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Ixor779

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They are necessary requirements, I ll post them in just a sec (got to get the fil;e opened up :p)
here we are seems to be in each of the generic claim cb's
Code:
	can_use_gui = {
		ROOT = {
			wealth = 50
			prestige = 100
This conversation is going in circles now haha. I understand how it works. My issue is why it works this way. I've already worked past it but it is an inconvenience nonetheless.
 

riknap

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- Any hot issue I could contribute to? Sorry I missed 30 pages of discussions, by the time I read every thing i could have defined 53 more reformed religions instead :eek:o

I lost track of the stuff I wanted to ask you, to be honest :rofl:

but yeah, as DarkReborn said, the primary thing we'd like your opinion on is the temple vassal mechanic

edit: oh, and yeah, some Reformed Religions don't have modifiers....

edit2:

and yeah, the changes to Brittania stuff jmberry made - could you weigh in on those as well?


This much is clear but it is dependent on the vassals gold and authority. So unless they have the necessary requirements the cb can't be used.
This conversation is going in circles now haha. I understand how it works. My issue is why it works this way. I've already worked past it but it is an inconvenience nonetheless.
that is ... most odd and unintended.

while I definitely want the declarer to need 50 gold minimum along with the 10% annual income (stockpiled ) and have 100 authority, I didn't know a version of it (the claim_other it would seem) checks the vassal as the ROOT (and the declarer as PREV ? ). I'll study the scoping more properly and go into the details of it once I rebalance them further.

but for now, that's what I can tell based on a quick glance as the cause.

So a couple of things i noticed although they might be related, Playing as the Huns and i took over Cumania, and got their king title, and immediately my Hun kingdom title disappeared, when i cheated it back it disappeared again, i had to cheat it to myself and then disband the Cumania kingship to keep it, however i have since been unable to get any dejure drift into my lands despite owning 5 whole duchies and 1 whole kingdom, and no one else owning those titles

aye, Huns is considered a "tribal" title.
this is vanilla behaviour.


anyone else getting screen flashes?

I'd really love to know what you're referring to.
Maybe your computer is just having a siezure, unable to fully render the vastness that is the Invincible Light? :D

Great mod. There's a typo on line 21320 of landed titles. It should read "religion_group = judaism_group" as of now the kingdom of Judea cant be formed.

More community bugfixing yay :D, now then to go bother svn. :ninja:

soo... cant go bothering their version but I'll put the fix up here until they can put it into the release... hmm UHF attack!!!

mega
dropbox
Just unzip into you lux invicta folder for the fix to be applied.


much appreciated.
still, I'm sure someone will fix it on the SVN soon enough :rofl:
that said, I'll compile whatever fixes happen and release them as a hotfix patch by the (new) week's end (approximately October 6 ).

So I decided to fiddle around with the Celtic name lists, and this is what I came up with:

lovely :3

I'm highly sure darkgamma and futuregary would very highly likely approve of it :laugh:

but to be safe, I'll let the others weigh in first.

We like to post while you're away :rofl:
and I qoute too much :p

aye, I noticed this.

it seems when I'm doing free to post in the forums it's all tumbleweeds and wind, but when I'm off the party happens :rofl:

(just like my real life anyway, but... ah well, c'est la vie X_X )
 
Last edited:

Symphorien

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Hi, great mod, and I'm really looking forward to trying the new release but unfortunately it's not working for me. Lux Invicta simply refuses to start. I'm wondering if it's incompatibility, 'cause steam updated CK2 for me to 1.111, rather than 1.11. Other mods are working though so I don't know?
 

riknap

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Hi, great mod, and I'm really looking forward to trying the new release but unfortunately it's not working for me. Lux Invicta simply refuses to start. I'm wondering if it's incompatibility, 'cause steam updated CK2 for me to 1.111, rather than 1.11. Other mods are working though so I don't know?
it's for 1.111 though, my mistake (corrected the OP :laugh: )

and the only mods it'll work with are... few really.
for one, check the mods listed in the submod page (check my sig ). those are the submods that work with LI.
NBRT+ and/or Painterly may work I believe, assuming they overwrite LI's files.
aside from that, you'll need to say exactly which mods you are using.

remember, LI is a massive overhaul - we integrate a lot and change a lot, so compatibility with other mods is very... low
 

Symphorien

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it's for 1.111 though, my mistake (corrected the OP :laugh: )

and the only mods it'll work with are... few really.
for one, check the mods listed in the submod page (check my sig ). those are the submods that work with LI.
NBRT+ and/or Painterly may work I believe, assuming they overwrite LI's files.
aside from that, you'll need to say exactly which mods you are using.

remember, LI is a massive overhaul - we integrate a lot and change a lot, so compatibility with other mods is very... low

Oh I realise it won't work with other mods, I meant that I can get other mods working separately (I was checking to see if my problem was the mod loading system or just Lux Invicta). I should probably mention this is on Linux btw.

Anywho I'll try some more tinkering, though any suggestion will be welcome
 
Last edited:

riknap

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Oh I realise it won't work with other mods, I meant that I can get other mods working separately (I was checking to see if my problem was the mod loading system or just Lux Invicta). I should probably mention this is on Linux btw.

Anywho I'll try some more tinkering, though any suggestion will be welcome
IIRC, you need some tinkering to get most mods to work with Linux/Macs. Like an extra empty line in the bottom of the .mods file and the fact that it's capitalization sensitive?

if you get it to work, telll me what you did so that future releases will note it so that it'll work on linux/macs more directly.
 

Numahr

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Will have a look at these Britain and can_hold_temple things...

@ Darkreborn

Thanks a lot for the name suggestions. Note that the majority of names for reformed religions have been provided by Futuregary, mine are only those mentioned in the design notes.

Let me answer you to each of of your propositions: OK means I adopt your proposition, otherwise I explain my point.

Code:
celtic_pagan_reformed;Tuatha Dé; [B]OK[/B]
german_pagan_reformed;Neujaz Situic; [B]OK[/B]
indohelen_reformed;Indolatreía; [B]OK but Indolatreía[U]n[/U], no? [I](you may not be fully satisfied, but it is better than mine... let's remain open to other suggestions)[/I][/B]
mand_ruha_reformed;Adunayic; [B]OK[/B]
mani_germanic_reformed;Woriibarstist; [B]OK[I], interesting approach![/I][/B] 
mani_slavic;Woriijadtist; [B]OK[I], idem[/I][/B]
mari_christ_reformed;Mariren Gurtza; [B]maybe but Mariren Gurtza[U]n[/U] and willing to hear Futuregary's opinion since he came up with Akelarrist - personally I like Mariren Gurtzan[/B]
mazdakism_reformed;Mazdak-tkaêshô; [B]Here I would rather keep "Desnadi" for the reference to the holy scripture Desnad, as a reforming ruler would basically cast a shadow on Mazdak as Mohammad or Jesus did to their respective predecessors. The reforming ruler will basically codify, almost re-draft the Desnad to bend it to a less revolutionary tone, so references to Mazdak will still exist but be less important to the religion.[/B]
norse_christ_reformed;Kristatrú;[B]OK[/B]
palmyran_pagan_reformed; [B]I removed this one, now the related religions will reform to Baal_monotheist_reformed instead - there was no reason to distinguish them in this regard[/B]
priscillian_reformed;Apologetic;[B]OK[I], in fact I looked for something like this, based on the doctrine, good job![/I][/B]
sethian_reformed;Sethoitae;[B]OK, [I]I am a bit at a loss like everyone, but why not really![/I][/B]
sol_islam_reformed;Šamaštic; [B]Sorry I'll stick to Ahl al-Shams, the reference to such an ancient Mesopotamian deity does not fit the understanding I have for Solar Islam, which seems to be more rooted in IRL late antiquity spiritualities [/B]
teiwaz_reformed;Rextaz Situic;[B]OK [I]until Gamma strikes at us[/I][/B]
zor_angra_reformed;Angrayasna; [B]OK but Angrayasna[U]i[/U][/B] [I]- modern Persian does not help me for Middle Persian so I'll just hope with you that it is correct until proven otherwise...[/I]

I incorporated these changes in the Matrix.

Also, changed Mujahedeen into Mujahed to make it singular. Somehow the singular sounds a bit more spiritual than the plural form, in addition to be consistent with other religious tags.

Now I am willing to see whether everyone is comfortable with the characteristics themselves as exposed there (civilization, soul and ascendant mostly) before we let the matrix compute modifiers.
 
Last edited:

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Im having a problem early game playing as Imperium Romanum (Started in constantinople). My Authority goes up to 30, and then drops down to 0 all the time... When an event gave me 50 authority, all of it was gone after a few months. Is it a bug or did i miss something?
 

Ixor779

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I am noticing female generals even when the law forbids it. Take my wife please.
k1XTMHU.png
Sad fact is that her martial is higher than mine. :p
 

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Im having a problem early game playing as Imperium Romanum (Started in constantinople). My Authority goes up to 30, and then drops down to 0 all the time... When an event gave me 50 authority, all of it was gone after a few months. Is it a bug or did i miss something?
What are your rulers stats and what modifiers does he have? Any sub-modules running? And maybe a game log for the time period when it happens?
 

pirro

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Where can I change the factors that kill my sons?
 

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I am noticing female generals even when the law forbids it. Take my wife please.
k1XTMHU.png
Sad fact is that her martial is higher than mine. :p
are you sure she isn't defending?

(even then, I believe she shouldn't )

it was richvh who wrote those laws, so I've always assumed they did. but I'll look into it ... eventually

Im having a problem early game playing as Imperium Romanum (Started in constantinople). My Authority goes up to 30, and then drops down to 0 all the time... When an event gave me 50 authority, all of it was gone after a few months. Is it a bug or did i miss something?

Have you highlighted your authority and checked if you were losing some monthly?

also, (I should really make an understandable intro event soon) many actions cost authority. click on the Gameplay Guide link on my sig/the OP and check the list there which shows which action costs how much authority ( ... I might rebalance them even further in the future, so there's my excuse for not making a detailed event :p )

Where can I change the factors that kill my sons?

to be honest, looking back, I'm not quite sure.

Technically, I was sure it was the defines.lua
specifically, this line
Code:
NATURAL_DEATH_CHANCE_AGE_0 = 5,					-- Natural deaths per decade out of 10000 people: Age 0-9

but comparing the vanilla file with my defines.lua, they're the same value though, so I'm not sure what's up (I haven't really paid attention to it during my observe and test games too since I rarely reach another generation when playing )
still, reducing that should do the trick...

Now I am willing to see whether everyone is comfortable with the characteristics themselves as exposed there (civilization, soul and ascendant mostly) before we let the matrix compute modifiers.

I took a look, and it looks quite interesting from what I could understand of it :p
(that said, no norse_war_reformed? ... then again, like that would make sense :laugh: )
 
Last edited:

riknap

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Currently working on my Ptolemaic Egypt game. Hopefully I have some time tonight to make progress.
will look forward to you reports :laugh:
 

pirro

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Thank you Riknap, I'll take a look :) But I'd like to change that young age modifier with a -1'5 to the health.
Also, the updated version of BLC darkreborn uploaded has the wrong name, I had to copy the files manually into the LI BLC folder
 

dowdpride

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I am really enjoying the update, however I have noticed some odd things and some rather annoying ones. The survey realm event is nice, but perhaps make it happen every 5-10 years as opposed to every 1? It can get rather annoying literally less than a year after you just surveyed it to be bothered with it again. Also, why does telling someone to end their plot cost money as well as authority? I get the authority bit, but I am the ruler of the country. I shouldn't have to pay someone to stop plotting, they should do it because I will kill them if they don't. Also, noticed that some religions are significantly easier for the AI to reform than others. For example, the Lettigalians have already taken all of their required holy sites, but the Druidic nations are rather out of luck due to the spread of them and who controls them.
 

Marsjkus

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What are your rulers stats and what modifiers does he have? Any sub-modules running? And maybe a game log for the time period when it happens?

Im only running one module. I have tried a new game and the same happens when my ruler changes.. Every month my authority goes 30 down until it has gone between 0 and 30. (I have 2+ every month).

This time it happened sooner, so i think it happens regardless of game time. My new rulers stat is: 15/7/6/2/2. And he's a depressed sociopath. I don't remember what my other character had.

Have you highlighted your authority and checked if you were losing some monthly?

Im gaining 2 a month. I didn't lose any while i had a regency, but has soon as my ruler came of age the authority dropped from 150 to below 0>30

It happens monthly and makes the game unplayable for me :(

EDIT:

I just noticed, the same happens with my money. I'll try restarting it and see if it continues...
 
Last edited:

pirro

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EDIT: I found the problem, I misscklicked :(