a) works as it reduces the % of levy your vassals give you, as intended (don't mix with the reduction in levy size that provincial modifiers give - the tool tip is onfusing in that regard).
so how is the Castle Levy Size modifier different from the Castle Vassal Levy modifier then? this is what I really do not understand...
right now, I'm partially convinced that stuff like "castle_levy_size = X" are placebo modifiers in comparison to stuff like "castle_vassal_max_levy = Y" which is the thing you were describing above...
b) cannot work as a triggered modifier, that is the only bad news, but not a surprising one. On the other hand I check that it works as a provincial modifier and it does. Pyromantic, which unfortunately has a very small levy to begin with, reinforces it at a record speed as expected while the Wotanist rulers are very slow.
aye, so provincial modifiers for this then huh...
(or probably scrap it... depends on my priorities I guess)
c) ? Unfortunately no tool tip gives you the morale value in absolut numbers, only %, so I lack a precise tool
an experiment to test this is to temporarily give yourself 5000 "prestige", wait till max laws, and then fight a same-culture same-religion enemy with a relatively equal army (ie. same martial commanders with relatively the same traits).
and probably experimentally change the morale bonus from the laws to absurd values to see it better I guess?
of course, that's only if you're relatively free right now.
I intend to run an experiment myself... a week from now though.
d) seems to be working. Wotanists (with the update of yesterday on triggered_modifiers) has a -75% land organization and low authority generates -25%. Guess what, in this configuration, starting wotanist armies recover... +0 morale every week, as intended. Again, load a pyromantic ruler and you will see the bonus at work: +19.6 /week!
...
you need to remember that vassal armies start with almost zero morale though, so they'll essentially.... never actually organize.
if that's intended, then that's fine I guess.
As a conclusion, only the reinforce modifier should be scrapped, and I am not sure it is worth creating a system of provincial modifiers just for that.
assuming morale works then and "castle levy size" actually has an effect as I was asking above, I might consider transferring the morale and/or morale recovery somewhere (since the garrison laws of burghers don't actually increase as well ).
right now, I'm tempted to just increase the tax modifier of the mercantile disposition laws for simplicity, and transferring the morale bonus to martial disposition and morale recovery (assuming it does work on a LAW-level ) remains with missionary disposition.
@riknap: Beside, since I had a look at it, I find the % bonus in levy size in buildings overpowered. 10% levy size for each level means really a too quick increase in army sizes. With this you can have 50% larger armies in just a few years / decades! An its gets soon out of control... Note that it also quickly cancels the carefully balanced religious modifiers which are in a range of -20% / +50% levy size. This is not game-breaking, and it is your realm really, but I would happily favor a very significant decrease in levy size bonus generated by "buildings."
aye. I've been looking into re-calibrating and re-thinking levy sizes from buildings again actually.
right now, a fully upgraded holding could easily have +900% levy multiplier. While that IS actually WAD, since my earlier design principle was that instead of directly increasing the number of troops PRE-modifiers, the EFFECT of modifiers are instead increased so that the ratio/composition remains the same and that growth is over-time instead of instantaneous with every military-upgrade, I've been rethinking how to rebalance it for some time now.
For now, adding an extra decimal point would be a fairly fast solution, reducing overall levy growth by a factor of ten :rofl:
That said, while I do plan to do just that, I still plan to once again fine-tune levy sizes from buildings in more detail than just simply using a blanket solution alone.
still, since I've made buildings 50% cheaper in general, that works in its favour. Hell, I might experiment with making buildings up to 75% cheaper and see how that pans out in the long run (though instinct tells me that's a bad idea :laugh: ).
(that said, since the balance of city and temple buildings are heavily based on the "base" template of castle buildings, I guess those holdings will also recieve a blanket solution without the appropriate general-rebalancing [and thus removal of the level 8 tech limiter] for now ).
now go use that holy day to do holy work for LI :laugh:
@futuregary
I also keep forgetting to ask this, but...
do you happen to know what happened tot he Grant Estates "honorary title" (where honorary title got renamed to Decisions) ?
I'm guessing it's a casualty of those FnF stuff of course, but I might be mistaken...