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futuregary

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Edit: Futuregary, can you please tell me where you stand on your Matrix? (ref. to my e-mail).

Eheheh... sorry about that :p I've been meaning to, I've just been trying to figure out where to start. Would you like me to incorporate your changes into the version I have?
 

timetogetaway

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So I just updated the SVN after having not played in over a month. What. What have you guys done to the game? How'd you guys get the map to look so awesome? And kudos to the BLC stuff, it's excellent.


edit: I did run into this though.

203770_screenshots_2013-11-11_00001.jpg
 
Last edited:

SirKulinski

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Here's the funny thing, I looked for it. That's exactly what it is localized to do. I however haven't found why there is no next button :p
Since it's under error_fixes, I imagine it's a work in progress or to-be-fixed.

References
\mod\Lux Invicta\localisation\00_misc_localisation_error_fixes.csv
EVTDESC110044;maintenance_events Line 272, Column 2;;;;;;;;;;;;;x
line 20

\mod\Lux Invicta\events\maintenance_events.txt
Starting on line 266 (desc = line is 272)

Forums insist on putting a space between i and x for no reason. D:
 
Last edited:

Numahr

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Eheheh... sorry about that :p I've been meaning to, I've just been trying to figure out where to start. Would you like me to incorporate your changes into the version I have?

My changes are t the structure itself (format of columns, formulas etc.) and because I considered my version the official one, I did not document them all. Your changes are extensive but they are easy to identify: new religions, new localizations in typology. So in fact the process of integration should be from your changes to my version. And to be honest I would prefer to do it so that I could see what changes in the Matrix - it is like a father seeing your child grow, you don't want to miss the big event like the school yearly show :wub:
 

DarkReborn

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Here's the funny thing, I looked for it. That's exactly what it is localized to do. I however haven't found why there is no next button :p
Since it's under error_fixes, I imagine it's a work in progress or to-be-fixed.

Those are CK2+ maintenance events (duh, obviously). Futuregary activated them for some reason... I'll assume he's adapting some parts of CK2+. If not adding those to on_actions made not much sense.


Also I'm idly waiting for SoA, so I apologize for any lack of work. I hope we get nice modding features with it/patch 2.0, though.
 

oskariceland

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First off, AWESOME mod... loving it so far.

I am having a bit of a issue with the building tree, i have built EVERYTHING that is available to me, but i am having a issue of seeing where i can get the Castle Town I and Special Town Meetings XV
buildings to unlock ( i am basically stuck on Advanced Teaching Tradition and am trying to upgrade to Adv. Mathemetical Education VIII )

If anyone knows the answer to how the blazin heck i can unlock those things, i'd really appriciate it :)

-edit- picture is worth a thousand words!

http://cloud-4.steampowered.com/ugc/472045016995262567/7009A1A43939EBE456650608B85DF651B214DB75/
 
Last edited:

Polskers

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First off, AWESOME mod... loving it so far.

I am having a bit of a issue with the building tree, i have built EVERYTHING that is available to me, but i am having a issue of seeing where i can get the Castle Town I and Special Town Meetings XV
buildings to unlock ( i am basically stuck on Advanced Teaching Tradition and am trying to upgrade to Adv. Mathemetical Education VIII )

If anyone knows the answer to how the blazin heck i can unlock those things, i'd really appriciate it :)

-edit- picture is worth a thousand words!

http://cloud-4.steampowered.com/ugc/472045016995262567/7009A1A43939EBE456650608B85DF651B214DB75/

For Castle Town I, I think you need to have the Castle Keep V & Castle Local Council II, if I'm not mistaken. :) For the other, I'm quite unsure. Hmm...
 

alxeu

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I asked on the last page, but I'll ask again. Do we need to still go through the process of deleting portrait pack references if we don't have the portrait packs?
 

oskariceland

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For Castle Town I, I think you need to have the Castle Keep V & Castle Local Council II, if I'm not mistaken. :) For the other, I'm quite unsure. Hmm...

Well, to get Castle keep V and Castle Local Council i need that dang Adv. Mathmetical Education VIII.... everything i see that i can unlock and build next requires that... this is a horrible thing to be stuck on :rofl:
 

Chazzen01

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Not sure if it's a glitch or not but...I'm not gonna look through 700+ pages to find out.

In an observer game I've been running, the Hibercinist (or however the hell you spell it ;P) got reformed and it turned into a pagan religion.

Is that what is supposed to happen? As they're slanted as Christian before the reform.

Also, I would put the name of what the reformed faith is called, but it's all in traditional tongue (or whatever you call it...again, not so good with names ;D).
 

Polskers

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Hey guys, I've got a small question in regards to culture in Iberia...

I've noticed that Catalan, Portuguese (as Lusitanian), and Basque are all kept, but why was Castilian removed as a culture? It doesn't make much sense to have two Latin cultures such as Catalan and Lusitanian to be separated by a blob of Germanic cultures in the Vesi & Romanised Goths. At least, to me it doesn't. For gameplay reasons, it surely makes it interesting, but I'm just wondering as to why there isn't a Castilian culture "bridging the gap" between Catalan/Roman Eastern Spain & Lusitanian Portugal, perhaps in the Kingdom of Toledo or something of the sort.
 

Portal

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Hey guys, I've got a small question in regards to culture in Iberia...

I've noticed that Catalan, Portuguese (as Lusitanian), and Basque are all kept, but why was Castilian removed as a culture? It doesn't make much sense to have two Latin cultures such as Catalan and Lusitanian to be separated by a blob of Germanic cultures in the Vesi & Romanised Goths. At least, to me it doesn't. For gameplay reasons, it surely makes it interesting, but I'm just wondering as to why there isn't a Castilian culture "bridging the gap" between Catalan/Roman Eastern Spain & Lusitanian Portugal, perhaps in the Kingdom of Toledo or something of the sort.

Timeline.
 

DarkReborn

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Where at in the timeline specifically, about?

To my understanding (same reason I gave for the Lusitanians not being specifically Portuguese, but actually the Lusitanii Celtiberians mixed with some Alan settlers probably), the Umayyads are specifically said to have taken over Southern Spain. "Castillian" culture was formed by romanized Visigoths converting from Christianity to Islam, and then (mostly) to Christianity back again (not mentioning probably mixing with the ruling Arab minority in the cultural melting pot that was medieval Spain). These Visigoth Islamic converts are represented in LI by the Andalusian culture, the actual romanized Visigoths ("Gothicus" in game) and the germanic Visigoths/Suevii are still there in northern Spain, given that there was no cultural mixture caused by the conquest of most of Spain by the Umayyads as happened IRL. Catalans have been suggested by Futuregary to maybe have been Alan or partly Alan settlers (I think that CatALANS was the only reason he proposed that, and an old theory that proposes that the Byzantines used to call Catalonia "Goth-Alania" :p), but they are, as IRL, Frankish settlers probably merged with the Hispanoroman/Romanized Goth people of the zone, so they're somewhat considered "Iberian" in culture (that's somewhere in the timeline, search for "Catalonia" and you'll find it eventually).

These are all conjectures, but I find them more or less rational. That is, until Shaytana appears again and says otherwise.

In an observer game I've been running, the Hibercinist (or however the hell you spell it ;P) got reformed and it turned into a pagan religion.

Is that what is supposed to happen? As they're slanted as Christian before the reform.

Also, I would put the name of what the reformed faith is called, but it's all in traditional tongue (or whatever you call it...again, not so good with names ;D).

That is intended, Numahr/Futuregary could fill you on that, but I believe that it is to further cement themselves as a proper "Celtic" religion and separate from mainstream Christianity. Mixing Christ and Cúchulainn, a mythic Irish hero ( I don't know the details since Celtic/Irish history is not my forte), therefore the name "Cúchulainnist".
 
Last edited:

Polskers

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To my understanding (same reason I gave for the Lusitanians not being specifically Portuguese, but actually the Lusitanii Celtiberians mixed with some Alan settlers probably), the Umayyads are specifically said to have taken over Southern Spain. "Castillian" culture was formed by romanized Visigoths converting from Christianity to Islam, and then (mostly) to Christianity back again (not mentioning probably mixing with the ruling Arab minority in the cultural melting pot that was medieval Spain). These Visigoth Islamic converts are represented in LI by the Andalusian culture, the actual romanized Visigoths ("Gothicus" in game) and the germanic Visigoths/Suevii are still there in northern Spain, given that there was no cultural mixture caused by the conquest of most of Spain by the Umayyads as happened IRL. Catalans have been suggested by Futuregary to maybe have been Alan or partly Alan settlers (I think that CatALANS was the only reason he proposed that, and an old theory that proposes that the Byzantines used to call Catalonia "Goth-Alania" :p), but they are, as IRL, Frankish settlers probably merged with the Hispanoroman/Romanized Goth people of the zone, so they're somewhat considered "Iberian" in culture (that's somewhere in the timeline, search for "Catalonia" and you'll find it eventually).

These are all conjectures, but I find them more or less rational. That is, until Shaytana appears again and says otherwise.

Ah. Seems legit. Thanks for that, man! Makes a lot more sense now.
 

riknap

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Well, to get Castle keep V and Castle Local Council i need that dang Adv. Mathmetical Education VIII.... everything i see that i can unlock and build next requires that... this is a horrible thing to be stuck on :rofl:
ah, sorry for replying just now.
aye, that's a bug that was id'd and fixed for the next version... whenever that comes around (after having done nothing but modding for my primary source of relaxation for close to a year, there are too many things that are taking my attention hostage, so I need to sort them out for a while :3 before I can honestly commit myself back [not that I'm not tweaking files every now and then, though I'm just not committing them to the SVN yet] )
 

riknap

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*starts praying for the next version to come out today* :laugh:

Good to know that its at least a known bug, i thought it was just me :p

while I could release whatever's in the SVN whenever, that'd be a disservice more than anything :p

alternatively, you could check the FAQs for (indirect) instructions on how to download the SVN build instead :3

...
now to get back to memorizing 800 words in 18 days...
 

Marshall18

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while I could release whatever's in the SVN whenever, that'd be a disservice more than anything :p

alternatively, you could check the FAQs for (indirect) instructions on how to download the SVN build instead :3

...
now to get back to memorizing 800 words in 18 days...

Nah, take your time. As long as we get an updated version when the new patch arrives :)