• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Chazzen01

Yep.
68 Badges
Mar 27, 2012
430
16
  • Crusader Kings II
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Third Rome
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Magicka
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Charlemagne
  • Cities in Motion
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Hearts of Iron IV: Together for Victory
  • Cities: Skylines - Natural Disasters
  • Europa Universalis IV: Rights of Man
  • Crusader Kings III
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Crusader Kings II: Conclave
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Mount & Blade: With Fire and Sword
  • Mount & Blade: Warband
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Victoria 2
  • Europa Universalis III Complete
That is intended, Numahr/Futuregary could fill you on that, but I believe that it is to further cement themselves as a proper "Celtic" religion and separate from mainstream Christianity. Mixing Christ and Cúchulainn, a mythic Irish hero ( I don't know the details since Celtic/Irish history is not my forte), therefore the name "Cúchulainnist".

Ah, okay. Thanks for clearing that up. -Chazzen(OhOne)
 
Last edited:

riknap

Inactive Custodian of the Light
70 Badges
Feb 27, 2011
6.574
197
steamcommunity.com
  • Sengoku
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Magicka
  • Europa Universalis IV: Res Publica
  • Semper Fi
  • Crusader Kings II: Charlemagne
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Pre-order
  • Pillars of Eternity
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Crusader Kings II
  • Divine Wind
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Hearts of Iron IV: Cadet
  • Stellaris: Nemesis
  • Stellaris: Galaxy Edition
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Mount & Blade: With Fire and Sword
  • Mount & Blade: Warband
  • Europa Universalis IV: El Dorado
  • 500k Club
  • War of the Roses
  • Warlock 2: The Exiled
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
random stuff:
Patch2.0 Change Log said:
- Women can now die in childbirth, and there can be other complications, like illness and sickly infants

*evil smile*

(half) joking aside , this is probably the thing that I makes me most curious the most...

Perhaps the biggest - yet quite subtle - change we did was to reduce the amount of levies you get, particularly from your vassals. There are several changes to the rules; first off, levies from outside your de jure capital region get progressively smaller in stages (county, duchy, kingdom, empire, outside). Secondly, vassals will not give you any levies if they don't have a positive opinion of you (previously the threshold was -25). On the other hand, you now always enjoy a big opinion boost if you are being attacked by foreigners, particularly by infidels. This means that you can usually raise something approaching your theoretical max while being attacked, but not when you are doing the attacking. (Incidentally, this also means that factions tend to be less dangerous while the whole realm is under threat.) Lastly, the ruler's martial skill has a direct and significant effect on the size of the levies that can be raised from his or her demesne.

yay for those (well granted, I already set the threshold at 0 anyway). Still, the third looks quite helpful as I've been planning to do something similar with triggered modifiers, while the fourth is.... well, if it's defines.lua based, then that means it's linearly scaling, so that means rebalancing again.

Still, I wonder what that first meant. Does that mean that non-dejure areas get smaller levies? That should be interesting... and tricky to rebalance.

but perhaps most juicily:

We have also added whole new feature to improve the military side of the game; terrain bottlenecks. This is a system where the defending side in a battle has sometimes found suitable terrain before combat commences. The chance of this depends on the main province terrain and leader skill (there is even a new commander trait for this.) Each flank may have a narrow approach, preventing the attackers from attacking in numbers greater than the number of flank defenders (their number at the start) during the melee phase. The main reason we added this feature is that being outflanked is now much, much more devastating than it used to be, particularly if you are being outflanked from two directions, or through your (fallen) center. We have also updated all mercenaries and holy orders so they actually have three regiments instead of one (and can thus fill a battle line on their own.) Mongols and Aztecs also arrive with more but smaller regiments, etc. What else? Oh yes, we unleashed Wiz (Martin Anward, who improved the EUIV AI) on the military AI to see if he could kick it up a notch...

*rubs hands in glee*
*wonders how to make use of that bottleneck mechanic the most...*
*also, those mercs....*

that said, as should have been expected:

new modding stuff
MODDING
- Added support in traits for tolerance of other religion groups
- Added 'on_vassal_accepts_religious_conversion', which now basically handles all the logic of the Demand Conversion interaction
- Added "evil_god_names" to religions, to be used in event texts
- Added a priest title to religions, that can be used in text

- Added trigger 'is_father_real_father'
- Added trigger 'any_spouse_even_if_dead'
- Added 'priests_can_inherit' to religions
- Added trigger 'historical' (character)
- Added 'score' console command cheat
- Added trigger 'score'
- MTTH in on_action events should now be written 'weight_multiplier'. Added log error.
- Added proper event id system for errors logs, including the namespace
- Added 'family_palace' event target
- Added 'on_become_doge' on-action
- Added trigger 'republic_total_num_of_trade_posts'
- Events with 'hide_window' now fire a valid event option if there are any
- Added system for events marked 'notification' to be shown as messages rather than full pop-up windows
- Added on-action 'on_county_religion_change'
- Added trigger 'has_heresies'
- Added event target 'parent_religion_head'
- The event target 'religion_head' now also works in province scope
- Added trigger 'any_province_holding'
- Added effect 'any_province_holding'
- Added effect 'random_province_holding'
- Added succession law 'Appointment' for feudal vassals of Holy Orders (titles revert back to the liege on death)
- Added event effect 'banish_religion = X'
- Added 'can_retire_to_monastery' flag to religions
- Added 'jewish_opinion' to traits
- Added 'dynasty = culture' possibility to the 'create_character' effect
- The trigger 'has_empty_holding' now also counts holdings under construction
- Exported LEVY_MAINTENANCE_FACTOR to defines
- Added 'monthly_income' field to landed titles for extra income
- Temporary modifiers can now be inherited
- Exported some AI raid parameters to defines
- Added 'hold_election' event effect for merchant republics
- Added support for female versions of event pictures
- Added 'force_picture' field to events, to ignore cultural, religious, and gender variants of event pictures
- Fixed a bug with the effect 'random_sibling' (it included dead siblings)
- Fixed some bugs with the 'can_marry' trigger
- Added 'GetFromFromRelation' text
- Added on_action 'on_adulthood'
- Added battle_warscore_mult setting to cb_types, this modifies the warscore gained from battles in wars using that CB
- Increased the number of galleys gained from shipyards
- Exported define AI_ALWAYS_CREATES_DUCHIES
- Exported define BASE_AI_ARMY_SIZE
- Added prevent decadence trait value.
- Fixed so titles can have their own graphical culture type.
- Added support for any triggers to count matches.
- Added various new on_action hooks to support the achievements.
- added like_better_than trigger
- Added event scope text hooks for dates.

@Numahr
I'm guessing you could use those I stuff I emboldened for SELIN :3

@rest
though, looking at how many new commands were I added, I can just imagine the headache that'll accompany the updating process (especially on the side of events, as it looks like a lot of vanilla event commands were probably rewritten).
And as I need to (and only just now starting to) reviewing for a rather critical language exam (something I could pad on my resume, at the very least) for the 1st of December, I'll apologize in advance if I can't be very helpful at once the patch hits :(
 
Last edited:

DarkReborn

Field Marshal
13 Badges
Dec 29, 2005
5.223
79
  • Crusader Kings II
  • Crusader Kings II: The Old Gods
  • Deus Vult
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Hearts of Iron III
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • 500k Club
  • Europa Universalis IV: Pre-order
  • Stellaris Sign-up
I'm... ectasing all over the place with the new republic related effects/triggers. With some tweaking we can make the republics into Athenian style direct democracies as is proper, and not that patrician merchant nonsense. I mean, it makes sense for Venice, but not for Athens.

About the event changes... it should be a matter of diffing the files and merging/replacing where proper. I'm more worried about the on_actions 'weight_multiplier' thing. A lot of entries there.

On the bright side, if I read the changelog right, we now have an error log that checks for event inconsistencies, so if anything bugfixing should be faster. The religious tolerance trait is something SELIN could benefit nicely (adding a generic tolerant trait through an event like the actual communitarian and sectarian ones).
 

riknap

Inactive Custodian of the Light
70 Badges
Feb 27, 2011
6.574
197
steamcommunity.com
  • Sengoku
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Magicka
  • Europa Universalis IV: Res Publica
  • Semper Fi
  • Crusader Kings II: Charlemagne
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Pre-order
  • Pillars of Eternity
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Crusader Kings II
  • Divine Wind
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Hearts of Iron IV: Cadet
  • Stellaris: Nemesis
  • Stellaris: Galaxy Edition
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Mount & Blade: With Fire and Sword
  • Mount & Blade: Warband
  • Europa Universalis IV: El Dorado
  • 500k Club
  • War of the Roses
  • Warlock 2: The Exiled
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
Has there been a new version since the release that updated LI to TOG? I haven't been following.
there hasn't been one yet (mostly my fault ... and I'm going to bother defending myself anymore -_- .... ^_^ )
which kinda makes me slightly more guilty, seeing as the mod has been downloaded at least 4k times now
 

Emilersej

Ethem-Man of Armnoserland
29 Badges
Oct 2, 2011
314
29
  • Crusader Kings II: Legacy of Rome
  • Victoria 2: A House Divided
  • Rome Gold
  • Europa Universalis III Complete
  • Heir to the Throne
  • Crusader Kings II
  • Divine Wind
  • Europa Universalis III
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
  • Imperator: Rome
  • Imperator: Rome Deluxe Edition
  • Cities: Skylines Industries
  • Cities: Skylines - Parklife
  • Cities: Skylines - Mass Transit
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Stellaris
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • Cities: Skylines Deluxe Edition
  • 500k Club
  • War of the Roses
  • Victoria 2
  • Europa Universalis IV
  • Cities: Skylines
As a venetian patrician, I started a war against the Prince of Slavonia. I thought that I could exclusively rely on the Ordo Christus Illuminatoris (Solar-Christian Holy Order), but whenever the order join a battle... Well, they don't; they are part of my army on the map, but not participating in the battle. It's very annoying.

EDIT: Now they're stuck in a retreat loop between 2 provinces; they can't besiege holdings as they have zero troops deployed, but on map it shows 1800....
 
Last edited:

Der Einzige

Corporal
23 Badges
Mar 8, 2012
28
1
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Crusader Kings II
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Heir to the Throne
  • Magicka
  • Europa Universalis IV: Res Publica
  • Crusader Kings III: Royal Edition
  • Crusader Kings III
  • Imperator: Rome
  • Imperator: Rome Deluxe Edition
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV
I'm alittle confused. I'm playing as Kyrene and I conquered Alexandria. So I go to the religious page and so I can appoint a Pentarch and it says that "There is currently no Apollo-Heliosean Bishop of Alexandria" so I'm wondering how I can appoint a bishop. There was already a religious district there but I built anotherone to see if I can appoint one then, still nothing. So I grant the title to one of my vassals and still no option. So how do I do this?
 
Last edited:

Montezuma II

Kinda wish there were GOT-related Avatars
73 Badges
Jun 24, 2013
618
111
  • Victoria: Revolutions
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron IV Sign-up
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Supreme Ruler 2020
  • Semper Fi
  • Crusader Kings II
  • Europa Universalis IV: Res Publica
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Hearts of Iron IV: Together for Victory
  • Empire of Sin - Deluxe Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Way of Life
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
you may have already answered this but I did not see any post about this. What will you do with the features of SOA in Lux Invictia? also will you be adding more religions?
 

riknap

Inactive Custodian of the Light
70 Badges
Feb 27, 2011
6.574
197
steamcommunity.com
  • Sengoku
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Magicka
  • Europa Universalis IV: Res Publica
  • Semper Fi
  • Crusader Kings II: Charlemagne
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Pre-order
  • Pillars of Eternity
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Crusader Kings II
  • Divine Wind
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Hearts of Iron IV: Cadet
  • Stellaris: Nemesis
  • Stellaris: Galaxy Edition
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Mount & Blade: With Fire and Sword
  • Mount & Blade: Warband
  • Europa Universalis IV: El Dorado
  • 500k Club
  • War of the Roses
  • Warlock 2: The Exiled
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete

Silkie

Corporal
34 Badges
Jul 25, 2009
31
0
  • Crusader Kings II
  • Pillars of Eternity
  • Rome Gold
  • Europa Universalis IV: Res Publica
  • Magicka
  • Lead and Gold
  • Heir to the Throne
  • Hearts of Iron III
  • For The Glory
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV
  • Europa Universalis III Complete
  • Europa Universalis III
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Arsenal of Democracy
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Divine Wind
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Europa Universalis III Complete
  • Prison Architect
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Rome: Vae Victis
  • Victoria 2
  • Europa Universalis III Complete
  • Victoria: Revolutions
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Art of War
As a venetian patrician, I started a war against the Prince of Slavonia. I thought that I could exclusively rely on the Ordo Christus Illuminatoris (Solar-Christian Holy Order), but whenever the order join a battle... Well, they don't; they are part of my army on the map, but not participating in the battle. It's very annoying.

EDIT: Now they're stuck in a retreat loop between 2 provinces; they can't besiege holdings as they have zero troops deployed, but on map it shows 1800....

I'm pretty sure that because the Prince of Slavonia is Solar-Manichean the holy order is unwilling to fight him. I'm sure I ran into a similar situation as one of the Saxon kingdoms in England.

I wouldn't bet on me being right though.
 

Polskers

King in the South
101 Badges
Oct 5, 2012
1.364
136
  • Victoria: Revolutions
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Res Publica
  • Crusader Kings II
  • Semper Fi
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Art of War
  • Stellaris
  • Divine Wind
  • Europa Universalis III Complete
  • Europa Universalis III: Chronicles
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis III
  • Darkest Hour
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Common Sense
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Cities: Skylines - Natural Disasters
  • 500k Club
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Hearts of Iron IV: No Step Back
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Surviving Mars
  • Cities: Skylines - Mass Transit
Looking forward to seeing the new 2.0 mechanics being added to Lux Invicta and how that'll work out. I assume there are plans to upgrade the BLC sub module as well once the new version comes out? Just recently added it to my game and it is incredible. Me gusta.

In all seriousness - The new version, with the new modding tools & additions/mechanics to the game, will be sure to balance things out nicely and add even more to it than before. Having finally caught up with the codex, might I make a suggestion to the graphics set? Maybe you could add the centralasiangfx from Cybr's VIET to the mix, but keep it limited to the Uyghur culture. I think it'd be fairly appropriate.
 

Numahr

Lux Invicta Lord Spiritual
85 Badges
Oct 18, 2004
2.020
478
  • Europa Universalis IV: Common Sense
  • Europa Universalis: Rome
  • Semper Fi
  • Sengoku
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Pride of Nations
  • Crusader Kings II: Way of Life
  • Victoria: Revolutions
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: By Blood Alone
  • Divine Wind
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Deus Vult
  • Europa Universalis III
  • Hearts of Iron II: Armageddon
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Heir to the Throne
  • Europa Universalis III Complete
  • March of the Eagles
  • Europa Universalis III Complete
Sorry guys i am a slow and stubborn modder.... :huh: so grant me a bit of time to think over these SoA perspectives and then I'll share the excitment! ;)

As a token of my slow but stubborn approach to things, I have just uploaded the revised code for all 152 "old" religions (meaning non-created by reform and non-African ones).

And to remain on track with my still stubborn attitude, I now need to pay my tribute to riknap. Here it comes, in its own way:


1. Succesion laws / religion

Right now the file is inconsistent with developments in other areas. You have a limitation for slavic religions introduced during richvh's regency to balance out the introduction of 3 wives. Note that the limitaiton is not absolute, as it can be over-ruled by centralization. But right now, many religions have access to concubines anyway, and the whole balance between religions has been... hum... subtly altered... OK, totally blown up by the mass of features introduced by TOG, so as to make concubines a rather insignificant matter in the vast scheme of spiritual matters and modifiers. Bottom line, no need to have this special treatment of Slavic religions anymore.

However, since the inception of TOG adaptation to LI, we have considered that limitation to succession laws should be, as in Vanilla, a limitation of unreformed religions. We also had a debate, without any firm conclusion, where a vocal minority... hum... voiced concerns (that is what is exactly expected from vocal minorities!) about all unreformed religions being limited to gavelkind as in Vanilla. As often, the vocal minority has a point. While we really need to provide an incentive to reform (which makes you loose cool features such as looting), it is also good, considering LI's own logic, to give a way for the most "Barbarian" religions to continue flourish without the need to abandon their tribal ways.

Well, taking all these into due consideration, I would suggest to simply extend the special Slavic mechanic to all unreformed religions. No need to re-invent the wheel: the concept developed then to limit Slavic religions' succession laws is exactly what we would need to limit unreformed religions' succesion law, while maintaining an incentive to reform. This way, we provide the rulers of unreformed religions willing to consolidate its dynasty with an interesting alternative: either (religiously) reform or (politically) centralize.


2. Warrior Cult buildings

I have been thinking over this one for quite some time. The problem is the following:
- it has strange effects on balance, giving a lot of soldiers kind of "out of the blue"
- it was designed before the first release of SELIN (or LIBERT3 for that matter), and thus does not really connect well with them
- as a consequence of the above, it is part of the Legacy with a big L, meaning that it is a feature designed and implemented by Shaytana himself. So it is out of question to scrap it, and much caution must be used when changing it.

Still, LI has Evolved in all sub-systems connected to both religions and recruitment buildings. So I think a reasonable tweak of the warrior cult system, while remaining as close as possible to the original concept, is in order.

OK so the logical approach would be to give it to a clearly defined set of religions, and I think what makes sense is the official definition of "Pagan" as applied in LI.

But then... my issue with this approach, nonwithstanding the fact that it is more or less what Shaytana designed, is that with the recent coming of The Old Gods, Pagan religions reform, and we want them to be rewarded for that. But am I right to consider that they would loose the building upon reform if we code it to be linked to the religion? It would be logical anyway so this is what I would suggest. Except that it would disincintive further reforming. What an anti-climatic reward for that great achievement!

So... my suggestion, then, is to create some kind of Mirror balance for reformed religions. What exactly? Well, I don't know, but many things are possible. From another building with a different set of effects, to a rule regarding Holy Orders limited to reformed religions, to a tweak of SELIN modifiers, etc.

My own preference would go to a rule attributing strong Holy Orders to only but all reformed religions. This seems to me like an adequate Mirror of the warrior cult building, and quite thematic to what "reform" means in CK2 / LI (institutionalizaiton of power structures legitimized by doctrinal reform).

I know that Futuregary is working on / has worked on holy orders, so the suggestion is for also for him to comment, as well as for anybody else with an opinion :)...

[ and BTW: please anyone don't ask for more religions before you have thouroughly tested and got satisfied with all current 202 ones we already coded in for you! I will ask for the save games as proofs :laugh: ]
 
Last edited:

SirKulinski

Colonel
64 Badges
Nov 21, 2011
848
0
  • Sengoku
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Knights of Pen and Paper +1 Edition
  • Magicka
  • Pirates of Black Cove
  • Europa Universalis IV: Res Publica
  • Crusader Kings II
  • Semper Fi
  • Victoria: Revolutions
  • Sword of the Stars
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Third Rome
  • Stellaris - Path to Destruction bundle
  • For the Motherland
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Hearts of Iron III
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Commander: Conquest of the Americas
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Stellaris
  • Victoria 2
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • 500k Club
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Prison Architect
  • Warlock: Master of the Arcane
2. Warrior Cult buildings

I have been thinking over this one for quite some time. The problem is the following:
- it has strange effects on balance, giving a lot of soldiers kind of "out of the blue"
- it was designed before the first release of SELIN (or LIBERT3 for that matter), and thus does not really connect well with them
- as a consequence of the above, it is part of the Legacy with a big L, meaning that it is a feature designed and implemented by Shaytana himself. So it is out of question to scrap it, and much caution must be used when changing it.

Still, LI has Evolved in all sub-systems connected to both religions and recruitment buildings. So I think a reasonable tweak of the warrior cult system, while remaining as close as possible to the original concept, is in order.

OK so the logical approach would be to give it to a clearly defined set of religions, and I think what makes sense is the official definition of "Pagan" as applied in LI.

But then... my issue with this approach, nonwithstanding the fact that it is more or less what Shaytana designed, is that with the recent coming of The Old Gods, Pagan religions reform, and we want them to be rewarded for that. But am I right to consider that they would loose the building upon reform if we code it to be linked to the religion? It would be logical anyway so this is what I would suggest. Except that it would disincintive further reforming. What an anti-climatic reward for that great achievement!

So... my suggestion, then, is to create some kind of Mirror balance for reformed religions. What exactly? Well, I don't know, but many things are possible. From another building with a different set of effects, to a rule regarding Holy Orders limited to reformed religions, to a tweak of SELIN modifiers, etc.

My own preference would go to a rule attributing strong Holy Orders to only but all reformed religions. This seems to me like an adequate Mirror of the warrior cult building, and quite thematic to what "reform" means in CK2 / LI (institutionalizaiton of power structures legitimized by doctrinal reform).

I know that Futuregary is working on / has worked on holy orders, so the suggestion is for also for him to comment, as well as for anybody else with an opinion :)...

I love the idea that they "convert" into holy orders, still rewarding and doesn't leave you with a "where did those guys go???" depending on how fancy / flexible the new holy order creation is this could be a real gem. :D