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apg

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OK, i found it a bit annoying to scroll the buildings list in a settlement buildmenu, so there is a changed buildmenu grafics (3 more building slots visible) with the appropriate (and some unnecessary but harmless, made while bringing back to life my AoD knowledge) changes in buildview.gui

\gfx and \interface folders inside the archive goes to steam\...\crusader kings ii\mod\magnate lords directory.

Feel free to use it as you like.

Maybe +3 slots are not enough, or too many, so i can expand or cut it if necessary.

thanks tyomanator, iv PM'ed you.
 
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Arko

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Is a translated version is planned ? I know Grallonsphere speaks French, I really love to see a version in French^^

The mod is really great.
 

grallonsphere

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Is a translated version is planned ? I know Grallonsphere speaks French, I really love to see a version in French^^

The mod is really great.


I could be persuaded to translate it but I want something in return ;) I want a merge of the map you use for your 'new western kingdoms' mod and the map used by CK2+. I suck at map making - the positioning baffles me.
 

Arko

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I could be persuaded to translate it but I want something in return ;) I want a merge of the map you use for your 'new western kingdoms' mod and the map used by CK2+. I suck at map making - the positioning baffles me.

wow merging mapmods is really a pain^^ the price is high^^
I think I'll maybe work on the French version. I was just asking as I really suck with complicated vocabulary where you would make it on the fly. -just hoping-

about positions, I think you need to give a try to the "nudge" tool. (in short : activation through the settings file, backup your positions file, launch game, go into special nudge interface, adjust the pre-made positions, save & quit, recuperate your new positions file for your mod, move it to your mod -as it is generated in place of your vanilla positions file- , put back your vanilla positions backup in its initial folder)
 

grallonsphere

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wow merging mapmods is really a pain^^ the price is high^^
I think I'll maybe work on the French version. I was just asking as I really suck with complicated vocabulary where you would make it on the fly. -just hoping-

about positions, I think you need to give a try to the "nudge" tool. (in short : activation through the settings file, backup your positions file, launch game, go into special nudge interface, adjust the pre-made positions, save & quit, recuperate your new positions file for your mod, move it to your mod -as it is generated in place of your vanilla positions file- , put back your vanilla positions backup in its initial folder)


The problem is that the CK2+ mod has enhanced the vanilla map everywhere except in France - while yours concentrate on France and the Low Countries but leave everywhere else fallow. A completely revamped CK2 map requires both.

And your explanations about 'nudge' merely confirm my dislike of map modding...:p
 

Arko

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The problem is that the CK2+ mod has enhanced the vanilla map everywhere except in France - while yours concentrate on France and the Low Countries but leave everywhere else fallow. A completely revamped CK2 map requires both.

And your explanations about 'nudge' merely confirm my dislike of map modding...:p

-I don't use CK2+ at all (IMHO it shouldn't include a mapmod at all ut be made compatible with different mapmods)

-well, my explanation about "nudge" were,... fast. but it is really a fantastic tool that make the very very annoying positions defining part a formality.
 

richvh

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I got a good/bad harvest event (forget which) in a new game playing as Tyrone (stone resource) when I had occupied Downpatrick in Ulster (grain fields resource) but did not yet own the province.
 

Tyomanator

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I got a good/bad harvest event (forget which) in a new game playing as Tyrone (stone resource) when I had occupied Downpatrick in Ulster (grain fields resource) but did not yet own the province.
It seemed to me there are different harvest events - one for grain/vegetable/smth else producing provinces, and one for others, they have some difference in the interface. I had the second one couple of times while playing Bohemia, with no grain or vegetable provinces. They produce crops too of course, not as goods, but for inner needs - it's feudalism and natural economics there :)
 

apg

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we are aiming to release the first patch in a few days, which will address various issues, such as fixed errors, no longer having to rename vanillas modifier_icons.txt, some revised localisations, new events, expanded buildings view & other fixes etc
 
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hilal

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I am also giving it a try and I have a lot of fun my first 20y game. But do not you think the restrictions on HW you put are too severe? I understand the aim of the game is more a pacific development, but maybe somekind of economic expansion CB or something else to replace/complementary to low HW CB chance (since lunatic is a trait no one wants coz break up all your game and zealous is hard to get and easy to loose trough summer fair events, which are important to game, mainly at this mod).