This conversation is going in circles now haha. I understand how it works. My issue is why it works this way. I've already worked past it but it is an inconvenience nonetheless.They are necessary requirements, I ll post them in just a sec (got to get the fil;e opened up)
here we are seems to be in each of the generic claim cb's
Code:can_use_gui = { ROOT = { wealth = 50 prestige = 100
- Any hot issue I could contribute to? Sorry I missed 30 pages of discussions, by the time I read every thing i could have defined 53 more reformed religions insteado
This much is clear but it is dependent on the vassals gold and authority. So unless they have the necessary requirements the cb can't be used.
that is ... most odd and unintended.This conversation is going in circles now haha. I understand how it works. My issue is why it works this way. I've already worked past it but it is an inconvenience nonetheless.
So a couple of things i noticed although they might be related, Playing as the Huns and i took over Cumania, and got their king title, and immediately my Hun kingdom title disappeared, when i cheated it back it disappeared again, i had to cheat it to myself and then disband the Cumania kingship to keep it, however i have since been unable to get any dejure drift into my lands despite owning 5 whole duchies and 1 whole kingdom, and no one else owning those titles
anyone else getting screen flashes?
Great mod. There's a typo on line 21320 of landed titles. It should read "religion_group = judaism_group" as of now the kingdom of Judea cant be formed.
So I decided to fiddle around with the Celtic name lists, and this is what I came up with:
We like to post while you're away :rofl:
and I qoute too much![]()
it's for 1.111 though, my mistake (corrected the OP :laugh: )Hi, great mod, and I'm really looking forward to trying the new release but unfortunately it's not working for me. Lux Invicta simply refuses to start. I'm wondering if it's incompatibility, 'cause steam updated CK2 for me to 1.111, rather than 1.11. Other mods are working though so I don't know?
it's for 1.111 though, my mistake (corrected the OP :laugh: )
and the only mods it'll work with are... few really.
for one, check the mods listed in the submod page (check my sig ). those are the submods that work with LI.
NBRT+ and/or Painterly may work I believe, assuming they overwrite LI's files.
aside from that, you'll need to say exactly which mods you are using.
remember, LI is a massive overhaul - we integrate a lot and change a lot, so compatibility with other mods is very... low
IIRC, you need some tinkering to get most mods to work with Linux/Macs. Like an extra empty line in the bottom of the .mods file and the fact that it's capitalization sensitive?Oh I realise it won't work with other mods, I meant that I can get other mods working separately (I was checking to see if my problem was the mod loading system or just Lux Invicta). I should probably mention this is on Linux btw.
Anywho I'll try some more tinkering, though any suggestion will be welcome
celtic_pagan_reformed;Tuatha Dé; [B]OK[/B]
german_pagan_reformed;Neujaz Situic; [B]OK[/B]
indohelen_reformed;Indolatreía; [B]OK but Indolatreía[U]n[/U], no? [I](you may not be fully satisfied, but it is better than mine... let's remain open to other suggestions)[/I][/B]
mand_ruha_reformed;Adunayic; [B]OK[/B]
mani_germanic_reformed;Woriibarstist; [B]OK[I], interesting approach![/I][/B]
mani_slavic;Woriijadtist; [B]OK[I], idem[/I][/B]
mari_christ_reformed;Mariren Gurtza; [B]maybe but Mariren Gurtza[U]n[/U] and willing to hear Futuregary's opinion since he came up with Akelarrist - personally I like Mariren Gurtzan[/B]
mazdakism_reformed;Mazdak-tkaêshô; [B]Here I would rather keep "Desnadi" for the reference to the holy scripture Desnad, as a reforming ruler would basically cast a shadow on Mazdak as Mohammad or Jesus did to their respective predecessors. The reforming ruler will basically codify, almost re-draft the Desnad to bend it to a less revolutionary tone, so references to Mazdak will still exist but be less important to the religion.[/B]
norse_christ_reformed;Kristatrú;[B]OK[/B]
palmyran_pagan_reformed; [B]I removed this one, now the related religions will reform to Baal_monotheist_reformed instead - there was no reason to distinguish them in this regard[/B]
priscillian_reformed;Apologetic;[B]OK[I], in fact I looked for something like this, based on the doctrine, good job![/I][/B]
sethian_reformed;Sethoitae;[B]OK, [I]I am a bit at a loss like everyone, but why not really![/I][/B]
sol_islam_reformed;Šamaštic; [B]Sorry I'll stick to Ahl al-Shams, the reference to such an ancient Mesopotamian deity does not fit the understanding I have for Solar Islam, which seems to be more rooted in IRL late antiquity spiritualities [/B]
teiwaz_reformed;Rextaz Situic;[B]OK [I]until Gamma strikes at us[/I][/B]
zor_angra_reformed;Angrayasna; [B]OK but Angrayasna[U]i[/U][/B] [I]- modern Persian does not help me for Middle Persian so I'll just hope with you that it is correct until proven otherwise...[/I]
What are your rulers stats and what modifiers does he have? Any sub-modules running? And maybe a game log for the time period when it happens?Im having a problem early game playing as Imperium Romanum (Started in constantinople). My Authority goes up to 30, and then drops down to 0 all the time... When an event gave me 50 authority, all of it was gone after a few months. Is it a bug or did i miss something?
are you sure she isn't defending?I am noticing female generals even when the law forbids it. Take my wife please.
Sad fact is that her martial is higher than mine.![]()
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Im having a problem early game playing as Imperium Romanum (Started in constantinople). My Authority goes up to 30, and then drops down to 0 all the time... When an event gave me 50 authority, all of it was gone after a few months. Is it a bug or did i miss something?
Where can I change the factors that kill my sons?
NATURAL_DEATH_CHANCE_AGE_0 = 5, -- Natural deaths per decade out of 10000 people: Age 0-9
Now I am willing to see whether everyone is comfortable with the characteristics themselves as exposed there (civilization, soul and ascendant mostly) before we let the matrix compute modifiers.
will look forward to you reports :laugh:Currently working on my Ptolemaic Egypt game. Hopefully I have some time tonight to make progress.
What are your rulers stats and what modifiers does he have? Any sub-modules running? And maybe a game log for the time period when it happens?
Have you highlighted your authority and checked if you were losing some monthly?