^So should I download it or wait a bit for the aforementioned bugfixes ?
Download it and help find more / chart out previous ones better.
^So should I download it or wait a bit for the aforementioned bugfixes ?
Download it and help find more / chart out previous ones better.
I think I found a bug in SELIN modifiers. Independence war score bonus and short reign opinion modifiers were scripted as if they changed the default entered in defines.lua, while they actually override it. As a result, the current 00religions.txt decreases the values when it is supposed to increase them, since it acts as if the default values were 0 for both while they are 40 and 5 respectively.
I am correcting this and uploading the corrected version shortly.
By the way, getting rid of these nasty modifiers will be an added incentive for reforming, as reformed religions tend to do better than unreformed ones...
EDIT @ riknap
Please in the future let me know when you change these modifiers in the define.lua since we will have to update all corresponding values in the 00religions.txt (or just think of doing it, which is quite quick with the Ctr+H "Replace all" function)
Well, it sounded like some serious stuff was mixed up and it sounded like a game could be pointless because of that.
Short Reign Opinion Modifier
Opinion malus for every year within the duration of a “short reign”. Default in Lux Invicta is 10 years of “short reign” duration (unchanged by religious modifiers) with a malus of 5 for each year (-50 opinion malus on year 1, progressive decrease of 5 per year).
Below is how SELIN affects the malus (negative modifiers decrease the default malus of 5 per year):
• Soul: Statist gets -2, Messianic gets +2 and Populist gets +3
• Civilization: Archaic gets -2, Tengri and Celtic get +1 and Norse and Barbarian get +2
• Reformed religions get -1.
Modifiers are cumulative, including with ascendants (50%). The range of SELIN affected Short reign opinion modifiers goes from 0 (Archaic Reformed Statist religion) to 10 (Unreformed Barbarian Populist religion).
Beware that religions without a habit of swift succession for earthly princes can create particularly troublesome challenges for new rulers. Choose your starting religion carefully if you wish to avoid those. But remember that these challenges come with exciting benefits, such as the ability to loot, to launch prepared invasions, etc.
I tried a game with Neapolis and so far everything seems to be fine but there is one thing I want to ask. Aren't the reform requirements a bit harsh for imperial cultists ? I need to control, for example, the duchy of Mesopotamia and Armenia ??
Announcing the release of SELIN 2.0 Official Documentation, also accessible in my signature:
- The Change Log & Manual, 9 pages to understand the reformed inner workings of Lux Invicta's spirituality
- The Holy Sites Maps and Overview of the Religious Structure, 25 maps to find your way with your Holy Faith
Riknap, please feel free to use / advertize these documents as you see fit.
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Edit on short year opinion modifiers:
Well let me quote the freshly published SELIN 2.0 Change Log & Manual on that:
So in fact, since I have to correct these values anyway, I have increased potential bonus, taking into account the LI default value of 5.
- bonus to Archaic increased from -1 to -2
- new -1 bonus to all reformed religions (again, goes in the direction of straightforard incentive to reform, in the category reform should be interesting for: stabilizing power. Note that this will stack, in most cases, with a Soul changed to Statist for a total bonus of -3 upon reform compared to the pre-reform opinion modifier).
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You are already reformed. Your Holy Sites, as documented in the Maps I just published, are Rome, Jérusalem, Carthage, Alexandria (the four common Graeco-Roman Holy Sites) and Trapezous (your custom Holy Site).
What you see at the location of the usual "reform" button is the conditions for the decision to restore the Roman Empire. I did not work on this, but I am not surprised that a backwater rump State should have a hard time doing this, especially when you already have 3 major powers claiming to be just that already...And by the way, to have located there is quite neat I think!
No, I'm pretty sure that it is the decision after which I'd get a relgious head (Pontifex Maximus)![]()
@Numahr:
On that account; should we have creatable heads for the rest of the religions (the ones that start reformed) that haven't one AND fits on their souls? For example, statist and clerical soul religions should get a chance to create one, and not always ruler heads, mind you. With the new religious head features/actions coming with SoA (ask head for money, claims... etc...) I believe that this would benefit some religions.
Great documentation BTW, I find it very instructive.
one thing I noticed was that the ERE had a zorastrian ruler and one italian country was manichean. Might be nothing but I got alot of those an interesting relgious person arrived or something like that (with three options)
This is surprisingly little.