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Cèsar de Quart

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From 1577 up to 14139 all IDs are available, since we're not going to add Umbra Spherae's East Asia ( I hope )

Good, then I'll get to work. But please, give me some brakes on how many new provinces can I add! I may get crazy!

I consider Africa is in dire need of a lot new provinces, but I'd add some 4-5 in every major European region (Italy, France, Britain, Spain, etc). Your call, of course.
 

DarkReborn

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Good, then I'll get to work. But please, give me some brakes on how many new provinces can I add! I may get crazy!

I consider Africa is in dire need of a lot new provinces, but I'd add some 4-5 in every major European region (Italy, France, Britain, Spain, etc). Your call, of course.

I would put the limit at 10, but I guess that this will not be enough for some zones. Let's put the soft cap at 10 and the hard cap at 15.
 

richvh

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Any number unused in definitions.csv is available, usually you fill them up in order. And since 2.1 we haven't needed to worry about having sea zones come last.
 

richvh

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How many provinces does SWMH have? We should try to keep our total less than theirs.

That said, add 10 in your highest priority area, then we can reevaluate and see if it's causing significantly more lag.
 

richvh

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A couple things have been bothering me.

Slavery. Currently emperors and vassal kings can have opposing slavery laws. I propose that vassal kings lose access to slavery laws, but factions can form to change slavery laws.

Vassal mercenaries and factions. I propose that vassal mercenaries lose membership access to most factions, but become the main source of rebellious generals a la Imperial Revamp.

Oh, one more thing. Gender succession laws. What do you think of being able to change gender laws only one step toward enatic or agnatic, rather than the current state of being able to jump to any gender law? Possibly also putting in more religion restrictions. And factions to change gender laws.
 

Cèsar de Quart

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I meant 10 or 15 per zone. But yeah, let's also put the total cap at 1900 or so, like SWMH.

Ah, ok, seems more than reasonable.

A couple things have been bothering me.

Slavery. Currently emperors and vassal kings can have opposing slavery laws. I propose that vassal kings lose access to slavery laws, but factions can form to change slavery laws.

Vassal mercenaries and factions. I propose that vassal mercenaries lose membership access to most factions, but become the main source of rebellious generals a la Imperial Revamp.

Oh, one more thing. Gender succession laws. What do you think of being able to change gender laws only one step toward enatic or agnatic, rather than the current state of being able to jump to any gender law? Possibly also putting in more religion restrictions. And factions to change gender laws.

I agree to all of them.
 

richvh

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PM DR or me your email so you can be added as a commiter on SVN.
 

riknap

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6D66FD18B5D8961C0749107B859ED7CEFDFB4A42
*sigh*
even the RNG gods are trolling with me (and/or demanding I get back here). there goes ~100 hours worth of playtime. I guess I really should get back to CK2 then :laugh:
 

richvh

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A couple things have been bothering me.

Slavery. Currently emperors and vassal kings can have opposing slavery laws. I propose that vassal kings lose access to slavery laws, but factions can form to change slavery laws.

Slavery laws changed to limit them to independent realms. To do: add CBs, factions and associated events/decisions.

Vassal mercenaries and factions. I propose that vassal mercenaries lose membership access to most factions, but become the main source of rebellious generals a la Imperial Revamp.

To do: go through factions and exclude holy orders and mercenaries from leadership/membership of most factions. Add in Imperial Revamp style mechanics to allow vassal mercenary captains/holy order grandmasters to revolt.

Oh, one more thing. Gender succession laws. What do you think of being able to change gender laws only one step toward enatic or agnatic, rather than the current state of being able to jump to any gender law? Possibly also putting in more religion restrictions. And factions to change gender laws.

Altered gender succession laws to allow only one step of change toward enatic or cognatic. Added faction CBs for all gender laws. To do: add factions and associated events/decisions.
 

Attalus

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6D66FD18B5D8961C0749107B859ED7CEFDFB4A42
*sigh*
even the RNG gods are trolling with me (and/or demanding I get back here). there goes ~100 hours worth of playtime. I guess I really should get back to CK2 then :laugh:

Beta patch I suppose ?
My BBB game was stopped by this too :( (and with it my brilliant client states and this gorgeous Rhine border)
 

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Beta patch I suppose ?
My BBB game was stopped by this too :( (and with it my brilliant client states and this gorgeous Rhine border)
yep, beta patch. that killed all the appeal EUIV had for me at the moment X_X
well, I guess that's a good thing, as that made me pretty eager to play CK2 again :laugh:
 

riknap

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a random question, why were culture localisations reverted to vanilla names? the ones Darkgamma made before (as can be seen in the screenshots in the first page) certainly felt more immersive (if a bit confounding ^_^) , so I'm curious if there was a reason why it was reverted (if it wasn't accidental, that is).



also, has there been any decision lately what should be the rubric to ID which cultures or realms should be classified as "tribal" (in terms of CM holdings, as the "tribal"/pagan religions are a different matter as well and are not necessarily "tribal")
 

Attalus

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a random question, why were culture localisations reverted to vanilla names? the ones Darkgamma made before (as can be seen in the screenshots in the first page) certainly felt more immersive (if a bit confounding ^_^) , so I'm curious if there was a reason why it was reverted (if it wasn't accidental, that is).



also, has there been any decision lately what should be the rubric to ID which cultures or realms should be classified as "tribal" (in terms of CM holdings, as the "tribal"/pagan religions are a different matter as well and are not necessarily "tribal")

There was quite a debate one day, and within the night nearly all cultures were reverted. I'd be for an optionnal module which would kept the old ones. I prefer the new names for they are more clear when you begin a game, but in some cases I feel like the clarification went too far (Romanus -> Roman being one of the examples)
 

richvh

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also, has there been any decision lately what should be the rubric to ID which cultures or realms should be classified as "tribal" (in terms of CM holdings, as the "tribal"/pagan religions are a different matter as well and are not necessarily "tribal")

There was some discussion, but no decision made. My feeling is that desert, steppe, much of sub-Saharan Africa and Arctic areas should start tribal... harsh climate and/or distant from centers of civilization.
 

riknap

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There was quite a debate one day, and within the night nearly all cultures were reverted. I'd be for an optionnal module which would kept the old ones. I prefer the new names for they are more clear when you begin a game, but in some cases I feel like the clarification went too far (Romanus -> Roman being one of the examples)
I get the feeling that debate is familiar (ie. I've read it, but forgot all about the details) :laugh:
well, if it was intentionally reverted, fine by me. just making sure it wasn't accidentally reverted as it occasionally happens

There was some discussion, but no decision made. My feeling is that desert, steppe, much of sub-Saharan Africa and Arctic areas should start tribal... harsh climate and/or distant from centers of civilization.

well, not that we need to urgently implement it anyway. SELIN mechanics needs more priority first
but yeah, I do agree we need to more clear which areas are "centers of civilization" (as this also affects how we distribute start-up tech, and as a side effect pre-built buildings), lore-wise anyway.
 

Numahr

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Riknap, which SELIN mechanics do you see as priority? In my understanding, after I coded in inter-faith marriage and heir designation, besides the little debate on tolerance (see Spirituality thread), most of the key features are in place. To-do-list is still full, but nothing really high priority I would say, so what do you have in mind?

Or maybe the law revision which is connected to SELIN (clans etc.)?
 

Dwarfnator

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Sorry if this has been asked before (a few searches turned up nothing regarding it), but would I be correct to assume that the Zunist religion added in Charlemagne won't be appearing in any way, shape or form?