OK, i found it a bit annoying to scroll the buildings list in a settlement buildmenu, so there is a changed buildmenu grafics (3 more building slots visible) with the appropriate (and some unnecessary but harmless, made while bringing back to life my AoD knowledge) changes in buildview.gui
\gfx and \interface folders inside the archive goes to steam\...\crusader kings ii\mod\magnate lords directory.
Feel free to use it as you like.
Maybe +3 slots are not enough, or too many, so i can expand or cut it if necessary.
would it be possible to add tabs to the buildings list?
yeah, its a little unlikely but the interface is one of the most moddable parts of CK2, so I think I will look into it.that would be good but i dont know if thats possible?
yeah, its a little unlikely but the interface is one of the most moddable parts of CK2, so I think I will look into it.
oh, right, sorry. emptied it.
Would be great if you guys could put out a patch or version for ck2+
Is a translated version is planned ? I know Grallonsphere speaks French, I really love to see a version in French^^
The mod is really great.
Is a translated version is planned ? I know Grallonsphere speaks French, I really love to see a version in French^^
The mod is really great.
I could be persuaded to translate it but I want something in returnI want a merge of the map you use for your 'new western kingdoms' mod and the map used by CK2+. I suck at map making - the positioning baffles me.
wow merging mapmods is really a pain^^ the price is high^^
I think I'll maybe work on the French version. I was just asking as I really suck with complicated vocabulary where you would make it on the fly. -just hoping-
about positions, I think you need to give a try to the "nudge" tool. (in short : activation through the settings file, backup your positions file, launch game, go into special nudge interface, adjust the pre-made positions, save & quit, recuperate your new positions file for your mod, move it to your mod -as it is generated in place of your vanilla positions file- , put back your vanilla positions backup in its initial folder)
The problem is that the CK2+ mod has enhanced the vanilla map everywhere except in France - while yours concentrate on France and the Low Countries but leave everywhere else fallow. A completely revamped CK2 map requires both.
And your explanations about 'nudge' merely confirm my dislike of map modding...![]()
It seemed to me there are different harvest events - one for grain/vegetable/smth else producing provinces, and one for others, they have some difference in the interface. I had the second one couple of times while playing Bohemia, with no grain or vegetable provinces. They produce crops too of course, not as goods, but for inner needs - it's feudalism and natural economics thereI got a good/bad harvest event (forget which) in a new game playing as Tyrone (stone resource) when I had occupied Downpatrick in Ulster (grain fields resource) but did not yet own the province.