@SkippyW
Copy Crusader kings buildings files from common\buildings over Lux's 00_buildings (or just delete Lux's) and delete in Lux\localisation the file 1_buildings file. (Make backup BUT I believe it should work) Maintaining more versions of the mod is not something I am going to do because I don't have time for it - Lux is being developed with the building system as a core element atm.
@Sujit
There is a long way to go on the timeline, all will be explained in time. Setup is also being reworked. Let me just say this the current setup is placeholdery in parts and a rush-job. The setup I will end up with will reflect the timeline 100% whenever I'm done with it hehehehe.
@sir Eyeball
Ok I see where you got that
Albanian history is something I've learned to be a minefield when discussing it with people holding strong convictions one way or another.
Maybe partly because I remember an epic conflict between 2 such people who nearly came to blows over it. I will most likely have Dardania if I have Illyrians - I would like to have Illyrian culture in, but that's another culture that needs to be implemented names and all... Dardanians were another Illyrian tribe just like the Albanoi, but in my timeline they actually formed a very strong kingdom etc.
@Keperry
Thank you - localisation error, will fix it tonight. As you can see from the unfinished timeline Romans in this reality operate differently. They oversee a vast network of client states, some of these are taxed to pay for legions. Romans basicaly are first and foremost obsessed with military aspects and having clients pay for their military (or provide them with theirs). Call Romans the Army with a Confederation of the Ancient World.
Pontus was primarely a military client. Policies were implemented later to turn the Roman approved (and developed for that purpose) cult of Mithra supreme in such places. Sinope was the Headquarters of the Pontic Legion besides being the obvious center of the client Pontic army itself, it became quite Mithraic.
jackace08
0.4 was to be a major setup rework, I have renounced that idea and I'm slowly implementing things as I go. I'll turn the game 0.4 when I'm satisfied with things. I currently have some major plans up to 0.8... 0.9 and 1 I have no idea what I would want to do with other than polish etc, but ideas can come. I'm keeping plans a surprise because I am unsure if I can implement what I want to do etc, so better that way rather than dissapoint people.
@RockoYK
Thank you! I hope you will enjoy future versions even more.
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On the buildings. Let me just say this for future reference (I said it before but I want to be clear on it) - this mod is developed primarily for my own pleasure and on some issues I won't budge no matter what - buildings is one of them - the building system will be done to my taste no matter what.
I like building things, I like to be able to just sit there with a small state and develop things on occasion. I will listen to feedback and if I find some brilliant ideas I will change things but other than that the buildings system is most likely going to be implemented precisely the way I like it 
@Numahr
I will put your stuff in tonight's update - hopefully - I might have some RL people eating up my time later today hehe.
Copy Crusader kings buildings files from common\buildings over Lux's 00_buildings (or just delete Lux's) and delete in Lux\localisation the file 1_buildings file. (Make backup BUT I believe it should work) Maintaining more versions of the mod is not something I am going to do because I don't have time for it - Lux is being developed with the building system as a core element atm.
@Sujit
There is a long way to go on the timeline, all will be explained in time. Setup is also being reworked. Let me just say this the current setup is placeholdery in parts and a rush-job. The setup I will end up with will reflect the timeline 100% whenever I'm done with it hehehehe.
@sir Eyeball
Ok I see where you got that
@Keperry
Thank you - localisation error, will fix it tonight. As you can see from the unfinished timeline Romans in this reality operate differently. They oversee a vast network of client states, some of these are taxed to pay for legions. Romans basicaly are first and foremost obsessed with military aspects and having clients pay for their military (or provide them with theirs). Call Romans the Army with a Confederation of the Ancient World.
jackace08
0.4 was to be a major setup rework, I have renounced that idea and I'm slowly implementing things as I go. I'll turn the game 0.4 when I'm satisfied with things. I currently have some major plans up to 0.8... 0.9 and 1 I have no idea what I would want to do with other than polish etc, but ideas can come. I'm keeping plans a surprise because I am unsure if I can implement what I want to do etc, so better that way rather than dissapoint people.
@RockoYK
Thank you! I hope you will enjoy future versions even more.
----------------------------------------------------------------------
On the buildings. Let me just say this for future reference (I said it before but I want to be clear on it) - this mod is developed primarily for my own pleasure and on some issues I won't budge no matter what - buildings is one of them - the building system will be done to my taste no matter what.
@Numahr
I will put your stuff in tonight's update - hopefully - I might have some RL people eating up my time later today hehe.