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Attalus

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Stop the old languages please ! :p
The only word I understood was Tiudiskaz ( thanks EB :D )
Also what is that sentence pirro, anglo-saxon or another barbarian language :laugh:
 

pirro

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Stop the old languages please ! :p
The only word I understood was Tiudiskaz ( thanks EB :D )
Also what is that sentence pirro, anglo-saxon or another barbarian language :laugh:
Anglo-saxon :p
"I'm the lord of the old language of the english, learn it"
The syntax might be horrendous, I'm almost sure it is, indeed :p
 

Darkgamma

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It should have been "Mea lingua latina melior tua est" (my latin is better than yours) or " Mea latina optima est" the illa makes no sense and it is never used in such a context. At least, during my years as a linguistic, I've never seen it there :p
Ic eom hlaford ealdes spraece englices, leorna hit
I got taught that Latin in school :confused:
Your syntax and word usage is indeed bad (hehe) and you're mismarking for case and not indicating length. Let me show you how it's done:
<Ic eom hlāford ealdes Engla reorde> is proper Old English :3
"Sprǣċ" wasn't used as often as "reord" for a language, "Englisc" is used as a proper noun for the language, but your use of it as an adjective is impossible as requires a host noun which it in your case lacks. I used "Engle" instead, which means "Angle". Genitives generally precede the noun they modify, but said noun doesn't stand between principal parts of its genitive modifier if that modifier is an adjective-noun inflected NP.

But aye let's keep rolling with Lux
 

pirro

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I got taught that Latin in school :confused:
Your syntax and word usage is indeed bad (hehe) and you're mismarking for case and not indicating length. Let me show you how it's done:
<Ic eom hlāford ealdes Engla reorde> is proper Old English :3
"Sprǣċ" wasn't used as often as "reord" for a language, "Englisc" is used as a proper noun for the language, but your use of it as an adjective is impossible as requires a host noun which it in your case lacks. I used "Engle" instead, which means "Angle". Genitives generally precede the noun they modify, but said noun doesn't stand between principal parts of its genitive modifier if that modifier is an adjective-noun inflected NP.

But aye let's keep rolling with Lux
You could also say "Mea latina, hanc ego fabulam, optima est", now that I think of it :p At least, I was taught it in college. Also, the "est" is not really needed... ever
Yeah, that's what happens when you learn a language by yourself :p
 

Darkgamma

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You could also say "Mea latina, hanc ego fabulam, optima est", now that I think of it :p At least, I was taught it in college. Also, the "est" is not really needed... ever
Yeah, that's what happens when you learn a language by yourself :p
Will it irk you that I'm studying to be a doctor :3
 

futuregary

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Will it irk you that I'm studying to be a doctor :3

Gotta know them proto-germinz for your medical exam.

"The armaz bone's connected to the skuldrô bone."
 

DarkReborn

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I'm sure that with the upcoming advances in time travel (that I just made up), a doctor speaking proto-german would be useful. Supposing that the Germanic tribes spoke reconstructed proto-german...
 

loki1232

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Is anyone else having a problem when their king dies? Specifically, the death event is broken and doesn't have a button to close it. I'm forced to save and quit and then reload the game.

also, having a great game with the Pendragon dynasty. I conquered Britain and declared myself an emperor, then decided to convert to Buddhism. Currently trying to get all of England and Wales (I gave up Scotland) to convert to Buddhism.
 

SirKulinski

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Yes, it has been fixed in the SVN version, let me find the fix DarkReborn? used so you can play in slightly more peace. :)

Found it:

In Lux Invicta/common/on_actions/00_on_actions.txt on line 1861 remove 110044 # maintenance - factions
 

DarkReborn

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Yeah... I'm rather surprised by that version even working with 2.0.3 :confused:


Also; I'm returning home tomorrow (much earlier than I hoped), or rather today, to celebrate the new year in my hometown, so I'll re-start my modding efforts as soon as I get into a 21st century computer and not this abacus of a machine...
 

riknap

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Yes, it has been fixed in the SVN version, let me find the fix DarkReborn? used so you can play in slightly more peace. :)

Found it:

In Lux Invicta/common/on_actions/00_on_actions.txt on line 1861 remove 110044 # maintenance - factions

out of curiosity, you're able to run LI with all DLC's right?
I'm only able to barely run LI if I disable most/all cosmetic DLC's @_@ (which means no BLC for me T_T )
 

DarkReborn

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That still sounds awfully like GPU issues... you said you tried it in 2 computers. Do both have 512mb graphic cards? We added a whole lot of graphic weight into the game, besides BLC, there are the map textures (which I never fully understood why do we have these; vanilla's are fine for me). Try deleting some of these and try again both with and without the cosmetic DLCs.

Else all I can recommend is buying a new GPU.

Anyway... beside from that:

@Riknap/rest of the council:

So, looking at my notes, my next steps were to:
- Add the decadence breakup mod (on the holders death, the main title is destroyed and broken into duchies, and each duke gets a weak claim on the destroyed title) for large "tribal mechanic" realms. With a twist; it will only trigger if your heir is considered weak by your culture's standards (low prestige/martial/diplomacy)

- When/If I get permission, integrate the AGOT mod new slavery mechanics into LI. Let's face it; slavery was a big thing in the Antiquity, and one would say that hasn't changed in the LI timeline. I will need to check who and who shouldn't get which slave mechanics, since there are 4 types in AGOT, illegal slavery, thralldom, indentured servants and legal/mass slavery. So I would like some help on this from anyone knowledgeable.

Any input or criticism on these steps is welcome an appreciated.
 

riknap

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That still sounds awfully like GPU issues... you said you tried it in 2 computers. Do both have 512mb graphic cards? We added a whole lot of graphic weight into the game, besides BLC, there are the map textures (which I never fully understood why do we have these; vanilla's are fine for me). Try deleting some of these and try again both with and without the cosmetic DLCs.

Else all I can recommend is buying a new GPU.

my desktop GPU is a GTX 650 with 2GB VRAM (half of which is shared), so it's highly unlikely to be a GPU insufficiency but rather a memory insufficiency (coupled with my 32 bit OS environment) that 2.0.2 brought in.

in any case, I've been recently experimenting with my PC the past few days and I've been able to run the full mod (LI + BLC) *just barely* (like literally a lot of text like event localisations and even some menu localisations are pretty much invisible/not displayed, plus I instantly CTD when taking F11 screenshots) by fixing the HDD's of my PC (and by consequence the virtual memory/paging file) as well as disabling dynastic flag DLC's and other suprefluous dlc like the ruler designer/customizer ones. It'll probably be even more stable if I disable unit packs and/or BLC along with the portrait packs. It runs, but it feels like running a modern oil tanker with the raw muscle power of a hundred oars.

as for the graphic textures, I've always believed that the game essentially ignores vanilla textures and loads the mod's instead. And assuming they are of equal resolution, I don't see why those textures (Darkgamma's in any case) are any different from loading vanilla ones (I would have preferred NBRT+ of course, but that's over now).


So, looking at my notes, my next steps were to:
- Add the decadence breakup mod (on the holders death, the main title is destroyed and broken into duchies, and each duke gets a weak claim on the destroyed title) for large "tribal mechanic" realms. With a twist; it will only trigger if your heir is considered weak by your culture's standards (low prestige/martial/diplomacy)

- When/If I get permission, integrate the AGOT mod new slavery mechanics into LI. Let's face it; slavery was a big thing in the Antiquity, and one would say that hasn't changed in the LI timeline. I will need to check who and who shouldn't get which slave mechanics, since there are 4 types in AGOT, illegal slavery, thralldom, indentured servants and legal/mass slavery. So I would like some help on this from anyone knowledgeable.

Any input or criticism on these steps is welcome an appreciated.

to be honest, on the first, I've been debating on incorporating the decadence breakup mod for some time now - granted, I was more of thinking of using it for muslims, and I didn't think it was that suitable.

that said, it does make sense for "tribal" realms (especially for rulers whose stats in martial/diplomacy are below 5 and/or whose authority is below 500 for a fair amount of time) for them to be challenged that way, so that makes for a great idea.

as for slavery mechanics, I'm sure it'll make sense for a lot of cultures, but not all of course - it's the details in the debating of which culture is suitable for this that I can't help much on though :laugh:





in any case, since my initial attempt to try modding a few days ago kinda failed, I'll probably just finish my other to-do-lists IRL before I resume modding efforts (and with that, reviewing two-digit amount of pages of this thread again to see what I may have missed/forgotten :laugh: )
 

DarkReborn

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I discarded the 32bit system almost instantly... if find it strange that someone even runs on a 32 architecture anymore :D

I'm sure this memory insufficiency has to do with the fact that the game now takes care on ordering most of the coding in the files. Consequently, the game runs faster, but it takes more memory to run. Thus the graphical problems, since the black portraits stuff sounds suspiciously like the bug that happens when you go over the board with graphic mods, the game stops loading them due to memory shortage. Which has stopped me a long time from expanding BLC to the scope I wanted.

Yeah... I don't think either that the textures are the culprit, but it just felt a good time to bring the issue. I don't like them much aesthetically, same with NBRT+ though. It's just that I'm very laconic with aesthetic side of things :laugh:
 

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I discarded the 32bit system almost instantly... if find it strange that someone even runs on a 32 architecture anymore :D

I'm sure this memory insufficiency has to do with the fact that the game now takes care on ordering most of the coding in the files. Consequently, the game runs faster, but it takes more memory to run. Thus the graphical problems, since the black portraits stuff sounds suspiciously like the bug that happens when you go over the board with graphic mods, the game stops loading them due to memory shortage. Which has stopped me a long time from expanding BLC to the scope I wanted.

Yeah... I don't think either that the textures are the culprit, but it just felt a good time to bring the issue. I don't like them much aesthetically, same with NBRT+ though. It's just that I'm very laconic with aesthetic side of things :laugh:

that certainly makes sense - ie. the preloading in memory. ah well. increasing my paging file seems to do the trick, if but barely, so there's that.

and yeah, I've always thought my CPU was 32-bit only until recently (ie. when AndrewT pointed it out in tech support that it support 64 bit). I'm still not too keen on shifting to 64 bit though since it'll require me reinstalling the OS... yet again. Maybe once I get another HDD by march? :laugh:

as for textures, I do see your point after all. I guess the main reason why I try to change things is to both my aspiration make LI as unique an experience as possible (like a poster said, LI is kinda like the Europa Barbarorum of CK1), plus.... I have tendencies... compulsion to tweak things I could if I could for things I care about. It's almost pseudo-OCDic really, but ah well.

in any case, I guess we really need to take performance into consideration more now huh (well, that's more of an I need to take not of it now more than ever since I now more or less belong to the side of the spectrum that could get hit by LI's requirements). I'll probably still not remove the terrain textures yet though :p , unless the faction-to-remove-textures is strong enough :laugh:
 

futuregary

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That still sounds awfully like GPU issues... you said you tried it in 2 computers. Do both have 512mb graphic cards? We added a whole lot of graphic weight into the game, besides BLC, there are the map textures (which I never fully understood why do we have these; vanilla's are fine for me). Try deleting some of these and try again both with and without the cosmetic DLCs.

Else all I can recommend is buying a new GPU.

Anyway... beside from that:

@Riknap/rest of the council:

So, looking at my notes, my next steps were to:
- Add the decadence breakup mod (on the holders death, the main title is destroyed and broken into duchies, and each duke gets a weak claim on the destroyed title) for large "tribal mechanic" realms. With a twist; it will only trigger if your heir is considered weak by your culture's standards (low prestige/martial/diplomacy)

- When/If I get permission, integrate the AGOT mod new slavery mechanics into LI. Let's face it; slavery was a big thing in the Antiquity, and one would say that hasn't changed in the LI timeline. I will need to check who and who shouldn't get which slave mechanics, since there are 4 types in AGOT, illegal slavery, thralldom, indentured servants and legal/mass slavery. So I would like some help on this from anyone knowledgeable.

Any input or criticism on these steps is welcome an appreciated.

We will need to be very selective with the slavery thing, of course, but in all the studying I've done, I haven't seen any indications that certain cultures practiced slavery more than others. It had more to do with conquest and expansion than personal belief on morality. Obviously, slavery only became heavily race-based after African slaves were brought to the European colonies in the Americas, and Africa became a regular and convenient pit stop to pick up cheap labor. As far as types of slavery, AGOT's society and world functions much differently, and I'm not sure there would be much to discuss in terms of legality on slavery in Lux. Industrialization has not happened yet, so slavery en masse would make little sense since cheap labor is not as highly prized. I would say the way slaves are viewed in this time period would be as spoils of war; people, but with a bond of servitude attached. A slave would be a pretty general sight, and could happen for any number of reasons - although usually conquest and debt would be the biggest.

In terms of function, they could be used for a variety of things: human sacrifice (although one would need a pretty good reason to choose a perfectly good slave over a useless prisoner collecting dust in the cell), craftsman's labor (again, since there's a lack of machinery, this would be lower in demand, and slaves in this field could almost be seen as doubling as apprentices), battlefield soldiers (although I would think this could only be done for those who were enslaved as children, as that was a very common practice throughout history, and grown-ups who were enslaved would have no reason to fight for you), concubines (already represented in game, but while we're on the subject, has anyone seen a mod that allows male concubines for female rulers?), and servants (these would be sort of the "slaves for prestige" concept, where the more servants a ruler has the more prestige he has - and I think there should definitely be a big authority bonus for having a lot of servants) are just some examples I can think of that could be represented in game.

As far as being born into slavery... it could work but it could also create a never-ending lineage of slaves. I would say that "slavery" would be sort of a modifier (or trait or pilgrimmage or whatever) that a character would have and would pass down to their children if they were born while the parent was in bondage. It would follow the father's line, I think, since the child of a female slave could still be legitimized by the father. If not, though, then the child would go into slavery. It would be possible to escape slavery through a variety of means. Obviously, if you owe debt, you could pay it off and be free. Slaves could also have their own price, which they could pay to buy their own freedom. Much like in real slavery, if one buys their own freedom but not that of their spouse or children, those remain slaves until their prices are paid. There could also be escape (character runs to another court, or has an effect similar to the waylit hiding events) or valiance (a slave proves oneself in an act of heroism or otherwise noble deed to the lord, maybe they saw an assassin and tackled them within seconds of reaching the target or stayed behind to fend off soldiers while the liege escaped, only for the slave to emerge covered in blood but alive and victorious, and earn their freedom.
 

DarkReborn

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Of course, it will have to be Luxified... but IIRC, Romans did use a lot of mass slave labour in the mines and fields towards the late republic and empire, besides having them as trophies/craftsmen/scribes. The province modifiers that AGOT applies could be rebalanced to reflect this.... LI isn't the exaggerated world of ASOIAF, no big slave armies so we can remove the levy modifier, but I believe the slave economy of Rome could be reflected with a hefty incremental tax income. Only that it's not just Rome using it on LI of course.


I agree on liberating slaves that have distinguished themselves though. We don't have a debt system at the moment, but slaves with high enough prestige and/or gold should be able to ask their masters to be free. Maybe a periodic event that tells the slave master that he can free slaves that otherwise would be more useful as freemen (high stats). and let's him choose whether to set them free or keep them as slaves
 

futuregary

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Of course, it will have to be Luxified... but IIRC, Romans did use a lot of mass slave labour in the mines and fields towards the late republic and empire, besides having them as trophies/craftsmen/scribes. The province modifiers that AGOT applies could be rebalanced to reflect this.... LI isn't the exaggerated world of ASOIAF, no big slave armies so we can remove the levy modifier, but I believe the slave economy of Rome could be reflected with a hefty incremental tax income. Only that it's not just Rome using it on LI of course.


I agree on liberating slaves that have distinguished themselves though. We don't have a debt system at the moment, but slaves with high enough prestige and/or gold should be able to ask their masters to be free. Maybe a periodic event that tells the slave master that he can free slaves that otherwise would be more useful as freemen (high stats). and let's him choose whether to set them free or keep them as slaves

Edit: Yikes, I didn't realize what a wall that was until after now. Spoilers going up.

IIRC, VIET added some resource modifiers for certain African provinces heavy in gold. I think those same modifiers could be applied to many provinces, and perhaps we could use more to represent the economic boom slaves bring as long as it doesn't offset the balance. Still, one could argue that slaves or not, if there was a high enough demand for a resource (say gold), the quasi-forced labor system that feudalism encourages would be able to satisfy the demand for labor that followed. You are right in saying that Rome did use a lot of mass slave labor, my mistake, but another thing to remember is much of the time when Romans enslaved a group of people, a diaspora usually ensued; especially following rebellion. Using provincial modifiers for slavery might not work, but what about a general economic modifier that rises with the amount of slavery going on in your realm?

Ah, I thinks we are speaking of different aspects of slavery mechanics; most of my comments are in reference to characters as slaves, but you seem to be talking about the effects of slavery on a larger scale. I like the specialization we all do ;) As for a debt system, don't we have the "take a loan" decision? Or is that still not working? As for freeing useful people, I feel that (most) slaveowners would be too selfish for such a thing. Like the janitor at Nintendo who invented the Game Boy. They could have hired him on as a designer and developed who knows what else... but they took his idea and pretended that nothing so ingenious could come from the mind of a commoner. It isn't so hard to imagine that happening even in the world of Lux; a slave sees his master struggling with an issue and has an idea, so he shares it. The lord sees the idea is good, says thank you, and tells his council his latest new idea and is heralded as a visionary, while the slave remains a slave. It's much more beneficial for a lord to keep his slave than to allow him to reach his full potential, and while slavery does not have the same inherited disdain that it is associated with today, slaves have always been seen as having fewer rights than freepersons, and are commonly seen as more property than human. Yes, they are still seen as people, but much the same way that other lowest-class people are seen as people. And when someone is associated with that group of people, regardless of their skills, it's much easier and more profitable for slaveowners to keep them in their place. I would say as far as freedom goes, if you give a slaveowner a chance to free his slave, he's going to say no unless there's a very good reason for him to say yes. I would say that aside from purchasing ones freedom and the (very) occasional rich liberator who buys slaves to free them as a charitable act, any event which presents a slaveowner with the choice of freeing his slave or keeping them in bondage should have some serious reason for him wanting to free him. However, assuming that is the case, there should also be a heavy penalty for saying no under such circumstances. Going back to the foiled assassin in which the slave saves the master's life, if the lord still refuses to grant the slave their freedom, anyone who knew about the incident would be rather shocked by the ungratefulness of the lord and the lack of acknowledging the fact that his life was saved. These would obviously be represented by opinion mali, but it could also generate unrest; if the lord won't even pardon the man who saved his life, what cares he of the masses of peasants starving at his gates? Ahh, so much potential :)

I thought of something else while I was at work; something I noticed a lot of strategy games (mostly TCA/Total War games) feature when sieges are won is a conquered city action in which you usually get to choose between peacefully entering the city (not getting much loot but keeping people from being unhappy) or pillaging the place (very prosperous but leads to not being able to hold it very long, as well as economic mali). I was thinking that we could do something different, but since Paradox games usually don't function the same way (less about provinces, more about everything else), it would be difficult to produce in game. I'm thinking a war is won in which land is gained, the conqueror should have a choice with what to do. Some could vary depending on culture (for example, invader-types might get an option to utterly vanquish a settlement to the point that the area wouldn't be inhabitable for several years, whereas more local people would not be prone to do that to a place which shares some cultural aspects or religious significance), but basic ones would include occupation, enslavement, looting, and the like. I am not volunteering to undergo this, don't misread me :laugh: I'm too busy with other things at the moment, but if no one has tried when that gets done, I will take another look.
 

SirKulinski

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Once again, BUMP!!!

With BLC installed, you go to interface -> Find the culture file Portraits_<culture> open this with notepad++ or other text editor and that's where you make changes. At first glance it looks like madness so.... Good luck trooper. :D

For the GFX you want to use they are in gfx/character/ and then one of the maps. (What you want is probably already be in the Portraits_<culture> file then it's just a question of changing some lines if you can find them :D)

Still many blank spots, but... It should help you along quite a bit.

@Riknap, previous version I could play but this one I have crashes almost instantly after starting. And I have a Windows 7 64-bit system. i5 processor, 8GB's of ram and Raedon HD 7800 with more than 1 GB of RAM.
 
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