Sorry guys i am a slow and stubborn modder.... :huh: so grant me a bit of time to think over these SoA perspectives and then I'll share the excitment!
As a token of my slow but stubborn approach to things, I have just uploaded the revised code for all 152 "old" religions (meaning non-created by reform and non-African ones).
And to remain on track with my still stubborn attitude, I now need to pay my tribute to riknap. Here it comes, in its own way:
1. Succesion laws / religion
Right now the file is inconsistent with developments in other areas. You have a limitation for slavic religions introduced during richvh's regency to balance out the introduction of 3 wives. Note that the limitaiton is not absolute, as it can be over-ruled by centralization. But right now, many religions have access to concubines anyway, and the whole balance between religions has been... hum... subtly altered... OK, totally blown up by the mass of features introduced by TOG, so as to make concubines a rather insignificant matter in the vast scheme of spiritual matters and modifiers. Bottom line, no need to have this special treatment of Slavic religions anymore.
However, since the inception of TOG adaptation to LI, we have considered that limitation to succession laws should be, as in Vanilla, a limitation of unreformed religions. We also had a debate, without any firm conclusion, where a vocal minority... hum... voiced concerns (that is what is exactly expected from vocal minorities!) about all unreformed religions being limited to gavelkind as in Vanilla. As often, the vocal minority has a point. While we really need to provide an incentive to reform (which makes you loose cool features such as looting), it is also good, considering LI's own logic, to give a way for the most "Barbarian" religions to continue flourish without the need to abandon their tribal ways.
Well, taking all these into due consideration, I would suggest to simply extend the special Slavic mechanic to all unreformed religions. No need to re-invent the wheel: the concept developed then to limit Slavic religions' succession laws is exactly what we would need to limit unreformed religions' succesion law, while maintaining an incentive to reform. This way, we provide the rulers of unreformed religions willing to consolidate its dynasty with an interesting alternative: either (religiously) reform or (politically) centralize.
2. Warrior Cult buildings
I have been thinking over this one for quite some time. The problem is the following:
- it has strange effects on balance, giving a lot of soldiers kind of "out of the blue"
- it was designed before the first release of SELIN (or LIBERT3 for that matter), and thus does not really connect well with them
- as a consequence of the above, it is part of the Legacy with a big L, meaning that it is a feature designed and implemented by Shaytana himself. So it is out of question to scrap it, and much caution must be used when changing it.
Still, LI has Evolved in all sub-systems connected to both religions and recruitment buildings. So I think a reasonable tweak of the warrior cult system, while remaining as close as possible to the original concept, is in order.
OK so the logical approach would be to give it to a clearly defined set of religions, and I think what makes sense is the official definition of "Pagan" as applied in LI.
But then... my issue with this approach, nonwithstanding the fact that it is more or less what Shaytana designed, is that with the recent coming of The Old Gods, Pagan religions reform, and we want them to be rewarded for that. But am I right to consider that they would loose the building upon reform if we code it to be linked to the religion? It would be logical anyway so this is what I would suggest. Except that it would disincintive further reforming. What an anti-climatic reward for that great achievement!
So... my suggestion, then, is to create some kind of Mirror balance for reformed religions. What exactly? Well, I don't know, but many things are possible. From another building with a different set of effects, to a rule regarding Holy Orders limited to reformed religions, to a tweak of SELIN modifiers, etc.
My own preference would go to a rule attributing strong Holy Orders to only but all reformed religions. This seems to me like an adequate Mirror of the warrior cult building, and quite thematic to what "reform" means in CK2 / LI (institutionalizaiton of power structures legitimized by doctrinal reform).
I know that Futuregary is working on / has worked on holy orders, so the suggestion is for also for him to comment, as well as for anybody else with an opinion

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[ and BTW: please anyone don't ask for more religions before you have thouroughly tested and got satisfied with all current 202 ones we already coded in for you! I will ask for the save games as proofs :laugh: ]