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richvh

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Yes, if you use the current SVN version. The last official release was for 2.1.4, though there was an "unofficial" release for 2.1.6 in a separate thread (unofficial because the thread maintainer was busy defending his thesis.) The mod's in a state of flux, so another official release probably isn't likely soon.
 

richvh

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Portrait bug: the bloody cloth around the forehead isn't lost if the wounded trait is lost.

Edit: seems to be used for "scarred", but it seems more appropriate for "wounded".
 
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richvh

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I think something has to be done further about Basileia Rhomaion. Even with tech set equivalent to the rest of the East Roman splinters, it basically doesn't lose, ever. It walks in with >10k troops, assaults holdings, demolishes opposing forces, and dictates terms. This makes playing as any of its potential targets very frustrating.

I don't know what to do about it, though. Restrict access to CBs? Set up a complex web of marriage alliances in the surrounding statelets?
 

DarkReborn

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Portrait bug: the bloody cloth around the forehead isn't lost if the wounded trait is lost.

Edit: seems to be used for "scarred", but it seems more appropriate for "wounded".

I'll look at it... but portrait_properties is very wonky anyway ( I've seen the game the Leper bandages for blind characters and the opposite as well, for absolutely no reason )

I think something has to be done further about Basileia Rhomaion. Even with tech set equivalent to the rest of the East Roman splinters, it basically doesn't lose, ever. It walks in with >10k troops, assaults holdings, demolishes opposing forces, and dictates terms. This makes playing as any of its potential targets very frustrating.

I don't know what to do about it, though. Restrict access to CBs? Set up a complex web of marriage alliances in the surrounding statelets?

It probably has to do with the combination if it being an overbuilt province with vanilla's buildings, and having both the standard local levies and the legendary levies buildings. That makes whoever controls Constantinople a military juggernaut.

As much as my Byzantinophile side drools at this, yeah, something must be done. Maybe toning down it's starting buildings, or removing the provincial levies and bringing back the vanilla cultural troop buildings while the building overhaul is done? The latter is maybe too radical, but a lot of the imbalance right now consists on that vanilla's buildings are mixed with the provincial levies ones, giving way to gigantic levies everywhere.
 

Cèsar de Quart

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I'll look at it... but portrait_properties is very wonky anyway ( I've seen the game the Leper bandages for blind characters and the opposite as well, for absolutely no reason )



It probably has to do with the combination if it being an overbuilt province with vanilla's buildings, and having both the standard local levies and the legendary levies buildings. That makes whoever controls Constantinople a military juggernaut.

As much as my Byzantinophile side drools at this, yeah, something must be done. Maybe toning down it's starting buildings, or removing the provincial levies and bringing back the vanilla cultural troop buildings while the building overhaul is done? The latter is maybe too radical, but a lot of the imbalance right now consists on that vanilla's buildings are mixed with the provincial levies ones, giving way to gigantic levies everywhere.

What about setting a malus on Imperial administration for holding only one duchy while being Emperor, and a tax malus?

Better still: events where the Legions and the guards demand a raise (bribes), quite prohibitive in amount. I think we could even make owning COnstantinople and Rome its own mini-game! xD This way the benefits of having Constantinople are nerfed by the inherent problems of having it as sole base of power. The politically healthy Emperor will own demesne elsewhere and use the taxes from abroad to maintain the military juggernaut going (at a big cost).

Can we "deactivate" the Legions by event?
 

richvh

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I believe so, yes: activate_title = { title = xxx active = no }. This is used in a few different vanilla events, for the Hashshashin, Aztecs, and Byzantium. No examples of mercenaries (vassal or otherwise) being deactivated, but the Hashshashin are a holy order which is similar.
 

Cèsar de Quart

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I believe so, yes: activate_title = { title = xxx active = no }. This is used in a few different vanilla events, for the Hashshashin, Aztecs, and Byzantium. No examples of mercenaries (vassal or otherwise) being deactivated, but the Hashshashin are a holy order which is similar.

Then I guess we can make it so the Legions are deactivated after you refuse their raise... or they go at war with you, in order to back their leader (or their appointed successful general) to the Purple.
 

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That's possible to do, but I guess it would only fit the Romans and their various remnants. The other vassal mercs like feel more like elite retainers than standing armies that need to be maintained and paid for.
 

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That's possible to do, but I guess it would only fit the Romans and their various remnants. The other vassal mercs like feel more like elite retainers than standing armies that need to be maintained and paid for.

It was just a way to counter the Constantinople onslaught and their ability to raise hell on their enemies. They may burn themselves in the process!
 

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How about giving wrong religion vassals as duke of Thrakes and count of Thrakike Khersonesos? Might slow the juggernaut down a bit. Surely the loss of the hinterland would cause some doubts about the state religion.
 

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New beta out. I can't look at it until tonight.
 

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Did you look in the Clairvoyance Corner sticky?
 

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Yes, that's work in progress/dev notes/etc., not needed to run the mod.
 

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b_sorrento, b_capri and b_castellamare are defined in both c_amalfi and c_napoli in landed_titles (I assume you just added c_amalfi, DR), and b_sorrento is prebuilt in both 1555 - Amalfi.txt and 277 - Neapolis.txt, while b_capri is prebuilt in 277 - Neapolis.txt.
 

DarkReborn

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b_sorrento, b_capri and b_castellamare are defined in both c_amalfi and c_napoli in landed_titles (I assume you just added c_amalfi, DR), and b_sorrento is prebuilt in both 1555 - Amalfi.txt and 277 - Neapolis.txt, while b_capri is prebuilt in 277 - Neapolis.txt.

Yes, I caught those ones as well. I'll upload fixes for them, along with the missing Russian provinces and one of the Indian provinces (the one housing a holy site) tonight.
 

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With today's additions, India now has 6 new provinces in it's eastern border (the one with the holy site as well)... right now they're shared between the kingdoms of Kamarupa and Bengal, should they be made into somekind of independent realm? A murugan/Kartikeyan religion one considering it's holy site is there, maybe?