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Maestro Ugo

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Mazdayasna Zarathushtrish (MZ) - Zoroastrianism expanded v0.32

530px-faravahar-gold-svg.png


The Old Gods DLC is required to run this mod!

What is this?
The aim of this mod is to bring greater depth and replayability value when playing Zoroastrian characters in general and Persian Zoroastrians in particular. It expands on the vanilla Zoroastrian mechanics introduced in TOG by increasing the Zoroastrain feel all-around. It is aimed at adding more choice for the Zoroastrian/Persian player and increasing immersion.

Features
-Reforge the Persian empire in style, by rebuilding the ancient city of Persepolis!
-Employ Zhayedan (Immortals), an elite cavalry unit, to fight your religious enemies!
-Effects of certain traits in line with Zoroastrian conceptions of piety, not Catholic ones!
-Accurate holding, council, and title names based on Sassanid and Achaemenid empires!
-Sacrifices to lesser divinities of the Zoroastrian pantheon!
-Undergo Bareshnum, an ancient Zoroastrian cleansing ritual!
-Oversee your children's Sedreh Pushi ritual!
-Go hunting like you are used to!
-Convert to Zoroastrianism by decision if you are a Persian Muslim and your church's moral authority is low!
-Blind the pretenders to the throne into submission! (This fabled Byzantine practice actually originates from Persia).
-no more "the apostole" and similar nicknames for Zoroastrians!
-adds Zoroastrian specific nicknames!
-noble women can lead armies, as per Persian custom!
-...and much more!

Detailed Features
Names and titles:
Councillors:
Chancellor – Vuzorg Farmadar (Chancellor, I have no idea what vanilla Astabadh is supposed to represent, as I found almost no record of it)
Marshall – Eran Spahbod (Army chief)
Steward – Ho Tokhshan Bod (Head of traders and merchants, I have no idea what Darik-pat is)
Spymaster – Spasaka (Eye of the king)
Priest – Dastur (High priest)

Titles:
Emperor – Shahanshah (The shah of shahs)
King – Shah
Duke – Satrap
Count – Marzban
Bishop – Mobad
Mayor – Dihqan
Baron – Argbadh

Holdings:
Temple – Atashkada (fire temple)
Castle holding - Arg

Note: Non-religious titles (count, duke, etc.) apply to people of Iranian culture (Persians and Kurds)

Honorary titles:
Sraoshavarez – Master of rituals (+15 opinion, character must be Zoroastrian)
Kardarigan (+20 opinion, vanilla)
Shahrwaraz (+15 opinion, vanilla)
Pushtigban-salar (+10 opinion, vanilla)
Shapsheraz – Carrier of the ceremonial sword (+10 opinion)

There are two special honorary titles, which are not titles per se but more of public proclamations. Shah or above can proclaim someone as Dregvant (the wicked one; -15 opinion) if he is cruel, kinslayer, slothful, wroth or deceitful. On the other hand, if one is kind, diligent, honest or patient one can be proclaimed Ashavan (the righteous one; +15 opinion).

Events:
Sedreh Pushi‎ ritual – coming of age of Zoroastrian youth (happens mostly between the ages of 6 and 15). Depending on the father's traits the child has a chance to get +2 or +1, on a single attribute, while gaining -1 on intrigue. (Random event firing somewhere between the age of 6 and 15 for a child).

Sevaral minor events for flavor.

Heresies:
Zurvanism and Manicheism are introduced as heresies, same as in vanilla.

Succesion:
Vanilla sucession laws are kept for Zoroastrians (same as chatolics).

Traits:
Certain traits that were deemed by Catholics to be not very pious (like lustfullness or hedonism) get a piety modifier for Zoroastrians as they were not seen as such, while others like celibacy and deceitfulness get a piety penalty (this is done with character modifier in order to avoid making separate traits specifically for Zoroastrians).

Minor Decisions:
Cleansing ritual decision - increases piety, useable once in every 5 years.

Grand hunt - reactivated it for Zoroastrians, as it is absent from vanilla (see further discussion in the thread if you are interested to know the reasons).

Ritual sacrifices - sacrifice to three different divinities, which cost money and piety and give realm-wise bonuses for the entire year. These are not HUMAN sacrifices, mind you. We're not filthy Norse. Once a sacrifice has been made, one cannot sacrifice for 5 years.

A decision to convert to Zoroastrianism - “Convert to the faith of my ancestral forefathers”, is potentially available for any Persian or Kurdish character (they are rare enough). This decision can be chosen only by a character that is Muslim, has decadence over 40, is not zealous, has negative piety (under 0), and has a Zoroastrian province in one’s demesne. If one doesn’t have a Zoroastrian province in the demesne, one needs decadence of 70. AI will never choose this.

Blinding - Persian and Kurdish characters can now blind their prisoners, similar to the way it works in the Byzantine empire. Blinding also now disqualifies one from succession. There are several historical examples of this, most notably the blinding and deposition of Balash in 488.

Major Decisions:
Reorganize the Zhayedan (thanx to Thure for the original decision which I modified and split the Zahyedan to vashts)
A Zoroastrian character can reorganize the Zhayedan - an elite Sassanid cavalry force known as immortals, modeled as a holy order here (Zoroastrians in vanilla have no holy orders). There are two levels of the restoration. Once such a character holds the title king of Persia, and has sufficient money and prestige, he can restore one vasht (division) of the Zhayedan (around 1500 HA and HC, should grow with time). Once he is emperor of Persia AND Zoroastrian priesthood has been restored, he can employ another vasht.

For balancing reasons the Zahyedan are not kept at 10000 men, although they were historically.

Restore the priesthood (vanilla) - the effects of the decision are the same as in vanilla, only it directly depends on religious authority, not the title Emperor of Persia, so one can in theory restore it even if one is only king of Persia. Still it needs a religious authority of 60 which in practice means complete control of 4 Zoroastrian holy places (they are all very close to each other) or great success in holy wars.

Become the Shaosyant (vanilla) - kept as is, only one needs to be truly superior in terms of character qualities to enact it as it is very powerful.

Rebuild Persepolis - rebuild the ancient Achaemenid capital, known to the ancients as Pārśapura! If you are a strong Shah and have your capital in the province of Fars, you can initiate the rebuilding of the great city. This will be costly in terms of gold, but the prestige from it as well as pragmatical long term benefits far out-weigth the costs!

It works like this: Once you enact the decision, you are faced with the choice of the scope of the project. All choices give you the same modifier in Fars, only for a varying time period (2, 4, or 6 years) and for a varying price (100,200 or 300 gold). During this time all the buildings being built in the province of Fars have the build time reduced by 70%. Meaning that if you have accumulated enough gold, you can construct a lot of buildings in your own and your vassals' holdings in that province. Once the period is over you will get an event that renames Perozabad (principal holding in Fars) to Persepolis, and a choice between three great projects to construct in the new city. You can either go for the library (giving you tech bonuses), irrigation system (increasing your levy size) or the "Gate of all nations" (increases income).

During the rebuilding itself the province will generate almost no income and you'll have almost no troops there to model the rebuilding effort.

Disclaimer:
Some of the changes may seem a bit too powerful, but I don't think they are powerful enough to break the game balance. The reason I went with this is that Persians are in an unfortunate position in terms of geography. Three major invasions: Turks (867 start), Mongols and Timurs all appear here, and if the player is to have any chance to fight them, he needs a strong position. I have tried to balance it so that if an invasion happens when a powerful monarch is on the throne who commands great respect and had managed to reform the religion and rebuilt Persepolis, one has a chance of fighting them off. If it happens while Persia is weak and unreformed - it will be annihilated.

A (very) short introduction to Zoroastrianism
Zoroastrianism is a religion developed by building upon religious traditions of Aryan people (Ancestral group of people from whom modern Indians and Iranians developed). Traditional accounts - that can not be said to be extremely reliable - say that Zarathustra (real name Spitama), after spending years in solemn meditation somewhere in the mountains around the Iranian plateau appeared as a prophet of a new religion. Aryans had a complex pantheon which was reorganized by the prophet (greek version of the name: Zoroaster) by putting Ahura Mazda in a center in a highly monotheistic manner. Ahura Mazda was envisioned as a supreme creator, an all-knowing and (arguably) all-powerful god and the epitomisation of all that is good.

It is not known exactly when Zarathustra preached, but estimates put him somewhere between 1000BC and 600BC, making his religion one of the first Monotheistic religions in the world. Zoroastrianism underwent large changes in teachings and practice throughout the centuries and a lot of original texts are now lost (mostly due to Alexander who "in a feet of drunken rage" burned the library at Persepolis). The earliest religious tradition written in the Gathic language - the Gathas (attributed to Zarathustra himself) established certain concepts which were later developed in the Avestas and mixed with a host of new ideas culminating in Pahlav influences under the Sassanid dynasty (2nd - 7th century AD). The religion went from abstract to concrete, and what were in the beginning concepts, later became personifications.

Zoroastrianism was in the beginning very spiritual and abstract, and later deviations developed into a very ritualistic practice that was far from Zarathustra's original creation. According to him, Ahura Mazda (lord of light and wisdom) created Spenta Mainy (litteraly - Holy Spirit) to interveen between the spiritual world of the creator and the materialistic world of the created. He is seen as one aspect of Ahura Mazda and through him the creator influences the seven planes of the material world. Zarathustra is invited to see the splendor and goodness of the god, and further his teaching among all the people upon earth. One phrase best surmises the whole Zoroastrian teaching: Good Thoughts, Good Words and Good Deeds.

There are six key concepts (something like Christian virtues) later collectively termed Amesha Spentas (Bounteous Immortal) that make up the Zoroastrian "pantheon". Most important of these are Vohu Manah (Good Spirit) and Asha (Righteousness), and through them one reaches Ahura Mazda. In the Avestan period numerous other local divinities like Mithra were incorporated officially below Amesha Spentas in importance, but in practice were often more prominent in the mind of the worshipers.

The most constant motif in Zoroastrianism is the struggle between good and evil or righteousness and wickedness. The origin of evil is not clear and was later a source of numerous heresies and sects, but the evil spirit, Angra Mainyu (the inverse image of Vohu Manah) is hell-bent on spreading wickedness all around the world. This long-lasting fight is predestined to be won by good in the final reckoning (Frashokereti) with the help of mortal saviors.

Keep in mind that Zoroastrianism is quite complex, and one can easily fall in a trap of it's similarity with Judaism and Christianity and attribute certain aspect of those religions to the teaching of Zarathustra. While Zoroastrianism undoubtedly influenced later more prominent Monotheistic religions, it is - in some aspects - almost completely different. For example, there is no trace of guilt in Zoroastrism - it is a thoroughly positive and optimistic religion where hedonism (if not over the top) is encouraged and asceticism and fasting as seen as sins. Zoroastrian priests throughout the centuries have, for example, never practiced celibacy - which is seen as one of the greatest threats to goodness.

Some screenshots

Downloads and changelog in the second post
 
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Maestro Ugo

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Changelog

Old versions:
v0.32
-updated for current PB version
-fixed non-Zoroastrian characters getting Zoroastrian trait modifiers.
-Zoroastrian priests can now marry again, as intended.
-Rebuilding Persepolis should now change the name of the holding accordingly.
-modifier for rebuilding Persepolis set at -70%, instead of -80%.
-The decision for Persian and Kurdish Muslims to convert to Zoroastrianism doesn't depend on decadence now, but becomes available if and when religious authority drops sufficiently (lover than 35 if a holder has a Zoroastrian province in realm, and 20 othrewise). All the other prerequisites are the same.
-disbled the following nicknames for zoroastrians: "the apostole", "the blessed", "the confessor".
-added two new nicknames insted: "the Mazdayasnian" (worshipper of Ahura Mazda) and "of Immortal Soul" (Anushirvan, the historical ephiteth of Khorsau I).
-Noble women (whose dynasty members hold at least one count title or above) with martial education can now lead armies. There is ample historical evidence that women did so under Achamenid and later Sassanid times. This means that women meeting those criteria can also hold the post of Eran Spahbod (No historical accounts of that, though). Should be pretty rare.

v0.31
-added a version compatible with PB
-modified the "restore priesthood" decision, it now requires a religious authority of 60 (down from 80, miscalculated a bit) and dependes on realm learning, not ruler's. Meaning that even if you have a ruler with low learning, a good wife, or a capable advisor can make up for it.
-Zahyedn should now properly start with around 1500 men and properly grow with time, as intended.
-fixed a problem with all the minor titles reverting to the ruler upon granting.
-blinding now disqualifies one from succesion, and the decision to blind is added for persian characters. There were several instances of it happening during Sassanid times (for example, Balash was blinded and deposed in 488).
-addad an icon for the "Reorganize Zhayedan" decisions.
-addad an icon for the "Rebuild Persepolis" decision.
-rebuilding Persepolis requires at least 500 gold now, as it's useless to choose the decision while broke.
-Reduce the cost for rebuilding of Persepolis to 100/200/300.
-Sedreh Pushi now correctly refers to girls.
-increased the chance of Sedreh Pushi, as some children weren't getting it.

v0.30
-made compatible with TOG and 1.10
-tweaked a lot of vanilla Zoroastrian mechanics
-merged all of the changes I made in v0.2
-added the ability to rebuild Persepolis
-added Zahyedans as holy order, and removed the ahistorical one I used before.

v0.20
-prestige and piety effects for Serdeh Pushi reduced
-icons added for Cleansing Ritual, and all Sacrifice decisions
-cleansing ritual reworked. It is a simple decision which adds piety and short term church opinion and costs some money. It is available only once in every five years. (Similar to Muslim charity).
-reorganization of the religious hierarchy now possible. (for a detailed description see post nr. 1). Unfortunately, for this to work I had to make the Zarathushtrotema (religious head) title “landless = no”, meaning that in theory it can be destroyed, as opposed to other religious heads. Will try to solve this for the next version.
-holy order (Sacred Fire Guardians) added, but they appear only after the religious hierarchy has been reorganized.
-Honest, Decietful, Lustful, Celibate and Chaste trait now produce piety and church opinion effects for Zoroastrians to reflect the Zoroastrian views of these characteristics.
-Marriage is in Zoroastrianism considered a religious duty to the church and civic duty to the state. Thus, marriage gives a small one-time piety boost, while being adult and unmarried equals in a monthly piety and prestige decline.
-various small bugfixes and balances.

v0.11
-fixed an issue with CoAs (flags for countries) being all messed up.
-numerous small localization flavor changes.
-renumbered the events to conform with the range given to the mod.
-holdings suffix changed (for example: Shahdom (kingdom) to Shahr).
-“Go on a royal hunt” decision enabled for Zoroastrians. (Hunts did play a large part, especially during Sassanid times – one of the emperors was even assassinated on a hunting trip).
-honorary titles reworked (Dregvan and Ashavan remain the same; Master of the rituals only applicable to Zoroastrian characters; Three new honorary titles added: Court astrologer, Shapsheraz (Sword wielder) and Chief Huntsman; Religious titles from previous version removed.)
-new icon added for Zoroastrian heresies.
-Mazdakism added as a Zoroastrian heresy.
-Temple holdings reworked (Church Village chain renamed to Temple Village, and only the first two levels are kept, price slightly increased; Three levels of sacred fire guarded in the temple added. They also improve income, and combined with the Village chain equal in maximum of 3.5 income increase – the same as the catholic Church Village chain; All in all: temples should be equally powerful to church holdings, only they cost a bit more but have relaxed prerequisites (walls not needed for the sacred fire buildings).

v0.1
-Zoroastrianism is playable now(one can use Character creator DLC to start with a Zoroastrian character).
-Zoroastrian pries can now marry (celibacy was considered a sin, even for the clergy).
-Zoroastrianism allows for excommunication now (there are historical records of the practice, especially in Sassanid times).
-open succession is allowed for Zoroastrians. (Not sure about this one, it’s in for practical purposes for now).
-Names for Zoroastrian titles for all ranks.
-Names for Zoroastrian council members.
-Temples renamed.
-Two mercenary groups added (Parsee Band and Parsee Company).
-Two random events for Zoroastrian characters added.
-Sedreh Pushi event added (Initiation ritual).
-Animal have a specific place in Zoroastrian religion, so “go on a grand hund” decision is disabled for Zoroastrian characters.
-Cleansing ritual is added as a decision in place of the grand hunt (it’s just a placeholder for now).
-Convert to Zoroastrism decision added (with hard-to-obtain prerequisites).
-Grand tournament disabled for Zoroastrians.
-Two Zoroastrian heresies added: Manicheism and Zurvanism.
-Three types of sacrifices possible: to Mithra (war), Parendi (riches), Chisti (rectitude).

Compatibility
This is basically not likely to be compatible with pretty much any larger mod.

Feedback
Please provide feedback if you play this. I seek feedback in terms of the concept I created in the first post, as well as balancing and localization issues of the actual mod. Also, if you notice some random events glaring discrepancies with Zoroastrianism, please report. Any ideas about any aspect of this mod are more than welcome.

If you want to use this mod or parts of it in your own work, please ask first.


Credits
Update and further development: starwarsfan541

Further help
Zahyedan: Thure
Coding advice: Meneth
Ideas and research: zhivago6, jakace08, Theddude
Playtesting and bug-catching: Toulas, Jaidal

Download

starwarsfan541 is the caretaker and developer of the mod, for the latest version see this post.

Extract to your CK2 mod folder in "my documents", you know the drill.
 
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Jlop985

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Quite interesting mod! Looks like you did your research. However, I would also add Mazdakism to the list of heresies. Also, the Sassanian monarchs were quite fond of hunting; it features prominently in art of the period.
 

Maestro Ugo

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Quite interesting mod! Looks like you did your research. However, I would also add Mazdakism to the list of heresies. Also, the Sassanian monarchs were quite fond of hunting; it features prominently in art of the period.

Thank you for your suggestions! I will see about Mazdakism, I have not encountered it yet in my readings. As for the hunt, you might be right - I tried to base this as much as possible on early variations of Zoroastrianism, but you are right, It could be reintroduced.

Please keep your work up on this, was very interesting to read aswell!

Cheers! Will do. I'm on holiday for the next two weeks, but after that I'll have more time to further expand the mod.
 

Maestro Ugo

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I've been waiting for this!!! Thank you for making this mod.

You are very welcome! Please provide feedback, and keep in mind things are far from finished/polished.
 

Joel M Bridge

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I did take a comparson relgion class I do remeber was big thing about this faith that Ahura Mazda is both Vohu Manah and Angra Mainyu , he both good and evil, hell that was one of question on the test.
 

Mercadi

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In numerous easy to reach places (like Wikipedia) I've seen ancient Persian quotes (by rulers) about despising dishonesty, and praising truth. So I think having a "Honest" trait could grant a bonus relations with.. a lot of people.
Persians also were known for considering being in debt a big disgrace. So, if there's a case that some ruler gets a negative balance in his treasury that could have some devastating consequences for him (may be an immediate peasant revolt?).
 

Maestro Ugo

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I did take a comparson relgion class I do remeber was big thing about this faith that Ahura Mazda is both Vohu Manah and Angra Mainyu , he both good and evil, hell that was one of question on the test.

Well things are not quite as simple as that, from what I gather. The problem is that one of the original tenants was that Ahura Mazda is pure good, so nothing evil could ever spring from him. But this is a controversial issue, and Zoroastrian theologists throughout the ages have pondered over it.

In numerous easy to reach places (like Wikipedia) I've seen ancient Persian quotes (by rulers) about despising dishonesty, and praising truth. So I think having a "Honest" trait could grant a bonus relations with.. a lot of people.
Persians also were known for considering being in debt a big disgrace. So, if there's a case that some ruler gets a negative balance in his treasury that could have some devastating consequences for him (may be an immediate peasant revolt?).

Yes, truthfulness, justice and diligence were among the most important "virtues" - it is on my to do list. Bankruptcy is a relatively seldom occurrence in the game, but I will look into it.
 

Joel M Bridge

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Well things are not quite as simple as that, from what I gather. The problem is that one of the original tenants was that Ahura Mazda is pure good, so nothing evil could ever spring from him. But this is a controversial issue, and Zoroastrian theologists throughout the ages have pondered over it.



Yes, truthfulness, justice and diligence were among the most important "virtues" - it is on my to do list. Bankruptcy is a relatively seldom occurrence in the game, but I will look into it.

Again Ahura Maza Holy and good simple fact he making everthing both good and evil. He split up to test man, because men have free will.
 

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This mod promises to be fantastic, and I've been looking for something like this for a long time.

Thanks for your support. Be sure to comment once you have tried it out!

Again Ahura Maza Holy and good simple fact he making everthing both good and evil. He split up to test man, because men have free will.

That is one of the interpretations, yes. But the problem is that if Ahura Mazda is omniscient (all-knowing) he should have known that creating evil would result in it getting out of control, and doing this just to test men seems a bit over-the-top for some scholars I read. But you are right - in a way - it's all a matter of perspective.
 

Joel M Bridge

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Thanks for your support. Be sure to comment once you have tried it out!



That is one of the interpretations, yes. But the problem is that if Ahura Mazda is omniscient (all-knowing) he should have known that creating evil would result in it getting out of control, and doing this just to test men seems a bit over-the-top for some scholars I read. But you are right - in a way - it's all a matter of perspective.

A man of good deed would not fall of bridge and be embraces by crone, but man damn by deed/actions, not preordation notion he will go hell before he born.
 

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A mod about one of the most least known and interesting Indo-European religion? Nice! :)

It indeed is most interesting, yes. The more I read about it the more fascinated I was.

I'm not sure if it's the mod or something I did, but all the coats of arms seem to be shifted around at seemingly random for me.

Now that's weird. I didn't go anywhere near coa's. Still, I'll check if it's something on my end.
 

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I'm not sure if it might be of use, but I have the Avesta as translated by Arthur H. Bleeck in 1864. I havn't spent much time in studying it yet but if you would like me to scour for anything I would be happy to oblige. It is also my understanding that in the zoroastrian faith that Anra-mainyus responded with evil only in the presence of the creation of something good by Ahura-Mazda. Some evil things attributed to Anra-mainyus are winter, the serpent, pestulence, "a wasp which is the very death to the cattle and fields", evil thoughts, "Devouring bests (or ants carrying away grain), Doubt (unbelief), slothfulness and poverty, idol worship, evil defilement, wicked deeds, the burying of corpses, sorcery, the burning of the dead, menstration, heat waves.

Again not sure if that is of any help to you, or if you would like more information.
 

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Mind if I add this to my mod? Maybe with slight modifications(like making it harder to become zoroastrian than what you've said).

Also for zoroastrian honourary titles, shouldn't they be non religious in nature like all the other honourary titles? Since afaik there isn't anything stopping you giving a master of rituals title to a muslim for instance. Or is it possible to limit who you can give honourary titles to by religion, if so nevermind.

Now that's weird. I didn't go anywhere near coa's. Still, I'll check if it's something on my end.
Lots of stuff does that, some of it is a bit random. If you don't find what's causing it right away it could be anything and you may need to completely rebuild your mod from scratch (making sure to test it after every half an hours work to make sure the problem doesn't reappear) :\
 

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Very very nice!

I'd also like to ask your permission to add this to my Excidio mod, full credit of course, this would really make playing the Sassanids far more enjoyable!