• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

futuregary

Quaestor Lucis
5 Badges
Aug 22, 2011
1.155
24
  • Crusader Kings II
  • Victoria: Revolutions
  • Victoria 2: A House Divided
  • Victoria 2
  • 500k Club
It'll be a matter of changing the required religion lines in the Holy Order events as long as we don't change the titles, so it's something that can be done.
Anyway, this is something I'll be doing on a long term... we have a lot of orders and I've to make separate decisions/modifiers/events for each.... so, yeah...


@FG/Numahr:
Any idea for a substitute of the Jews as bankers? It's obvious we can't use the Jews due to their alt-history in LI, but, Is there any other entity/ethnicity/group in LI we can use as a generic moneylenders?

Hmm... well, it would make more sense from a modder's perspective if all of the titles were uniform, and it'd be a lot easier to change before the events are written than after.

In a sense, we're redoing the holy orders altogether anyway, since modifiers all have to be changed and a lot of new ones are being added, it wouldn't be too much extra work to change some names around. I don't mean to pile this on anyone else, of course, so if no one else wants to do it, I could address it after the map is done.

As for moneylenders, the Héllens could make decent bankers (since many are associated with trade as it is).
 

DarkReborn

Field Marshal
13 Badges
Dec 29, 2005
5.223
79
  • Crusader Kings II
  • Crusader Kings II: The Old Gods
  • Deus Vult
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Hearts of Iron III
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • 500k Club
  • Europa Universalis IV: Pre-order
  • Stellaris Sign-up
The names are rather uniform right now, but it's still quite a load of work (20 or so holy orders, each one needs 5 events/decisions, that come with their own event modifiers, etc...). I wish Paradox had made this system an actual hardcoded feature and not a series of decisions and events.

Sometimes I wonder how Shaytana did this all by himself :confused:. He's must really be a superior being after all :D.

I'll use the Hellens as moneylenders then.
 

Zhangku

Captain
63 Badges
Dec 1, 2009
445
13
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Mare Nostrum
  • Knights of Pen and Paper 2
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Res Publica
  • Magicka
  • Heir to the Throne
  • For The Glory
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III Complete
  • Crusader Kings II: Sunset Invasion
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Shadowrun Returns
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Dharma
  • Stellaris: Distant Stars
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Stellaris: Nemesis
  • 500k Club
  • Europa Universalis III Complete
  • Europa Universalis III Complete
hmm.

What about the Neoplatonists? Who better than philosophers who keep losing their territory to give out money? Athens is already a merchant republic at the start, it could also be the base of loans.
 

PerseusArchean

Recruit
83 Badges
Jul 14, 2013
2
0
  • Victoria 2: A House Divided
  • Stellaris - Path to Destruction bundle
  • For the Motherland
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Cities in Motion 2
  • Magicka
  • Europa Universalis IV: Res Publica
  • Semper Fi
  • Hearts of Iron III
  • Victoria 2: Heart of Darkness
  • Hearts of Iron IV Sign-up
  • Europa Universalis IV: Pre-order
  • Stellaris
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Cadet
  • Stellaris: Leviathans Story Pack
  • Stellaris: Galaxy Edition
  • Cities: Skylines - Natural Disasters
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Stellaris: Ancient Relics
  • Crusader Kings II: Way of Life
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Victoria 2
  • Europa Universalis III Complete
Don't know if anyone has already said anything, but the message detailing province religions shortly after conquering them does crash the game if theres a lot of them. Could just be my computer disliking your mod, but something to look into.
 

riknap

Inactive Custodian of the Light
70 Badges
Feb 27, 2011
6.574
197
steamcommunity.com
  • Sengoku
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Magicka
  • Europa Universalis IV: Res Publica
  • Semper Fi
  • Crusader Kings II: Charlemagne
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Pre-order
  • Pillars of Eternity
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Crusader Kings II
  • Divine Wind
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Hearts of Iron IV: Cadet
  • Stellaris: Nemesis
  • Stellaris: Galaxy Edition
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Mount & Blade: With Fire and Sword
  • Mount & Blade: Warband
  • Europa Universalis IV: El Dorado
  • 500k Club
  • War of the Roses
  • Warlock 2: The Exiled
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
Backtrack, please

space mecha


Don't know if anyone has already said anything, but the message detailing province religions shortly after conquering them does crash the game if theres a lot of them. Could just be my computer disliking your mod, but something to look into.

that's odd.

to confirm, are you using the SVN build or the front page build?

Is there an ETA ? And how is the state of the SVN Version. I get the feeling that I haven't played a satisfying campaign for month ...
probably at most a week after the next patch? :laugh:
 

blackhelm

Sergeant
92 Badges
Dec 8, 2011
81
0
  • Warlock 2: Wrath of the Nagas
  • Knights of Pen and Paper +1 Edition
  • Leviathan: Warships
  • Magicka
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Sword of the Stars II
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Warlock 2: The Exiled
  • Crusader Kings II: Charlemagne
  • Stellaris: Apocalypse
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Jade Dragon
  • Magicka 2
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis III
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Divine Wind
  • Europa Universalis III Complete
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Knights of Honor
  • Heir to the Throne
  • Impire
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Holy Knight (pre-order)
  • Warlock: Master of the Arcane
  • Stellaris: Nemesis
@ Darkreborn - the SVN version conversion demand - you broke it again! :eek:hmy: :) I think the 2.02 patch might also be messing with some stuff, but I'm not totally sure at the moment cause I do a heavy bit of editing on my own.



@Riknap/futuregary - might I petition for some changes to be made to the defines.lua and to at least the flat conquest CB?

- first, that demanding someone stop plotting be reduced in prestige cost from 50 to 10
- second, that demanding someone stop backing a plot be reduced in prestige cost from 50 to 5
- third, that the act of making someone a concubine not cost anything, but that dismissing a concubine cost 50 prestige

On the topic of Conquest CBs (which I continually whinge and whine about), I recently did the edit myself to the files to remove the "de-landing" of conquered counts, and it substantially ups the challenge of painting the map with your religion for those religions that use that CB, which is nice (specifically Zoroastrianism, cause that's my thing)

I feel that the prohibitive cost for ending plots basically cripples counts and some dukes unnecessarily - the reduced cost would still cause expenditures, but would be substantially more reasonable. As kings or emperors, you're pretty much bound to get a heck of a lot more plots regardless, so the cost scales up with the size of the realm, I think it just starts at too high a cut-off point. As for concubines, getting them should frankly be without cost if the intrigue decision menu doesn't cost anything. However, because of their benefit prestige-wise while they are young (0.2 a month for each one that is younger than 45!) they should still have an associated cost for dismissing them, to make it difficult to shuffle them in and out to get rid of meddlesome or infertile ones. I petition for these not for myself (because I do a whole crap-load of edits on my own anyways) but because I think they're in keeping with your ideas on authority, etc, etc.



@ Numahr - I think the religious authority gained from each holy site should be reduced from 20% to 12% or 15% in the defines (I've been trying out both) because it means that even with all the holy sites there's still a chance of religious disunion, etc. It still allows religions to meet the 50% requirement for reformation, while still making it difficult to achieve complete authority, which is more sensible, especially in LI-verse. In addition, I would petition that the number of holy sites needed for reformation be reduced from 5 to 4, simply because having achieved 4 religiously significant holy sites already entails a large, successful, realm.

Also, I think someone (and I'm sort of volunteering if it's necessary) needs to go through the various character bonii from each religion to see which ones still work, because the build cost reduction section of the modifiers definitely don't work right now.


Just thoughts... I'm starting to think I should get involved in doing small bits of modding to help you guys, cause I've already learned somewhat from the file diving I had to do to tweak riknap's ideas :happy:
 
Last edited:

DarkReborn

Field Marshal
13 Badges
Dec 29, 2005
5.223
79
  • Crusader Kings II
  • Crusader Kings II: The Old Gods
  • Deus Vult
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Hearts of Iron III
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • 500k Club
  • Europa Universalis IV: Pre-order
  • Stellaris Sign-up
@ Darkreborn - the SVN version conversion demand - you broke it again! :eek:hmy: :) I think the 2.02 patch might also be messing with some stuff, but I'm not totally sure at the moment cause I do a heavy bit of editing on my own.

Yeah... I believe that was me when updating to 2.02. It was too late into the night and I made a mistake. History of my life :rofl: .

Anyway, it's fixed now.
 
Last edited:

futuregary

Quaestor Lucis
5 Badges
Aug 22, 2011
1.155
24
  • Crusader Kings II
  • Victoria: Revolutions
  • Victoria 2: A House Divided
  • Victoria 2
  • 500k Club
@Riknap/futuregary - might I petition for some changes to be made to the defines.lua and to at least the flat conquest CB?

- first, that demanding someone stop plotting be reduced in prestige cost from 50 to 10
- second, that demanding someone stop backing a plot be reduced in prestige cost from 50 to 5
- third, that the act of making someone a concubine not cost anything, but that dismissing a concubine cost 50 prestige

On the topic of Conquest CBs (which I continually whinge and whine about), I recently did the edit myself to the files to remove the "de-landing" of conquered counts, and it substantially ups the challenge of painting the map with your religion for those religions that use that CB, which is nice (specifically Zoroastrianism, cause that's my thing)

I feel that the prohibitive cost for ending plots basically cripples counts and some dukes unnecessarily - the reduced cost would still cause expenditures, but would be substantially more reasonable. As kings or emperors, you're pretty much bound to get a heck of a lot more plots regardless, so the cost scales up with the size of the realm, I think it just starts at too high a cut-off point. As for concubines, getting them should frankly be without cost if the intrigue decision menu doesn't cost anything. However, because of their benefit prestige-wise while they are young (0.2 a month for each one that is younger than 45!) they should still have an associated cost for dismissing them, to make it difficult to shuffle them in and out to get rid of meddlesome or infertile ones. I petition for these not for myself (because I do a whole crap-load of edits on my own anyways) but because I think they're in keeping with your ideas on authority, etc, etc.



@ Numahr - I think the religious authority gained from each holy site should be reduced from 20% to 12% or 15% in the defines (I've been trying out both) because it means that even with all the holy sites there's still a chance of religious disunion, etc. It still allows religions to meet the 50% requirement for reformation, while still making it difficult to achieve complete authority, which is nonsensical, especially in LI-verse. In addition, I would petition that the number of holy sites needed for reformation be reduced from 5 to 4, simply because having achieved 4 religiously significant holy sites already entails a large, successful, realm.

Also, I think someone (and I'm sort of volunteering if it's necessary) needs to go through the various character bonii from each religion to see which ones still work, because the build cost reduction section of the modifiers definitely don't work right now.


Just thoughts... I'm starting to think I should get involved in doing small bits of modding to help you guys, cause I've already learned somewhat from the file diving I had to do to tweak riknap's ideas :happy:

Always interesting to see what people think I really do around here (I don't even know what I really do around here, to be honest) :p

- If the Authority cost for plot dissolution is 50, it should definitely be reduced. Perhaps not to 10, but something lower. To 25 at least.

- Backing a plot should be around half that.

- Keep in mind prestige does not work the same as authority. Authority is sort of Ranklampz's created currency that rulers can use to do what they want. No authority, no one listens to your niding ass. Therefore asserting your dominance over a captive woman to serve as your bedwarmer, be she a slave or a princess, requires some level of power to do. As far as dismissal, that wouldn't really require anything at all under those lines. However, right now I don't think using the randomly-generated concubines costs... well, anything. Should at least be money, for a dowry or payment to her father or something.

- I would imagine that's what not displacing counts does :D Out of curiosity, did you make it optional or does it just automatically leave the old count there? A choice is ultimately the goal, but thank you for making it! :)

- If it really is 50, then yeah, that's brutal. I don't ever remember it being more than 10; did Riknap change it?

- I agree with you on the holy site authority gain. Speaking of holy sites, we need to define holy sites for new religious groups. It can wait until we finish drafting new ones for the map extension, though.
 

riknap

Inactive Custodian of the Light
70 Badges
Feb 27, 2011
6.574
197
steamcommunity.com
  • Sengoku
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Magicka
  • Europa Universalis IV: Res Publica
  • Semper Fi
  • Crusader Kings II: Charlemagne
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Pre-order
  • Pillars of Eternity
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Crusader Kings II
  • Divine Wind
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Hearts of Iron IV: Cadet
  • Stellaris: Nemesis
  • Stellaris: Galaxy Edition
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Mount & Blade: With Fire and Sword
  • Mount & Blade: Warband
  • Europa Universalis IV: El Dorado
  • 500k Club
  • War of the Roses
  • Warlock 2: The Exiled
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
@Riknap/futuregary - might I petition for some changes to be made to the defines.lua and to at least the flat conquest CB?

- first, that demanding someone stop plotting be reduced in prestige cost from 50 to 10
- second, that demanding someone stop backing a plot be reduced in prestige cost from 50 to 5
- third, that the act of making someone a concubine not cost anything, but that dismissing a concubine cost 50 prestige

On the topic of Conquest CBs (which I continually whinge and whine about), I recently did the edit myself to the files to remove the "de-landing" of conquered counts, and it substantially ups the challenge of painting the map with your religion for those religions that use that CB, which is nice (specifically Zoroastrianism, cause that's my thing)

I feel that the prohibitive cost for ending plots basically cripples counts and some dukes unnecessarily - the reduced cost would still cause expenditures, but would be substantially more reasonable. As kings or emperors, you're pretty much bound to get a heck of a lot more plots regardless, so the cost scales up with the size of the realm, I think it just starts at too high a cut-off point. As for concubines, getting them should frankly be without cost if the intrigue decision menu doesn't cost anything. However, because of their benefit prestige-wise while they are young (0.2 a month for each one that is younger than 45!) they should still have an associated cost for dismissing them, to make it difficult to shuffle them in and out to get rid of meddlesome or infertile ones. I petition for these not for myself (because I do a whole crap-load of edits on my own anyways) but because I think they're in keeping with your ideas on authority, etc, etc.

Just thoughts... I'm starting to think I should get involved in doing small bits of modding to help you guys, cause I've already learned somewhat from the file diving I had to do to tweak riknap's ideas :happy:

Always interesting to see what people think I really do around here (I don't even know what I really do around here, to be honest) :p

- If the Authority cost for plot dissolution is 50, it should definitely be reduced. Perhaps not to 10, but something lower. To 25 at least.

- Backing a plot should be around half that.

- Keep in mind prestige does not work the same as authority. Authority is sort of Ranklampz's created currency that rulers can use to do what they want. No authority, no one listens to your niding ass. Therefore asserting your dominance over a captive woman to serve as your bedwarmer, be she a slave or a princess, requires some level of power to do. As far as dismissal, that wouldn't really require anything at all under those lines. However, right now I don't think using the randomly-generated concubines costs... well, anything. Should at least be money, for a dowry or payment to her father or something.

- I would imagine that's what not displacing counts does :D Out of curiosity, did you make it optional or does it just automatically leave the old count there? A choice is ultimately the goal, but thank you for making it! :)

- If it really is 50, then yeah, that's brutal. I don't ever remember it being more than 10; did Riknap change it?



(well, technically, we tend to overlap in what we do anyway, as I occasionally edit stuff like events I don't normally do while you tend to fix the stuff I occasionally mess up :laugh:

right, I forgot it was an experimental value I was fiddling with a month before until I ran out of time

previously, it was 15/30 gold/authority, and I experimented with 50 authority.

as for demanding someone to end plots, it was indeed intended to be high as well. But yeah, making the stop-backing-plot lower than the stop-plotting does make sense.

I'm thinking of just using 30 authority for the stop-plotting value and using 10 authority for the stop-backing value instead. While it makes sense that demanding backers not require that much authority to enforce (and to be honest, it was a bit of an oversight on my part), demanding the original schemer stop his "ambition" (as the defines refers to it) should cost a bit more.

as for concubines... technically, they should cost something indeed. I chose 5 authority as it's low enough really and should only be a problem for a struggling ruler, which it should be.

and yeah, the randomly generated concubine does need to cost 5 authority as well. I thought we did that already though @_@

I'll tweak it later when I could


as for conquest CB not automatically ejecting counts, it was originally and is indeed supposed to not eject the local count @_@
I must have accidentally botched it or something

could you post what you tweaked again to make it keep the conquered count? :laugh:

but yeah, it is exploitable though - by invading the personal demesne of the top liege with the conquest CB, it's automatically granted to you. I was hoping the conquest CB would either make a randomly generated count of your ruler culture/religion or the CB creates a flag/province modifier that makes the county worthless longer until you grant it to someone else, preferably unlanded (the act of which triggers an event that removes that malus and instead grants a bonus that makes that county immediately useful for a bit).
granted, holding modifiers are hardcoded (only values are adjustable), so only county-wide modifiers could do the trick.
 

DarkReborn

Field Marshal
13 Badges
Dec 29, 2005
5.223
79
  • Crusader Kings II
  • Crusader Kings II: The Old Gods
  • Deus Vult
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Hearts of Iron III
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • 500k Club
  • Europa Universalis IV: Pre-order
  • Stellaris Sign-up
We hardly have a set place in the LI team... I believe I've covered all kinds of CK2 modding (map was the only one I didn't previously... and there you have the expansion :D ).

@FG:
I'm going to remove "landless = yes" from vassal mercs. The reason behind this is that I want to make them of Appointment succession, whereby the title returns to the liege after the owners death, so that the merc title can be given instead of inherited. And I believe that landless titles cannot be given away.
 
Last edited:

Portal

GOOD ENOUGH FOR SECONDS
26 Badges
Oct 14, 2011
1.282
148
  • Crusader Kings II: Charlemagne
  • Semper Fi
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Darkest Hour
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings III
  • Prison Architect
  • Steel Division: Normandy 44
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: El Dorado
  • 500k Club
I reckon that education traits should grant an Authority bonus or malus depending on their rank.

E.g a Brilliant Strategist should gain +0.5 a month.
 

Darkgamma

Ma Xamewš Xewaham Kered Fer
30 Badges
Apr 6, 2010
5.972
151
  • Crusader Kings II: Sunset Invasion
  • Sengoku
  • Europa Universalis IV
  • 500k Club
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Holy Fury
I reckon that education traits should grant an Authority bonus or malus depending on their rank.

E.g a Brilliant Strategist should gain +0.5 a month.
But that'd make authority rather easy to cough up. I agree to the malus, but not the bonus
 

riknap

Inactive Custodian of the Light
70 Badges
Feb 27, 2011
6.574
197
steamcommunity.com
  • Sengoku
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Magicka
  • Europa Universalis IV: Res Publica
  • Semper Fi
  • Crusader Kings II: Charlemagne
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Pre-order
  • Pillars of Eternity
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Crusader Kings II
  • Divine Wind
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Hearts of Iron IV: Cadet
  • Stellaris: Nemesis
  • Stellaris: Galaxy Edition
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Mount & Blade: With Fire and Sword
  • Mount & Blade: Warband
  • Europa Universalis IV: El Dorado
  • 500k Club
  • War of the Roses
  • Warlock 2: The Exiled
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
But that'd make authority rather easy to cough up. I agree to the malus, but not the bonus

well, technically the bulk of actual authority in-game doesn't come from continuous sources anyway, but fixed static sources like wars, events, battles, and similar stuff.
still...

I reckon that education traits should grant an Authority bonus or malus depending on their rank.

E.g a Brilliant Strategist should gain +0.5 a month.

I've been actually considering that in the past, but I was on the fence on adding a bonus to tier 3/4 and malus to tier 1 education traits - while their effect early game is slightly marginal, late-game they easily replace the small-realm authority bonuses not to mention are amplified by technology (a maximum of 100% though). So I decided to not do so fire the time being, especially since being talented in one field doesn't necessarily correlate to authority as a ruler - it simply means you're a better ruler, but not a more "legitimate"/authoritative one.