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riknap

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I can't download the latest version of the mod because it's set to private :(
I might have accidentally tweaked the settings in my mediafire account a while ago.
I think it's fixed right now
 

Benblu

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Oh, time to come out of my hidey hole again?
Well, what i said before still counts, but it's now this link:(If mods don't want the repository to be here they can freely get rid of it) http://lux-invicta-repository.googlecode.com/svn/trunk/ same advice goes, use TortoiseSVN or a different program, right click, checkout, then get the HEAD revision, and proceed to enjoy your fix after a long and lengthy download of many a modder's hard work.
I'd also ask on their behalf to report bugs in the beta, it'd be pretty nice.
 

richvh

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So is the "Lords Move In And Take Over" Gameover event supposed to happen every time a tribal leader gets sick or wounded? Regardless of the martial/mercantile/priestly opinion about said lord? I've had it happen consistently in my Mathrafal game whenever my king gets sick or wounded and it's really frustrating to get locked into a gameover event that doesn't seem to take in consideration how much power/confidence you command from your vassals.

Is that the event(s) I posted in post #17069? If so, what adjustments do you suggest to make it less frustrating, while still dangerous?
 

timetogetaway

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Is that the event(s) I posted in post #17069? If so, what adjustments do you suggest to make it less frustrating, while still dangerous?

Rather than having it trigger when you have the general 'ill' trait I would make the event more likely to fire for the more dehbilitating, named illnesses like typhus or TB (consumption) or syphilis. The general 'ill' trait seems to cover anything from a nasty cold to a full on flu, but most of the time your character ends up recovering from it within a week. For the tribes to oust you because you're sniffling a bit sounds a bit silly!

Though from looking at the event in #17069 illness doens't seem to factor in the trait firing?


e: To be honest, if I had the modding chops to do it, I would change the event so that rather than it be a random gameover (which is very unfun/unfair from a player's perspective) the event would apply a very harsh modifier, perhaps a cut to levy amount as well as taxes. Why? Because an automatic gameover is, well, random and doesn't congeal well with the existing mechanics. When a player gets conquered or has a massive vassal revolt or slowly watches their empire break off bit by bit it's a gradual process you can 1) react to and 2) prepare against and 3) come back from (in most cases). As it currently stands the event posted in #17069 touches upon none of these things and is accomplishes little more than coming off as a giant, game-ending 'fuck you!' to the player.
 
Last edited:

richvh

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How is it an automatic game over? It's giving strong claims to all the non-content duke and above vassals, but they still have to fight to get the title from you, don't they?

Illness is included in health traits, as is wounded, maimed, the more serious and chronic diseases and a few other things.
 

futuregary

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Don't power struggles among lords when the liege is weak usually result in all the vassals fighting each other? If the goal is to capitalize on the opportunity of having a powerless leader, then the vassals would also need to take out the other competition, no? Unless they're supposed to be working together to overthrow the incompetent, in which case a faction system would be better, where the faction leader would be the new liege. But if this event just gives all disgruntled vassals a strong claim every time the liege gets a cold, that's just throwing a bunch of unfair problems in the face of the player; if the roles were reversed and the player were the lord, it would be considered way too easy.
 

richvh

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DR has made some changes to the claims.txt file, eliminating the health and heir based events. Let us know if the remaining event is less of a gamebreaker now.
 

isaac2314

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Also - about the jure uxoris implemented: it seems that, when the usurping spouse dies with children born from the marriage, the titles pass to the eligible child, who then becomes independent.
At least, that is what I think is happening; some duchies occasionally become independent for no apparent reason, and in all of these cases the fathers (or mothers) of these newly independent rulers usurped their spouses' titles via jure uxoris.
 

Numahr

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Oops... sorry for not telling before, but the expansion uploaded in the SVN repository is a temporary thing; I'll PM you the provinces map of the true eastern expansion.
Re-uploading the map files now

Now that this is done, I will start transferring the old existing maps to the new templates
 

Roald

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Is there a particular reason that the kingdom of Illyria is de jure within the bounds of the ERE? I'd have assumed given the Roman (and not Rhomaion) culture province for its de jure capital that it was more associated with the western empire.
 

Numahr

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While I am looking at the Holy Sites again for updated maps, I am asking all (and FG in particular): the 14 June version of the Matrix is OK or should I update something? (by the way I've already uploaded an updated version with a minor bug-fix on a formula no impact on coded attributes fortunately)

On richvh's proposed event: I fully align on DR's feedback re. the definition of the tribal religions. The list you gave is correct :) For the curious, you can find this attribute in the Matrix at Politics / Tribal authority-based politics: if a religion is concerned, it has a "1" in this column. Concretely, "Tribal" religions are unreformed religions of Barbarian, Celtic, Norse, Shamanic and Steppe civilizations.

Someone asked about custom religious events. They are not documented in the Matrix, sorry. Just too many ad hoc contributions went into this, including a lot adaptations from mods and PI's patches and extensions. Obviously some religions are better treated by those (Luwian, Platonic or Mithraicist religions could deserve love to get more flesh...) but that's life.
 

DarkReborn

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I've always wanted to code something (relatively simple) for Neoplatonists and Mithraics, but I just don't know what, I mean I could do some wiki and churn out some poorly flavoured events, but that wouldn't do the religions justice.
 

TheChronoMaster

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It's also probably worth looking through and Genericifying all the Sons of Abraham events -- or perhaps coding religion specific versions.

Monks asking for repairs to their abbey probably shouldn't happen to Lughite rulers.


Worth noting: description for Dogmatic trait references Catholic Beliefs.
 

riknap

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The Realm Duress modifier does not seem to go up further than -70% taxes and -70 opinion (Price of Power, at 600 holdings?)
Is this intended?
aye, I capped it there, because making the linear scale continue on would eventually make it reach 100% which doesn't make sense, and making it continue logarithimially is just a waste of coding time and computational resources.
why 70% though? it's... almost arbitrary to be honest. more accurtely, it was the neatest value I could come up with that makes some semblance of sense
 

futuregary

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While I am looking at the Holy Sites again for updated maps, I am asking all (and FG in particular): the 14 June version of the Matrix is OK or should I update something? (by the way I've already uploaded an updated version with a minor bug-fix on a formula no impact on coded attributes fortunately)

There may have been some last minute changes; 273 religions being gone over multiple times, it's easy to miss things the first run. Right now, I've made all the changes I'm going to, so the Matrix in my locker is ready to go. I'm done touching it.

I've always wanted to code something (relatively simple) for Neoplatonists and Mithraics, but I just don't know what, I mean I could do some wiki and churn out some poorly flavoured events, but that wouldn't do the religions justice.

Neoplatonists could get a scholarly debate event, maybe on the nature of religious philosophy, and whoever wins the debate gets a small modifier for a while. Mithraics could get a duel of supremacy or something, where two devotees allow Mithra to settle their disputes. There could always be the possibility of death, but the goal of such a duel would not be to kill the opponent, so it would be slim.
 

Numahr

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Good ideas about flavour events...

Back to descriptions drafting, here comes LI's Adoptionism.

Adoptionism is local Christian creed of Clerical soul. Its doctrine teaches that Jesus lived like other men, and was most pious; but that at his baptism in the Jordan the "Christ" came down upon the man Jesus in the likeness of a dove. Only then did Jesus become God's son, chosen because of his sinless devotion to the will of God. Adoptionism would have remained an obscure heresy if not for the Catholic Church's failure to impose its unitary faith in Hispania. In 585, the Emperor of Hispania Saint Leogivild remembered as "the merciful", based in Toledo, converted to Catholicism, but his attempts to convert his vassal kings ushered in their wide-scale rebellions. He defeated the vassal kings in the battle field thrice, forgiving them every time. They thanked him by eventually murdering him during a joint prayer in 590. In the great Toledo council of 595, in the midst of anarchy, Hispania's Kings found a compromise solution: they elected Leogivild's younger son Reccared, an Adoptionnist, while the Arian Euricing King of Leon famously proclaimed: "So called Catholic Monarchs have no place in Hispania." Adoptionism represented the least threatening of all faiths for the various Kings' autonomy. Elipandus of Toledo, archbishop of Toledo (717-808) further codified Adoptionism by teaching that Christ's human nature existed separately from His divine personhood. The condemnation of this doctrine in the Council of Ratisbon in 792 only served to strengthen its hold on the Castellan highlands, where nobles remain jealous of their autonomy from distant Pope and Emperors.
 
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