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cosmeIII

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Trust me, the stretched map becomes an acquired taste. I wasn't too happy with it either at first but I've grown to like it.
There are a couple of new provinces (Mostly in Sardinia), but yeah, Western Europe is the same as vanilla's

How much of a bigger hit will my rig take with this enormous map?

I mean, I AM glad that we receive such a huge map that took months of hard work. But those new provinces (mostly the African ones) are things I will probably not even bother to look at during 90% of my playthroughs. Will we have the option to keep a European only map? Can it be modded in?
 

futuregary

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I miss Arachosia in this map. I guess the southern part of Bactria in the map corresponds roughly to historical Arachosia.

I want to ask, though, why are there provinces inside the Taklamakan? I know that there were settlements along the roads and rivers, but better to leave the desert impassable, right? It's one of the deadliest deserts on Earth after all.

True, but so is the Sahara. I put provinces there because it accessed an important region at the time. Even with the desert, the Tarim Basin was home to several city-states and was one of the main routes for the Silk Road.

If the desert were bigger, I would agree, but because the size of the impassable terrain would be quite small, it would mostly just serve as an awkward-looking barrier.

I have a similar concern. Also, where is the Dropbox (not entirely familiar with the forum)?

Updated the subforum with a link.

The new map looks...stretched out so to speak. In terms of provinces of the "old world", the numbers and such stayed the same, yes?

No. Everything has been resequenced. Only two province files shared the same name and number between this and the previous map.

Trust me, the stretched map becomes an acquired taste. I wasn't too happy with it either at first but I've grown to like it.
There are a couple of new provinces (Mostly in Sardinia), but yeah, Western Europe is the same as vanilla's

I've also gone through and removed provinces that from a historical standpoint should not have been there to begin with. Sadly, one of those was the extra province in Tara Romaneasca; I looked at every map I could find involving Roman habitation of the region, and it seems the only division the Romans ever had in Ad Moesiam was split in two. Since Shay's Mithraic-Christians were not serving any real purpose and because the Mithraic-Christians had a high number of provinces anyway, I went with the other one.

Other than that, the provinces that have been added are: two new provinces in Sardinia, one new province near Tripolitania (island of Meninx, look closely, it's small), one new province on the island of Madeira, the Canaries have been split into three provinces, another province was added in Arabia, another province was added in Sakastan, and maybe more, I forget.

Is this happening/was done due to engine limitations? Or was a done intentionally?

We cropped our map off of Umbra Spherae, whose map has a "stretched" point of view. While the stretching is indeed unrealistic, I would argue that other maps are also unrealistic in their Eurocentricism (especially vanilla's, to the point of making India lopsided just so Europe would appear straight). This one leans more towards the other side of the unrealism, favoring a global perspective over a specialized one. Ideally, an accurate map would have the features of the map outside of Europe and the features of the original map for Europe and the other associated areas featured in the original map. That being said, I just worked with what I was given.

How much of a bigger hit will my rig take with this enormous map?

I mean, I AM glad that we receive such a huge map that took months of hard work. But those new provinces (mostly the African ones) are things I will probably not even bother to look at during 90% of my playthroughs. Will we have the option to keep a European only map? Can it be modded in?

At first, I thought it would be fine. It looks like it hits harder than I thought, but it still should be OK.

I don't know if someone else wants to undergo that task, but I'm not going to lay a finger on it. Maybe someone will keep the old map for those who want to omit the extra provinces, but to anyone who plays this map with the intention of overlooking/ignoring part of it is making a mistake. For one:

Doesn't look like that's possible. I think Aboisso is just a little confused; all the other republics are building near their home cities. But it's 100% possible for this to happen. In the same observe game, Bergen also started establishing competing trade posts in the Caspian as well.

For two, it's not unrealistic or irrelevant to include any of the regions that were included because the ancient world was not as disconnected as people tend to think. Contact and trade with India, China, and Africa were all possible and even routine enough to develop trade routes across the Indian Ocean and through Hindu Kush. The Portuguese were far from the first Europeans to make contact with the East Coast.

I understand the concern for your engine, and I hope it doesn't take too much of a toll, but I'm not going to undo anything I just did. Sorry.

Also, did the disappearance of Shaytana ever get solved? He seemed to drop off the face of the earth. Alien abduction? Took the vows? Something more sinister/tragic?

I agree with Martellus. Definitely the desert.
 

Attalus

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Just my two cents after a Bactrian test.
The game runs smotthly for me and I did not have any CTDs. the only problem is that the leader of the Kataphraktoi comes from Africa :p

About the map :
-a province is disconnected from Eranshar but belongs to it ( in k_Azerbaidjan if I remember )
-Sindhia looks definitely too big on the de jure map. Especially for Gedrosia/Birjand which could be merged in a kingdom. Moreover it makes the Indian Empire de jure too much west IMO
- d_marakanda and d_birjand should be renamed since they have no relevance in this timeline. I personnaly went for the satrapy of Aria for Birjand ( Aria + Alexandria Areia in the duchy ) but it could be Arachosia too.
- religious sites for Indo-heleninc look a bit strange especially when no one is in India :p

Not really related but about this faith, the patron deities are the same as Hindu whereas there are some other gods mentionned in events ( Megas Alexandros,
Hephaistos-Agni ... )
 

Cèsar de Quart

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-Sindhia looks definitely too big on the de jure map. Especially for Gedrosia/Birjand which could be merged in a kingdom. Moreover it makes the Indian Empire de jure too much west IMO
- d_marakanda and d_birjand should be renamed since they have no relevance in this timeline. I personnaly went for the satrapy of Aria for Birjand ( Aria + Alexandria Areia in the duchy ) but it could be Arachosia too.

I agree. A k_arachosia could do.
 

richvh

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My pet theory on Shaytana's disappearance is that he got caught up in the Greek anti-austerity riots that were occurring about then, but someone claims he was from Romania, so who knows. No one who posts here knows, or knows how to contact outside the forum (except Numahr had email correspondence, and I assume that address is not being responded to as well.) All we really know is he had a sudden attack of Real Life, and we can only hope it wasn't of the permanent variety.
 

Cèsar de Quart

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My pet theory on Shaytana's disappearance is that he got caught up in the Greek anti-austerity riots that were occurring about then, but someone claims he was from Romania, so who knows. No one who posts here knows, or knows how to contact outside the forum (except Numahr had email correspondence, and I assume that address is not being responded to as well.) All we really know is he had a sudden attack of Real Life, and we can only hope it wasn't of the permanent variety.

I was also afraid he had some serious Real Life strike. Maybe he was cornered by Golden Dawn thugs. Maybe he got into Golden Dawn as a means to make this mod a reality. Maybe he's undercover.

Still, I prefer to think, like many of you, that he went into the Desert.
 

Furion Matsuya

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I was also afraid he had some serious Real Life strike. Maybe he was cornered by Golden Dawn thugs. Maybe he got into Golden Dawn as a means to make this mod a reality. Maybe he's undercover.

Still, I prefer to think, like many of you, that he went into the Desert.

Golden Dawn are those Greek Fascist/Neo Nazi scum-bags right ?
 

richvh

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I thought Golden Dawn was a reference to the Daedric cult in Skyrim.
 

futuregary

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I agree. A k_arachosia could do.

A custom-tailored de jure set-up is coming for every province. Please be patient, everyone, it's a big-ass time consuming project and it's going to take a while to get everything in the way it should be.

That would be a sad fate for such a great mind, both bumping into or joining into those bigoted asses.

That's the Mythic Dawn.

I lol'd.
 

Attalus

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A custom-tailored de jure set-up is coming for every province. Please be patient, everyone, it's a big-ass time consuming project and it's going to take a while to get everything in the way it should be..

From what I've played duchies are too big in the Bactrian area
marakanda got 6 or 7 and could be split between a d_baktra and a d_marakanda
Khiva too but well take your time, the map is awesome though these little things ;)
 

richvh

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--- Error 1 of 1 ---
At <mod>\common\buildings\02_castle_basic_edu.txt [castle\ca_localcult_2\trigger\FROM\OR\OR\religion] (Line 179, column 7):
"buddhist" is not a valid Religion or ThisChar, ThisProv, or ThisTitle.
buddhist is in the list of Clerical Soul religions that get various buildings. Is there some reason pure buddhist was removed from the religions file, and are there any Clerical Soul religions that need to be added into the building list? For reference:
Code:
					OR = { #Clerical-Soul Religions
						religion = adoptionist
						religion = almaqah
						religion = apollinarist
						religion = ashari
						religion = athari
						religion = buddhist
						religion = catholic
						religion = cybele
						religion = haruri
						religion = iconoclast
						religion = ilmatar
						religion = irminsul
						religion = judaism
						religion = maturidi
						religion = melkite
						religion = monophysite
						religion = monothelite
						religion = montanist
						religion = mutazil
						religion = peckols
						religion = pelagian
						religion = sabellianist 
						religion = saule
						religion = semipelagian
						religion = shams
						religion = tengri_bud
						religion = zahiri
						religion = zoroastrian
						religion = zurvanism
						religion = slavic_christian
					}
--- Error 1 of 1 ---
At <mod>\common\buildings\02_castle_culture_mil.txt [castle\ca_corhashc_3\potential\FROM\OR\culture] (Line 17285, column 6):
"serindian" is not a valid Culture or ThisChar, ThisProv, ThisTitle, or OpinionClauseDefinedTypes.
serindian has been removed from the cultures file. Is there any replacement or addition to the cultures that get horse archers and heavy cavalry as cultural buildings? For reference, here's the list of who gets the buildings at present:
Code:
				OR = {				
					culture = serindian
					culture = avar
					culture = bulgar
					culture = khazar
					culture = turkish
					culture = cuman
					culture = pecheneg
					culture = saka
					culture = parthian
					culture = hunnic	
					culture = uyghur
				}
The chosen_pagan trait is referenced in the glorious_conquest CB but is not defined. Where is this CB from? Another mod, or something homegrown?

bud_gandharan is no longer a valid religion, so the convert_to_spouse_gandharan_buddhist decision is no longer valid. I don't know what criteria governs which religions would attract converts from Traditional Soul rulers whose spouses had those religions, are there any new ones which should be added to the conversion_decisions file?
Are we going to import the below traits, or should the references to those traits just be removed? (I've been reporting this set for a while now.)
--- Error 1 of 3 ---
At <mod>\decisions\MBGOTW_decisions.txt [decisions\usurp_husband\allow\NOT\trait] (Line 205, column 12):
"idiot" is not a valid Trait.
--- Error 2 of 3 ---
At <mod>\decisions\MBGOTW_decisions.txt [decisions\usurp_husband\allow\NOT\trait] (Line 206, column 12):
"dumb" is not a valid Trait.
--- Error 3 of 3 ---
At <mod>\decisions\MBGOTW_decisions.txt [decisions\usurp_spouse\allow\spouse\OR\AND\OR\NOT\OR\trait] (Line 99, column 23):
"brilliant" is not a valid Trait.
buddhist and bud_gandharan are also referenced in the slavery laws, as among the religions which will not take the decisions. Are there any additions to the list?

Three titular empire creation decisions are impacted by landed_title changes.
--- Error 1 of 3 ---
At <mod>\decisions\titular_empire_creation.txt [decisions\create_e_huns\allow\completely_controls] (Line 719, column 4):
"d_swabia" is not a valid AnyTitle.
--- Error 2 of 3 ---
At <mod>\decisions\titular_empire_creation.txt [decisions\create_e_celtic\allow\completely_controls] (Line 116, column 4):
"d_cornwall" is not a valid AnyTitle.
--- Error 3 of 3 ---
At <mod>\decisions\titular_empire_creation.txt [decisions\create_e_celtic\allow\completely_controls] (Line 118, column 4):
"d_albany" is not a valid AnyTitle.

Three dynasties had serindian culture. They need a new culture:
--- Error 1 of 3 ---
At <mod>\common\dynasties\00_dynasties.txt [1100170\culture] (Line 26561, column 2):
"serindian" is not a valid Culture.
--- Error 2 of 3 ---
At <mod>\common\dynasties\00_dynasties.txt [1100169\culture] (Line 26546, column 2):
"serindian" is not a valid Culture.
--- Error 3 of 3 ---
At <mod>\common\dynasties\00_dynasties.txt [1031113\culture] (Line 24852, column 2):
"serindian" is not a valid Culture.
Does religion actually work in dynasties?
--- Error 1 of 1 ---
At <mod>\common\dynasties\00_dynasties.txt [101715\religion] (Line 22255, column 2):
Invalid node "religion" in scope Dynasty (value is: judaism)
Changed the dynasty ID of the narrator character for the startup events to remove a conflict, and removed several duplicate dynasties. I also moved a holder_scope block from is_valid to is_valid_title in the anti-king CB, and removed a duplicate name from the saka culture.
Did we ever have an endovelico_reformed religion? In any case, here's another list of religions that needs to be looked over for additions:
--- Error 1 of 2 ---
At <mod>\common\job_actions.txt [action_martial_training\potential\FROM\OR\religion] (Line 887, column 5):
"endovellico_reformed" is not a valid Religion or ThisChar, ThisProv, or ThisTitle.
--- Error 2 of 2 ---
At <mod>\common\job_actions.txt [action_inquisition\trigger\OR\owner\FROM\OR\religion] (Line 352, column 7):
"endovellico_reformed" is not a valid Religion or ThisChar, ThisProv, or ThisTitle.

Are these from Your Personal Castle or home-grown, or what? Need localization.
--- Error 1 of 9 ---
At <mod>\common\event_modifiers\li_religion_modifiers.txt [exotic_plant_ca_garden_courtier] (Line 132, column 1):
The string exotic_plant_ca_garden_courtier was not found in localization.
--- Error 2 of 9 ---
At <mod>\common\event_modifiers\li_religion_modifiers.txt [exotic_plant_ca_garden] (Line 127, column 1):
The string exotic_plant_ca_garden was not found in localization.
--- Error 3 of 9 ---
At <mod>\common\event_modifiers\li_religion_modifiers.txt [resistance_disease_lvl_2] (Line 123, column 1):
The string resistance_disease_lvl_2 was not found in localization.
--- Error 4 of 9 ---
At <mod>\common\event_modifiers\li_religion_modifiers.txt [resistance_disease_lvl_1] (Line 119, column 1):
The string resistance_disease_lvl_1 was not found in localization.
--- Error 5 of 9 ---
At <mod>\common\event_modifiers\li_religion_modifiers.txt [pneumonic_cure_failed] (Line 115, column 1):
The string pneumonic_cure_failed was not found in localization.
--- Error 6 of 9 ---
At <mod>\common\event_modifiers\li_religion_modifiers.txt [plague_cure_failed] (Line 111, column 1):
The string plague_cure_failed was not found in localization.
--- Error 7 of 9 ---
At <mod>\common\event_modifiers\li_religion_modifiers.txt [syphilitic_cure_failed] (Line 107, column 1):
The string syphilitic_cure_failed was not found in localization.
--- Error 8 of 9 ---
At <mod>\common\event_modifiers\li_religion_modifiers.txt [2nd_cure_failed] (Line 103, column 1):
The string 2nd_cure_failed was not found in localization.
--- Error 9 of 9 ---
At <mod>\common\event_modifiers\li_religion_modifiers.txt [1st_cure_failed] (Line 99, column 1):
The string 1st_cure_failed was not found in localization.
SELIN modifiers needing localization:
--- Error 1 of 2 ---
At <mod>\common\event_modifiers\SELIN_modifiers.txt [province_nyakalagan] (Line 4045, column 1):
The string province_nyakalagan was not found in localization.
--- Error 2 of 2 ---
At <mod>\common\event_modifiers\SELIN_modifiers.txt [province_plato_islamd] (Line 2194, column 1):
The string province_plato_islamd was not found in localization.