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DarkReborn

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The public version ins't ported to CK2 2.0.1, so those bugs are due to the patch. You can either downgrade your game and play it with 1.111 or wait until mid-December or so, which is our ETA for the SoA compatible version.
 

melven200

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The public version ins't ported to CK2 2.0.1, so those bugs are due to the patch. You can either downgrade your game and play it with 1.111 or wait until mid-December or so, which is our ETA for the SoA compatible version.
Or play the SVN version like I do :3.
I do like the constant updates although it annoys me because I add my own little mods into it e.g Adoption and Invincibility mini-mod.
 

pirro

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The public version ins't ported to CK2 2.0.1, so those bugs are due to the patch. You can either downgrade your game and play it with 1.111 or wait until mid-December or so, which is our ETA for the SoA compatible version.
I had those problems with that version before SoA, but you guys ignored me :rolleyes:
 

Crepuscularity

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Or play the SVN version like I do :3.
I do like the constant updates although it annoys me because I add my own little mods into it e.g Adoption and Invincibility mini-mod.
Thanks, I'll look into that.
I think I've found the svn, so with some luck I'll be able to get it running tonight.

eidt - Now it just crashes when I select armies. I'll look into if it happens on more than just the current PC.
 
Last edited:

Numahr

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Here is the latest version of the Matrix, which sould integrate harmoniously all changes made simultaneously by Futuregary and myself.

@ DarkReborn: to be honest, nobody defined which religions can blood sacrifice. Maybe you want to do it?

@ Futuregary: please have a look at this version to chack that I did not forget anything ; there is message for you inside ;) / please coordinate well with me before making changes...
 

D_Force

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this might not be the right place for this but, i copied my 1.11 ck2 directory to another place pre-updating to 2.0 and SoA so that I could continue playing LI, and I am noticing that none of my dlcs, including my facepacks and my ability to play as muslims via SoI, seem to work anymore, despite being checked in the launcher. Any way to fix this? I am using the steam version of CK2.
 

DarkReborn

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eidt - Now it just crashes when I select armies. I'll look into if it happens on more than just the current PC.

That happened on pre-2.0 update of the combat interface file... it should be fixed. Did you delete the folder before updating to the latest SVN revision?

@ DarkReborn: to be honest, nobody defined which religions can blood sacrifice. Maybe you want to do it?.

The obvious ones to have it are the Mesoamerican civilization... I'm not so sure about the rest. I'll do some research on the subject but the Mesoamericans and probably the Barbarian civilization too are getting it

By the way... a progress update on our Eastern Expansion. I've been able to get a basic map with the US provinces up to the Tarim Basin and India, VIETs new African provinces and well... Visby :D. The map is running but everytime I change the number of provinces in the .map file I get a crash... so no new provinces, really, just the map itself. We really need to get a dedicated map maker team member because this is the kind of work I hate to the depths of my soul.
 
Last edited:

futuregary

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The obvious ones to have it are the Mesoamerican civilization... I'm not so sure about the rest. I'll do some research on the subject but the Mesoamericans and probably the Barbarian civilization too are getting it

By the way... a progress update on our Eastern Expansion. I've been able to get a basic map with the US provinces up to the Tarim Basin and India, VIETs new African provinces and well... Visby :D. The map is running but everytime I change the number of provinces in the .map file I get a crash... so no new provinces, really, just the map itself. We really need to get a dedicated map maker team member because this is the kind of work I hate to the depths of my soul.

Maybe we should hand-pick the religions that get the sacrifice option. Not all religions of the same category (say, Martial, for instance) would necessarily all support the same thing.

A quick attempt at helping: we don't really need Visby anymore :) It seems like it causes problems every time we update the map and it really serves little purpose since we've clearly moved on from our vassal-republics-only phase. I would love to actually help, too, of course, but I know absolutely nothing about maps. Not that I couldn't learn.
 

Numahr

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I agree with FG that blood sacrifice should be hand-picked...

FG, since you are here, can you confirm whether you have started overhaul of Holy Orders? and if so share it with us? I want to work on this as my next step in SELIN.

Basically my thought is to apply SELIN mechanics to calculating the minimum Holy Order a reformed religion will have, for example Messianic soul will provide x light troops, Gaeco-Roman civilization x heavy infantry/cavalry, etc., and the Matrix will calculate composition of the resulting Holy Order. This can be superceded by already defined ones which are more fleshed out and have been hand-defined by Shaytana or else based on lore. So it will be a system to ensure that each reformed religion is provided a fair and logical Holy Order, focusing on those religions not beneficing from the dev team's attention until now.
 

DarkReborn

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I'll hand pick them, then. I'll try to draft a list by the weekend.

A quick attempt at helping: we don't really need Visby anymore :) It seems like it causes problems every time we update the map and it really serves little purpose since we've clearly moved on from our vassal-republics-only phase. I would love to actually help, too, of course, but I know absolutely nothing about maps. Not that I couldn't learn.

Still, map modding is a glove too big for me to wear. I'll try to contact some of the dedicated mapmakers from the big map mods for help, but I believe they're quite occupied. Otherwise the map expansion is on an indefinite halt, at least on my part.
 

riknap

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I'll hand pick them, then. I'll try to draft a list by the weekend.



Still, map modding is a glove too big for me to wear. I'll try to contact some of the dedicated mapmakers from the big map mods for help, but I believe they're quite occupied. Otherwise the map expansion is on an indefinite halt, at least on my part.

we have darkgamma, if you recall :p

we just need to not only summon him, which is the easy part, but bind him long enough to actually serve the council :rofl:

I recommend befriending IRL a certain individual known to the netizens as "Hussie" and using that as bait :p
 

DarkReborn

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we have darkgamma, if you recall :p

we just need to not only summon him, which is the easy part, but bind him longer.

I recommend befriending IRL a certain individual known to the netizens as "Hussie" and using that as bait :laugh:

Ah yes, Gamma. Wasn't he on finals or something? I should know but I don't study since quite some time.

You do the summons anyway, I'm not sacrificing any more firstborns. People are starting to get suspicious what with all the dark chanting.

I would try doing that last plot, but I'm too old a nerd to pass for a believable homestuck fan. :rofl:
 

Crepuscularity

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That happened on pre-2.0 update of the combat interface file... it should be fixed. Did you delete the folder before updating to the latest SVN revision?
Yeah, that did occur to me, but an hour after posting, when I was already way out of home.
Still, managed to test it on a different PC and works like a charm.

BTW, is it intended behaviour for sectarian and communitarian rulers to be able to get extra character points by picking the trait in the ruler designer ahead of getting it from the game? The Bulgarian tsar you can build with the ruler designer is a real monster compared to the default tsar you start with.
 

Numahr

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Never thought of this, clearly we should remove the ability to pick the traits as the game mechanics will give it / remove it automatically, so it's free points (even for non-communitarian/sectarian religions!). I think a line of code can be added to the trait to make it unavailable to the ruler editor?
 

erwi8891

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Never thought of this, clearly we should remove the ability to pick the traits as the game mechanics will give it / remove it automatically, so it's free points (even for non-communitarian/sectarian religions!). I think a line of code can be added to the trait to make it unavailable to the ruler editor?

Rats, I knew someone was going to catch on to it eventually... but I still think it's fair I get a little bit extra for my neoplatonic Emperor I mean everyone hates him for liking books, uncultured savages!
 

futuregary

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FG, since you are here, can you confirm whether you have started overhaul of Holy Orders? and if so share it with us? I want to work on this as my next step in SELIN.

Basically my thought is to apply SELIN mechanics to calculating the minimum Holy Order a reformed religion will have, for example Messianic soul will provide x light troops, Gaeco-Roman civilization x heavy infantry/cavalry, etc., and the Matrix will calculate composition of the resulting Holy Order. This can be superceded by already defined ones which are more fleshed out and have been hand-defined by Shaytana or else based on lore. So it will be a system to ensure that each reformed religion is provided a fair and logical Holy Order, focusing on those religions not beneficing from the dev team's attention until now.

The system I designed took both religion size and other factors into consideration. Small religions (less than 15 provinces) get 550 troops, medium religions (15-50 provinces) get 850 troops, and large religions (51 or more provinces) get 1100 troops. Then the levy_size is a base of 3, with Martial religions getting a +2, Statist religions getting a +1, Populist religions getting a -1, and Scholarly religions getting a -2. Mainstream religions also get an additional +1, and Heretical religions get a -2. I believe the way it works is every troops value is multiplied by the levy_size value. For example, Alexandros-Ammonite is both Mainstream and Martial. As a result, their levy_size value is 6, but because they have about 4 provinces, they only get 550 troops - to be multiplied by the 6 would give them about 3300 troops. The only thing I never specified was the division of the troop types; I did alter that, although there's no current system for it. Soul and Status both have a factor in this; I think your proposal of using Civilization to determine troop types would meld quite well.

I think we should only give reformed religions holy orders; we can compensate for the lack of unreformed holy orders by redoing mercenaries as well.

Never thought of this, clearly we should remove the ability to pick the traits as the game mechanics will give it / remove it automatically, so it's free points (even for non-communitarian/sectarian religions!). I think a line of code can be added to the trait to make it unavailable to the ruler editor?

Or just "customizer = no" :p
 

Numahr

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@ Futuregary

Good system overall. We can follow up with that.

Actually, as you suggest, we already decided a few pages ago that only reformed religions would get HOs. HOs are partly compensating for the dissolution of the warrior cults for those unreformed religions that have the cult, as the cult building gets removed upon reform, but access to HO compensates, in order to avoid having a situation where reform is straightforward a bad choice
(2 things noteworthy: the warrior cult building has been nerfed as it predated the existence of SELIN modifiers which play a similar role; and reformed religions who have it, like Mithraicist, keep it, as we can tweak its effect but not go straightforward against Shaytana's design of its allocation).

Now if I go in the specifics of your formula, I am OK with everything except one detail: heretic doctrinal status should not give a malus but rather a bonus (+1 would be enough), while local variation of a mainstream doctrinal status should give a large malus (-2).

Rationale: Heretical religions are strongly militant and have a tendency for fanaticism, which both contribute to strong martial organizations parallel to the State, which admitedly are not labeled "holy orders" but are exactly what the mechanic reflects (the Qarmatian Hashashin being the most famous example, but the history of shiism, at the time it was indeed a heresy, being another one; then you can go on with the Hussite, the paramilitary organizations set up in France during the religious wars, etc.). On the other hand, a religion whose doctrine is based on synthesis, pragmatism, old blending of different influences will lack the sharp contrast with religious enemies needed to mobilize many believers to such military organizations.

-> Local variation of a mainstream doctrine -2, Heretical doctrine +1

Finally, as we want this to be part of the next release, I think it is time to implement it. I understand that you are a bit busy so I can take care of it.
Now do you have anything actually coded? I did not see anything in your locker, but maybe you have something hidden from us... :unsure:
 
Last edited:

futuregary

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@ Futuregary

Good system overall. We can follow up with that.

Actually, as you suggest, we already decided a few pages ago that only reformed religions would get HOs. HOs are partly compensating for the dissolution of the warrior cults for those unreformed religions who have them, as they will loose those upon reform, but gain access to HO (2 things noteworthy: warrior cult building has been nerfed, and reformed religions who have it, like Mithraicist, keep it).

Now if I go in the specifics of your formula, I am OK with everything except one detail: heretic doctrinal status should not give a malus but rather a bonus (+1 would be enough), while local variation of a mainstream doctrinal status should give a large malus (-2).

Rationale: Heretical religions are strongly militant and have a tendency for fanaticism, which both contribute to strong martial organizations parallel to the State, which admitedly are not labeled "holy orders" but are exactly what the mechanic reflects (the Qarmatian Hashashin being the most famous example, but the history of shiism, at the time it was indeed a heresy, being another one; then you can go on with the Hussite, the paramilitary organizations set up in France during the religious wars, etc.). On the other hand, a religion whose doctrine is based on synthesis, pragmatism, old blending of different influences will lack the sharp contrast with religious enemies needed to mobilize many believers to such military organizations.

-> Local variation of a mainstream doctrine -2, Heretical doctrine +1

Finally, as we want this to be part of the next release, I think it is time to implement it. I understand that you are a bit busy so I can take care of it.
Now do you have anything actually coded? I did not see anything in your locker, but maybe you have something hidden from us... :unsure:

Coded? I did this a long time ago :laugh: The modifiers for holy orders are located in static_modifiers.txt, but I believe it's somewhat outdated. I'm not too busy to go through that and touch it up a bit :)

As for the Status effect changes, I agree. You didn't mention it, so I'm guessing the Mainstream having a +2 is fine. Before I go through and update it, though, you may want to draft out your suggestions for the Civilization effects.
 

Portal

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we have darkgamma, if you recall :p

we just need to not only summon him, which is the easy part, but bind him long enough to actually serve the council :rofl:

I recommend befriending IRL a certain individual known to the netizens as "Hussie" and using that as bait :p

Call "Coo-ee" down into the bush valley and mistakenly identify him as a game developer, that's my method.
 

maitrecarotte

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Is there a 867 starting date in the mod?