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futuregary

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New issue:

It appears that the determining factor in when a religion gets the Old prefix is both a reformation option and a heresy status. In other words, all the religions that can reform and happen to be heresies are labelled as Old xxx. It seems like the solution would be to flatten the religious hierarchy... again. The smarter solution is to find the localisation for that case and remove it. Unless it's hardcoded, in which case... we're <CISPA'd>.

Edit: Found it. But now I don't know what to do with it.
 
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DarkReborn

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New issue:

It appears that the determining factor in when a religion gets the Old prefix is both a reformation option and a heresy status. In other words, all the religions that can reform and happen to be heresies are labelled as Old xxx. It seems like the solution would be to flatten the religious hierarchy... again. The smarter solution is to find the localisation for that case and remove it. Unless it's hardcoded, in which case... we're <CISPA'd>.

It's this line in the 1.10 localisation file:
Code:
OLD_RELIGION;Old;Ancienne;Alt;;Antiguo;;;;;;;;;x
 

riknap

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Yeah... something like this:
Code:
				random_list = {
						20 = {
							create_character = {
								random_traits = yes
								trait = whatever
								dynasty = none
                                                                female = yes
								age = 16
							}
                                                        (moar entries similar to this one)
						}

And it should work.

Also remove everything related to create_character parameters outside random_list.

Thanks! I'll look into implementing that.

hey riknap, for the leader traits

I'm pretty sure thats a vanilla thing where experience can give you them, its a post-battle event.

It'd only be wonkey if someone without martial education was getting leader traits when they're 16.

ah, alright then. I thought it wasn't supposed to give traits if you didn't have martial education.

I'll guess I'll try editing that event so that it only gives traits for level 3/4 martial education leaders. Or is that not a good idea? (ie. would it be preferable if non-martial education leaders also had the chance to get leadership traits?)




Next up, a veritable wealth of pictures.
Maybe I'll make them an AAR? :laugh:

nah.... I haven't even done my proper one. I'll just add some comments on them.
 

futuregary

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Just remove it, our religions have different enough names between reformed and unreformed.

Removing it resorts to the vanilla (which is "Old"), and just deleting the entries leaves it as OLD_RELIGION.
 

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I'll guess I'll try editing that event so that it only gives traits for level 3/4 martial education leaders. Or is that not a good idea? (ie. would it be preferable if non-martial education leaders also had the chance to get leadership traits?)

I think they should be allowed to have at least one, if possible restrict the ones they have access to?

Like they can have organizer, siege expert to name some while denying them access to Cavalry leader or heavy infantry leader and the terrain ones.
 

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LI @ 13th CCE. part 1

I was planning to make a cheesy introduction here,but I'm only half-awake and I got lazy and deleted it and replaced it with this grumpy intro. Live with it.



First off, let's start small.

At the south, we have the kingdom of Mali:

1024x640.resizedimage


(it'd be nice if we could redraw the "corridors" to be slightly more pretty, but whatever. Not a priority)

In any case, you might have noticed a bit of a few empires formed in the south, aye?

Let's go north and ramp that up to eleven:

1024x640.resizedimage



Empires. Empires everywhere. Just like it was intended to be.

Allow me to introduce the major rulers of the Empires of the Shattered World.



First off, the genius Mansa of Mali:

1024x640.resizedimage


I have no idea what realmed for the core of it to be honest.

Let's move on north, to the hunter Sultan of Mauretania.
1024x640.resizedimage


Looks like a random dynasty. That, or a decadence revolt?

Now, let's introduce our first empiror - the Grand Prince of Hispania.

1024x640.resizedimage


Yes, a bloody republic. Almost without a doubt formed by Carthago Nova. Sadly, I forgot to take republic trade post coverages. Maybe I'll edit this post and add it in.

Next, the Imperiales Rex of Gallia.

1024x640.resizedimage


I have no idea where that dynasty is from, but I might investigate later. But looking at its culture (Gothicos), I'm guessing one of the southern ones realms?

Next up, the Emperor of Francia.

1024x640.resizedimage


It's a historic-dynasty (ie. with blood traits). Now if only I remembered were it was from.

Let's go next to the strongest realm in the lands of Albion and Eire, the Rex of Rheged.

1024x640.resizedimage


Also, note how Anglia belongs to the Emperor of Francia (maybe not directly - I haven't checked).

Now we go East, to the Kaiserin of... the Germanic Realm :laugh:

1024x640.resizedimage


@Numahr/SELIN-council
The Lotharings have the Populist religion, so they have a bloody advantage with their 250 piety invasion CB. I might consider adding a prestige check next time.

Then again, I've been planning to eventually fix the Glorious Invasion, so that it works like a Subjugation CB but available for any ruler with high enough authority (after I fine-tune factions that is, so that independence revolts outside of dejure area may happen smoothly) , so this just might change in the far future.

Next up, the Emperor (... what a lame title...) of Slavina.

1024x640.resizedimage


I forgot which realm the Plauens are from, but those Sorbic Dragominists (sic?) have the largest realm in the Shattered Realms.


Next up, the Megas Basileus of Pannonia.

1024x640.resizedimage


Are you happy now, Darkie? They survived! Your precious Dacia survives. But that's because I'm not playing it. The AI is too merciful.
:rofl:

Next up, the Imperator of... that rather depressing realm (relative to the others).
1024x640.resizedimage

I'll talk of financial matters later.

Before we go further east, let's go back North and visit the North.
Next up, the Kejsare of Miklariki (who has his capital in the islands between sweden and finland. how cute).
1024x640.resizedimage

It almost goes without saying the empire of the nords was born from the superior armies of the Oftridartivarics (HAH. I manage to typed it. ... without diacritics, because 'eff you, I'm not going to bother when I'm still too lazy to even get a cup of coffee. )

Let's go to the east and visit the Holy Tsar of The Rus.

1024x640.resizedimage

Apparently reformed Tengrists... from the southern area? I'm not sure where that culture/dynasty is from.


Next up, the rather snug and cozy Imperatori of Pontus.

1024x640.resizedimage
.

Heading south (and yes, I bloody didn't notice the Turkia until typing now. I'll edit this post later... or post a new one... with their screenies - once I remember and feel like it), we visit Kurdish (they'd be so proud) Sultanate of Mesopotamia.

1024x640.resizedimage


They are bordered by the Xsah of Sindhia to the East.
1024x640.resizedimage


This should be quite interesting once we do expand to the east in the future.

Now, we move to the Murjii Sultan of Judah (I first thought it was a realm title for Jews only, but... ah well).

1024x640.resizedimage


And finally, to end our travels, we go to the rather expansive Shia Caliphate.

1024x640.resizedimage


Since they're Messianic, they have access to the Prepared Invasions as well... so... they , well expand a bit.
 
Last edited:

riknap

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Now let's talk money.

Or more importantly, the dearth of it.

First, let me show you the crown laws of Hispania, because 'eff smooth segues, my head isn't in narrative mode this hour.

1024x640.resizedimage


You can see that the economic policy and control policy laws are set quite high (rather appropriately :3 ), which determine tax income.

Now, you'd think they be swimming in gold and all, right?

1024x640.resizedimage



... nope. Those crazy Hispanics ain't paying their taxes, no they ain't.
:rofl:

I can explain why, however.

Stuff like these:

1024x640.resizedimage


Aye, it looks like the modifiers I made in the past are showing their worth now.

Allow me to demonstrate another, this time from the biggest realm.

1024x640.resizedimage


Ya'll ain't gonna get no taxes from that :laugh:

Kidding aside, it still is currently possible to get taxes, especially since SELIN/culture still plays an important role. To demonstrate:

1024x640.resizedimage


with their laws:

1024x640.resizedimage


Granted, I've been considering slightly reducing the penalties I imparted on the Control Policy. Currently, lowest starts at -30%, and highest gives +10%. I might change that to a -30% ~ +15% range, adjusting the internal intervals.



I plan to investigate army sizes and religion/culture spread some time later, or maybe not anymore.
Or maybe, I'll let that observe game roll a bit more before I start taking pictures.
 

riknap

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She's alive x3
if but barely :3

that said, I noticed I've forgotten about retinues almost entirely.

currently, I boosted the SVN build so that the retinue cap per holding is at 18, but I'll be editing the existing buildings so that a lot of castle buildings add retinue points though.
another incentive to upgrade your holdings :D
 

Zhangku

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if but barely :3

that said, I noticed I've forgotten about retinues almost entirely.

currently, I boosted the SVN build so that the retinue cap per holding is at 18, but I'll be editing the existing buildings so that a lot of castle buildings add retinue points though.
another incentive to upgrade your holdings :D

I've always found the retinue system confusing and blocky. Is there any way to fix this?
 

futuregary

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Not sure about Judah, but Tiudiskaz Reik definitely needs to be made norsegerman_group only.

Reason about Judah was that the Romans also had a province in the same area known as Judea. Since it's now possible to customize title names per culture, I was thinking of making an alternative name for that title and others in case it gets formed by someone else.
 

DarkReborn

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Not sure about Judah, but Tiudiskaz Reik definitely needs to be made norsegerman_group only.

Reason about Judah was that the Romans also had a province in the same area known as Judea. Since it's now possible to customize title names per culture, I was thinking of making an alternative name for that title and others in case it gets formed by someone else.

I was going to name titles by culture eventually... but I eventually forgot :p. For example, a Parthian Eranshahr would've been Parthava.
 

DarkReborn

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Well... that is our (partial) objective here :p

-----

Anyways! More headgear for the Persian nobleman!
morehats.jpg


The first is the Duke tier headgear. I seem to have lost my graphical reference on this, but it was basically a sculpted bust of a Sassanid shahrab, a provincial governor. The headgear was a metal band plus the typical domed hat I've come to love as of late.

The second is the Persian martial headgear (for marshals and martial-oriented count tier and lower vassals), for this I do have a thousand of graphical references, it is the helmet the famed Persian cataphracts (who were latter copied by the ERE for its effectiveness) wore, as seen here:
Sassanid%20Cavalry%20Banner.jpg


I've been thinking about removing the mail facemask, since it looks a bit intrusive, but it also looks less menacing (and cool) without it. I would like some feedback on this.
 

nitroholic

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Well... that is our (partial) objective here :p

-----

Anyways! More headgear for the Persian nobleman!
morehats.jpg


The first is the Duke tier headgear. I seem to have lost my graphical reference on this, but it was basically a sculpted bust of a Sassanid shahrab, a provincial governor. The headgear was a metal band plus the typical domed hat I've come to love as of late.

I've been thinking about removing the mail facemask, since it looks a bit intrusive, but it also looks less menacing (and cool) without it. I would like some feedback on this.

Dude... That is amazing!

I'm very excited so see your work released.
 

riknap

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I've always found the retinue system confusing and blocky. Is there any way to fix this?

retinues in LI are supposed to represent the very elite troops, and thus are intentionally relatively expensive and difficult to hire.
...
that said, they're currently less than ideally implemented, especially since TOG shifted to a system that relies less on realm manpower and I haven't adjusted accordingly yet.

Currently, I'm in the process of making buildings highly contribute to the source of retinue cap (as they are as well in vanilla now ), and I'll update the SVN in some time

here's my current notes of implementation
A) Feudal Retinue Chains:

I Government Tree: 2000

Tech 0~1:
Control = 10
Admin = 20
Village Headmen = 50
Bailiffs = 50

Tech 2:
Law Enforcement = 100
Local Autonomy = 200
Local Assemblies = 200

Tech 3:
Local Policing = 120
Free Commune = 350

Tech 4:
Local Judges = 250

Tech 5:
Civil Service = 400

Tech 6:
Bureaucracy = 450


II Economy Tree: 1000

Farm Chain:
Farming = 25
Irrigation System = 50
Land Development = 100
Agricultural Estates = 125
Latifundia = 150

Misc:
Town = 250
Granary = 50
Small Market = 100
Large Market = 150

III Military Tree:

Misc:
Mercenary Contracts
Foreign Auxilliaries
Bow Militia
Foot Militia

Defences:
Walls
Stronghold
Citadel

Local:
Military Settlers
Military Aristocracy
Local Aristocracy
Military Aristocracy
Household Troops
Conscription Center
Professional Troops

IV Martial Traditions: 5000


B) Republic Retinue Chains:

I Patrician Palace:
Presence = 250
Connections = 750
Guard Recruitment = 1500


II Trade Posts:
Local Mercenary Contracts = 600

III Military Tree

IV Mercantile Traditions: 1500


C) Theocratic Retinue Chains:

I Military Tree

II Missionary Traditions: 3000

That's still a WIP obviously, since many buildings are missing values (I still haven't edited those properly), plus the patrician palce ones are based on old values and thus too large (then again, I haven't properly edited and rebalanced non-feudal holdings anyway. )
That said, if you want retinues, you better upgrade your infrastructure. It'll be worth it though as cultural retinues easily overpower units of the same size.

On a second note, the "Mercenary DLC" is a submod (available in the submod portal for... several months now) that "unlocks" quite a number of more esoteric combinations of retinues available to any realm. They are disabled by default though because the AI tends to... go crazy in selecting them, messing with unit compositions.



You've made me want to play this again, bad :p

as darkrebon said, that has been half the goal all along :laugh:
(the other half is more of a progress report and reminder to self and others)


Curious, what's the reasoning of having so many empires, especially in western Europe?

Because war. And victory.
..

and I'm guessing fact that the PB factions are still mostly not fully fine-tuned, so I have idea if they're working properly (I've seen civil war for stuff like seniority though, so they do work I believe, but just not properly calibrated to accomodate LI's heavily multicultural realm ).

But yeah, mostly because of victories in war. Plus the fact that I made empires easily creatable without multiple kingdom titles (not to mention you'll need to create an empire title anyway once you reach a certain point, or the modifiers will cripple you - I consider the titles to abstract the "government" ).


Not sure about Judah, but Tiudiskaz Reik definitely needs to be made norsegerman_group only.

Reason about Judah was that the Romans also had a province in the same area known as Judea. Since it's now possible to customize title names per culture, I was thinking of making an alternative name for that title and others in case it gets formed by someone else.


Glad that pseudo-AAR reminded you of it :rofl:

Well... that is our (partial) objective here :p

-----

Anyways! More headgear for the Persian nobleman!
morehats.jpg


The first is the Duke tier headgear. I seem to have lost my graphical reference on this, but it was basically a sculpted bust of a Sassanid shahrab, a provincial governor. The headgear was a metal band plus the typical domed hat I've come to love as of late.

The second is the Persian martial headgear (for marshals and martial-oriented count tier and lower vassals), for this I do have a thousand of graphical references, it is the helmet the famed Persian cataphracts (who were latter copied by the ERE for its effectiveness) wore, as seen here:
Sassanid%20Cavalry%20Banner.jpg


I've been thinking about removing the mail facemask, since it looks a bit intrusive, but it also looks less menacing (and cool) without it. I would like some feedback on this.

DarkReborn, Daisuki :3

hahaha.

I like the ducal helmet a lot.
As for the cataphract helmet, I don't just like it - I love it. That said, my personal suggestion is to make two versions:
a) an open visor one, for peace time, worn by marshalls.
b) a closed visor one, during war/leading time.

That said, I have to note - the "visor" kinda feels oddly placed. It's almost like a flapping curtain and I'm not sure that makes a sensible "helmet". But you're the designer :3


that said, I love how the entire Custodian Council essentially inherited Shaytana's skills but split into different people - DarkReborn and to some extent Darkgamma having the graphical skills, Darkgamma and Futuregary having the cultural skills, Numahr and his SELIN continuing its course, and then the rest in random work :laugh:
 

DarkReborn

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That said, I have to note - the "visor" kinda feels oddly placed. It's almost like a flapping curtain and I'm not sure that makes a sensible "helmet". But you're the designer :3

Yeah... I had that feeling too about it. I'm working on making it "integrated" into the main structure of the helm. These are WIP anyway, so anything can be changed from here to release.

And I hardly have any good graphical skills, they're mostly vestigial ones from when I used to make websites for a living :rofl: