• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

riknap

Inactive Custodian of the Light
70 Badges
Feb 27, 2011
6.574
197
steamcommunity.com
  • Sengoku
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Magicka
  • Europa Universalis IV: Res Publica
  • Semper Fi
  • Crusader Kings II: Charlemagne
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Pre-order
  • Pillars of Eternity
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Crusader Kings II
  • Divine Wind
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Hearts of Iron IV: Cadet
  • Stellaris: Nemesis
  • Stellaris: Galaxy Edition
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Mount & Blade: With Fire and Sword
  • Mount & Blade: Warband
  • Europa Universalis IV: El Dorado
  • 500k Club
  • War of the Roses
  • Warlock 2: The Exiled
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
There were no other options in the event. It just popped up and said that my maimed had been healed, I got scarred, negative 1.5 health and that I had a 25% chance of getting blinded. Also, after I killed him in the duel, I dueled him again and captured him, which was also not registered by the game.

at the very least, IIRC that event has a high MTTH in happening anyway.

as for the duelling immortals, I'm not sure what's up really, but I'll be looking into the duel engine after my semester ends, so hopefully we could ID what's happening...

Another little problem I'm happening. I can't seem to take any concubines while my vassals seem to have no problem with it. The only thing I can think of that might be the cause is my lack of DLC. I don't have Sword of Islam, The Republic or The Old Gods. Just waiting for a sale.

I think that's the reason though- the lack of DLC. Odd....

then again, you're not supposed to be able to play pagans in ck2 proper anyway :p
 

Numahr

Lux Invicta Lord Spiritual
85 Badges
Oct 18, 2004
2.020
478
  • Europa Universalis IV: Common Sense
  • Europa Universalis: Rome
  • Semper Fi
  • Sengoku
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Pride of Nations
  • Crusader Kings II: Way of Life
  • Victoria: Revolutions
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: By Blood Alone
  • Divine Wind
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Deus Vult
  • Europa Universalis III
  • Hearts of Iron II: Armageddon
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Heir to the Throne
  • Europa Universalis III Complete
  • March of the Eagles
  • Europa Universalis III Complete
I'll use Futuregary's religions guide for descriptions, some of them are inaccurate for LI, but they'll make an OK placeholder. Also reformed religions will lack descriptions for now.

Rather than that, for religions without a custom description, I would advise using the generic localizations currently used for the character and province modifiers. At least these provide useful gameplay information on the religions' characteristics without confusing players with semi-correct info on the religions. They are not great, but they do not include any inconsistency.
 

riknap

Inactive Custodian of the Light
70 Badges
Feb 27, 2011
6.574
197
steamcommunity.com
  • Sengoku
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Magicka
  • Europa Universalis IV: Res Publica
  • Semper Fi
  • Crusader Kings II: Charlemagne
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Pre-order
  • Pillars of Eternity
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Crusader Kings II
  • Divine Wind
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Hearts of Iron IV: Cadet
  • Stellaris: Nemesis
  • Stellaris: Galaxy Edition
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Mount & Blade: With Fire and Sword
  • Mount & Blade: Warband
  • Europa Universalis IV: El Dorado
  • 500k Club
  • War of the Roses
  • Warlock 2: The Exiled
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
Rather than that, for religions without a custom description, I would advise using the generic localizations currently used for the character and province modifiers. At least these provide useful gameplay information on the religions' characteristics without confusing players with semi-correct info on the religions. They are not great, but they do not include any inconsistency.
aye, this was what I was referring to in my previous posts regarding placeholder religion localisations for some time now.
still, either works, as long as we minimize the number of unlocalized strings
 

dowdpride

Captain
95 Badges
Oct 17, 2011
442
550
  • Stellaris: Apocalypse
  • Warlock 2: The Exiled
  • Warlock: Master of the Arcane
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Europa Universalis III Complete
  • Europa Universalis IV: Third Rome
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Hearts of Iron IV: No Step Back
  • Victoria 2
  • Victoria 2: A House Divided
  • War of the Roses
  • Europa Universalis III Complete
  • Europa Universalis IV: El Dorado
  • Magicka: Wizard Wars Founder Wizard
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Europa Universalis IV: Rights of Man
  • BATTLETECH
  • Tyranny - Bastards Wound
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • BATTLETECH: Flashpoint
  • Stellaris: Megacorp
  • Tyranny - Tales from the Tiers
  • Hearts of Iron IV: Death or Dishonor
  • Knights of Honor
  • Tyranny: Gold Edition
  • Europa Universalis IV
  • Tyranny: Archon Edition
  • Europa Universalis IV: Conquest of Paradise
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Ancient Relics
  • Europa Universalis IV: Mandate of Heaven
I don't know what your policy on religion balancing is, but I feel I should bring up that Wodanistic is quite possibly the worst one in the game. Not only does it kill your taxes, it reduces three stats, reduces piety monthly, and reduces Authority monthly. In return you get a very, very paltry levy increase in nobles. It is really broken.
 

riknap

Inactive Custodian of the Light
70 Badges
Feb 27, 2011
6.574
197
steamcommunity.com
  • Sengoku
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Magicka
  • Europa Universalis IV: Res Publica
  • Semper Fi
  • Crusader Kings II: Charlemagne
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Pre-order
  • Pillars of Eternity
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Crusader Kings II
  • Divine Wind
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Hearts of Iron IV: Cadet
  • Stellaris: Nemesis
  • Stellaris: Galaxy Edition
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Mount & Blade: With Fire and Sword
  • Mount & Blade: Warband
  • Europa Universalis IV: El Dorado
  • 500k Club
  • War of the Roses
  • Warlock 2: The Exiled
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
I don't know what your policy on religion balancing is, but I feel I should bring up that Wodanistic is quite possibly the worst one in the game. Not only does it kill your taxes, it reduces three stats, reduces piety monthly, and reduces Authority monthly. In return you get a very, very paltry levy increase in nobles. It is really broken.
well....
Numahr can shed some light into that :rofl:
 

DarkReborn

Field Marshal
13 Badges
Dec 29, 2005
5.223
79
  • Crusader Kings II
  • Crusader Kings II: The Old Gods
  • Deus Vult
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Hearts of Iron III
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • 500k Club
  • Europa Universalis IV: Pre-order
  • Stellaris Sign-up
I don't know what your policy on religion balancing is, but I feel I should bring up that Wodanistic is quite possibly the worst one in the game. Not only does it kill your taxes, it reduces three stats, reduces piety monthly, and reduces Authority monthly. In return you get a very, very paltry levy increase in nobles. It is really broken.

Since the religion's values are fixed calculations based on certain religious characteristics' base values, we don't manually balance each one. We don't play favourites either, it's just that some religions may get the shortest stick or have a different playstyle (want a challenge? try a Neo-Platonic religion, mostly the only positive things you get are research modifiers + some extra levies for being of Gnostic civilization). It true that some values are wrong (for now), but not terribly misplaced, for the most part, it is balanced, just that some religions are more difficult than others.

well....
Numahr can shed some light into that :rofl:

Don't know about Numahr, but Dominions 4 just got released and I'm on a shore leave (or rather, I'm employing whatever free time I have on playing it).
 

Numahr

Lux Invicta Lord Spiritual
85 Badges
Oct 18, 2004
2.020
478
  • Europa Universalis IV: Common Sense
  • Europa Universalis: Rome
  • Semper Fi
  • Sengoku
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Pride of Nations
  • Crusader Kings II: Way of Life
  • Victoria: Revolutions
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: By Blood Alone
  • Divine Wind
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Deus Vult
  • Europa Universalis III
  • Hearts of Iron II: Armageddon
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Heir to the Throne
  • Europa Universalis III Complete
  • March of the Eagles
  • Europa Universalis III Complete
Hey folks let's meet in Dominion 4! I am Numahr there too, active (as in lurking) on the official and Invision forum :), but planning to play MP when I find the time

On Wotanism and balance

DarkReborn is right that each religion gets its features based on its characteristics. For example Graeco-Roman and Wotanist both have a Traditional Soul and get the same modifiers for that, as all Traditional-Soul religions. Wotanist is a Germanic religion and gets a set of modifiers common to all Germanic (to all "Barbarian" actually) religions. Wotanist is a local creed. And finally, Wotanist are influenced by the Norse civilization, which affects it at 50% of Norse modifiers (which contributes to the "extreme" feel of it).

Here are some advantages Wotanist gets (some not implemented as of now):
- 25% bonus in armies' morale
- a generic 10% levy size increase for the whole realm in addition to holding-specific bonii
- in addition, a 20% levy increase in each province of that faith (so 30% total if all your realm is Wotanist)
- Another 20% to levy size from castles (+50% total if you cumulate all bonii)
- the possibility to hold temple holdings
- a small reduction in revolt risk
- 40% more levy from noble vassals (applies to laws, not to the total size of levies, ensures that noble vassals give more of their levies to you)
- +5 in Martial (balanced by the other attribute modifiers)

Do these bonii give you any indication of the playstyle advised for a Wotanist realm? ;)

Then the big malus you did not mention means that Wotanist armies can actually be defeated in war by skilled enemies: the -85% in land organisation. That means that Wotanist armies gain back lost morale at a very low rate. So combine that and low taxes and you have fearful armies, very competitive for the first shock, but not good to fight long sustained wars. If you look at Hellenic realms, they have smaller armies but perfect for long wars.

Not: not all these modifiers are implemented as I describe them right now.
 
Last edited:

gela1212

custom luser title
97 Badges
May 11, 2008
3.129
288
  • Sengoku
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Lost Empire - Immortals
  • Magicka
  • March of the Eagles
  • Europa Universalis IV: Res Publica
  • Europa Universalis: Rome
  • Semper Fi
  • Crusader Kings II
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Pre-order
  • Cities: Skylines - After Dark
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Mare Nostrum
  • For The Glory
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Cities in Motion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Deus Vult
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Stellaris: Nemesis
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Europa Universalis III Complete
My first LI game was a Wotanist. I actually found it rather easy since it was basically impossible to lose a war, even if I was poorer than everyone else. I even smashed ten or twenty crusades pretty easily.
 

riknap

Inactive Custodian of the Light
70 Badges
Feb 27, 2011
6.574
197
steamcommunity.com
  • Sengoku
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Magicka
  • Europa Universalis IV: Res Publica
  • Semper Fi
  • Crusader Kings II: Charlemagne
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Pre-order
  • Pillars of Eternity
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Crusader Kings II
  • Divine Wind
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Hearts of Iron IV: Cadet
  • Stellaris: Nemesis
  • Stellaris: Galaxy Edition
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Mount & Blade: With Fire and Sword
  • Mount & Blade: Warband
  • Europa Universalis IV: El Dorado
  • 500k Club
  • War of the Roses
  • Warlock 2: The Exiled
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
I need to ask but...
has anyone noticed if the pagan Disposition Laws actually affect stuff aside from tax and levies?

for example, I seem to have noticed that garrison size does not actually increase (presumably because garrison size is only scoped to provincial/building modifiers ).
That said, does
a) "castle levy"
b) levy reinforcement
c) morale
d) morale recovery / land organization
these values actually change as well? I mean, can someone conduct an experiment for me and check which values ACTUALLY have an in-game effect? the placebo effect really isn't my style, and while it's nice to look at it's still meaningless fluff if it doesn't actually do anything...
I'd like to know if I should change them to something else or make applicator-events to make them stick, or do they (or some at least) work already.

edit: still, it looks like the Warrior Cults and other cults are now working properly as well
that's ... a good thing I guess :laugh:




@Numahr

I need to ask, but who are the Warrior Cults for again?

in the file of castles, these are the religions
religion_group = pagan_group
religion = german_pagan # <--- modded by Numahr
religion = allfather # <--- modded by Numahr
religion = irminsul # <--- modded by Numahr
religion = teiwaz # <--- modded by Numahr
religion_group = celtic_group # <--- modded by Numahr
religion_group = slavic_group # <--- modded by Numahr
religion_group = baltic_group # <--- modded by Numahr
religion_group = finnish_group # <--- modded by Numahr

while in the file for temples, these are the religions
# Traditional Religions
religion = aglibol
religion = allat
religion = allfather
religion = beelshamen
religion = berber_pagan
religion = bud_zor
religion = celtic_christ
religion = celtic_pagan
religion = chumbylat
religion = dievas
religion = druze
religion = finnish_pagan
religion = german_pagan
religion = graeco_roman
religion = hubal
religion = ibadi
religion = illuyanka
religion = indohelen
religion = jumala
religion = mand_ruha
religion = mandaean
religion = mande_pagan
religion = marabout
religion = mari_christ
religion = norse_pagan
religion = norse_war
religion = palmyran_pagan
religion = perkunas
religion = rod
religion = roog
religion = sethian
religion = slavic_pagan
religion = sufi
religion = talab
religion = tengri_mani
religion = tengri_pagan
religion = vattisenyaly
religion = veles
religion = yazdanism
religion = yazidism

and I forgot which one is the "correct" one. While I do recall thinking that it's the Traditional Religions one that is the proper one, since we revamped our definition of "pagans" to be non-reformed Traditional faiths, I'd like confirmation if I'm correct or mistaken in my recollection.
 
Last edited:

dowdpride

Captain
95 Badges
Oct 17, 2011
442
550
  • Stellaris: Apocalypse
  • Warlock 2: The Exiled
  • Warlock: Master of the Arcane
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Europa Universalis III Complete
  • Europa Universalis IV: Third Rome
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Hearts of Iron IV: No Step Back
  • Victoria 2
  • Victoria 2: A House Divided
  • War of the Roses
  • Europa Universalis III Complete
  • Europa Universalis IV: El Dorado
  • Magicka: Wizard Wars Founder Wizard
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Europa Universalis IV: Rights of Man
  • BATTLETECH
  • Tyranny - Bastards Wound
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • BATTLETECH: Flashpoint
  • Stellaris: Megacorp
  • Tyranny - Tales from the Tiers
  • Hearts of Iron IV: Death or Dishonor
  • Knights of Honor
  • Tyranny: Gold Edition
  • Europa Universalis IV
  • Tyranny: Archon Edition
  • Europa Universalis IV: Conquest of Paradise
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Ancient Relics
  • Europa Universalis IV: Mandate of Heaven
well once all those get implemented it should all be good then! As for Dominions 4 I got it early and man is it a total blast. Have yet to try any multiplayer on it, though that should be fun as well. Thanks for clearing that up!
 

Snarfindorf

Private
111 Badges
Jul 16, 2012
20
0
  • Stellaris: Synthetic Dawn
  • Crusader Kings II
  • Lead and Gold
  • Magicka
  • March of the Eagles
  • Cities: Skylines - Natural Disasters
  • Europa Universalis IV: Res Publica
  • Semper Fi
  • Sengoku
  • Stellaris
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • King Arthur II
  • Europa Universalis IV: Third Rome
  • War of the Vikings
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Jade Dragon
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mare Nostrum
  • Pillars of Eternity
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Europa Universalis III
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Heir to the Throne
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Gettysburg
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Stellaris: Necroids
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
well, if you do want to make it look like exactly vanilla, you'll need to delete the map/terrain folder, most of the content of the map folder (saving the adjacencies, province, position, and portage files IIRC), the gfx/trees folder, and the gfx/mapfont files.

if you just want to remove the FOW clouds and the font, then just delete the mapfont files in the gfx folder and the fogofwar file in the map/terrain folder


I guess I should add these two in the faq's as well huh...

edit: alright, I added them in

How do I get rid of the cloud and calligraphy effects?
You can revert the fog of war to vanilla by deleting the map/terrain/Fogowar.dds file, and revert the map font to vanilla by deleting the gfx/Mapfont.fnt and gfx/Mapfont.dds files.
This doesn't work without further tweaking. There's a separate font folder as well as the files you pointed out, and deleting the fog files won't work.

Just fyi, I got the vanilla font to work, just not the fog.
 

Numahr

Lux Invicta Lord Spiritual
85 Badges
Oct 18, 2004
2.020
478
  • Europa Universalis IV: Common Sense
  • Europa Universalis: Rome
  • Semper Fi
  • Sengoku
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Pride of Nations
  • Crusader Kings II: Way of Life
  • Victoria: Revolutions
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: By Blood Alone
  • Divine Wind
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Deus Vult
  • Europa Universalis III
  • Hearts of Iron II: Armageddon
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Heir to the Throne
  • Europa Universalis III Complete
  • March of the Eagles
  • Europa Universalis III Complete
I am now working on the existing religions in the triggered_modifiers. The Wotanist debate has urged me to update the modifiers there up to the current version of the Matrix. This is a bit time-consuming: any help on doing the same in 00religions.txt would be very welcome :)

aethel27, please let me know if you still intend to work on the event system, or if I should do it, as it is even more important than my current work.

@ riknap: OK I will look at the list of religions getting the warrior cult. Maybe this is an opportunity to overhaul this.

I need to ask but...
has anyone noticed if the pagan Disposition Laws actually affect stuff aside from tax and levies?

for example, I seem to have noticed that garrison size does not actually increase (presumably because garrison size is only scoped to provincial/building modifiers ).
That said, does
a) "castle levy"
b) levy reinforcement
c) morale
d) morale recovery / land organization
these values actually change as well? I mean, can someone conduct an experiment for me and check which values ACTUALLY have an in-game effect? the placebo effect really isn't my style, and while it's nice to look at it's still meaningless fluff if it doesn't actually do anything...
I'd like to know if I should change them to something else or make applicator-events to make them stick, or do they (or some at least) work already.

I agree that testing these modifiers is really important. I think a save after a battle, where an army got depleted in terms of morale and men, could be used (the owner's religion can be changed in the save file, and then the triggered modifier get immediately updated upon loading. The province modifier will take a bit of time to update, but maybe the modifier can be changed in the save file?)

1. Edit the save game by changing the religion of the owner and provinces of origin of regiments to allfather (high morale but poor recovery of manpower and morale expected) and indoh_zor (poor morale but high recovery of men and morale expected).

2. Look at how provinces where the regiments were raised reconstitutes its manpower; at how the army reconstitutes morale; at the value of maximum morale once the max is reached. With indoh_zor, recovery of these value should be much faster but the army's max morale should be lower.

That should allow checking whether these modifiers work as intended. That would check your b) c) d). I don't understand your question on a) as it is enough to look in the number of levies in the province view, the tooltip lets you check that levy_size modifiers apply.

As I often mod from work, it is a bit difficult to run these tests until the week-end, so maybe you want to give it a try? Or I can try tomorrow maybe.
 
Last edited:

riknap

Inactive Custodian of the Light
70 Badges
Feb 27, 2011
6.574
197
steamcommunity.com
  • Sengoku
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Magicka
  • Europa Universalis IV: Res Publica
  • Semper Fi
  • Crusader Kings II: Charlemagne
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Pre-order
  • Pillars of Eternity
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Crusader Kings II
  • Divine Wind
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Hearts of Iron IV: Cadet
  • Stellaris: Nemesis
  • Stellaris: Galaxy Edition
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Mount & Blade: With Fire and Sword
  • Mount & Blade: Warband
  • Europa Universalis IV: El Dorado
  • 500k Club
  • War of the Roses
  • Warlock 2: The Exiled
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
This doesn't work without further tweaking. There's a separate font folder as well as the files you pointed out, and deleting the fog files won't work.

Just fyi, I got the vanilla font to work, just not the fog.

I looked into it a bit, and I suddenly have no idea why there are those files are even there in the first place :rofl:
yeah, delete the gfx/font folder entirely. I'll tweak that FAQ entry later

as for fog of war, deleting the Fogofwar.dds file really is the only thing you need to do, as it's quite literally the only file from its source mod (Clouds of War).
would test-trying a new game (and/or save-reloading) do the trick? @_@
 

DarkReborn

Field Marshal
13 Badges
Dec 29, 2005
5.223
79
  • Crusader Kings II
  • Crusader Kings II: The Old Gods
  • Deus Vult
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Hearts of Iron III
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • 500k Club
  • Europa Universalis IV: Pre-order
  • Stellaris Sign-up
Aaah, so I'm not the only one who mods from work :D

This is a bit time-consuming: any help on doing the same in 00religions.txt would be very welcome :)

I already updated all of 00_religions (both reformed and standard religions included) when I added the unit modifiers, so everything should be OK there.
 

Numahr

Lux Invicta Lord Spiritual
85 Badges
Oct 18, 2004
2.020
478
  • Europa Universalis IV: Common Sense
  • Europa Universalis: Rome
  • Semper Fi
  • Sengoku
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Pride of Nations
  • Crusader Kings II: Way of Life
  • Victoria: Revolutions
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: By Blood Alone
  • Divine Wind
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Deus Vult
  • Europa Universalis III
  • Hearts of Iron II: Armageddon
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Heir to the Throne
  • Europa Universalis III Complete
  • March of the Eagles
  • Europa Universalis III Complete
Thanks DarkReborn! I can see that. A quick check showed consistency with the Matrix :cool: so thanks a lot!

---

Yeah for the first time I could commit from my explorer! 10 religions updated post-TOG values in triggered_modifiers. :cool:

---

@ DarkReborn: there was a bug in the Matrix by which land_morale values had disappeared :confused:, so your reformed religions lack those in triggered_modifiers... :excl: to be fixed :excl:
 

fizze

Recruit
3 Badges
Jun 20, 2009
7
0
  • Crusader Kings II
  • 500k Club
  • Crusader Kings III
i've got a question concerning planned invasions: i was playing as a hun and on my way to hold every title needed to form the hunnic empire, but planned invasions by my vassals on other countries made it really hard for me to advance any further. so i decided to go for max control policy, as i thought vassals cannot start wars anymore, but it's still happening. is that a bug in the game itself, the mod, or is this even wad?


also, i've collected a few wikipedia pages with the namegivers of some of the dynasties that haven't got bloodlines yet, maybe someone can use them:

saxons: http://en.wikipedia.org/wiki/Widukind
thuringia: http://en.wikipedia.org/wiki/Hermanafrid
polabians: http://en.wikipedia.org/wiki/Nakonids
sorbs: http://en.wikipedia.org/wiki/Czimislav
pomerania: http://en.wikipedia.org/wiki/Zemuzil,_Duke_of_Pomerania
prussia: http://en.wikipedia.org/wiki/Peckols
bavaria: http://en.wikipedia.org/wiki/Agilolfings
holland: http://en.wikipedia.org/wiki/Gerulf_I_of_Frisia
frisia: http://en.wikipedia.org/wiki/Audulf
swabia: http://en.wikipedia.org/wiki/Chnodomarius
west schwabia: http://en.wikipedia.org/wiki/Gibuld
franconia: http://en.wikipedia.org/wiki/Ascaric
aquitaine: http://en.wikipedia.org/wiki/Hunald ; http://en.wikipedia.org/wiki/Odo_the_Great
brittany: http://en.wikipedia.org/wiki/Nominoe
gothia (spain): http://de.wikipedia.org/wiki/Alarich_I.
toledo: http://en.wikipedia.org/wiki/Roderic
celdebra: http://en.wikipedia.org/wiki/Theoderic_the_Great
leon: http://en.wikipedia.org/wiki/Euric (son of theoderic)
suevia: http://en.wikipedia.org/wiki/Maldras
gothia (crimea): http://en.wikipedia.org/wiki/Ermanaric
hungary: http://en.wikipedia.org/wiki/Árpád
volhynia: http://en.wikipedia.org/wiki/Askold_and_Dir
 

Ivir Baggins

General
81 Badges
Dec 15, 2009
2.391
188
  • Cities in Motion 2
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Cities: Skylines Deluxe Edition
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Magicka
  • Heir to the Throne
  • Hearts of Iron III
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Divine Wind
  • Crusader Kings II: Charlemagne
  • Crusader Kings II
  • Cities in Motion
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis III Complete
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Natural Disasters
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Cities: Skylines - Mass Transit
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Europa Universalis 4: Emperor
  • 500k Club
  • Victoria 2
  • Teleglitch: Die More Edition
  • Europa Universalis III Complete
Note regarding the many kingdoms of Britain:

They can be replaced by the petty kingdoms mechanic. It'd save on screen - at start of the game, I can't see the provinces for the royal COA borders.

EDIT: And where's the maps of the holy sites? It'd be useful to put that in an easily accessible spot.
 

Darkgamma

Ma Xamewš Xewaham Kered Fer
30 Badges
Apr 6, 2010
5.972
151
  • Crusader Kings II: Sunset Invasion
  • Sengoku
  • Europa Universalis IV
  • 500k Club
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Holy Fury
Note regarding the many kingdoms of Britain:

They can be replaced by the petty kingdoms mechanic. It'd save on screen - at start of the game, I can't see the provinces for the royal COA borders.

EDIT: And where's the maps of the holy sites? It'd be useful to put that in an easily accessible spot.
1) We already ruled against it on coupla dozen iterations :laugh:
2) Ask Numahr and ye shall receive