Lux Invicta - Clairvoyance Corner
Lux Invicta Clairvoyance Corner
[frequently asked questions]
I'm getting Runtime Errors!!!
If you have a 32-bit OS and/or have only 4GB RAM, then you could speed your system by allocating more RAM space into your Virtual Memory. Do this by:
a) Run CMD (Command Prompt) as an Administrator, then
b) type
bcdedit /set IncreaseUserVA 3072
The most you should set it to is 3072 (without maiming your system), though if you're experiencing desktop environment instability, set it anywhere between 2048~3072.
Can I access your Secret Version Nouveau (SVN) build?
... uh, sure. Our resident backdoor-entrance guide
Benblu will show you how.
Of course, it goes without saying any that your are morally obligated to report whatever bugs you notice in our internal build, for the benefit of all of course.
What are the changes in the new versions since Shaytana left?
To be honest, a whole lot. Well, more correctly, the base principles and lore of the mod has been kept intact, but a whole lot of mechanics have evolved in synchronity with the new main DLC's of Crusader Kings.
You can get an overview of the most significant changes by reading the
LIBERT3 portal and checking the writeup there and the changelogs linked, as well as checking out both the
Calibration Coordinates post for a comprehensive specifics guide as well as the
[Contemporary Chronology] for the list of changelogs of the current version.
What is SELIN? LIBERT3? CHRONOS?
Spirituality Enhanced for Lux Invicta by Numahr (SELIN), is the religion overhaul module by Numahr, and is automatically integrated into the mod even before Shaytana left.
Lux Invicta Buildings & Events, Retinues & Tactics, Traits & Technology (LIBERT3), is the general balance module by riknap, and as of v6h is automatically integrated into the mod.
Project CHRONOS: The Time-Traveller's Overhaul for Lux Invicta (CHRONOS), is a rework of the existing landed titles by futuregary. It currently is for the directly-integrated in the mod for the purpose of fixing the setup of landed titles within a tolerable limit and within range of canon.
Is there a list of information regarding Authority requirements, CB requirements, and the like?
Yes, the
Calibration Coordinates post, found in the same page (701) as this one.
Why are faces using vanilla portraits?
The Better Looking Characters module for Lux Invicta has been removed from the base mod, and is now available as an optional sub-mod to remove the requirement of needing all face DLC's to avoid black boxes.
You can find the BLC sub-mod in the
[Anciliary Aperture] post in this same page as well.
How do I get rid of the cloud and calligraphy effects?
Those are the integrated
Clouds of War and
Decorus Visum mods.
You can revert the fog of war to vanilla by deleting the map/terrain/Fogowar.dds file, and revert the map font to vanilla by deleting the gfx/font folder entirely.
How do I use hotkeys in this mod?
The mod uses Arumba's
Keyboard Shortcuts + Interface Adjust mod and keeps it updated regularly, so the shortcuts in that page are exactly the shortcuts in-game (except the ` key, which we transferred to the \ key as it was a hassle in using console for debugging).
In any case, there's a decision that allows you to review the hotkeys in-game.
I noticed some rulers have a "Blood of X" trait. Is that WAD?
Sort of. Those are bloodline traits that designate special historical dynasties who have a prestigious primogenitor who has helped shaped the LI universe to what it is now. Note however that the list of special dynasties is not fully covered yet. You can find a full list of the canon-special dynasties in the
Calibration Coordinates post.
So, about Mongols and Aztecs...
Aztecs arrive around 150 years later than usual and with slightly smaller numbers than vanilla, to accomodate the fact that general troop sizes are smaller in vanilla.
As for "Mongols", they're Sino-Hellenic in this mod as per the timeline canon. How they'll be implemented however... is a qustion for another time.
I have questions and concerns regarding matters of game balance.
By all means, post them on this thread, and we'd be more than willing to hear them out. We always take the feedback of the players into consideration, and regularly make use of it to further improve this mod.
Can we export our saved-games to EU4?
You theoretically can, but the exported game will be pretty much bonked. We're planning on working on a project for either a standalone mod for EU4 or a modified converter script for CK2 instead, but that's a far-off project.
Any future plans for the mod?
Aside from continuously looking for awesome mods to integrate into LI as well as further tweaking, improving, and updating LI and adopting new content Paradox releases to the benefit of LI's setting? We're also planning a map-expansion to India using Umbra Spherae as well as potentially something that will tie-up with EU4, but that's for the far future really.