Hi,
apg.
I had a look at technical side of this mod and see that you could easily make it more compatible.
For instance:
- move all new modifiers from common\event_modifiers\00_event_modifiers.txt to a new file and remove 00_event_modifiers.txt from mod folder.
- move your on_bi_yearly_pulse block from common\on_actions\00_on_actions.txt to a new file and remove 00_on_actions.txt from mod folder. By the way, there are 2 on_bi_yearly_pulse blocks now, I`m not sure they work correctly. First (vanilla) of them may not work. I suggest to merge them.
- move all new opinion modifiers from common\opinion_modifiers\opinion_modifiers.txt to a new file and remove 00_opinion_modifiers.txt from mod folder.
A general idea is to touch vanilla files as less as possible...
Also, I found several bugs:
In common\event_modifiers\00_event_modifiers.txt line 392:
Code:
wine_meat = {
health = 1
intrigue = 1
icon =
}
Icon number is missing.
In events\resource_flavour_events.txt line 3582:
Code:
name = "EVTOPTA1000061369" atleast were alive
"#" is missing.
In common\technology.txt:
Code:
1 = {
modifier = {
SIEGE_DEFENCE = 0.05
}
modifier = {
GARRISON_GROWTH = 0.025
}
modifier = {
LEVY_REINFORCE_RATE = 0.01
}
}
2 = {
modifier = {
SIEGE_DEFENCE = 0.1
}
modifier = {
GARRISON_GROWTH = 0.05
}
modifier = {
LEVY_REINFORCE_RATE = 0.02
}
}
3 = {
modifier = {
SIEGE_DEFENCE = 0.15
}
modifier = {
GARRISON_GROWTH = 0.075
}
modifier = {
LEVY_REINFORCE_RATE = 0.04
}
}
4 = {
modifier = {
SIEGE_DEFENCE = 0.20
}
modifier = {
GARRISON_GROWTH = 0.10
}
modifier = {
LEVY_REINFORCE_RATE = 0.06
}
}
5 = {
modifier = {
SIEGE_DEFENCE = 0.25
}
modifier = {
GARRISON_GROWTH = 0.125
}
modifier = {
LEVY_REINFORCE_RATE = 0.08
}
}
You want to use single modifier block for each tech level.