So I was curious and used cheats to have all buildings built again:
A castle (Constantinople) ended up with 38.56 yearly income, 93.9 fort level, 26550 levy (3783 LI, 851 AR, 11744 HI, 2282 LC, 1083 HA, 6769 HI and 38 ships) with 0 garrison. The last item might need to be looked at, as I suspect the garrison malus is at total around -150%. The units receive around 200-300% bonuses to their parameters, but seem to be short of the level of retinues.
A city (Galata) ended up with 308.16 income, 14.2 fort level, 4320 levy (385 ships) and 2923 garrison. I did not actually build the last few levy chains that drain gold.
A temple (Chalkedon) ended up with 81.95 income, 28.4 fort level, 5896 levy and 6039 garrison. The 14 education building is the only building that is behind a Ecclesiasticism barrier - intended?
All rulers are Rhomaion and Solar-Imperial.
(Somehow I cannot take more screenshots - but here)
View attachment 111714
thanks for that. I needed info like this, but was too lazy to obtain it myself
part of the reason why garrison size is zero was because it was half-intended that castles are full ob buildings that make garrison size grows smaller as levy size increases, to represent troops being more interested in serving abroad than guarding the city (ie. if you want to guard the city - then don't raise the levy). Hence whenever troops are raised, only a small force is left as garrison. This was also intended as an opposite to the previous gameplay design wherein a raisable levy was only something like 20~30% of a holdings total forces, with garrisons being far larger.
.... however, I guess I didn't really calculate just exactly by how much I should do this, and I ended up liberally distributing the "garrison_size = - X" values all over without creating a matrix to determine just how much I should distribute without hitting the far small -100% cap (since the levy size addition can grow infinitely larger, while the reduction has a cap of -100%, not really well thought out on my part).
I should really probably find some time to slighly re-tweak this distribution sometime in future versions. I'm thinking of making it a max of -90% this time.
(that said, you probably won't reach those levels in most gameplays yet, since most of the maluses are concentrated mid-late-game anyway. still, it's something that needs recalibrating on my part though)
and yeah, the city values are well within in design (... probably too much gold ... probably), though the garrison is in fact smaller than intended. I might need to recheck that (though it's possible the levy chains that drain gold were what I had in mind to balance that. ... I think (I should write more notes )
and temples are half-intended - I
still haven't gotten around to recoding them in a way to mirror the tech-levels of the castles/cities, so that's basically a beta-barrier I erected as a placeholder.
So, part two, Rhomaion Neoplatonic Protarchon of Athens.
I got Athens to 351.96 income, 15.2 fort level, 2194 levy and 1090 garrison.
The trade port of Athens got 93.73 income, 18 fort level and 1512 garrison.
However, at the family temple things got a little bit weird. I got 123.62 income, 3 fort level, 521 garrison, 2 diplomacy/martial/stewardship/intrigue/learning, 38 trade posts (with which I covered the entire Mediterranean sea), +15 feudal vassals opinion, +20 burgher vassals opinion, and last but not least 59961 levy (2493 ships.) Judging by the price tags (13500 for one of the last buildings) and the effects, I suspect this hasn't been brought to line with other buidlings?
the last few buildings were half-intended as late-game money sinks and "prestige-buildings" more than anything, though their effects are significant though (e.g. the very last building has a base cost of 10k, but gives 200% levy reinforcement rate, 200% levy size, 20 tax income, and 300 HI, 100 AR, 150 HC, as well as 0.5 morale, 3000 retinue points, and 2 monthly authority)
... that said, I might need to tone down the cities a bit, to probably roughly 200 max rather than 350.
Yes. A somewhat silly way to lose Second Rome with its 94 fort level, I think.
I agree. a not-well-thought-out side effect of my original design
PS: it seems that jure uxoris has been added to the game (husband gaining all of wife's titles), but I didn't see anything in the changelogs; is there a summary on how it works?
I...
knew I missed some stuff. I'm only able to add stuff to the changelogs surely though if the others make a note of it in the SVN logs (I try scrolling through all the posts the other councillors make and checking what they added by what they've posted, but I tend to skim a lot and probably overlooked... many things. like the jure uxoris thing)
Yes, maximum Call of Adventure gives -100% garrison size. Maybe this could be lowered to -90%, or something?
yeah, I should redesign that ...