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TheChronoMaster

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It does run for me, and pretty stably. I am having an issue with character's faces though, I imagine it has something to do with my DLC's. I have every one of the DLC's/Expansions besides Sons of Abraham, should I turn my face DLC's off to fix it? Specifically the issue is with the hats and accessories being off their intended position (such as a hood floating in the air next to the character's model).
EDIT: Also, am I right to be copy pasting it directly into my Crusader Kings 2 folder? It doesn't have a mod file or anything to pick up for the launcher, and a clean install is a click away with Steam.

I'd recommend just creating your own folder and .mod file -- it's easy, just create a new folder, rename it, then copy-paste a .mod file, and edit it with Notepad++ or something.
 

LoneTophat

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I'd recommend just creating your own folder and .mod file -- it's easy, just create a new folder, rename it, then copy-paste a .mod file, and edit it with Notepad++ or something.
I'll try it, hopefully it will fix the graphical issues. There's also a lot of missing templates for religions for some reason.
EDIT: Wait, what do you mean edit it with Notepad++? This is the issue with these 'unofficial' builds, they have no instructions on how to properly install them. And yes, I've read the 'lurker's' post.
 

TheChronoMaster

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I'll try it, hopefully it will fix the graphical issues. There's also a lot of missing templates for religions for some reason.
EDIT: Wait, what do you mean edit it with Notepad++? This is the issue with these 'unofficial' builds, they have no instructions on how to properly install them. And yes, I've read the 'lurker's' post.


I meant what I said -- edit the .mod file with the program Notepad++.

http://notepad-plus-plus.org/

It's like notepad, only it can deal with formatting.


You'll see something like this:

Code:
name = "[Required] CK2+ Core (2.05.4)"
path = "mod/CK2Plus"
replace_path = "common"
replace_path = "common/cb_types"
replace_path = "common/cultures"
replace_path = "common/dynasties"
replace_path = "common/eu4_converter"
replace_path = "common/event_modifiers"
replace_path = "common/landed_titles"
replace_path = "common/minor_titles"
replace_path = "common/nicknames"
replace_path = "common/objectives"
replace_path = "common/on_actions"
replace_path = "common/opinion_modifiers"
replace_path = "common/religion_modifiers"
replace_path = "common/religions"
replace_path = "common/retinue_subunits"
replace_path = "common/traits"
replace_path = "decisions"
replace_path = "events"
replace_path = "history/characters"
replace_path = "history/provinces"
replace_path = "history/titles"
replace_path = "history/wars"

Example is from CK2 Plus.

Change the path to your new folder, the name to what you want it to appear as in the launcher, and add a "replace_path" for all the folders. IE, replace_path = "common"
 

Samdaman307

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Hey, does anyone know the .txt file for the event that gives a choice to convert to an eastern religion? I get that event multiple times during the reign of each of my leaders, and my dukes seem to keep randomly converting to Pyromantic and Buddhist and declaring war on me.

Edit: Found it, at the bottom of lux_events, dur. But on the other hand, will the event be nerfed in the next version? I'm tired of dealing with Buddhist dukes, Pyromantic Austrasia, Zoroastrian Carthago Nova, etc.
 
Last edited:

SirKulinski

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Hey, does anyone know the .txt file for the event that gives a choice to convert to an eastern religion? I get that event multiple times during the reign of each of my leaders, and my dukes seem to keep randomly converting to Pyromantic and Buddhist and declaring war on me.

Edit: Found it, at the bottom of lux_events, dur. But on the other hand, will the event be nerfed in the next version? I'm tired of dealing with Buddhist dukes, Pyromantic Austrasia, Zoroastrian Carthago Nova, etc.

I really need to get the Dark's properly separated, them as one entity is... Scary, anyway I believe DarkReborn already fixed it in the SVN version at least.
 

tsf4

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My thoughts on the latest SVN version …

1) I love the bigger religious symbols!, 2) The character modifiers overflow their area by a bit … not too big of a problem though. 3) My diplomat cannot raise relations with vassals (can't select your own counties) - I am the Duke of Iceland, with modded 7 holdings for each province. 4) Levies are SMALL - I think this is just SOA, but whoa! 5) Survey Realm decision shows up, but I can only do it once… subsequent years, it is not selectable. 6) Ruler Designer, whenever I click the new Last name generator, it keeps saying Smith. (Saqaliba culture, Beelshameni religion) 7) When do you guys (LI Council) think the new map will be implemented? Cannot wait to play it!
 

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My thoughts on the latest SVN version …

1) I love the bigger religious symbols!, 2) The character modifiers overflow their area by a bit … not too big of a problem though. 3) My diplomat cannot raise relations with vassals (can't select your own counties) - I am the Duke of Iceland, with modded 7 holdings for each province. 4) Levies are SMALL - I think this is just SOA, but whoa! 5) Survey Realm decision shows up, but I can only do it once… subsequent years, it is not selectable. 6) Ruler Designer, whenever I click the new Last name generator, it keeps saying Smith. (Saqaliba culture, Beelshameni religion) 7) When do you guys (LI Council) think the new map will be implemented? Cannot wait to play it!

1) those three guys are awesome, I know :p
2) yeah, I think the interface settings needs to be readjusted
3) huh. I keep forgetting to change that. noted :3
4) I still haven't fixed/rebalanced it yet, sorry for that
5) odd. it was fixed before already...
6) the universal name :p
7) likely not the coming version, I guess. Then again, my personal preference over that matter, given the map design (minor issue) as well as how it causes some amount of lag due to the sheer number of provinces hence characters (moderate issue), is that it be an optional module for the moment like BLC that overwrites the "LI-main" europe-only map. Granted, that might cause complications, but we'll see what happens :D
oh, and you can test-play it already though. just copy-paste it from Darkreborn's locker folder to the main folder and overwrite it (you can always "update"/revert to the main build anytime, anyway)



So, if one were to hypothetically install the DevBuild... Is the BLC module compatible with this build, or is it not?
the BLC module (that I keep forgetting to upload/release) found in Darkreborn's folder in the locker is compatible with any build (either the svn or the front page outdated version)
 

Emilersej

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If the Solar-Imperials practice human sacrifices, what do the Solar-Christians do? I imagine they could be taking the Eucharist to a whole new level... Are there any religion-specific events yet? I have played as both Solar-Imperial and Solar-Christian without noticing anything...
 

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@DarkReborn
I see you updated a whole lot of events for the beta patch. Thanks :D
still...
looking at the syntax changes among a couple of them though, it's almost like 90% of the file changed :confused:
taking feast_events.txt as an example, I'm kind of confused why a whole lot of stuff also got the cut, (like the code below):
revision 514
Code:
holder_scope = {
				opinion = {
					who = ROOT
					modifier = opinion_arrest_attempt
					months = 240
				}				
				imprison = ROOT
				hidden_tooltip = {
					character_event = {
						id = 72089
					}
				}	
			}
		}

vs

revision 515

Code:
			holder_scope = {
				imprison = ROOT
				hidden_tooltip = {
					character_event = {
						id = 72089
					}
				}	
			}
		}
a whole chunk disappeared.
I'm not sure if that was intended, or an unintentional consequence of your potentially automated process which did the update. Still, I thought I'd give a heads up if it were the latter (especially since our mod also uses FnF and VIET stuff changes in the vanilla events and those might have accidentally gotten bleached :p)
 
Last edited:

DarkReborn

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@DarkReborn
I see you updated a whole lot of events for the beta patch. Thanks :D
still...
looking at the syntax changes among a couple of them though, it's almost like 90% of the file changed :confused:
taking feast_events.txt as an example, I'm kind of confused why a whole lot of stuff also got the cut, (like the code below):
revision 514
Code:
holder_scope = {
				opinion = {
					who = ROOT
					modifier = opinion_arrest_attempt
					months = 240
				}				
				imprison = ROOT
				hidden_tooltip = {
					character_event = {
						id = 72089
					}
				}	
			}
		}

vs

revision 515

Code:
			holder_scope = {
				imprison = ROOT
				hidden_tooltip = {
					character_event = {
						id = 72089
					}
				}	
			}
		}
a whole chunk disappeared.
I'm not sure if that was intended, or an unintentional consequence of your potentially automated process which did the update. Still, I thought I'd give a heads up if it were the latter (especially since our mod also uses FnF and VIET stuff changes in the vanilla events and those might have accidentally gotten bleached :p)

We were without updating those files since like... 1.10, so it's normal that there were massive changes. Actually, I've been diffing the files and trying to merge them as much as possible with the FnF/VIET material (you can see the ai modifiers still over there and most other things ), and probably missed something in the process. Still, as I said before, some of those files were severely outdated.

I will do another check and see if I missed anything.

EDIT: Also, some of those opinion_modifiers were so outdated that they were preventing things like the Feast from working properly, mostly leftovers from ck2+ FnF integration... so I removed them, since we're not adding those (or are we? I don't recall right now).
 
Last edited:

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minor thoughts on the latest patch: it seems we can assign retinues based on religion now?
if that's so (I'll still need to confirm when I do have free time that I don't spend actually playing ck2 ), then this opens up some possibilities for "religious retinues" for SELIN
@Numahr, et. al.
you know what that means, right?
:laugh:

of course, I'm just hypothesizing right now, so take it lightly :p

We were without updating those files since like... 1.10, so it's normal that there were massive changes. Actually, I've been diffing the files and trying to merge them as much as possible with the FnF/VIET material (you can see the ai modifiers still over there and most other things ), and probably missed something in the process. Still, as I said before, some of those files were severely outdated.

I will do another check and see if I missed anything.

EDIT: Also, some of those opinion_modifiers were so outdated that they were preventing things like the Feast from working properly, mostly leftovers from ck2+ FnF integration... so I removed them, since we're not adding those (or are we? I don't recall right now).

yeah, I was just curious since I got surprised when I randomly clicked the SVN logs and checked the changes via winmerge.

still...
as much as it pains me to admit it, but I have minimal idea on the details of the event files and just how merged FnF/VIET is, so I believe it's for the best that I just entrust that scope to you and futuregary since you two know what you're doing on those regard
:laugh:



also, 5,200 posts @_@
 

Portal

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So, you're not going for a subforum Riknap?
 

riknap

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So, you're not going for a subforum Riknap?
I think it's the mods that assign it though.
That said, I'll consider it within a week or so. Right now, the only actual subthread really is the Screenshots thread, but I can easily think up of quite a number of subthreads that are quite desirable (documentations, bug reports, submods, subcomponents [ie. SELIN, LIBERT3, Chronos] , AAR indexing, and whatnot). That's easily at least 8 sticky-worthy subthreads already :laugh:
Still, I'm kinda busy IRL right now (instructors trying to hold exams before the christma break instead of after), and I ended up spending what little free time I do have playing an actual (ie. multiple sessions already) ironman vanilla-game (at least I'm finally playing :p), so I haven't exactly considered asking Mods for it yet.
In any case, if a Mod gives LI a subforum for the mean time, that'll be nice. But in any case, I'll look into it once I'm free enough to start modding and cleaning up documentations for a proper release, ie. a couple of weeks or so (preferably before or at most by christmas of course :3).
 

Zhangku

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Regarding the Eosophorist religion pre-SoA, I still use the pre-SoA version and I was wondering how it would be possible to get a head of faith, if it was at all possible. I recently conquered Rome and the rest of the Holy Places are either mine or Galatia's, with me holding four and Galatia holding the one in it's starting lands. Anything I should know?
 

superskierpat

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I think it's the mods that assign it though.
That said, I'll consider it within a week or so. Right now, the only actual subthread really is the Screenshots thread, but I can easily think up of quite a number of subthreads that are quite desirable (documentations, bug reports, submods, subcomponents [ie. SELIN, LIBERT3, Chronos] , AAR indexing, and whatnot). That's easily at least 8 sticky-worthy subthreads already :laugh:
Still, I'm kinda busy IRL right now (instructors trying to hold exams before the christma break instead of after), and I ended up spending what little free time I do have playing an actual (ie. multiple sessions already) ironman vanilla-game (at least I'm finally playing :p), so I haven't exactly considered asking Mods for it yet.
In any case, if a Mod gives LI a subforum for the mean time, that'll be nice. But in any case, I'll look into it once I'm free enough to start modding and cleaning up documentations for a proper release, ie. a couple of weeks or so (preferably before or at most by christmas of course :3).
I believe you need to ask for one first, and then they consider it, thats what Korbah said if I remeber well.

And also, with all the butload of side-informatiion for lux invicta, i'd say its a good idea for clarity's sake :p
 

AnaxXiphos

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Concept for Mithraism: It's a Phrygian cap, like the one Mithra himself wears in almost all representations of him; the colors are all optional and can be changed easily:



And yes, it took me forever. I was delayed by making about half a dozen other concepts, and by my futile attempts to get the Tauroctony to work as a 32x32 icon. Anyhow, let me know if you want to use this. If so, I'll make up the heresy version and (if still necessary) the small version.
 

DarkReborn

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Makes sense; Phrygian caps feature as much in Mithraic imagery as the Tauroctony. I like the bronze one, so I believe we'll be using that one. Thank you!

There's no need for a smaller version.
 

AnaxXiphos

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Makes sense; Phrygian caps feature as much in Mithraic imagery as the Tauroctony. I like the bronze one, so I believe we'll be using that one. Thank you!

There's no need for a smaller version.



I gotta admit, it's nice not to have to produce the small versions. I kinda wish they'd do that in the default CK2 UI.