Enlil Makes an Official Looking Post:
What?
The Migration system in highly anticipated mod, masterwork of the gods, and award winning actress, When the World Making Sense is an interesting feature.
Based around a simple CB, the majority of the work is handled by behind the scenes events designed by the Imperial Heir, Zusk. (My mod works on Gavelkind, so in the event of my death, Zusk get's the mod title, while everything else is given to other people, Lux Invicta stands to inherit the Title History for Alexandria.
http://forum.paradoxplaza.com/forum/group.php?discussionid=1000&do=discuss)
When the war is declared, a balanced number of soldiers are raised from every province you own, in addition, there are a set of factors I am working on to discourage migration to Scandinavia by the AI. Your soldiers invade, and take over the lands which they conquered on their Migration. (Nothing More) At which point, they keep their event troops, and are prepared to begin a new age in a new home.
Why?
As you know, A migration period mod needs migrations.
Who?
Thank Zusk for this?
Where?
Migrations are currently commonplace among the Tengriist, Slavic, and Iranian pagans. Germanics are less likely, but the Lombards are a particularly uppity bunch at this time. Balts and Celts will unlock migrations under certain circumstances.
When?
Migrations for Germanics tend to decrease as time goes on.