our team is very small and progress is slow on the new build since Way of Life broke it. We are working on some major overhauls to the mod which will take a while to complete but hopefully improve the mod a lot, in any case we are not working on any bookmarks atm.

I will definitely extend the end date by 1-2 hundred years.
 

ConstantineXII

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No worries mate, I was just b*%$ching, it's a character flaw of mine. I've said it before, but I'll say it again. Keep up the great work. I LOVE that Dunedain kings can choose a regnal name, I've not seen a feature like that in other mods yet.
 

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how do I extend the end date?
 

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Edit the text file defines.txt in mod/MiddleEarthProject/common

ok. Do you think it will crash if I extend it to 15000?
 

redit

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What file do I mod to fix the Dwarven city holding reinforce rate? At the moment, even the garrisons will never reinforce to full strength and levies never get started.

I believe that would be 'MEP_event_modifiers.txt' in 'mod\MiddleEarthProject Beta\common\event_modifiers', look for the line: 'dwarven_penalty'

May be wrong, but try modifying the reinforce rate there.
 

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I believe that would be 'MEP_event_modifiers.txt' in 'mod\MiddleEarthProject Beta\common\event_modifiers', look for the line: 'dwarven_penalty'

May be wrong, but try modifying the reinforce rate there.

Ah yes. There only seems to be the one modifier, I wonder why the Dwarven cities seem to be the only ones affected? They only reinforce 2-4/month, but the castles seem to grow slow but fine (as intended). Dwarven cities actually sometimes negative reinforce even. Not sure why this is. I haven't noticed Noldor cities doing this though they have the same -.9 modifier.
 

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What file do I mod to fix the Dwarven city holding reinforce rate? At the moment, even the garrisons will never reinforce to full strength and levies never get started.

Static_modifiers.text in the common folder.

just ctrl + f and search on longbeards and you'll find it

As for them doing negative reinforcement, I think that would be due to them building like crazies. Their income is pretty insane.
 
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