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Teutonic_Thrash

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I see no reason why not, though be warned; not all the names are as accurate as they could be, and the Tocharians are very Hellenized.
I thought you were using Cybr's Tocharian name list?
 

richvh

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I found a number of duplicate opinion modifiers, and commented out the ones in files that would be loaded later (and thus ignored anyway. Files involved, if you want to review the modifiers and see if you'd rather keep the commented out ones instead:
00_opinion_modifiers<>dns_opinion_modifiers
FF_opinion_modifiers<>ck2plus_opinion_modifiers
VIET_opinion_modifiers<>druidic_opinion_modifiers

All affected modifiers had an additional #Duplicate comment added to them, where commented out.
 

riknap

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random cinematography question (because I have a bit of free time and morale to spare today)
I've managed to get the camera to pan from the Ganges basin at the far-east of the map all the way to Rome.
I was thinking - would it be more lore-preferable if I make it stop at our previous end point of Constantinople instead?

edit:
I also managed to implement the special unit mercenary-type/generic retinues now, though for some reason the in-game icons are flaky (I think I did something wrong while saving the .dds files, but I'm not sure what I did wrong...)

also, out of curiosity, were the "Rhodoki Crossbowmen" deliberately restricted to Roman-ish cultures for some reason? :p
 
Last edited:

riknap

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On the camera: why not stop at Jerusalem (more or less), looking towards Konstantinopoulos and Rome?
well, I can stop at roughly Jerusalem sure, but I can only look at one point, so it's either the Imperium Romanum or the SPQR that takes the frame
that, or a point somewhere mid-way, but I'm not sure if the camera can frame both of them though.
(ie. it's a pt A to pt B linear-railroad)
 

richvh

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What religions should encourage a vegetarian lifestyle? Current list used in VIET_vegetarian.txt:
Code:
			religion_group = bud_group
			religion_group = mani_group
			religion = indoh_bud
			religion = tengri_bud
			religion = tengri_bud_reformed
			religion = indohelen
			religion = indoh_hindu
			religion = indoh_zor
			religion = zor_hindu
			religion = hindu
			religion = jain
 

futuregary

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Code:
religion_group = bud_group
religion_group = indian_group
religion_group = mani_group
religion_group = neoplato_group
religion = tao
religion = cathar
religion = priscillian
religion = indoh_bud
religion = indoh_hindu
religion = qarmatian
religion = sufi
religion = sol_mani
religion = tengri_bud
religion = tengri_mani
religion = mazdakism
religion = zor_hindu

I'm pretty sure that's all of them. Quick side note: the bracket that excludes mani_ahriman and ahriman_reformed should stay.
 

richvh

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There wasn't an exclusion for the ahriman sects, so I'm adding that in. (Don't know if I removed that during my last pass on this event file, pre-ROI.)
 

richvh

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Zoroastrian rulers should rebuild "mosques" in provinces with what religions? (Event VIETnam.8 in MZ_events.txt) Current list is:
Code:
				religion = indohelen
				religion = indoh_bud
				religion = indoh_hindu
				religion = indoh_zor
				religion = buddhist
				religion = bud_gandharan
				religion = bud_zor
				religion = mandaean
				religion = yahyanism
 

futuregary

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If we're applying it to other religions, we really should change the localization.

Code:
religion_group = bud_group
religion_group = indian_group
religion_group = indohelen_group
religion_group = mand_group
religion_group = yazd_group
religion = confucian
religion = lubu
religion = tao
religion = nestorian
religion = docetist
religion = iconoclast
religion = mani

Perhaps we could use a similar event for Christians and Muslims, since most of the others could go with a "shrine to [Root.Religion.GetRandomGodName]", and in these we could specify "church" or "mosque".
 

richvh

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I think the event would need to be re-written as an event chain (character to province, or province to character) in order to use the religion of the shrine in the localization.

By the way, you included 3 Christian sects in your list. If I expand it to special events for Christians and Muslims, are those the only Christian sects, and what Muslim sects should be included?
 

futuregary

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I think the event would need to be re-written as an event chain (character to province, or province to character) in order to use the religion of the shrine in the localization.

By the way, you included 3 Christian sects in your list. If I expand it to special events for Christians and Muslims, are those the only Christian sects, and what Muslim sects should be included?

We'll figure something out about the localization.

As for the Muslims:
Code:
religion = sunni
religion = ashari
religion = athari
religion = maturidi
religion = murjiah
religion = zahiri
religion = shiite
religion = kharijite
religion = qarmatian
religion = sufi

For now, we'll do Sunni, Shi'a, and their heresies.
 

richvh

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This is what I came up with on the train home:
Code:
namespace = rebuild_shrine
#Following event chain is rewritten from VIETnam.8 single event
#People request that local shrine be rebuilt.
province_event = {
	id = rebuild_shrine.1
	hide_window = yes
	
	trigger = {
		owner = {
			religion_group = zoroastrian_group
		}
		OR = {
			religion_group = bud_group
			religion_group = indian_group
			religion_group = indohelen_group
			religion_group = mand_group
			religion_group = yazd_group
			religion = confucian
			religion = lubu
			religion = tao
			religion = nestorian
			religion = docetist
			religion = iconoclast
			religion = mani
			religion = sunni
			religion = ashari
			religion = athari
			religion = maturidi
			religion = murjiah
			religion = zahiri
			religion = shiite
			religion = kharijite
			religion = qarmatian
			religion = sufi
		}
	}
	
	mean_time_to_happen = {
		months = 300
		modifier = {
			factor = 0.8
			owner = {
				trait = kind
			}
		}
		modifier = {
			factor = 0.7
			owner = {
				trait = charitable
			}
		}
		modifier = {
			factor = 0.6
			owner = {
				trait = tolerant
			}
		}
		modifier = {
			factor = 1.4
			owner = {
				trait = zealous
			}
		}
	}
	#Rebuild shrine (non-Christian, non_Muslim)
	option = {
		trigger = {
			OR = {
				religion_group = bud_group
				religion_group = indian_group
				religion_group = indohelen_group
				religion_group = mand_group
				religion_group = yazd_group
				religion = confucian
				religion = lubu
				religion = tao
				religion = mani
			}
		}
		owner = {
			character_event = {
				id = rebuild_shrine.2
			}
		}
	}
	#Rebuild church
	option = {
		trigger = {
			OR = {
				religion = nestorian
				religion = docetist
				religion = iconoclast
			}
		}
		owner = {
			character_event = {
				id = rebuild_shrine.3
			}
		}
	}
	#Rebuild mosque
	option = {
		trigger = {
			OR = {
				religion = sunni
				religion = ashari
				religion = athari
				religion = maturidi
				religion = murjiah
				religion = zahiri
				religion = shiite
				religion = kharijite
				religion = qarmatian
				religion = sufi
			}
		}
		owner = {
			character_event = {
				id = rebuild_shrine.4
			}
		}
	}
}
###Rebuild a local shrine?
character_event = {
	id = rebuild_shrine.2
	title = EVTNAMErs2
	desc = EVTDESCrs2
	picture = GFX_evt_burning_house_zoroastrian_group
	
	is_triggered_only = yes
	option = {
		name = "EVTOPTA1000094002"
		wealth = -75
		piety = 20
		add_character_modifier = {
			name = zoroastrian_tolerance
			duration = 365
			}
	}
	option = {
		name = "EVTOPTB1000094002"
		random_list = {
			80 = {}
			20 = {
				add_trait = cruel
			}
		}
	}
}
###Rebuild a local church?
character_event = {
	id = rebuild_shrine.3
	title = EVTNAMErs3
	desc = EVTDESCrs3
	picture = GFX_evt_burning_house
	
	is_triggered_only = yes
	option = {
		name = "EVTOPTA1000094002"
		wealth = -75
		piety = 20
		add_character_modifier = {
			name = zoroastrian_tolerance
			duration = 365
			}
	}
	option = {
		name = "EVTOPTB1000094002"
		random_list = {
			80 = {}
			20 = {
				add_trait = cruel
			}
		}
	}
}
#####Rebuild a local mosque?
character_event = {
	id = rebuild_shrine.4
	title = EVTNAMErs4
	desc = EVTDESCrs4
	picture = GFX_evt_burning_house_muslim
	
	is_triggered_only = yes
	option = {
		name = "EVTOPTA1000094002"
		wealth = -75
		piety = 20
		add_character_modifier = {
			name = zoroastrian_tolerance
			duration = 365
			}
	}
	option = {
		name = "EVTOPTB1000094002"
		random_list = {
			80 = {}
			20 = {
				add_trait = cruel
			}
		}
	}
}
Code:
EVTNAMErs2;Rebuild a local shrine?;;;;;;;;;;;;;x
EVTDESCrs2;A petition came today from your [From.Religion.GetName] vassals to help them rebuild their shrine to [From.Religion.GetRandomGodName] destroyed in a recent fire. Will you choose the path of tolerance chosen by many of the famous Zoroastrian Shahs of old, or will you ignore those not following the teachings of Zarathustra?;;;;;;;;;;;;;x
EVTNAMErs3;Rebuild a local church?;;;;;;;;;;;;;x
EVTDESCrs3;A petition came today from your [From.Religion.GetName] vassals to help them rebuild their church destroyed in a recent fire. Will you choose the path of tolerance chosen by many of the famous Zoroastrian Shahs of old, or will you ignore those not following the teachings of Zarathustra?;;;;;;;;;;;;;x
EVTNAMErs4;Rebuild a local mosque?;;;;;;;;;;;;;x
EVTDESCrs4;A petition came today from your Muslim vassals to help them rebuild their mosque destroyed in a recent fire. Will you choose the path of tolerance chosen by many of the famous Zoroastrian Shahs of old, or will you ignore those not following the teachings of Zarathustra?;;;;;;;;;;;;;x
EVTOPTA1000094002;Help them;;;;;;;;;;;;;x
EVTOPTB1000094002;Ignore their plight;;;;;;;;;;;;;x
 

richvh

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Religions that can use various CBs need a review. Current can_use for county_conquest:
Code:
	can_use = {
		ROOT = {
			NOT = { is_liege_or_above = FROM }
			NOT = {
				OR = {# Expansion War (selected religions ? )
				religion = alexandros
				#religion = amanai #avoid redundancy
				#religion = attar #avoid redundancy
				#religion = dazhbog  #avoid redundancy
				#religion = ghazi_islam  #avoid redundancy
				#religion = gurzil  #avoid redundancy
				# religion = jud_sabaoth  #avoid redundancy
				#religion = maher  #avoid redundancy
				religion = mani_mithra
				religion = mithra
				religion = mithra_christ
				religion = mithra_sol
				#religion = norse_war  #avoid redundancy
				#religion = perun  #avoid redundancy
				#religion = sol_tsahay #avoid redundancy
				#religion = svetovid #avoid redundancy
				#religion = tarhunt  #avoid redundancy
				#religion = teiwaz  #avoid redundancy
				religion = zal
				religion = zal_christ
				religion = zal_mani	
				# Vanquishment War ( All Traditional and Martial, non-reformed )
				religion = aglibol
				religion = allat
				religion = allfather
				religion = amanai
				religion = attar
				religion = beelshamen
				religion = berber_pagan
				religion = bud_zor
				religion = celtic_christ
				religion = celtic_pagan
				religion = chumbylat
				religion = dazhbog
				religion = dievas
				religion = druze
				religion = finnish_pagan
				religion = german_pagan
				religion = ghazi_islam
				religion = graeco_roman
				religion = gurzil
				religion = hubal
				religion = ibadi
				religion = illuyanka
				religion = indohelen
				religion = jud_sabaoth
				religion = jumala
				religion = maher
				religion = mand_ruha
				religion = mandaean
				religion = mande_pagan
				religion = marabout
				religion = mari_christ
				religion = norse_pagan
				religion = norse_war
				religion = palmyran_pagan
				religion = perkunas
				religion = perun
				religion = rod
				religion = sethian
				religion = slavic_pagan
				religion = sol_tsahay
				religion = sufi
				religion = svetovid
				religion = talab
				religion = tarhunt
				religion = teiwaz
				religion = tengri_mani
				religion = tengri_pagan
				religion = vattisenyaly
				religion = veles
				religion = yazdanism
				religion = yazidism
				}
			}
		}
	}
 

futuregary

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IIRC, the only CBs I updated were the ones listed in the Matrix that weren't commented out/under repair (which I think might have just been the Sacred War CB). I don't remember the criteria for the Expansion CB; Numahr?

I was looking for something to do anyways.

EDIT: I believe the Expansion CB is open entry, so it isn't defined by any SELIN attributes but by Shaytanic definition.
 
Last edited:

futuregary

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Already been updated.

So you're saying we should remove the "Expansion CB" category? Or should we keep it alongside the "Vanquishment CB" category?