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riknap

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I'm going to be uploading soon a few performance fixes I've been working on... I believe I know which event may be causing the slowdown.

awesome! I just might be able to run an observe game if that could be fixed :D

It's the developer/modder's version in which they have updated upon the previous release but isn't quite polished/good/stable/other enough to be released.

well, technically that pre-SOA release was more of a "wanna-bug-test-what-we-have-so-far?" version though :p
 

Samitte

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well, technically that pre-SOA release was more of a "wanna-bug-test-what-we-have-so-far?" version though :p

I quote from the first page:

This mod is technically has always been (and still is in) a beta state, as the mod is continously polished and worked on and improved at by the community.

Kind of expect every version is like that until it gets removed. :laugh:
 

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So I've reached the point where my empire is the largest on earth, my faith is the most widespread one, my capital has outrageous levels of technology, and the only two female members of my dynasty are my fifty-some empress and her infant great-niece. The size of my realm gives a -70 to relations with everyone, as well as one heck of a penalty to levy sizes. The moment she takes the throne, there will be no possible levies to raise, so even if I continue to abuse holy wars to defer rebellion (Which I can, because I have enough prisoners to turbo-boost my infant empress to 500 Piety), I will only have my 5000-strong retinue to fight more than thirty thousand angry muslim soldiers from what remains of the caliphates. And probably also what remains of Sparta, just for good measure.

Congratulations on making vast, multicultural empires appropriately deadly. I - having formed, appropriately, Arche Makedonia - suddenly sympathize a good deal with Megas Alexandros. I would play on, but alas, like I said, I'm running out of dynasty. Maybe I'll try to see if I can get an Enatic-Cognatic reform in before the old lady dies.
 

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Failing that, make the first act of your infant empress to give a whole bunch of dynasties independence, with nice, neat borders. Then, once she's of age, she can start the process of reclaiming it all :p.

If she survives, that is. She is 0 years old. And the last (female) of my line. This has the potential to end poorly.

Also, making nice neat realms might take a while. I may or may not have made everyone direct vassals of my empress :sleep:
 

riknap

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So I've reached the point where my empire is the largest on earth, my faith is the most widespread one, my capital has outrageous levels of technology, and the only two female members of my dynasty are my fifty-some empress and her infant great-niece. The size of my realm gives a -70 to relations with everyone, as well as one heck of a penalty to levy sizes. The moment she takes the throne, there will be no possible levies to raise, so even if I continue to abuse holy wars to defer rebellion (Which I can, because I have enough prisoners to turbo-boost my infant empress to 500 Piety), I will only have my 5000-strong retinue to fight more than thirty thousand angry muslim soldiers from what remains of the caliphates. And probably also what remains of Sparta, just for good measure.

Congratulations on making vast, multicultural empires appropriately deadly. I - having formed, appropriately, Arche Makedonia - suddenly sympathize a good deal with Megas Alexandros. I would play on, but alas, like I said, I'm running out of dynasty. Maybe I'll try to see if I can get an Enatic-Cognatic reform in before the old lady dies.

one hell of a tale :rofl:
this, I like :D

Maybe with 2.0 you'll change the realm duress modifiers ?
I mean the levies have benn drastically lessened
aye, once I finish my JLPT next week, I'll see if I could look into balancing the realm-duress levy modifiers (specifically, reducing the linear reduction by a lot while probably boosting the size bonus for smaller realms - that said, I'll need playtesting to do so effectively, so not anytime soon).
 

riknap

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Quick question
Does this mod have the pillaging/sacking events from the winter kings mod?
nope, but I might considering add them in the future once I have done my backlog (and have asked permission)
 

Jorge321

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I found some bugs in the Pre SOI release.

Most notably that retinues and title creation have a negative symbol. When you attempt to form a title you lose gold but there is a negative symbol on the authority that once formed lowers authority. Retinues cannot be formed because the retinue cap has a negative sign next to the holdings.
 

SirKulinski

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I found some bugs in the Pre SOI release.

Most notably that retinues and title creation have a negative symbol. When you attempt to form a title you lose gold but there is a negative symbol on the authority that once formed lowers authority. Retinues cannot be formed because the retinue cap has a negative sign next to the holdings.

The negative next to authority is not a bug, it's intended. Still amuses me that it's green and not red. :D
Retinues seemed fine for me, I just couldn't get any because -200% martial on all holdings. D:
 

futuregary

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futuregary said:
@Numahr

I apologize for neglecting to get back to you, and even more so for taking so long on the SELIN update. Unless you have plans to update again soon, I'll run off the 11/2 file and put my changes in. I can't have a guaranteed deadline yet, there are some personal things that are taking up the majority of my time right now, but I will get it done soon.

Do you want me to go through with this plan?
 

riknap

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I found some bugs in the Pre SOI release.

Most notably that retinues and title creation have a negative symbol. When you attempt to form a title you lose gold but there is a negative symbol on the authority that once formed lowers authority. Retinues cannot be formed because the retinue cap has a negative sign next to the holdings.
the funky tooltip for localisation is half the engine's fault though, since it renders its actual value and not the absolute value, which makes it hard to phrase/code without awkwardness of double negatives

as for retinue cap, it *was* intended that the larger the realms size the fewer the retinuecap (balanced out by buildings), but I'll playtest it eventually and see what happens (since I did rebalance retinuesize from buildings a bit).
still, it is intended that you'll need to invest a lot into buildings before unlocking retinues though.

The negative next to authority is not a bug, it's intended. Still amuses me that it's green and not red. :D
Retinues seemed fine for me, I just couldn't get any because -200% martial on all holdings. D:

-200% martial? @_@
I'm not sure I understand...
 

Jorge321

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Really? That confused me than. Also when your character dies you end up having an event that doesn't have a close button trigger. Its not a major problem but you have to save than reload to continue playing as the next character in your dynasty.
 

Crepuscularity

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I haven't been following the thread or playing the game for a long time, so possibly I'm missing something, but:

At the moment, playing the 6I-alpha versio:
1.At game start, most provinces are "noreligion", some characters are that as well.
2.Several days after start, these provinces convert to Fat Roogan.
3.These provinces then immediately convert to another religion(probably the intended religion from the timeline)
4.On receiving the second event, the game crashes. Always, without exception, on all three machines I've tested it on.

What can I do to avoid this issue?