Is there a 867 starting date in the mod?
There's no point in including one.
Is there a 867 starting date in the mod?
There's no point in including one.
This is unnecessarily curt - it's an extra two hundred years of gameplay. That's a point. Probably would be fun. That's a point. More options for one's Lux Invicta gaming experience. That's a point. At least one person wants it. That's a point.
If the gains of adding an 867 bookmark are not worth the headaches for the developers, I understand and accept that. But flat dismissals < concise explanations to reasonable questions.
View attachment 95229
Soooo.... This happend.
This is unnecessarily curt - it's an extra two hundred years of gameplay. That's a point. Probably would be fun. That's a point. More options for one's Lux Invicta gaming experience. That's a point. At least one person wants it. That's a point.
If the gains of adding an 867 bookmark are not worth the headaches for the developers, I understand and accept that. But flat dismissals < concise explanations to reasonable questions.
Coded? I did this a long time ago :laugh: The modifiers for holy orders are located in static_modifiers.txt, but I believe it's somewhat outdated. I'm not too busy to go through that and touch it up a bit
As for the Status effect changes, I agree. You didn't mention it, so I'm guessing the Mainstream having a +2 is fine. Before I go through and update it, though, you may want to draft out your suggestions for the Civilization effects.
Still nothing we can do about that? Can we manually cancel the trigger? (cause my peacefull Buddhist game is ruined by this bug, even after reloads... Bad karma I suppose...)
Correction: I have "maintenance_event line 272, Column 2" each time my ruler dies, in the early days of the reign of his successor .
Correction: I have "maintenance_event line 272, Column 2" each time my ruler dies, in the early days of the reign of his successor .
on_death = {
events = {
# 8250
650
675
24500
24502
70041
930000008
930000010
38000 # bankrupcy events
finnish.1
ao_cleanup.0
88291
}
random_events = {
10 = 24505
10 = 24510
100 = 0
}
}
Go to Lux Invicta/common/on_actions and open 00_on_actions.txt, search for the on_death section. Replace it all with this:
Code:on_death = { events = { # 8250 650 675 24500 24502 70041 930000008 930000010 38000 # bankrupcy events finnish.1 ao_cleanup.0 88291 } random_events = { 10 = 24505 10 = 24510 100 = 0 } }
while it's not possible to directly tie technology and realm duress opinion, it IS possible to increase the opinion bonus from technology.I realize that this suggestion might not be entirely preferable, with the state of technology being so as it is, at the moment, but would it be possible (I have searched the thread as much as practically feasible, but didn't find anything on the topic) to have the vassal opinion penalties for Price of Power et al. (that is, the realm size penalties) be reducible by some branch(es?) of technology? I realize that a way to discourage reckless expansion is necessary, lest Lux Invicta too becomes a conquest-fest, but at the same time, it feels rather frustrating to have some arbitrary modifier preventing you from doing anything at all, especially when you're incapable of doing anything about it too.
As things are, the only thing preventing rebellion in my provinces is further wars of conquest, and that has really been the way things have been for the last century or so. It's very reminiscent of both the Alexandrian and Roman empires, which is cool, but as a player, it's somewhat awkward to have everybody arbitrarily hate you, just because you're their overlord. The other penalties are fine, but a -70 realm-wide opinion penalty is just murderous.
This is unnecessarily curt - it's an extra two hundred years of gameplay. That's a point. Probably would be fun. That's a point. More options for one's Lux Invicta gaming experience. That's a point. At least one person wants it. That's a point.
If the gains of adding an 867 bookmark are not worth the headaches for the developers, I understand and accept that. But flat dismissals < concise explanations to reasonable questions.
Cool! Yes I see your code
Then let's proceed the usual way, I'll put the rules we are discussing now in the Matrix, in a new Holy Orders section, so that we can easily check/update the code in static_modifiers. Basically I need to calculate 3 values:
1. levy_size, as discussed
2. Troop count (I will keep your logic of an ax + b type linear progression, but we can rely on excel to avoid threshold factor between 14 and 15 settlements. Maybe something like 500+10 for each province, that makes it close to your figures).
Important note: religions created by reform should get a boost compared to the initial number of provinces, as we can assume that, by the time of their creation, they will indeed control many more provinces. So I will probably grant them a quite high number, e.g. assuming like 25 provinces or so (that would be 750 if we follow the formula above).
3. Troop distribution, a) as a % based on SELIN characteristics and b) as an absolute value based on 1., 2., and 3.
And yes, the bonus for Mainstream makes sense, let's have it at +2.
One of the biggest changes we made to religious structure a while ago was remove or edit non-heresy religions that had no provinces, and thus could hardly be considered existent. However, we disregarded the non-heresies that had one or two provinces, and few or no leaders. These are static religions, and have little to no chance of survival since they lack the congregational mass (pardon the pun) to expand the faith. I took the time to make note of each of the religions that seem to fit this description. They are as follows:
*if changes to Yazdâni are made, otherwise 2
- Tarhuntite (1 province, no ruler. Suggestion: make neighboring Valentinian province Tarhuntite and give both provinces Tarhuntite counts)
- Marabouti (2 provinces, no rulers. Suggestion: make the Hammadids and their provinces Marabouti. Make Anti-Atlas Gurzili and Figuig Ghazi Islamic.)
- Porphyryan (2 provinces, 1 ruler. Suggestion: make Acre independent from Jerusalem, and make the count be Porphyryan.)
- Platonic Christian (1 province, no ruler. Suggestion: make the count in Hellas Platonic Christian, and make Galilee Platonic Christian.)
- Platonic Islamic (2 provinces, 1 ruler. Suggestion: make the count in Jaffa Platonic Islamic.)
- Yazdâni (1 province, 1 ruler. Suggestion: make Sinjar Yazdâni.)
- Yazidi (1* province, 1 ruler. Suggestion: make Shemakha Yazidi.)
As of 2.0, heresies that largely outnumber their parent become the new parent, with the parent becoming the new heresy. In the case of Mithraic (around 4 provinces) and Mithraic-Christian (well over 20 provinces), Mithraic-Christian becomes the new dominant religion by February 1, 1066 in every game. My recommendation to fix this would be to replace Mithraic-Christian as a heresy with Eosphorist. Mithraic-Christianity has gotten large enough by spread of the Roman army to become a properly-recognized denomination, while Eosphorist could still arguably be a splinter movement with more of a messiah complex for Mithra. The other solution, of course, is to replace some Mithraic-Christian provinces/realms. I would personally be in favor of either (over 20 provinces is very high, especially since Mithraic is so low), but canon must be respected.
I think Haruri should be a Shia heresy. It technically should be a Kharijite heresy, based on IRL history, but since Kharijitism is a Shia heresy, it only makes sense for Haruri to be a Shia heresy as well.
As it turns out, migratory Alan tribes aided the Goths in their fights against the Romans in Iberia. Eventually, they settled down in a place known as Goth-Alania, which would etymologically morph into Catalonia. I think it would be interesting if the Alans settled en masse, to the point that the "Catalans" in the game are actually Alans. They would still be Catholic, of course.
No love for Illuyankan? They're another 1-prov no-ruler religion.
is the svn version playable with 2.0.1 ?
Is there supposed to be no description for the religions? When I hover over the religion of a character on their character screen, it says some like 'defines_sol' for a Solar Imperial instead of a description of that religion... Basically my only nitpick about the mod.
I'm OK with this. The most usual challenge in vanilla is starting as count. Considering LIs starting setup, it's double the challenge, so double the fun. Also I'm all in for Plato-Pythagorean finally getting a count. It's like one of those cheesy children shows where they win fights with "the power of maths" :rofl:I don't know if you've taken a look at the stuff in my locker, but I have some things to mention based on observations I've made and ideas I've had. Here are some of the important ones.
Most of the solutions involve changing province religions or adding counts under a ruler of a different religion. This makes provinces that begin under control of another religion harder to convert, since the count is trying to make sure they stay that religion. There are some other religions that aren't in danger of going extinct as much as the static religions are, but could still use a count or two as a boost. I also documented these:
- Pereyaslavl Zalessky (russian/rod)
- Werle (polab/svetovid)
- Rostock (polab/svetovid)
- Wolgast (pommeranian/svetovid)
- Rügen (pommeranian/svetovid)
- Rhegium (greek/plato_pythagorean)
- Demetrias (greek/graeco_roman)
- Abydos (hellenistic/alexandros)
- Kyzikos (greek/montanist)
- Seleukeia (hellenistic/sol_christ)
- Tarsos (hellenistic/sol_christ)
- Adana (hellenistic/alexandros)
- Taron (armenian/yahyanism)
- Cornouaille (breton/celtic_pagan)
- Penthievre (breton/celtic_pagan)
- Léon (breton/celtic_pagan)
- Chud (komi/voipel)
- Valais (german/catholic)
- Geneve (burgundian/catholic)
Note: Some of these are more for cultural withstanding rather than religious.
I already augmented the number of provinces a heresy needs to have more than the mainstream to supplant it (15 from 5), but Mithraic Christian still supplants Mithraic (it also used to happen with Solar Christian replacing Sol-Imperial, but this fixed it). Maybe all we need is more Mithraic provinces/counts (in surgical places, of course), I always thought there were far too few in LI for having been such a popular mystery cult in the Roman military IRL.Problem: An event replacing Mithraic with Mithraic-Christian as the parent in the parent-heresy relationship occurs due to the vast difference in the number of Mithraic and Mithraic-Christian provinces.
Potential Solutions:
- Replace Mithraic-Christian as the heresy of Mithraic with Eosphorist, making Mithraic-Christian an independent denomination.
- Reduce the difference in provinces by changing provincial(/character?) religions.
I know DarkReborn responded to this, but I never did hear anyone else's opinion. It's going to be covered by the cultural overhaul, so it's best to define who they are now.