@richvh/DarkReborn
IIRC, you guys mentioned that triggered modifiers weren't working properly right? did 2.2.0.2 fix it already? (I have yet to start a game sadly)
I just integrated the new version of the new duel engine.
I've played through the new tutorial and examining defines.lua, in order to have a fully functional tutorial, we need a realm split between 3 brothers like the Jimenas in vanilla 1066. Best to have it be coastal, and choose a single province island, distant enough that non-claim CBs can't be used and with no land connections as a target for the learn how to use fleets section. Maybe we can set up something in India, with the Maldives or an island off Africa as the target?
if it's a "realm split" we need, then Artorius/Pendragons might be a good starting point to feature the various almost-mythological dynasties our mod has.
if it's mechanics we're trying to highlight in general (ie. based on what you described), how about Madagascar? or Zanzibar? we can sort of "show off" our African setup too that way...
- link the higher than balanced levels to legalism tech or another tech as on vanilla, it makes a lot of sense and prevents centralization from being too universal
aye, this is more or less exactly what I plan to do (I think I posted it in a different thread though
- i think revolting generals should be limited to centralized realms. Can you consider increasing the mtth for decentralized realms rather than removing the feature? it is not because a realm is decentralized that ambitious state generals disappear totally, let us keep a bit of uncertainty here...
I think you meant should
NOT, based on the majority of that paragraph...
but yeah, that's also one way to do it.
personally, I'd favour something around this approach:
level 1: very low chance of revolt (requires several traits like ambitious etc, 2000 authority, high MTTH). 100% chance of CB to remove 1000 authority from leader and enforce Lax Demands
level 2: low chance of revolt (still requires ambitious etc, 1000 authority, high MTTH). 95% chance of CB to remove 2000 authority from leader, enforce Lax Demands, and level 1 Centralization (Autonomous). 5% chance of usurpation
level 3: relatively low chance of revolt (requires ambitious and/or 1000 authority, high MTTH). 90% chance of CB to remove 2000 authority from leader, enforce Lax Demands, and Level 2 Centralization (Decentralized), 10% chance of usurpation
level 4: slightly low chance of revolt (requires ambitious and/or 500 authority moderate MTTH). 70% chance of CB to remove 2000 authority from leader, enforce Lax Demands, and Level 2 Centralization (Decentralized), 15% chance of usurpation, 5% chance independence
level 5: chance of revolt (requires ambitious and/or positive authority, regular MTTH). 40% chance of CB to remove 3000 authority from leader, enforce Lax Demands, and level 1 Centralization (Autonomous), 35% chance of usurpation, 25% chance independence
(I should make a unified post that'll explain this proposal as a whole more)
- the clan integration laws we developed should somehow reflect these new changes, to the extant relevant
yeah. that definitely needs to be done. I'll need to play a tribal first though in LI to have a better idea how best to do so.