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apg

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Hi!
Was out of modding and gaming due to divorce etc., returned recently. Now having fun with the latest version of ML (have forbidden auto-patching of the game) :) Is there maybe smth i can help with? If so - PM me.


Sure thing, there'll be a lot of work. I was hoping for the adaptation to patch 1.10 first, and to the Old Gods later ;) Hope it'll be easier and quicker to do it this way :)

Thanks, i will look into maybe editing the mod again in the near future, depend son teh next DLC, see below.

you don't need ToG to update ;)
but this a lot of work with the changes in technologies. plus buildings' code have changed a bit.

Hmm, im considering wether i should wait for a DLC for the christians before i update.

I find it dissapointing that the devs dont fully flesh out the main religion of the game before making money on other areas i.s. pagans.
 

apg

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no it says on the front page compt with 1.092

il only be updating the mod if the devs make a dlc making christianity actually interesting, currently though they want money from us for additional religions whilst there isnt even a college of cardinals! and christianity hold no influence lol
 

Raeltherey

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no it says on the front page compt with 1.092

il only be updating the mod if the devs make a dlc making christianity actually interesting, currently though they want money from us for additional religions whilst there isnt even a college of cardinals! and christianity hold no influence lol
so i cant use this with 1.103....?
 

Arko

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so i cant use this with 1.103....?

nope^^
1.10x introduces a lot of changes in the way buildings (that are quite the basis of the mod) are scripted that leads to plain incompatibility.
 

Arko

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:sad: paradox? :sad:

not really since it is a mod that can support patching with only very minor changes from its beginning when now it requires a very big chunk of recoding. well, anyway, i'm quite disappointed it won't be updated and i don't really understad the point of apg since the mod is already focused on christian gameplay, i d'ont see why having other factions playable don't make christians nejoyable to play anymore, it can only be better with more elaborated ennemies (protecting economy against pagans is one interesting way to explore and such...).
 

elvain

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that's good to read, that the mod is only sleeping :)
 

apg

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Well, I'm guessing he figures they will release the DLC he's interested in eventually. ;)

ye im not playing ck2 atm, but if they can interest me again then it only natural il start modding again. Doomdark said in teh recent eu4 stream that the next dlc is a big one in which weve all be asking for, so lets hope catholicism dlc!
 

Ganoes Paran

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I'm trying to move the mod across to the latest patch. For some reason with modified buildings (only the castle so far) it makes certain kings become unplayable, saying they are republics or theocracies. I've got no idea why this might be the case. If you start a game without these modified buildings, save it and then load it up with the mod it works fine. Anyone got ideas for what is causing this?
 

Aardvark Bellay

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ye im not playing ck2 atm, but if they can interest me again then it only natural il start modding again. Doomdark said in teh recent eu4 stream that the next dlc is a big one in which weve all be asking for, so lets hope catholicism dlc!

Reading this small thread reminded me that we need this mod again.
I hope you'll get interested again. Some return of economy related stuff would be great especially for republics.