The public version ins't ported to CK2 2.0.1, so those bugs are due to the patch. You can either downgrade your game and play it with 1.111 or wait until mid-December or so, which is our ETA for the SoA compatible version.
Or play the SVN version like I do :3.The public version ins't ported to CK2 2.0.1, so those bugs are due to the patch. You can either downgrade your game and play it with 1.111 or wait until mid-December or so, which is our ETA for the SoA compatible version.
I had those problems with that version before SoA, but you guys ignored meThe public version ins't ported to CK2 2.0.1, so those bugs are due to the patch. You can either downgrade your game and play it with 1.111 or wait until mid-December or so, which is our ETA for the SoA compatible version.
Thanks, I'll look into that.Or play the SVN version like I do :3.
I do like the constant updates although it annoys me because I add my own little mods into it e.g Adoption and Invincibility mini-mod.
eidt - Now it just crashes when I select armies. I'll look into if it happens on more than just the current PC.
@ DarkReborn: to be honest, nobody defined which religions can blood sacrifice. Maybe you want to do it?.
The obvious ones to have it are the Mesoamerican civilization... I'm not so sure about the rest. I'll do some research on the subject but the Mesoamericans and probably the Barbarian civilization too are getting it
By the way... a progress update on our Eastern Expansion. I've been able to get a basic map with the US provinces up to the Tarim Basin and India, VIETs new African provinces and well... Visby. The map is running but everytime I change the number of provinces in the .map file I get a crash... so no new provinces, really, just the map itself. We really need to get a dedicated map maker team member because this is the kind of work I hate to the depths of my soul.
A quick attempt at helping: we don't really need Visby anymoreIt seems like it causes problems every time we update the map and it really serves little purpose since we've clearly moved on from our vassal-republics-only phase. I would love to actually help, too, of course, but I know absolutely nothing about maps. Not that I couldn't learn.
I'll hand pick them, then. I'll try to draft a list by the weekend.
Still, map modding is a glove too big for me to wear. I'll try to contact some of the dedicated mapmakers from the big map mods for help, but I believe they're quite occupied. Otherwise the map expansion is on an indefinite halt, at least on my part.
we have darkgamma, if you recall
we just need to not only summon him, which is the easy part, but bind him longer.
I recommend befriending IRL a certain individual known to the netizens as "Hussie" and using that as bait :laugh:
Yeah, that did occur to me, but an hour after posting, when I was already way out of home.That happened on pre-2.0 update of the combat interface file... it should be fixed. Did you delete the folder before updating to the latest SVN revision?
Never thought of this, clearly we should remove the ability to pick the traits as the game mechanics will give it / remove it automatically, so it's free points (even for non-communitarian/sectarian religions!). I think a line of code can be added to the trait to make it unavailable to the ruler editor?
FG, since you are here, can you confirm whether you have started overhaul of Holy Orders? and if so share it with us? I want to work on this as my next step in SELIN.
Basically my thought is to apply SELIN mechanics to calculating the minimum Holy Order a reformed religion will have, for example Messianic soul will provide x light troops, Gaeco-Roman civilization x heavy infantry/cavalry, etc., and the Matrix will calculate composition of the resulting Holy Order. This can be superceded by already defined ones which are more fleshed out and have been hand-defined by Shaytana or else based on lore. So it will be a system to ensure that each reformed religion is provided a fair and logical Holy Order, focusing on those religions not beneficing from the dev team's attention until now.
Never thought of this, clearly we should remove the ability to pick the traits as the game mechanics will give it / remove it automatically, so it's free points (even for non-communitarian/sectarian religions!). I think a line of code can be added to the trait to make it unavailable to the ruler editor?
@ Futuregary
Good system overall. We can follow up with that.
Actually, as you suggest, we already decided a few pages ago that only reformed religions would get HOs. HOs are partly compensating for the dissolution of the warrior cults for those unreformed religions who have them, as they will loose those upon reform, but gain access to HO (2 things noteworthy: warrior cult building has been nerfed, and reformed religions who have it, like Mithraicist, keep it).
Now if I go in the specifics of your formula, I am OK with everything except one detail: heretic doctrinal status should not give a malus but rather a bonus (+1 would be enough), while local variation of a mainstream doctrinal status should give a large malus (-2).
Rationale: Heretical religions are strongly militant and have a tendency for fanaticism, which both contribute to strong martial organizations parallel to the State, which admitedly are not labeled "holy orders" but are exactly what the mechanic reflects (the Qarmatian Hashashin being the most famous example, but the history of shiism, at the time it was indeed a heresy, being another one; then you can go on with the Hussite, the paramilitary organizations set up in France during the religious wars, etc.). On the other hand, a religion whose doctrine is based on synthesis, pragmatism, old blending of different influences will lack the sharp contrast with religious enemies needed to mobilize many believers to such military organizations.
-> Local variation of a mainstream doctrine -2, Heretical doctrine +1
Finally, as we want this to be part of the next release, I think it is time to implement it. I understand that you are a bit busy so I can take care of it.
Now do you have anything actually coded? I did not see anything in your locker, but maybe you have something hidden from us... :unsure:
we have darkgamma, if you recall
we just need to not only summon him, which is the easy part, but bind him long enough to actually serve the council :rofl:
I recommend befriending IRL a certain individual known to the netizens as "Hussie" and using that as bait![]()