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DarkReborn

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I've been looking around and cannot for the life of me figure out why the diplomacy action isn't firing correctly, but I have definitely encountered it myself and seen the AI run up against this wall too - continual messages of how the same person accepted the AI's demand to convert practically every month gets a bit silly. I seem to have a vague recollection of the demand conversion option being disabled to prevent homogenization of polities, but I don't know if that's an actual memory or just something that seems plausible for the LI team. Either way, I'd love to know how to edit it myself, because I can't stand the thought of my lovely wife burning in hellfire for her silly faith, when she clearly likes me so much that she's otherwise willing to convert :happy:

Aaaah... I knew I forgot to update something to 2.0. That is due to the conversion request now being an on_action event, rather than a hardcoded action, that somewhat I forgot to add it into the religious_events file. I'll fix it now
 

blackhelm

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Yay! I was wondering about that - because severe restrictions on conversion of other faiths definitely SEEMS like something you guys would be toying with in the SVN, but I wasn't totally certain :happy:

While I'm breaking my customary silence - are you guys thinking of implementing a "Cardinal-like" system for some of the other major centralized faiths? I don't know how applicable it would be, but it would certainly be nice to have an idea of who the next Zarathushtroema is gonna be... just a thought.

Edit: Also, I've noticed that the "conquest" CB de-lands counts, rather than just changing their overlord to the new conqueror. I think if you cut that bit out domains would be a lot more diverse, and conquest would be slower because the conqueror would have to deal with a new (potentially unhappy) vassal. The tooltip for the conquest CB mentions that the attacker receives the capital barony of the county, in addition to vassalizing the count, which de-facto kicks the count out because s/he is now lacking a holding to rule from, and renders pointless the action of vassalizing that count. I know in the Elder Kings mod you can definitely have a CB that vassalizes without de-landing the targeted count. So I'm just guessing, but I suspect that's actually what the LI team is shooting for with that CB
 
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futuregary

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I already augmented the number of provinces a heresy needs to have more than the mainstream to supplant it (15 from 5), but Mithraic Christian still supplants Mithraic (it also used to happen with Solar Christian replacing Sol-Imperial, but this fixed it). Maybe all we need is more Mithraic provinces/counts (in surgical places, of course), I always thought there were far too few in LI for having been such a popular mystery cult in the Roman military IRL.

Shame, too; Mithraic-Christianity makes a good heresy. Maybe we should replace some provinces/rulers with Mithraics.

Again, on this; that theory, even IRL, is wiry at best. I'm not a professional historian in any way, but I've read a lot on the subject of the migration period in Spain. The number of Alans that migrated to the Peninsula were (comparatively to the Visigoths/Sueves) far too few to make a cultural impact on the Visigoth/Suevic population, and eventually dissolved between those two populations or migrated further to Northern Africa with the Vandals. Catalan culture was mostly the product of Goths + Frankish Carolingian occupation. They did settle for a long time in southern Portugal and parts of what is today the provinces of Castilla-La Mancha, Murcia and Extremadura, so If anything a Hispanic Alan kingdom would make sense in those places. In fact, we could replace one of the Andalusian realms in Southern Portugal with an Alan kingdom now that I think of it, only if we can somewhat fit it into the timeline.

The thing about the Catalans that irks me in this mod is there's like no reference to them in the timeline :laugh: Luxically, it would make more sense to make the Catalans more Visigoths or Romans, but they were put there intentionally... damn you, Shay!

An Alan kingdom in, say, Mozain would be interesting indeed. And there are enough Muslims in Spain; so long as they can stop in-fighting long enough to conquer al-Andalus.

Aaaah... I knew I forgot to update something to 2.0. That is due to the conversion request now being an on_action event, rather than a hardcoded action, that somewhat I forgot to add it into the religious_events file. I'll fix it now

Which reminds me; it looks like a lot of events included in SoA and 2.0 are strikingly similar (although usually better) to vanilla events that we have. Notably, events concerning heresies are a lot like the regular heresy events. However, these new ones only work for SoA-owners. Do we need both formats? Does vanilla use both formats? And if we don't, which do we keep?

While I'm breaking my customary silence - are you guys thinking of implementing a "Cardinal-like" system for some of the other major centralized faiths? I don't know how applicable it would be, but it would certainly be nice to have an idea of who the next Zarathushtroema is gonna be... just a thought.

Edit: Also, I've noticed that the "conquest" CB de-lands counts, rather than just changing their overlord to the new conqueror. I think if you cut that bit out domains would be a lot more diverse, and conquest would be slower because the conqueror would have to deal with a new (potentially unhappy) vassal. The tooltip for the conquest CB mentions that the attacker receives the capital barony of the county, in addition to vassalizing the count, which de-facto kicks the count out because s/he is now lacking a holding to rule from, and renders pointless the action of vassalizing that count. I know in the Elder Kings mod you can definitely have a CB that vassalizes without de-landing the targeted count. So I'm just guessing, but I suspect that's actually what the LI team is shooting for with that CB

Cardinals will probably be confined to Catholics, I think; it's actually a pretty unique system that only works interestingly for widespread religions. If all 12 Indo-Hellenic Hindu Cardinals come from Sindhia, where's the fun in that? Catholicism is big enough to still make it interesting and competitive (after all, it really is a big competition).

I agree very much on the Conquest CB thing. My idea was to make it an option; after you conquer the province, you get to decide whether or not the count can keep his title or must forfeit it. I think if you allow him to keep it, a slight opinion bonus is in order.
 

DarkReborn

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The thing about the Catalans that irks me in this mod is there's like no reference to them in the timeline :laugh: Luxically, it would make more sense to make the Catalans more Visigoths or Romans, but they were put there intentionally... damn you, Shay!

An Alan kingdom in, say, Mozain would be interesting indeed. And there are enough Muslims in Spain; so long as they can stop in-fighting long enough to conquer al-Andalus.
Both the Spanish March and Belló - who was a Goth by all accounts - are mentioned in the "Bloodline of Belló" trait desciption. So there's at least a mention of the origins of the House de Barcelona and the Catalans is roughly the same as IRL, in what we should consider canon LI lore.

I'm confident we can fit an Alan kingdom somewhere over southern Portugal... now if there only was a Tanri-Christ religion :D

Which reminds me; it looks like a lot of events included in SoA and 2.0 are strikingly similar (although usually better) to vanilla events that we have. Notably, events concerning heresies are a lot like the regular heresy events. However, these new ones only work for SoA-owners. Do we need both formats? Does vanilla use both formats? And if we don't, which do we keep?
In vanilla there's a version of the event that only work for SoA owners and one that doesn't. It's really the same than with the TOG rebel events. We should keep both in case someone who doesn't own SoA plays LI.

I agree very much on the Conquest CB thing. My idea was to make it an option; after you conquer the province, you get to decide whether or not the count can keep his title or must forfeit it. I think if you allow him to keep it, a slight opinion bonus is in order.

That's a nice idea and easy to code actually. If the rest of the council agrees I can code it.

@Riknap:
Have you checked the tweaks Meneth is making to the factions in the PB github versions? I think they're pretty good, might want to integrate them into LI as part of your "Kyrie Eleison" overhaul.
 

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@Riknap:
Have you checked the tweaks Meneth is making to the factions in the PB github versions? I think they're pretty good, might want to integrate them into LI as part of your "Kyrie Eleison" overhaul.

Thanks for the heads up, I'll look into it in detail once I'm free enough to act. Right now, the only forum visiting I do is at this thread so that I don't get surprised by the sudden surge of posts :laugh: and the occasional glance at the main forum and EU4 forums

In vanilla there's a version of the event that only work for SoA owners and one that doesn't. It's really the same than with the TOG rebel events. We should keep both in case someone who doesn't own SoA plays LI.
someone like me, perhaps? :laugh:
 
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Exilios

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Thanks for the heads up, I'll look into it in detail once I'm free enough to act. Right now, the only forum visiting I do is at this thread so that I don't get surprised by the sudden surge of posts :laugh: and the occasional glance at the main forum and EU4 forums


someone like me, perhaps? :laugh:

Is Lux Invicta on halt then? :( This is the Europa Barbarorum of CK2 in terms of detail and immersion.
 

riknap

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Is Lux Invicta on halt then? :( This is the Europa Barbarorum of CK2 in terms of detail and immersion.
no it's not.
on halt, that is.

I'm just reviewing for my JLPT exam that's happening this Sunday, plus I also have a shetton of college stuff to work on the week after that, hence why I personally am hardly useful right now.

The rest of the team however is still up and running - the v2.0+ update, SELIN upgrades, and misc upgrades and additions and fixing are happening in parallel with my own work on the mod, so there's no lack of progress really. Granted, the only thing probably missing is my usual childish flaunting of observe games and my semi-regular progress reports on balancing, but that's hardly consequential :laugh:
 

futuregary

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Both the Spanish March and Belló - who was a Goth by all accounts - are mentioned in the "Bloodline of Belló" trait desciption. So there's at least a mention of the origins of the House de Barcelona and the Catalans is roughly the same as IRL, in what we should consider canon LI lore.

I'm confident we can fit an Alan kingdom somewhere over southern Portugal... now if there only was a Tanri-Christ religion :D

Hmm. Probably best to just leave them be then. For all intensive purposes, we can consider the Catalans a blend between Visigothic and Occitan (more likely than the Frankish, since Catalan is a langue d'oc as well, and without the Castillan influence, I would say it's probably closer to the Occitan culture, with more of a Gothic influence.

In vanilla there's a version of the event that only work for SoA owners and one that doesn't. It's really the same than with the TOG rebel events. We should keep both in case someone who doesn't own SoA plays LI.

Sounds good to me.
 

Numahr

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Hi, I as away for like 2 days.

So, in short:
- I fully support FG's idea to boost minority religions like the poor Tarhuntite, chirurgical changes of counts' or provinces' religions are OK for this aim (I had been thinking of something on these lines);
- I think it is OK to change some Mithraic-Christianprovinces and Solar-Christian provices to Mithraic and Solar, so that we keep the difference required reasonable (10 maybe?). As the X-christian religions are heresies, they may spread anyway... I think it is fair to proceed to this minor adaptation of the set tup to keep in line with new mechanics
- Beware that the event to ask a courtier to change religion should be limited to respect LI's conservative and frozen religious structure. I think only proselyte religions should be able to do it.
- I agree that creating a set up before 1066, in theory, would be interesting and relevant... but so much work!
- I will write description of Haruri to address the issue
- It is logical that Kharijite is a shia heresy... I don't have time to explain now but I am just asking to trust me on this one for now (I am technically a Shia myself somehow ;) well, the point basically is related to the complex relationship to Ali, who for both is almost more important than the Prophet himself - the later being a distant and a bit abstract, while Ali has a heroic messianic dimension, look at Zurkhane for example)
- Slavic Christian still needs to get organized to reach the status of the catholic church, there is a long way to go to reach that status even though they follow the model! Maybe I'll revise the description accordingly
- Anyeone, please send me some religions' descriptions if you feel inspired! :)
 

annath

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Here I've been looking all over for a mod to let me kick ass and take names as a true heir to the Roman Empire, and here it is! Shame its not yet compatible with 2.0.1, but I'm content to wait. It looks really awesome!
 

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The mod is not yet compatible with 2.01, so that's probably the cause. A 2.01 compatible version should come sometime around December.
since we're apparently expecting a mid-december patch for 2.02, maybe we can be ready within a week or two at most after that? :D

- I agree that creating a set up before 1066, in theory, would be interesting and relevant... but so much work!
the real problem with this though is trying to fill in the blanks, since the majority of the evolution of the map happened "off-timeline" - left to implications as "the same as RL" or "a wizard did something over there", so we're left trying to imagine what our absent creator was imagining when he was making the timeline. not that I have a problem of course :laugh:
it's just that the effort and time spent on deriving and devising the historical layout of the world at that time could perhaps be better spent on improving the current bookmark setup (like how only a tiny handful of historical characters are coded, with barely any proper lineage connections yet). it's like writing a prequel novel when the story main novel setting itself is still halfway through.
 
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a random thought came to mind, so I'll ask it lest I forget:

I can't recall, but is there a command/condition/scope/what's-the-proper-term that counts/takes the number of direct vassals? I was thinking this could be an alternative/auxillary implementation for Realm Duress. Taking a quick glance at the wiki seems to indicate "num_of_vassals", but I haven't encountered that command until now so I don't know if that would work in triggered modifiers.
Does anyone know?
 

blackhelm

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I would say limit conversion demands to people who are unlanded or who hold a position on your council - that way you can keep some limited reign on your court and vassals (if you can get them to like you enough to convert) without being able to go the "Land them to give them the feels THEN convert them" route- UNLESS you are in a proselyte religion, in which case you should have a different conversion demand option that works for essentially everyone. The problem is I don't know how easy that would be to restrict in that manner. Do the event files for the conversion demand allow that kind of restrictions? (I would assume that's part of why PI changed it from hardcoded to on_action event?) I do think that any ruler worth his/her salt would be able to convince/coerce people in their court/government to perform an offering to their particular god, even in the non-proselyte religions.

Edit: Bug Reports!

- There's a phantom event (that appears early with the "love your family" stuff) with no options and no way of closing it out without saving, resigning, and reloading - it appeared when futuregary did the 500th SVN build with the validator, and as of build 501, it's still there. Edit: Aaaand it apparently appears every week pretty much regardless it seems.

- I just noticed that the character religion modifiers ("This person worships such-and-such") try to affect build cost, but apparently don't anymore. I think this was already noted, but I wanted to give it a bump because I really like my ancient religions, and they would benefit heavily from a fix for that problem (Go Luwian! Go Elohim!).
 
Last edited:

DarkReborn

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Edit: Bug Reports!

- There's a phantom event (that appears early with the "love your family" stuff) with no options and no way of closing it out without saving, resigning, and reloading - it appeared when futuregary did the 500th SVN build with the validator, and as of build 501, it's still there. Edit: Aaaand it apparently appears every week pretty much regardless it seems.

I'm checking on this now... Futuregary gets too overzealous with the validator and some times inevitably screws over events :D
 

Ezumiyr

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Again, on this; that theory, even IRL, is wiry at best. I'm not a professional historian in any way, but I've read a lot on the subject of the migration period in Spain. The number of Alans that migrated to the Peninsula were (comparatively to the Visigoths/Sueves) far too few to make a cultural impact on the Visigoth/Suevic population, and eventually dissolved between those two populations or migrated further to Northern Africa with the Vandals. Catalan culture was mostly the product of Goths + Frankish Carolingian occupation. They did settle for a long time in southern Portugal and parts of what is today the provinces of Castilla-La Mancha, Murcia and Extremadura, so If anything a Hispanic Alan kingdom would make sense in those places. In fact, we could replace one of the Andalusian realms in Southern Portugal with an Alan kingdom now that I think of it, only if we can somewhat fit it into the timeline.

It could also be in France. I studied the French toponomy and there are a certain number of French localities whose names are derived from the word "Alain" around Orléans in the XIth century.
 

futuregary

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Hi, I as away for like 2 days.

So, in short:
- I fully support FG's idea to boost minority religions like the poor Tarhuntite, chirurgical changes of counts' or provinces' religions are OK for this aim (I had been thinking of something on these lines);
- I think it is OK to change some Mithraic-Christianprovinces and Solar-Christian provices to Mithraic and Solar, so that we keep the difference required reasonable (10 maybe?). As the X-christian religions are heresies, they may spread anyway... I think it is fair to proceed to this minor adaptation of the set tup to keep in line with new mechanics
- Beware that the event to ask a courtier to change religion should be limited to respect LI's conservative and frozen religious structure. I think only proselyte religions should be able to do it.
- I agree that creating a set up before 1066, in theory, would be interesting and relevant... but so much work!
- I will write description of Haruri to address the issue
- It is logical that Kharijite is a shia heresy... I don't have time to explain now but I am just asking to trust me on this one for now (I am technically a Shia myself somehow ;) well, the point basically is related to the complex relationship to Ali, who for both is almost more important than the Prophet himself - the later being a distant and a bit abstract, while Ali has a heroic messianic dimension, look at Zurkhane for example)
- Slavic Christian still needs to get organized to reach the status of the catholic church, there is a long way to go to reach that status even though they follow the model! Maybe I'll revise the description accordingly
- Anyeone, please send me some religions' descriptions if you feel inspired! :)

- I agree with the idea of limiting the asking of conversion to Proselytist religions. If someone asked one of the Jomsvikings to convert to, say, Perunism, they'd probably get their head cut off. But physical limitations on religious concepts (which as we all know are not always practiced by the faithful, no matter how widespread the religion is) have always bugged me because they're impractical. Is a Solar-Imperial physically incapable of asking a heathen to convert? No. Rather than flat-out deny the privilege to some, I think we could modify it a bit. We should definitely increase the opinion threshold, since right now it's too easy. I also think the Zealous trait should be a requirement. That way, no matter what religion somebody is, if it absorbs every part of their life, they would want to share that with others. Doesn't mean those others need to say yes, though.

- I will trust your expertise, of course. But thank you for addressing the localisations :D

it's like writing a prequel novel when the story main novel setting itself is still halfway through.

And yet, Star Wars VII is still how far away? :rofl: (If you say far, far away, I'll die, so I'll beat you and everybody else to it.)

a random thought came to mind, so I'll ask it lest I forget:

I can't recall, but is there a command/condition/scope/what's-the-proper-term that counts/takes the number of direct vassals? I was thinking this could be an alternative/auxillary implementation for Realm Duress. Taking a quick glance at the wiki seems to indicate "num_of_vassals", but I haven't encountered that command until now so I don't know if that would work in triggered modifiers.
Does anyone know?

Methinks that would work.

I would say limit conversion demands to people who are unlanded or who hold a position on your council - that way you can keep some limited reign on your court and vassals (if you can get them to like you enough to convert) without being able to go the "Land them to give them the feels THEN convert them" route- UNLESS you are in a proselyte religion, in which case you should have a different conversion demand option that works for essentially everyone. The problem is I don't know how easy that would be to restrict in that manner. Do the event files for the conversion demand allow that kind of restrictions? (I would assume that's part of why PI changed it from hardcoded to on_action event?) I do think that any ruler worth his/her salt would be able to convince/coerce people in their court/government to perform an offering to their particular god, even in the non-proselyte religions.

Edit: Bug Reports!

- There's a phantom event (that appears early with the "love your family" stuff) with no options and no way of closing it out without saving, resigning, and reloading - it appeared when futuregary did the 500th SVN build with the validator, and as of build 501, it's still there. Edit: Aaaand it apparently appears every week pretty much regardless it seems.

- I just noticed that the character religion modifiers ("This person worships such-and-such") try to affect build cost, but apparently don't anymore. I think this was already noted, but I wanted to give it a bump because I really like my ancient religions, and they would benefit heavily from a fix for that problem (Go Luwian! Go Elohim!).

While that is an interesting idea, part of the concept of authority in Lux is it's not always easy to get, but you have a lot of outlets for it. See above for more addressing of this.

DarkReborn fixed them. Oops :p

Speaking of those bugs, I'm really confused as to the difference in application of mean_time_to_happen and weight_modifier. Don't weight_modifiers use factors rather than days/weeks/months/years? Because there are a lot that aren't lined up right now. Also, what's the difference?

If the modifiers don't affect build cost anymore, I'm not sure how to fix it :/ Maybe it's just a provincial thing now?

It could also be in France. I studied the French toponomy and there are a certain number of French localities whose names are derived from the word "Alain" around Orléans in the XIth century.

Not likely; unlike Spain, Shay was quite thorough on the fact that northern France is pretty much the legacy of the Karlings. Southern France is more of a legacy of the Romans. We could do something with Iberia, though.



Just looked at the new map, DR. I. Utterly. Love it. I am a little curious as to what we're going to end up doing with the Himalayas, but we've got lots of Buddhism to go around :D Get ready India... the Hellens are coming back for you.