The events to check for half elf and half orc dont have a condition if neither parent is fully or partly of those races. As a result a human child will keep getting those events every monthly event cycle until they hit 2 years of age.
Well spotted, fixed for the next update. Why don't you just join the team and help us with these fixes and we'll have an on-going discussion about the colonisation issue
It can certainly need some work, perhaps we just talked past each other on what you meant. My impression from your files was that when you wrote:
Code:
option = {
any_realm_province = {
limit = {
religion = religion_wilderness
OR = {
de_jure_liege_or_above = k_arthedain
de_jure_liege_or_above = k_forlindon
}
}
culture = culture_arnorian
religion = religion_dunedain
}
then anyone colonising Arthedain or Forlindon, would get an Arnorian cultured province. To me this is "railroading" the player/unduly restricting player choice, since it makes it impossible for example for Lindon conquer Arthedainian provinces and colonising with Sindar. Likewise a dwarf expanding into those lands would find himself with Arnorian subjects. That's why I said this was not what we were going for; it should be possible to colonize the wilderness as any race/culture, and get subjects of your own kind. The way around this would be to make a separate colonisation decision triggering a unique event for each race, and every region, but this would be a pretty huge undertaking. If undertaken however, and with the use of character flags (for example Sauron choosing via decision to colonize Gondor with men, and not orcs, and Gondor for example choosing to colonise Ithilien with Gondorians (at a higher cost) or Gondorian_Middlemen (at lower cost) would of course be ideal. Also in the next build when Legolas gets Ithilien, it would be nice if his provinces turned into Sindar, but just with long-lasting province modifiers to reflect that in fact while it is "Sindar territory", there are so few at first that they hardly give any levies or income (-90% penalty perhaps for recently colonized provinces, which you can then remove via a 200 gold cost?).
I was also interested in the Duchy-by-duchy wilderness CB costing a lot of money and then getting the culture change immediately with province modifier penalties and cool-down periods, however. That may indeed be a better and "cleaner" system than we have now, and also feel more fulfilling from a gameplay perspective than just a massive quick land-grab like is possible now (and where a noble of Dol Amroth given lands in Arthedain colonizes with Gondorians; he should be colonising with Arnorians instead, like indeed your system takes into account).
Basic point is: If you can make an overhaul wherein
1) It is possible in game-mechanics to colonize any wilderness with your own race like you currently can, within reason of course - for example a Gondorian/Arnorian ruler colonising in the lands around Dunland could very well get Dunlending subjects, that would just be realistic
2) You can give lands to a courtier/vassal of another culture, and he will colonize with that culture (as is currently the case)
3) There are dangers/costs/province modifier penalties associated with this colonisation, but the culture does change immediately when you conquer it
then I think we'd all be very happy to see that. If customisation options were available via decisions and character flags for the colonising ruler, then even better!
Now as for the discussion re: Sauron and the endgame... I think generally Tolkien would be a little more subtle than "meeting force with force". I'd prefer to see events wherein "evil turns upon itself", so that if Sauron does indeed become the Dark Lord of most of the known world, then possibly there would be a massive civil war between the orcs and the evil men under his allegiance. This combined with an uprising of the "good/neutral" men under his command, like the Dunlendings/Bree-folk, Druwaithing, etc. Basically a 3-way civil war or something like that, rather than an external invasion from Valinor.