i've got a question concerning planned invasions: i was playing as a hun and on my way to hold every title needed to form the hunnic empire, but planned invasions by my vassals on other countries made it really hard for me to advance any further. so i decided to go for max control policy, as i thought vassals cannot start wars anymore, but it's still happening. is that a bug in the game itself, the mod, or is this even wad?
also, i've collected a few wikipedia pages with the namegivers of some of the dynasties that haven't got bloodlines yet, maybe someone can use them:
the list of canon-candidates for bloodlines are in the Calibration Coordinates aka Gameplay Guide linked in the OP already. remember, the LI alt-history is different from vanilla/OTL history - there'll be a lot of similarities sure, but not all.
as for planned invasion, I'd say that's a vanilla issue really. Crown laws only work for De Jure areas, so....
Note regarding the many kingdoms of Britain:
They can be replaced by the petty kingdoms mechanic. It'd save on screen - at start of the game, I can't see the provinces for the royal COA borders.
EDIT: And where's the maps of the holy sites? It'd be useful to put that in an easily accessible spot.
we've ruled against using petty-kingdoms as a mechanic before for various reasons really
as for holy site maps, once Numahr releases them I'll save them in the Gameplay Guide page as well. Give more people to 'read those pages, why not? :laugh:
Which gives me an idea; has anyone considered running Lux Invicta games in the Metaserver? A lot of the potential could be maximized by replacing dumb, random AI with intelligent, intentional players. The only foreseeable issues are 1) a lot of people would need to learn how to port forward, and 2) time zones
I've tried multiplayer (in vanilla) with hamachi once.
The lag was intolerable (must be because I have a 1.5mbps net connection and was playing with a guy from Albania). Of course, it ended quickly anyway because we were playing patricians in a republic, and somehow his character died for one reason or another :laugh: (I didn't kill him, for one thing)
So I just played my first game in this mod. Started as a count under a duke, made myself quite imba using ruler design. I conquered a county, deposed my duke, conquered another county, made myself a duke, got the become king ambition, subjugated 3 dukes, make a kingdom, subjugated the rest of the kingdom, holy-war-conquered a few more duchies, formed the empire of Slavonia and made it almost twice its De Jure size. Then I died and the eight children I divided my realm under in duchies had the best civil war I've ever seen.
Overall, it was really fun to play and I'll definitely be playing more games with this in the future. A few things I noticed though:
I'm loving that wall. I'll digest it a bit:
You can't create female chaplains, but if a female courtier has a higher learning skill they'll ask to replace your current chaplain and fill the position normally(while generating a weird visual bug with them having chaplain clothes through their skulls)
@futuregary
this is a bug I pointed out to you a few weeks ago. It's associated with the FnF/CK2+ events
Appointing council members sometimes doesn't work. (Even with 12000 authority.)
Appoint Council: 5/5 gold/authority
You can check the full list of requirements in the gameplay guide, and I'll probably make a decision in-game that shows the list in the future...
it's kinda a shame though that the game-engine doesn't exactly show the requirements clearly
Retinues just seem wrong all over the place. They're impossible to make at the start, and once you get one you become an unbeatable deathstack. I made an 8k cavalry retinue and conquered an entire empire in 30 years. After that, I couldn't disband them and they were too strong to die, and I almost went bankrupt multiple times. In the end, I spent 40 years banishing vassals for money, while my realm was full of children too scared of my deathstack to do anything about their -800 opinion of me. My retinue cap was insane, around 80k, but having just 20k retinues up already bankrupted me and forced me into tyranny.
Retinues currently cost 7.5% unit-weight for hiring and reinforcing and 75% unit-weight for maintenance, and I'm tweaking that to 33.3% for all, so that in the next iteration they're an expensive up-front investment but more tolerable afterwards.
still, the retinues being powerful is fully intended - they represent the strongest, most-elite soldiers in the realm, not just "professional" soldiers. you'll probably have noticed their total bonuses total to +100%.
Things cost money that you really wouldn't expect to. Giving away counties is now expensive? I had up to 40 demesne after some holy wars, and was forced to take loans just to divide my lands under my(quite wealthy) children, only then to go bankrupt in the winter again. Add the fact every single non-embargo war costs ridiculous amounts of wealth as well, and I think that might be in need of some change.
again from the gameplay-guide post:
Grant Title: 5/5 gold/authority
I Claim
availability: presence of a valid claim (any of above)
requirements: 50 gold stockpiled, 100 authority stockpiled, 10% annual income used
again, those are fully WAD. giving away titles doesn't just involve signing away land as it does in vanilla. in LI, titles represent government mechanisms, and establishing new ones cost gold and authority.
granted, it's not well explained yet...
as for wars costing huge amounts of wealth, that is fully and completely WAD. Different wars have different costs and requirements (again, refer to the gameplay-guide post ), but in general wars are fully intended to be expensive, and the costs represent the myriad things that have to be paid for when starting a war, especially for the non-claim CB's (for example, think of propaganda, logistics, bribery, lost economic productivity, etc).
Reforming your pagan faith makes it impossible to loot. This was part of why I kept going bankrupt. I'm not sure if it's WAD but if it is I'm no fan of it.
not sure on this one. but as futuregary noted, it's a WIP, so...
Sieging seems wrong and buggy. Sometimes sieging will cause you to lose troops without actually doing any damage to the holding. Cancelling the assault by moving your army and instantly sieging again usually fixes this. It's also far too easy to siege most holdings, and a 2k army will beat a 1.5k garrison without too much difficulty if it has a proper general. Once you do get fort levels, it becomes impossible to siege, and the same 8k deathstack that beat a 3k garrison in two days can't siege a 400 garrison in another holding. The difference seems too big.
those sieging glitches are likely not the mod's fault.
still, the ratio of attackers:defenders ideal is much greater in this mod, ie. 25, so assaulting without a 25:1 ratio (of identical troops) is tricky
that said, this is a not so well-known vanilla behaviour, but assaulting primarily uses the skirmish-phase stats, so an assault with tons of LI and AR is far stronger than an assault with HI and KN.
Mercenary upkeep is really really cheap in comparison to vanilla. I could have two merc armies up and still get income. I suppose this is WAD but it was quite strange at first.
All the AIs seem to be selling out as mercs, but I couldn't find out how to do this myself anywhere. Not sure if I missed it or it's just not available.
mercenaries being cheap is fully intended. they have an expensive upfront cost yet minimal upkeep cost (50% unit-weight ).
as for AI selling out as mercs, I'm not sure I understand what you're saying
Levies are really, really strange. I was an emperor with a demesne of 40 and couldn't raise 2k of my own levies. Then, a few years later, I had 12k levies(without gaining any holdings) and 15k vassal levies. Then I died and my son could raise... 600 troops. As an emperor of the largest force in the game. I guess that's opinions for you? When playing as a count, my personal levies started around 400 and slowly went down to 0/0. No idea what caused that. I had to conquer another county with mercs to get any personal levies back. It was a bit stupid.
opinions range from 0~100, unlike vanilla which is from -50~100, so there's that.
plus your ruler's martial score increases the amount of levies he can raise at 15 and 30 stat intervals, not to mention laws affect them a lot.
as for them shrinking naturally, I have no idea why...
note though that levy regeneration is intentionally slower as a whole, so the fastest way to regenerate levies is to have more county-vassals...
Ambitions are somewhat bugged. I had all the ambitions a vassal has(become council member, become ward to liege child, gain honorary title) while playing an emperor.
Reforming the church also did not give me the option to change to other succession laws than ultimo/gavelkind, and ultimogeniture apparently still causes all your nonprimary titles to be given to other children, essentially just making it reverse gavelkind. It'd be nice if it were mentioned somewhere reforming is essentially a bad thing.
the ambitions are indeed a WIP right now...
the reformation is also a WIP as mentioned above...
Not a fan of the fact you can't vassalize anyone due to false religion either.
that's vanilla behaviour though
That said the game was great, I just dislike how getting a CB was insanely hard at first while fighting wars is a piece of cake all over the place. Keep up the good work!
well, if you have a strong martial character(s), then fighting is indeed a piece of cake. it's the preparation that's hard, as is WAD and IRL
glad to know you're enjoying it though of course xD